- TINY TEAMS 2026 — NEW CONTENT + 40% OFF - 6 August 2026
Hey everyone! HELLBREAK is part of Tiny Teams 2026, a festival celebrating games built by very small teams. As a two-person team, being included means a lot to us. From August 6th to August 13th, HELLBREAK is 40% OFF, matching the lowest price it has ever been, back at our 1.0 launch. And we're not showing up empty handed. A new update lands alongside the festival, bringing a new Lord of Hell, a new weapon, a new perk, and a pass over offensive spells. ⚔️ WHAT'S NEW👑 NEW LORD OF HELL – AZAELITH Your slaughter has drawn another set of eyes. Azaelith has taken notice of you. He arrives with his first 2 missions and 2 rewards to claim with more still to come. 🔮 NEW WEAPON – LEASH Leash is a magic staff that tethers to multiple enemies at once, damaging all of them at the same time. Its upgrades let you cast your spells more often, making it an excellent AoE tool for tearing through horde…
- Hotfix - May 20 - 20 May 2026
Hey everyone!We’ve just pushed a small hotfix focused on a couple gameplay issues and some performance improvements.FixesFixed an issue where Bolgrut could get stuck under the bridge in Gravehold.Fixed multiple spots where enemy AI could fail to properly reach the player.Made improvements to how the game handles VRAM usage. This change mainly targets both high-end and low-end PC setups to help reduce stutters and improve overall stability during gameplay.We’re continuing to work on more fixes, optimizations, and balance changes. Thank you again for all the feedback!
- Fixes & Improvements - May 19 - 19 May 2026
Hey everyone! Today’s update is focused mostly on stability fixes, performance improvements, leaderboard changes, and a couple of balance adjustments.Fixes & Improvements Fixed a rare crash that could occur after completing a trial and returning to the menu.Fixed multiple crashes and issues related to replacing spells during a trial.Fixed an issue where the homing upgrade for Shredder and Scourge could cause major FPS drops, especially in Gravehold and Ashcrypt.Reworked how leaderboards refresh and load.Due to the huge number of leaderboard entries (seriously, thank you all for that), the old system was struggling to properly refresh and update data. Previously, the game loaded every leaderboard at startup, which could cause refresh issues and outdated entries.Leaderboards will now only load when you open a specific board. This means they may take a couple of seconds to appear, but they…
- Hotfix - May 10 - 10 May 2026
A new hotfix has been deployed to address several issues reported since launch. Thank you for all the feedback and bug reports!Fixes & AdjustmentsFixed an issue causing vertical and horizontal sensitivity values to reset, even though the correct values were still displayed in the settings menu.Fixed an issue in the Necropit side room where the Bloodlust power-up had incorrect collision, preventing it from being picked up.Fixed an issue where the Eternal Mode button would incorrectly appear available at the start, then become disabled after selecting an arena.Fixed multiple spots in Ashcrypt where enemies could not pathfind to the player.Various fixes and adjustments to multiple blessings.Additional minor fixes and small gameplay adjustments.Thank you for playing HELLBREAK and continuing to share feedback with us!
- 🔥 HELLBREAK 1.0 IS HERE 🔥 - 8 May 2026
After nearly a year in Early Access, HELLBREAK has officially reached 1.0.To celebrate, HELLBREAK is launching with its highest discount to date — 40% OFF.We are not increasing the base price, and we’ve also updated pricing across multiple regions. Countries like Poland, Russia, Ukraine, and Brazil are now adjusted based on Steam’s regional recommendations and our own research to keep things fair for players worldwide.We’re also incredibly proud to launch with a Very Positive rating, thank you all so much for your support.If you’ve been enjoying HELLBREAK, this is the perfect time to leave a review. It helps more than you can imagine. ⚔️ WHAT’S NEW IN 1.0🌋 NEW ARENA – ASHCRYPTA brand new arena has arrived: Ashcrypt.This arena leans into a darker and heavier atmosphere, with a strong visual tone that contrasts with a lava-driven lower level. The verticality and environmental contrast cr…
- ⏰ HELLBREAK 1.0 LAUNCHES TOMORROW ⏰ - 7 May 2026
After nearly a year in Early Access, HELLBREAK officially launches into 1.0 tomorrow!🔥 Launch Time: 17:00 UTCMajor time zones:Los Angeles (PDT) — 10:00New York (EDT) — 13:00São Paulo (BRT) — 14:00London (BST) — 18:00Berlin (CEST) — 19:00Warsaw (CEST) — 19:00Istanbul (TRT) — 20:00Moscow (MSK) — 20:00Beijing (CST) — 01:00 (May 9)Tokyo (JST) — 02:00 (May 9)Thank you all for supporting us throughout Early Access. See you in the arena tomorrow, gladiators!
- HELLBREAK 1.0 Launch Date Revealed + New Trailer 🔥 - 28 April 2026
The wait is almost over.We’re excited to finally announce that HELLBREAK will fully launch on May 8th! We’re celebrating the 1.0 release with a brand new trailer, giving you a glimpse of what’s waiting in Hell. More weapons, blessings, and spells. A new arena. New enemies… and something bigger waiting for you. Eternal mode, improved performance, and a whole lot more chaos!Thank you for all the support and feedback throughout Early Access. It has helped shape HELLBREAK into what it is today. We can’t wait for you to experience the full release. 1.0 is just the beginning.May 8th. Step into the arena.
- Development Update & New Details for Full Launch - 19 March 2026
Before we get into the update, a quick note: anything shown here represents work-in-progress content and may change as we continue development toward full launch.HELLBREAK is part of the Steam Spring Sale, and the game is currently available with a 30% discount. If you’ve been waiting to jump in, now is a great time! 🚧 Full Launch ProgressDevelopment is still moving forward at full speed. We’re currently deep into preparing the game for its full release, and things are coming together.We’re planning to announce the full launch date next month, alongside a brand-new trailer. We’re excited to finally share a more complete look at what HELLBREAK is shaping up to be.🏰 New Arena – A Deeper LookWe’re continuing work on the upcoming new arena, and this time we wanted to show a different part of it.While the previous preview focused on the main floor with its crypt-like theme, this new look h…
- Development Update & Full Launch Plans - 31 January 2026
First things first, HELLBREAK is taking part in the Tiny Roguelikes Event on Steam, and during the event the game is available with a 30% discount! If you’ve been waiting to jump in or bring a friend into the arena, this is a great time! Before we dive in, a quick heads-up: all images shared in this post show work-in-progress content. Visuals, balance, and presentation may change as development continues toward full launch. 🚧 Early Access Status & TimelineDevelopment on HELLBREAK is continuing at full pace. Early Access has allowed us to iterate quickly, test ideas in real gameplay scenarios, and react directly to your feedback and that process is still ongoing. Our current plan is to leave Early Access in early Q2 2026. This timeline gives us the room we need to expand the game in meaningful ways while also focusing heavily on polish, balance, performance, and stability. As always, pl…
- Bullet Heaven Festival 3.0 + Necropit Reforged - 4 December 2025
Hey everyone! We have a big update for you today, not a content drop in terms of weapons or spells, but something that we believe will have an impact on how you experience HELLBREAK’s first arena. And before we get into it, a quick announcement: 🎉 We’re part of Bullet Heaven Festival 3.0! The festival runs from December 4th to December 11th, and we’re excited to join the lineup with this new update ready to go. 🏛️ NECROPIT – ARENA LAYOUT UPDATE A major improvement to the first arena you ever set foot in Necropit was the very first environment we built for HELLBREAK, and while many players enjoyed its open layout and clean sightlines, we’ve consistently heard two major points of feedback: The arena’s layout began to feel repetitive during long runs. There were limited combat style options, especially for players who enjoy close-quarter encounters or tactical positioning. We agreed and…
- 🎃 HELLBREAK – Halloween Update is Live! 💀🔥 - October 27 - 27 October 2025
We’re back with another update, just in time for Steam Scream Fest 2025! To celebrate, HELLBREAK is 25% off until November 3rd. This update brings a small Halloween-themed visual, 6 new blessings, a pre-shader compilation system to reduce stutters, performance improvements, controller improvements, quality-of-life additions, and a bunch of important fixes and polish. 🕯️ New Stuff & Quality of Life! 🎃 Halloween Tormented demons are now dressed for the season, they’ve got pumpkin heads! You can toggle this on or off anytime from the Settings menu, named Halloween. (Bonus: their giant heads make them easier targets for some extra points!) ⚙️ Pre-Shader Compilation The game now compiles shaders during launch, which should eliminate most gameplay stutters. It might take a bit longer on your first launch but will be much faster afterward. Note: This feature slightly increases RAM usage, you…
- Major Update + Boomstock 2025! 🔥💀 September 23 - 23 September 2025
Major Update + Boomstock 2025! 🔥💀 The wait is over, this is our largest update so far, packed with new content, a brutal new difficulty, performance improvements, and more. And we’re launching it alongside Boomstock 2025 on Steam! To celebrate, HELLBREAK is 30% off throughout the event. If you’ve been waiting to dive in or bring a friend, now’s the perfect time. Before we jump into the details: 💀 Thank you to everyone who’s supported us so far! We’re closing in on 100 reviews with 85% positive. If you’ve been enjoying the game, leaving a positive review really helps us grow and keep making HELLBREAK even better. 🏰 New Content New Arena – Gravehold "The shattered ruins of a forsaken stronghold, where corruption spreads upward from the depths below." Our largest arena to date! Gravehold dynamically expands as you fight against demon waves, opening new rooms and areas as the slaughter…
- Content Update - Tutorial, New Weapon, Spell and Blessings - August 22 - 22 August 2025
⚔️ Content Update – Tutorial, Splinter & Bloodspire! ⚔️ We’re back with a brand-new content update packed with fresh features for both new and veteran players! 🧭 Tutorial HELLBREAK now has a tutorial to introduce the core mechanics and features to new players. Even if you’re already familiar with the game, we recommend giving it a run—you might discover details you’ve missed before. 🔪 New Weapon – Splinter A deadly throwing dagger made of bone has joined the armory! Splinter shines against groups of enemies, especially when upgraded. Better yet, it’s unlocked by default, so you can jump right in and try it out. 🩸 New Spell – Bloodspire “Conjure a spear of blood that homes in on your foes, piercing through them and siphoning life back to you.” Bloodspire lets you hurl a blood-forged spear that homes in on enemies, pierces through them, and heals you for each enemy hit. It also comes w…
- Update – Steam Cloud Save, UI Improvements & More - July 31 - 31 July 2025
It’s been a little while since our last patch, but we’ve been hard at work behind the scenes. Today’s update brings a much-requested feature and sets the stage for what’s coming next! ☁️ Steam Cloud Save is Now Enabled! You can now sync your save data across devices using Steam Cloud Save. We’ve tested this feature thoroughly, and it should work without issues. That said, we highly recommend backing up your local save file before syncing just in case. You can find your save files in this location: AppData/Local/HELLBREAK/Saved/SaveGames/HELLBREAKSave If you’ve uninstalled the game before this patch and lost your data, reach out to us on Discord and we’ll help you recover your save files. 🖥️ UI & Font Improvements Improved legibility across menus by increasing font and UI sizes Fixed incorrectly sized input icons for both keyboard and controller users 🐛 Bug Fixes Fixed a rare crash tha…
- Small Improvements & Balance Changes - 11 July 2025
While we’re working on new content, today’s patch brings a set of smaller improvements, performance tweaks, and balance updates based on your feedback. ⚙️ Improvements Further optimization of visual effects, helping improve performance on more systems. Gamepad users: You can now adjust slider settings using the sticks, not just the D-pad. ⚖️ Balance Changes Shredder Upgrade – Damage increase per enemy sliced: 35% → 20% Shredder Upgrade – Ricochet damage bonus: 50% → 25% Virulent Decay (Blessing) – Blight spread damage: 75 → 100 Doombringer’s Retribution – Headshot explosion damage: 200 → 300 🐛 Fixes Fixed multiple issues that caused the total ammo count of weapons to be incorrectly reduced in some cases. Fixed an issue where the movement speed upgrade of Omen would not always activate correctly More updates are on the way as we continue improving HELLBREAK. Thanks for all your support,…
- Performance & Optimization Patch – July 2 - 2 July 2025
Today’s patch brings some important improvements aimed at making HELLBREAK run smoother across a wider range of systems. This is one of several upcoming updates focused on performance and polish. ⚙️ Performance Improvements Optimized lighting, visual effects, and overall map performance in both Necropit and Courtyard.Reduced stutters caused by curse effects, especially when multiple enemies are affected at once.Optimized the visual effects of each curse.Reduced stuttering caused by certain enemy attacks.Motion Blur and Bloom effects have been disabled to improve clarity and performance. These changes should result in a 10–30% performance improvement depending on hardware and settings. You may also notice fewer sudden frame drops and more consistent framerate across different graphics settings, especially between Medium and High. This is not the end of our optimization work, more adjustm…
- Hotfix – June 27 - 27 June 2025
Quick patch to address two important issues: Fixed a bug where banishing all 3 blessings would freeze blessing selection. ➤ You can now only banish up to 2 blessings before re-rolling. Fixed a rare issue where certain UI buttons (like Primary Weapon or Demon Lord profiles) would stop responding. Thanks for the quick reports, keep them coming through Steam Discussions or Discord! 🔧🔥
- Quality of Life & Feature Update – June 25 - 25 June 2025
Big update today! We’ve heard your feedback and are excited to bring in some highly requested features and improvements that should make HELLBREAK smoother and more enjoyable, especially when it comes to consistency, clarity, and control. ⚠️ Reminder: Our 20% launch discount ends tomorrow! 🔥 New Features Choose Your Starting Weapon You can now start a trial with any unlocked weapon! We heard your frustration about not getting the weapon you want—this change gives you control and removes that friction. Some weapons were previously balanced around their rarity, but with upcoming features like weapon achievements, progression tracking, and more in-trial upgrades, we believe every weapon deserves a chance to shine. Blessing Banishing You can now banish a blessing during selection, preventing it from showing up again in the same trial. As we add more blessings, this feature will become incr…
- FSR Hot-Fix - 18 June 2025
Quick follow-up to today’s FSR support update, this patch fixes a couple of important issues related to how FSR was being applied: 🔧 Fixes: Fixed an issue where FSR would auto-activate on systems without DLSS support, even if players didn’t manually enable it. Fixed an issue where FSR Frame Generation would remain active after disabling FSR. Fixed an issue where the saved DLSS setting would sometimes not activate properly until the player opened the options menu. Thanks to everyone who reported these quickly! If you run into anything else, please let us know via Steam Discussions or Discord. — The HELLBREAK Team
- AMD FSR Support Added! - 17 June 2025
Today’s update adds support for AMD FSR (FidelityFX Super Resolution)! This should offer a noticeable performance boost for players who weren’t able to take advantage of DLSS. That said, we want to be clear: We are actively working on real, game&engine-side optimization improvements. Adding FSR isn’t a shortcut or replacement it’s a helpful option while we continue improving performance across the board. We know how important smooth performance is, and it’s a top priority for us during early access. Expect more improvements in the coming days. And as always, keep giving us your feedback and bug reports through Steam Discussions and Discord. Thank you all for your support, feedback, and patience as we keep pushing HELLBREAK forward!