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Hexcells Infinite

Hexcells Infinite Steam news

Matthew Brown | Sep 1, 2014 | game

Released

164players observed · 6 October 2026 - 05:19:47 UTC

CasualIndieStrategyPuzzleLogicSteam Store

  • Latest observed players164 · 6 October 2026 - 05:19:47 UTC
  • SteamPulse tracked peak374
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Hexcells Infinite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players164 · 6 October 2026 - 05:19:47 UTC
  • SteamPulse tracked peak374
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews2,939
  • Release dateSep 1, 2014
  • DeveloperMatthew Brown
  • PublisherMatthew Brown

Genres: Casual, Indie, Strategy

Company pages: Developer: Matthew BrownPublisher: Matthew Brown

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Hexcells Infinite Steam news

Hexcells Infinite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2.0 Update - 19 August 2020

    Added new hard mode to level generator Added level listings for custom puzzles Added new options screen and dark mode Translations into French, German, Spanish, Brazilian Portuguese, Russian, Korean, Japanese, Simplified Chinese General polish

  • Game Swap: Hexcells Infinite - 1 February 2017

    Game Swap is a series in which one person recommends another a games they might like. This week, Pip suggests Graham play logic puzzle game Hexcells Infinite . Pip: When I recommended that Graham play Hexcells I wasn’t just doing my normal thing of assuming EVERYONE should play and enjoy Hexcells. NO. This was a reasonable recommendation for reasonable reasons. Graham has been playing a fair bit of the picross puzzler Pictopix recently and Hexcells shares a lot of gaming DNA with picross puzzles. Hexcells is a game about using logic to figure out which hexes on a grid should be blank and which should be filled in. You only have a few pieces of information at your disposal you might know how many filled-in hexes are in a column, for example, or how many adjoin a particular hex. You then work your way through the possibilities until the grid is complete. You don’t get pictures…

  • Have You Played Hexcells? - 24 February 2016

    Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Okay, it’s fair to say I went on about Hexcells rather a lot in 2014. The reason? It remains the best puzzle game I’ve ever played. And I play puzzle games. …

  • The 25 Best Puzzle Games Ever Made - 8 May 2015

    The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want. …

  • The Bestest Best Puzzles Of 2014: Hexcells Infinite - 4 December 2014

    There really wasn’t any competition for this one. As a straight, purest puzzle game, Hexcells Infinite stands heads and shoulders above anything else. As the closing entry of a trilogy, it’s the finest, most refined of the three, and a puzzle lover’s joy. …

  • Custom Level Support - 29 September 2014

    Hexcells Infinite now supports custom levels created using the sixcells level editor. A new "load custom level" button has been added to the title screen. Simply copy a level (or group of levels) into the clipboard and click the button to play. A subReddit has been created for sharing puzzles which can be found here; http://www.reddit.com/r/hexcellslevels/ More info about how the level editor works can be found here; http://steamcommunity.com/app/304410/discussions/0/613936673556813085/ Thanks to BlaXpirit and sekti for creating the excellent level editor! Look forward to seeing what puzzles people come up with :) -Matthew

  • Custom Level Support - 29 September 2014

    Hexcells Infinite now supports custom levels created using the sixcells level editor. A new "load custom level" button has been added to the title screen. Simply copy a level (or group of levels) into the clipboard and click the button to play. A subReddit has been created for sharing puzzles which can be found here; http://www.reddit.com/r/hexcellslevels/ More info about how the level editor works can be found here; http://steamcommunity.com/app/304410/discussions/0/613936673556813085/ Thanks to BlaXpirit and sekti for creating the excellent level editor! Look forward to seeing what puzzles people come up with :) -Matthew

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