- The Celestial Update - 31 July 2026
Hello Hlevrybody! Today we update the game with 2 whole new cases with a final final boss included! Enjoy!! We plan to work on multiple supported languages and maybe another piece of big content next! Also, We now have trading cards, emotes, and backgrounds!!!! Enjoy!!!!!For now here's a list of all the new things and fixes in this update. Not everything fixed and added will be listed here due to it being a LOT of changes: NEW:2 new cases1 new boss!Added doors to secret levels now in Myth CoBurek now has a shockwave when groundpoundingNew sfx for powerupsNew sfx to some bossesNew sfx to some secretsUpdated voice to shopkeeperSome secrets :)Updated some visuals on background props and other things Updated a lot of level combat roomsNew settingsNew Npcs!Updated CreditsAdded mouse control visuals to controlsAdded Ambience to all levels!2 new Achievements! (will appear on steam soon)Not hav…
- 'Allpeace' Music Teaser + Major Update NEXT WEEK - 24 July 2026
"Allpeace" The brand new track for the upcoming level: Overtime - Case 1: "Corridors of Dream" (7-1) Next week we are most likely releaseing 'The Celestial Update'! Featuring: 7-1- the Hardest Level in the game.7-2- the Hardest Boss Fight in the game (and true final boss... )and various additions, tweaks and fixes. With this "True" final boss, the game is thematically complete!But this will probably be the last major update (unless the game explodes in popularity and we become rich, then we'll do another one).But hey, this update is pretty good, has some of our best work. We look forward to everyone playing it. If you thought the game could use one more long level that's harder than the rest of the game, then this is for you! In other news: we'll also drop the Steam Trading Cards! That's right, this game will get its own cards, emotes, backgrounds and badges. That's pretty cool. (mockup…
- Gold% Update Patch Notes (or just 1.0.7 Patch Notes) - 28 March 2026
Hello again, local photoslavs! We have the patch notes for this quality of life update: NEW & CHANGES:The Gold-XY award winning, highly-anticipated Gold% True Stamp on the Level Select!added a barrier for some sections that could be skipped unintentionallysave files now consider pins for 100% completion (-1% if you don't have all of the pins)added prevention for enemies escaping their subroomchanged 3-3 and 3-4 ambienceadded ambience to 4-2 (and birds)added skip to mini-game in 2-4 (hit the Dash Button multiple times)increased price of Shishkebab and Macaroniadded a sign at Big Myth Co. to show you that there's a shop over there.FIXES: changed some typos in logbookfixed skipping first combat in 6-2fixed dancing cane killers killing you unfairlyfixed some text popups not workingfixed some text popups not disappearingfixed some Hlev yapping problemsremoved pin counters on levels that don'…
- 1.0.5 Patch Notes - 20 December 2025
Hey Hleverybody! Here's more more patch notes for this new small update: NEW FEATURE: Stats computer! See some fun random facts about your current save file in Myth Co!Tortino looks different in 4-4...new Tortino Dialogue in HQ and 3-3new level transitions to world 5 and 6BUG FIXES & IMPROVEMENTS:fixed some logbook entries not showing upfixed some vsync problems on some computersfixed a certain boss slowing the game when skipping the outro dialoguetexture group optimizations all around the gamefixed crash with chairs and pausingfixed being able to pause on a certain gagupdated GameMaker Studio to latest version
- 1.0.4 Bugfix patch notes - 7 December 2025
Hey all some more bug fixes for you:fixed a bunch of bugs with 2-4 bossfixed full health cameras getting stuck in walls and hitbox being weirdfixed a lot of game freezes with finfixed a room in 3-1 not saving your current progresschanged some rooms in 6-2 and added a hint in 6-3 pinfixed a gold time goal in 6-1
- The Full Soundtrack is OUT! - 27 November 2025
Salutations, Hlevrybody! Hope everyone's still enjoying the game. In case you missed it; the Myths are 100% True Soundtrack is OUT and available for purchase on Bandcamp right now!If you Love the OST, you can go to the composer's web page by clicking here!You can pretend it's the 2000s and this is a new and exciting way to purchase music and support the musician!(just remember to come back to the present, you don't wanna be in the 2000s for too long, trust me.)Here's also the link in plain text if you prefer copy pasting your links!https://mudeth.bandcamp.com/album/myths-are-100-true-soundtrackThank you for the support so far! New stuff for this game is coming eventually (hopefully)!
- week 1 patch! (1.0.0 - 1.03) - 26 November 2025
Hey hleverybody, we've been doing a bit of bug fixing before we start working on more content. Here's all the changes we've done so far:fixed achievements not being unlocked all at onceadded f12 screenshotsteam cloud functionability addedfixed some conga ghost bugs fixed some out of bounds bugsadded new secret setting for people that can't play mp4's (hold camera button and then select subtitles in video settings)fixed a game freeze with glass shardsfixed a memory leak with an expensive secretfixed hlev being stuck backwards sometimesfixed portal crash with limmofixed a secret in 1-3 freezing the gameall activate dialogue now end current dialogue with npcsfixed invisible blocks stuck bugfixed 1-3 achievement being unachievable when jumping while unable to movenew gold time goal on extra hudfixed a crash with kebaban expensive secret is now cheaperchairs dont hit you offscreen nowremoved…
- Myths are 100% True Release Date Announcement! - 2 September 2025
We settled on a release date, here's the trailer to prove it:Hope we make it by then.We'll probably have to bring back some stuff we wanted to do for a later update.We'll see you soon enough... at the very least the release is not that far off.
- Sorta Dev: How this game came to be! - 14 May 2025
Where I, LeatherIceCream (the director of this game, i suppose) tell you what this game isn't for like 5 minutes. These sorta devs seem fairly successful. Definitely I should make a few more before release. I mean it's not doing huge numbers, it's not gonna be enough sales to fund our retirement any time soon, but y'know, maybe we'll reach our low goal for sales. However, business and finance aside, I'm pretty happy with the feedback and attention this game is getting! It has a small, passionate community, for a game I enjoy making, so I'm honestly just living the dream right now! We are currently making Chapter 5! You'd think that's quick progress for a couple passionate indie game devs, but that 'End of 2025' release plan is a little shaky rn. We also don't know if we'll get overshadowed by some other big title at the end of the year, which upgrades this plan to shaky proper. Also, it…
- Sorta Dev: A Look into the game's Influences and Creation! - 19 February 2025
The aforementioned video from one of the creators. Here I (me) talk about the game (myths are 100% true) chapter 1 (World 1 (1-1,1-2,1-3,1-4)). I talk about the many influences and references that are present in just the first chapter! Most of which are obscure GTA San Andreas Myths videos from over 15 years ago. And just cus you're so nice for reading this, you get some bonus screenshots of Chapter 4! "Cold Case 1 - 90 Small Degrees" Yep! We've already started Chapter 4! Maybe, just maybe, this game will be done this year. No promises, tho! There are things that can get in the way of this goal. Here's hoping things work out, 2025 is a nice number. See you next time in only a couple galactic years!
- Customization, HUD and YOU! - 13 December 2024
Why have this normal, meticulously designed Heads Up Display, like such: When you can make your OWN brilliant HUD layout! Art Design and Visibility is for losers! What do I know about designing HUD anyway! Have you seen my last game on here? You see, I tried my best to make as put customization in this game as possible, because I can't do player skins. Hlev refuses to change his stupid attire because he is animated Frame by Frame. So unlike 3D games or 2D games with puppet animation, replacing sprites is not easy, I mean, look at this sprite sheet for the animation of him falling on his ass at the start of level 1: I'm not drawing all that again just to make him purple. So instead, we do stuff like the Billboard, the Emotes you get by holding 1,2 or 3, AND the Custom HUD! Here's a video showcasing this in action, letting you customize individual HUD elements, including Moving, Resizing,…
- Progress Update! Ghosts in the Club! - 13 September 2024
Hello again hlevrybody, Chapter 2 is going swimmingly so far, so here's footage of its second level: Party - Case 2: Neon Slow Mo Here's a video of that: You got the brand new enemy; the Ghost Guard. Named after a certain.... something... from some.... other game. They're ghosts that walk back and forth and throw EMP Dynamite packs at you. Yeah I bet you're %$@*& in your boots right now from all the new material in the final game, huh. It also showcases another new enemy called the Heavy Cane Killer. He's a slow version of the regular guys, but he's the first enemy to have $4 of HP, AND he's got two canes! That's it for today's myth news, We've currently started on the Boss of Chapter 2, which will take longer to make than a normal level. So if we're lucky, we'll have Chapter 2 playable from start to finish by the end of this month. Alright, thanks everybody who's been sharing this game…
- Demo Update 0.5.12 - 20 August 2024
That's right, hlevrybody, we're actually updating the demo again! We're in the middle of chapter 2 right now, but we're releasing an update for the demo anyway, you never know what we'll do next. In this new update we made fixed some visual things, fixed a couple crashes, and added a new mechanic called the twirl mechanic, where you can wall jump when dashing into a wall from a slope! Half Fun! Changes: - Foo Fighters will only attack if one of them sees the player or are inside of a wall now New Features: - Added twirl mechanic (jump off of a wall when you dash into it from a slope) - milk Bugfix: - Fixed a crash involving an npc in level 3 - Fixed a crash when pressing buttons on logo start - Added walls to spots where you can fall off the map - Added shadows to bonus case 1 - Trash bag props are no longer the same sprite everytime (whoops) Thank you for reading, and hey, thank you fo…
- Progress Update! Chapter 2: Party - Case 1 Teaser - 4 August 2024
Hello hlevrybody, now that the Demo has been published, we're back to making the full game! Hope everyone's having a summer, 'cus we already mostly finished the first case of chapter 2. A level themed on a beach party at night. Here's a video showcasing it! (The song here is temporary, we don't have the stage music yet, so for now it's just reusing a track from At Least there is Čeda Čedović. This particular fancy track is made by Harvey Rothman). It showcases a brand new myth AND new movement tech that is probably too broken in its current state. Thank you to everyone who tried out the Demo so far and given us feedback and shared the game and made fan art and used this teaser to prove sea monsters exist. Until next time!
- Demo Update 0.5.8 - 14 July 2024
Hello hlevrybody, in this new update we made some changes to the 4th floor, added a couple more accessibility things in controls and did a bugfixing. Here's a list of tasks I did: Changes: - Boss in level 4 has been slowed down slightly - Trees in level 4s arena are now darker once in battle - Broken camera pieces are layered behind the train now for more clarity - Enemies will now fall at a max speed - One room in level 3 has been changed to be less confusing New Features: - New popup when you come back to a previously played level (Extra Hud Tip) - Added Extra Hud keybind to controller - Unbound reset button on controller (You can change this in controller settings) Bugfix: - fixed a crash involving a bus
- Demo Update 0.5.5 - 6 July 2024
Hello hlevrybody, we're writing to tell you that there's a small update coming your way. Read the list: New options: - dpad options for movement or emotes - resolution scaling for people that had framerate issues with the game Bug fixes: - added prevention to swapping with kebab powerup when in the ground - fixed a lot of text with outlines/shadows be unscaled - fixed controller issue with one special npc - fixed issue where controller face button visuals were incorrect - fixed issue where turning off shaders did not turn off the water shader - fixed it so checkboxes can't be yellow on all but one Misc: - A couple lines in Credits changed Thank you for playing the demo, and hey, thank you for not looking us in the eye while you were reading that list, we appreciate the professionalism.