Xenocrystal TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 9, 2025
- DeveloperNalu Games
- PublisherNalu Games
Genres: Strategy, Early Access
Company pages: Developer: Nalu GamesPublisher: Nalu Games
Xenocrystal TD Steam news
Xenocrystal TD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.9.3 - 16 February 2026
Expanded to 13 levels total (including boss).This meant adding about forty new maps. Some balancing still needs to happen.Added Phantom bossAdded new Damage Type interactionsAdded four new wide-range orbital powers to help effectuate these interactions.Various bug fixesComing up:Additional upgradesAdding some mini-bosses/elites in the latter half of the map with bigger upgradesAdditional enemies for variety of abilities and appearanceAs always, please let me know if you see any bugs or any features you want added. Thanks!
- Version 0.9.2 - 28 July 2025
Changed the backend - things should load quite a bit faster now. Because of this, I removed the loading screens. It turns out that doing that touches a LOT of things. Please let me know if you find any bugs. Meteor towers nerfed. They fire slower and have a smaller splash radius Cannon towers fire slower Reduced range of rapidfire and blast towers increased range of sniper towers but slowed them down a bit Future list: Balance pass on turrets and orbitals. Add in some upgrades dealing with Damage Type interactions (e.g. frost then fire) Add in one round of wide but weak orbitals to help with these interactions.
- Version 0.9e - 22 April 2025
Fixed the slowdown caused by spawning bugs (Hatcherax) Fixed a bug preventing one level from loading Changed the Energy Infusion upgrade to 1% per energy above 1000. Was 50%. It was too dang high! Thanks again!
- Version 0.9d - 16 April 2025
Another small update to squash more bugs. Fixed a bug so now Poison Meteor towers are selectable and don't break the game. Hopefully fixed the system so that you shouldn't see TEXT123456789 on upgrades. But will continue to monitor the situation. Thanks for the all the feedback!
- version 0.9c - 14 April 2025
Small update. This one adds a generic 2% increase to all damage. You shouldn't actually see this one, but it's better than "NEW TEXT". :) If you see this upgrade, if you could please file a bug report and just note what level you're on, and if there's any other information that may help. The game looks for what towers and orbitals and damage types you have and eliminates those that aren't useful for you. If it can't find an upgrade for you, you'll get this generic default one. BUT - there should always be an upgrade for you. Thanks for the help!
- Version 0.9b - 13 April 2025
Fixed a bug that was preventing a couple of levels from loading (oops) Added credits screen upon victory
- version 0.9a - 12 April 2025
Very small patch to fix a boss: Nerfed Voidwing Monarch health by 5,000 - the fight was taking too long. Buffed the health of its spawns by 25% to compensate Fixed a bug at the end of that level that prevented players from selecting an upgrade
- LIVE with Early Access - 10 April 2025
We're finally live and available for you in Early Access. To celebrate, you can pick up Xenocrystal TD for 25% for the next few days. Play it and help us make a better game. Thank you!
- Steam Next Fest - 9 October 2024
Small polishes here and there: Added additional resolutions to choose from, for higher resolution setups and 16:10 ratio folks Reworked the first few levels a little bit - should be a little less repetitive Reworked the Swarm level - changed from Armored type to Deathstriders Changed enemy names to be a bit more flavorful Added some hints to loading screens while I try to get the game to load faster The Incoming Enemies windows starts open at the start of each level. It wasn't obvious that it was there. Changed upgrade backgrounds to look better. After Steam Next Fest, I'll be looking to add in a bunch of levels and upgrades and enemies.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 July 2025 | Version 0.9.2 | 1806064758723220 |
| 2 | 22 April 2025 | Version 0.9e | 1797185861783618 |
| 3 | 16 April 2025 | Version 0.9d | 1797185861592839 |
| 4 | 14 April 2025 | version 0.9c | 1796631172359249 |
| 5 | 13 April 2025 | Version 0.9b | 1796631172348786 |
| 6 | 12 April 2025 | version 0.9a | 1796631172303791 |
| 7 | 9 October 2024 | Steam Next Fest | 6360862737593010744 |
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