SPSTEAMPULSELIVE ANALYTICS
CyberWave

CyberWave Steam metadata

Sinful Games | Sep 17, 2024 | game

Released

0players observed · 23 September 2026 - 10:11:12 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

CyberWave metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 17, 2024
  • DeveloperSinful Games
  • PublisherSinful Games

Genres: Action, Casual, Indie

Company pages: Developer: Sinful GamesPublisher: Sinful Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

CyberWave Steam metadata

CyberWave metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3048400/metadata
Steam Storehttps://store.steampowered.com/app/3048400/
Steam Communityhttps://steamcommunity.com/app/3048400
PCGamingWiki search
IGDB searchSearch IGDB for CyberWave

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

18

Platform releases
  • Steam 30 June 2024

Latest Steam announcements

  • Community Discord Now Available! - 24 September 2024

    I have started the base of a community discord. This server is very basic and only has the bare minimum to allow people to chat and talk about the game. The server will develop overtime along side the game. https://discord.gg/M6r3exgmzb

  • New Game Mode and some bug fixes - 23 September 2024

    Many bug fixes New game mode Elimination I decided to make a new mode that is more of a quick hop in and hop out. This is a very simple mode where enemies are spawned in. You can see the amount of enemies remaining in the top right. Once you get to 3 left they will be highlighted in red even through walls. You can set the difficulty on the level select screen. This will effect enemy count, health, speed, xp and money rewards. This mode unlocks at level 10. I did this to make sure the player at least has some upgrades when going in to this mode. There is only one enemy type at the moment. I have to make new enemies with different logic for this mode which takes a bit. But this is a start. The enemies in this mode just wander around until you either damage them or they see you. Crouching will make them not be able to see you until your close. they can not see you from behind if they are u…

  • Small Patch, Bug fixes, new weapons, and balance - 19 September 2024

    Added two new weapons. Katana and SMG11 (Mac-11 inspired SMG) Many small bug fixes Increased weapon ammo of every weapon. Balanced weapon Damage Base weapon damages before upgrades are below Pistol 10 Burst Pistol 15 Revolver 25 Scifi Pistol 18 SMG11 12 Scifi Battle Rifle 20 Burst Rifle 25 Auto Rifle 23 Scifi SMG 15 AKM 30 Knife 30 Rubber Chicken 40 Katana 50 Marksman Rifle 80 Grenade Launcher 110 Shotgun 20X5 (shoots 5 pellets per shot at 20 damage per)

  • Major Gameplay changes - 17 September 2024

    It's time for another big update. This Update changes a lot of how the overall progression works in the game. I have always enjoyed incremental games like for example adventure capitalist. I wanted to add that to this game. MAIN UPDATE Revamped the money system. Now any money earned in a level can be "banked" after a successful extract No more random weapons, You can buy weapons in the hub and use those until you swap or lose them. If you die in a level you will lose all weapons and will not bank the money earned If you extract you bank all the money that you have earned in that match and you will not lose your weapons. You will be given the option to extract every 3 rounds. The game only slows down when this menu is active and doesn't pause. Money can be spent in the hub to unlock new characters, buy weapons, and upgrade your stats. Stats that can be upgraded are health, damage, money,…

  • Major Update - 5 September 2024

    This is what happens when I loose internet for a week. Time for a MAJOR update. The BIGGEST update is I figured out SAVE GAMES which opened the door for many other things. Here is a list of *everything* in this update. (I may miss some things) Character Updates Natalia now spawns a 1HP explosive Barrel instead of just blowing herself up (Does not damage the player or trigger knockback) New Characters - Ember - Spawns a companion wolf Amber that attacks Enemies Echo - Activate to set a location then activate again to teleport to that location General Gameplay Weapons have been removed from the buy menu and can now be obtained from the Random Weapon Terminal in the maps for 1500 points Changed skill points to only add 1 per round. Changed needed skill points to reflect this. To unlock EVERY skill you would need to get to round 25 New Powerup - Nuke - Blows up all spawned in enemies New We…

  • New Skills System, Damage Numbers, And bug fixes - 26 August 2024

    Added a new System to the buy menu. A skill system. Some things from the original buy menu are now moved to this new skill system. You gain points from completing rounds. For example if you complete round 4 you will get 4 points. The current round you would need to reach to unlock every skill is round 20. I have tested this extensively (why it took so long to put this out) but will continue to make sure this is balanced. A bunch of bug fixes (too many to list) Damage numbers added. Just because. They look cool okay.

  • Balance Changes, New Map, Difficulty Selection - 7 August 2024

    New Map - Village In testing I noticed that the game had become very easy. I decided to make the start of a match a bit more challenging but after getting upgrades the game becomes relatively easy. This adds to the power fantasy making you go from nothing to feeling almost unkillable. I am trying to make a fun satisfying game but do still want to provide some challenge. To provide some more needed challenge I did some VERY basic difficulty settings on the level select screen. Max Health, Power Up Drop Rates, and Mutant Health are affected by difficulty. As for health on Easy you have 100, Medium is 75, and Hard is 50 The Tank zombie now does 50 damage instead of 25. I did this as the move and attack speed is very slow so it shouldn't still be too much of a threat just need to make sure to pay attention. Removed one upgrade to the health upgrade to 3 instead of 4 for 3 extra hits.

  • New Playable Character and New Enemy - 4 August 2024

    New Playable character - Trey - Can place down a portable turret New Enemy - Splitter - Splits into a smaller speed zombie when killed

  • New Character - 26 July 2024

    Added a new character - Sarah Ability - Healing Aura - Heals for 25 health over a 10 second period with a 60 second cool down.

  • VFX and Emotes - 8 July 2024

    Added new VFX to the character abilities and a new blood VFX to when a mutant is killed just to add a bit more visuals to killing things. Added a VERY simple emotes screen (L key by default, Can be changed in settings) These emotes are just some simple mixamo dances I targeted to work with the metahumans. I may keep it or I may not. Just a small thing I wanted to test out before really fleshing out an emotes system. Let me know what you think of the changes on the community page.

  • New Character Abilities and small balance change - 3 July 2024

    Each Character now has their own special ability along side the slow time ability that all characters have. Nova - Sprint Boost - Sprint faster for a short time Natalia - Detonate - Creates a large explosion that damages enemies in range David - Barrier - Generates a barrier that blocks all damage John - Smoke Cloud - Makes a smoke cloud that slows all enemies Balance changes - As I was playing myself i started to get frustrated that i could never afford the damage upgrade so i replaced the speed upgrade and the damage upgrade prices. Damage upgrade now costs 5k per upgrade. Speed upgrade costs 10K for the one upgrade

  • Early Access, Small Additions, QOL changes - 2 July 2024

    First off the main thing is the game is now available to buy at a 10 percent discount for a week after launch. I am excited to finally let people play my first game and get feedback that I can use to make this game better and fun for everyone to play. As for some of the small changes in this latest update I added a Utilities section to the buy menu to allow players to buy ammo, grenades and health. This is to hopefully reduce the frustrations of getting unlucky on the drop chances. I have also added two new upgrades. One that will turn on Health Regen for the duration of the match. You will heal 5 health every 5 seconds. Unlimited ammo does what it says. It will make every weapon have unlimited ammo. This is a basic main goal to achieve while I work on something more in depth. I have also nerfed the Max Speed of all Special zombies so they can not turn into sprinters. The regular zombie…

  • New Map Tokyo Night - 18 June 2024

    I would like to first start by saying I did NOT make this environment. This is one that I have had in my Assets library for a while and wanted to use it. Heres a link to the showcase video https://www.youtube.com/watch?v=0EAy7p3D0uw I just added a few things to work with the "simulation" theme and implemented my gameplay systems to the map. Make sure to show the original creator some love.

  • Mutant Balancing and Bug fixes - 17 June 2024

    Fixed a bug with the new powerup drops to where sometimes the power up would never go away even after the 30 seconds was up. Changed up mutant spawning logic to try and make the specials a little less annoying. Now on round 1 only regulars will spawn. and then each round after will start adding a random amount of specials. IE on round 2 there is a chance for 1 to 2 tanks to spawn and so on. I also made it to where less electric mutants can spawn. I like the idea of an enemy that can slow you down if to close but having 10 of them at one time was a bit to annoying, Now only a max of 3 can spawn in a round.

  • New Powerup Drops - 17 June 2024

    Added two powerups that can randomly drop when killing mutants. Double points and Instakill. Self explanatory. A bunch of small bug fixes as well in this update.

  • A few small updates - 16 June 2024

    Changed the color theme of the hub level for no reason other than I started messing around with textures. Weapon Balance - Changed almost every weapons damage to be more aligned to their pricing structure. Motley buffs with a few exceptions.

  • New Basic Map, Enemy Spawn Change, and more - 16 June 2024

    In this new update I first worked on a new map. Simulation Green. This is a basic level with the main difference from the other levels being it is more open. I will be adding more to this level and others over time. I have also change the spawns of the mutants. This may be changed if it becomes to much. More zombies spawn per round at random to accommodate me allowing more specials to spawn. I have made it to where about 60 percent of them are the default non specials and the rest are a random amount of each special with a max of 8 of each specials per round. Ex: on round 1, 3 electric zombies and 2 tanks may spawn with the rest being normal but on round 10, 8 tanks 4 electric and two exploders may spawn with the rest being normal. Again this may be changed if it is too much but I wanted to try and keep the action up as much as possible even in the early rounds. To balance points i have…

  • New Weapons, Physics Update and More! - 15 June 2024

    Added two new weapons -Sniper Rifle -Grenade Launcher Made the physics a bit more reactive to all damage. Updated the Buy menu to have lists of types of items. One for Weapons and one for Upgrades. More being added overtime to each type.

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2024New Game Mode and some bug fixes6341720536517840160
219 September 2024Small Patch, Bug fixes, new weapons, and balance6341720536501478386
37 August 2024Balance Changes, New Map, Difficulty Selection5963414363386018948
44 August 2024New Playable Character and New Enemy5963413728344572682
526 July 2024New Character5963413094349954955
68 July 2024VFX and Emotes5842939267347874636
716 June 2024A few small updates6890025005360467165

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3048400
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateSep 17, 2024
DeveloperSinful Games
PublisherSinful Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3048400/

Short description

A wave based arcade shooter with different elements from other genres like hero shooters and incremental games. Fight waves of enemies to earn money to get better gear and upgrades to help you the next time you go to fight them.

About this game

Cyberwave is a third person wave based arcade survival game with many different gameplay features from different game genres Fight endless waves of enemies in a combat simulator and earn money for upgrades and gear along the way Simple UI and simple gameplay. Simple is sometimes better. Just hop in, shoot some things and have some fun when your bored Non stop action. Apart from the small break in between waves you will have to be on your A-game as the enemies do not stop until you drop or you get out Different types of enemies showing up all the time from ones that explode to ones who have a cloud of poisonous gas around them An arsenal of weapons to choose from. Choose from many different weapons or go in with your bare hands its up to you. Many characters to choose from who all have their own ability they can use to aid you Physics and Gore enabled. Its a game all about killing things and feeling powerful. Why not have the ability to send chunks of enemies flying all over the place

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

CyberWave's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CyberWave's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CyberWave at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$3.99$3.99No discountSteam Store

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Casual

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