- Community Discord Now Available! - 24 September 2024
I have started the base of a community discord. This server is very basic and only has the bare minimum to allow people to chat and talk about the game. The server will develop overtime along side the game. https://discord.gg/M6r3exgmzb
- New Game Mode and some bug fixes - 23 September 2024
Many bug fixes New game mode Elimination I decided to make a new mode that is more of a quick hop in and hop out. This is a very simple mode where enemies are spawned in. You can see the amount of enemies remaining in the top right. Once you get to 3 left they will be highlighted in red even through walls. You can set the difficulty on the level select screen. This will effect enemy count, health, speed, xp and money rewards. This mode unlocks at level 10. I did this to make sure the player at least has some upgrades when going in to this mode. There is only one enemy type at the moment. I have to make new enemies with different logic for this mode which takes a bit. But this is a start. The enemies in this mode just wander around until you either damage them or they see you. Crouching will make them not be able to see you until your close. they can not see you from behind if they are u…
- Small Patch, Bug fixes, new weapons, and balance - 19 September 2024
Added two new weapons. Katana and SMG11 (Mac-11 inspired SMG) Many small bug fixes Increased weapon ammo of every weapon. Balanced weapon Damage Base weapon damages before upgrades are below Pistol 10 Burst Pistol 15 Revolver 25 Scifi Pistol 18 SMG11 12 Scifi Battle Rifle 20 Burst Rifle 25 Auto Rifle 23 Scifi SMG 15 AKM 30 Knife 30 Rubber Chicken 40 Katana 50 Marksman Rifle 80 Grenade Launcher 110 Shotgun 20X5 (shoots 5 pellets per shot at 20 damage per)
- Major Gameplay changes - 17 September 2024
It's time for another big update. This Update changes a lot of how the overall progression works in the game. I have always enjoyed incremental games like for example adventure capitalist. I wanted to add that to this game. MAIN UPDATE Revamped the money system. Now any money earned in a level can be "banked" after a successful extract No more random weapons, You can buy weapons in the hub and use those until you swap or lose them. If you die in a level you will lose all weapons and will not bank the money earned If you extract you bank all the money that you have earned in that match and you will not lose your weapons. You will be given the option to extract every 3 rounds. The game only slows down when this menu is active and doesn't pause. Money can be spent in the hub to unlock new characters, buy weapons, and upgrade your stats. Stats that can be upgraded are health, damage, money,…
- Major Update - 5 September 2024
This is what happens when I loose internet for a week. Time for a MAJOR update. The BIGGEST update is I figured out SAVE GAMES which opened the door for many other things. Here is a list of *everything* in this update. (I may miss some things) Character Updates Natalia now spawns a 1HP explosive Barrel instead of just blowing herself up (Does not damage the player or trigger knockback) New Characters - Ember - Spawns a companion wolf Amber that attacks Enemies Echo - Activate to set a location then activate again to teleport to that location General Gameplay Weapons have been removed from the buy menu and can now be obtained from the Random Weapon Terminal in the maps for 1500 points Changed skill points to only add 1 per round. Changed needed skill points to reflect this. To unlock EVERY skill you would need to get to round 25 New Powerup - Nuke - Blows up all spawned in enemies New We…
- New Skills System, Damage Numbers, And bug fixes - 26 August 2024
Added a new System to the buy menu. A skill system. Some things from the original buy menu are now moved to this new skill system. You gain points from completing rounds. For example if you complete round 4 you will get 4 points. The current round you would need to reach to unlock every skill is round 20. I have tested this extensively (why it took so long to put this out) but will continue to make sure this is balanced. A bunch of bug fixes (too many to list) Damage numbers added. Just because. They look cool okay.
- Balance Changes, New Map, Difficulty Selection - 7 August 2024
New Map - Village In testing I noticed that the game had become very easy. I decided to make the start of a match a bit more challenging but after getting upgrades the game becomes relatively easy. This adds to the power fantasy making you go from nothing to feeling almost unkillable. I am trying to make a fun satisfying game but do still want to provide some challenge. To provide some more needed challenge I did some VERY basic difficulty settings on the level select screen. Max Health, Power Up Drop Rates, and Mutant Health are affected by difficulty. As for health on Easy you have 100, Medium is 75, and Hard is 50 The Tank zombie now does 50 damage instead of 25. I did this as the move and attack speed is very slow so it shouldn't still be too much of a threat just need to make sure to pay attention. Removed one upgrade to the health upgrade to 3 instead of 4 for 3 extra hits.
- New Playable Character and New Enemy - 4 August 2024
New Playable character - Trey - Can place down a portable turret New Enemy - Splitter - Splits into a smaller speed zombie when killed
- New Character - 26 July 2024
Added a new character - Sarah Ability - Healing Aura - Heals for 25 health over a 10 second period with a 60 second cool down.
- VFX and Emotes - 8 July 2024
Added new VFX to the character abilities and a new blood VFX to when a mutant is killed just to add a bit more visuals to killing things. Added a VERY simple emotes screen (L key by default, Can be changed in settings) These emotes are just some simple mixamo dances I targeted to work with the metahumans. I may keep it or I may not. Just a small thing I wanted to test out before really fleshing out an emotes system. Let me know what you think of the changes on the community page.
- New Character Abilities and small balance change - 3 July 2024
Each Character now has their own special ability along side the slow time ability that all characters have. Nova - Sprint Boost - Sprint faster for a short time Natalia - Detonate - Creates a large explosion that damages enemies in range David - Barrier - Generates a barrier that blocks all damage John - Smoke Cloud - Makes a smoke cloud that slows all enemies Balance changes - As I was playing myself i started to get frustrated that i could never afford the damage upgrade so i replaced the speed upgrade and the damage upgrade prices. Damage upgrade now costs 5k per upgrade. Speed upgrade costs 10K for the one upgrade
- Early Access, Small Additions, QOL changes - 2 July 2024
First off the main thing is the game is now available to buy at a 10 percent discount for a week after launch. I am excited to finally let people play my first game and get feedback that I can use to make this game better and fun for everyone to play. As for some of the small changes in this latest update I added a Utilities section to the buy menu to allow players to buy ammo, grenades and health. This is to hopefully reduce the frustrations of getting unlucky on the drop chances. I have also added two new upgrades. One that will turn on Health Regen for the duration of the match. You will heal 5 health every 5 seconds. Unlimited ammo does what it says. It will make every weapon have unlimited ammo. This is a basic main goal to achieve while I work on something more in depth. I have also nerfed the Max Speed of all Special zombies so they can not turn into sprinters. The regular zombie…
- New Map Tokyo Night - 18 June 2024
I would like to first start by saying I did NOT make this environment. This is one that I have had in my Assets library for a while and wanted to use it. Heres a link to the showcase video https://www.youtube.com/watch?v=0EAy7p3D0uw I just added a few things to work with the "simulation" theme and implemented my gameplay systems to the map. Make sure to show the original creator some love.
- Mutant Balancing and Bug fixes - 17 June 2024
Fixed a bug with the new powerup drops to where sometimes the power up would never go away even after the 30 seconds was up. Changed up mutant spawning logic to try and make the specials a little less annoying. Now on round 1 only regulars will spawn. and then each round after will start adding a random amount of specials. IE on round 2 there is a chance for 1 to 2 tanks to spawn and so on. I also made it to where less electric mutants can spawn. I like the idea of an enemy that can slow you down if to close but having 10 of them at one time was a bit to annoying, Now only a max of 3 can spawn in a round.
- New Powerup Drops - 17 June 2024
Added two powerups that can randomly drop when killing mutants. Double points and Instakill. Self explanatory. A bunch of small bug fixes as well in this update.
- A few small updates - 16 June 2024
Changed the color theme of the hub level for no reason other than I started messing around with textures. Weapon Balance - Changed almost every weapons damage to be more aligned to their pricing structure. Motley buffs with a few exceptions.
- New Basic Map, Enemy Spawn Change, and more - 16 June 2024
In this new update I first worked on a new map. Simulation Green. This is a basic level with the main difference from the other levels being it is more open. I will be adding more to this level and others over time. I have also change the spawns of the mutants. This may be changed if it becomes to much. More zombies spawn per round at random to accommodate me allowing more specials to spawn. I have made it to where about 60 percent of them are the default non specials and the rest are a random amount of each special with a max of 8 of each specials per round. Ex: on round 1, 3 electric zombies and 2 tanks may spawn with the rest being normal but on round 10, 8 tanks 4 electric and two exploders may spawn with the rest being normal. Again this may be changed if it is too much but I wanted to try and keep the action up as much as possible even in the early rounds. To balance points i have…
- New Weapons, Physics Update and More! - 15 June 2024
Added two new weapons -Sniper Rifle -Grenade Launcher Made the physics a bit more reactive to all damage. Updated the Buy menu to have lists of types of items. One for Weapons and one for Upgrades. More being added overtime to each type.