SPSTEAMPULSELIVE ANALYTICS
Haven & Hearth

Haven & Hearth Steam metadata

Seatribe | Nov 1, 2024 | game

Released

108players observed · 22 September 2026 - 10:59:46 UTC

Massively MultiplayerRPGFree To PlayEarly AccessSteam Store

  • Latest observed players108 · 22 September 2026 - 10:59:46 UTC
  • SteamPulse tracked peak749
  • Units sold (VGI)45,682
  • Revenue (VGI)No data available
  • Review score74% positive

Haven & Hearth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players108 · 22 September 2026 - 10:59:46 UTC
  • SteamPulse tracked peak749
  • Units sold (VGI)45,682
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews963
  • Release dateNov 1, 2024
  • DeveloperSeatribe
  • PublisherSeatribe

Genres: Massively Multiplayer, RPG, Free To Play, Early Access

Company pages: Developer: SeatribePublisher: Seatribe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Haven & Hearth Steam metadata

Haven & Hearth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3051280/metadata
Steam Storehttps://store.steampowered.com/app/3051280/
Steam Communityhttps://steamcommunity.com/app/3051280
PCGamingWiki search
IGDB searchSearch IGDB for Haven & Hearth

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 713 positive, 250 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Multi-player, MMO, PvP, Online PvP, In-App Purchases, Family Sharing

Achievements

99

Platform releases
  • Steam 1 November 2024

Latest Steam announcements

  • Game Development: Sleep Study - 26 August 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Study Circle", a small, fixed-in-place study desk for the early-game. (Re)-Added a/the Zzz-effect from Legacy when a character is away from keyboard. Key Fixes ----------------------- Keys can now be worn in the pouch equipment slots slots. The quest outliner now lists how many objectives, of the total objectives, of a quest have been completed. Small Fixes ----------------------- Added some amount of noise to the direction in which the character points when hearthing home, to preserve some degree of security by obscurity. Thatched Hut is now more allowing in terms of what tiles it can be built on. As always, if you liked what we did here: Support the patch. Today's Patch Item, for the fair price of $7, is the "Cloud Hat". $7 Few can be said to have their head in the clouds quite like the be…

  • Game Development: World 16.2 - 14 August 2026

    We've been developing, and here's what's new... New World Launch ----------------------- Tonight we end World 16.1 and launch a new world in its stead, W16.2, as first announced here! World 16 continues uninterrupted. Worlds 16 and 16.2 will run concurrently until further notice. The choice on which world to play will be made with the Wizard during character creation. We have made no changes which should impair custom clients. This post contains an updated, non-exhaustive, change log. Much has been left to the joy of discovery. Payment Model ----------------------- Nine new hats have/will been/be added to the store! Thank you for your consideration! All Bronze subscribers will be given the "Dark Tricorne" hat, free of charge. All Silver subscribers will additionally be given the "Popcorn Hat". All Gold Subscribers will additionally be given the "Honeypot Hat". Changes Only Applying to W…

  • Game Development: Village Bomb - 20 July 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Reworked the handling of membership in political entities, primarily affecting villages. It is now possible to be a member of multiple villages. All political actions specific to a particular village (or Realm, technically) have been moved away from the action menu to buttons, instead, in the "Kith & Kin" window, where you can now select the entity which you wish to manage in a dropdown menu. Characters can now be described to Villages just as you would describe them to another character. (Simply select the person in your buddy list -> Describe -> Click the Village Idol) This allows villages to set and manage permissions and groupings for non-member characters. "Invite" permissions in the village are required to describe a character to it. Realms have technically been reworked in that their actions…

  • Prelude: World 16.2 - 17 July 2026

    We've been developing, and here's what's new... World 16.2 As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without resetting World 16. This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.2 on Friday, August 14th, 2026 @ 19:00 UTC. Worlds 16 and 16.2 will, then, run concurrently until the threads of their fates again unravel. World 16.1 will end with the launch of World 16.2. Notable Changes in W16.2 The exact changes are still pending at the time of this writing, but: Single continent spawn Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere. Reworked system for Gildings. A series of other changes, big and small, will, as usual, be left to the joy of discovery. We will…

  • Game Development: Pfefferbench - 15 June 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Hasenpfeffer", food item. Key Fixes ----------------------- Reworked the crafting input menu such that: You can hold an item, and left-click an input slot, to limit the slot to only take items of that type. You can also limit an input slot to a particular input type by shift-left-clicking with the slot's input selection cursor active. (I.e. Left click input slot -> Shift-Left-Click a "Chantrelles" -> Slot is now limited to "Chantrelles"). Added recipe search by input. In the "Action Search" menu, at the bottom, there is now a "Search by ingredient" button. Clicking this, and then some input type, presents all known recipes which accepts the item in question as input. "Mortar & Pestle"s can now be placed on "Alchemist's Table"s. Made it so that equippable tools placed on work-benches can be u…

  • Game Development: Gongalong! - 27 May 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Gong Stand", a decorative "instrument"/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike! Key Fixes ----------------------- Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You can hover over an input slot to highlight the item currently selected for it. You can left-click an input slot to get a cursor with which you can point at the input you would like to use for the slot. Noticed that e.g. alchemy recipes were quite unwieldy to craft. Did more work on the "Alchemy Book". Negative effects are now properly displayed. You can now filter your elixir list on effects and/or inputs. There is now a separate page which lists known effects on primitive alchemical inputs. (Some outst…

  • Game Development: Orange Alchemy - 17 May 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Alchemy Book", helpful user interface. The "Alchemy Book" collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. "Herbal Grind"s, crafted before the patch won't be properly represented in the alchemy book. Additional feature requests and UI feedback welcome! "Crane Fly", insect, curiosity. "Duck à l'Orange", dish. Suggested here. Key Fixes ----------------------- Reworked the internal wound healing definitions to make it so that time-to-heal is a function of wound and treatment, rather than just being a property of the treatment itself. This is mostly a technicality of specification, but the main idea is that a treatment should increase the native healing speed of a wound, rather than dictate the healing pace. Most…

  • Game Development: Duckwall - 2 May 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "Duck Hen"s hatch, by way of "Ducklings". Feathers, eggs, and meat. Will add "Ugly Duckling"s at some point. Key Fixes ----------------------- Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info. Small Fixes ----------------------- Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them. As always, if you liked what we did here: Support the pat…

  • Game Development: Coq au Arch - 23 April 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Stone Arch Tunnel", a larger tunnel made from stone. Added "Henpecked", wound given by birds when you attempt to raid their nests. Added "Coq au Vin", food. Key Fixes ----------------------- Refined some interactions for the "Produce Sack"s; When carrying and emptying a "Produce Sack", it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from "Tar Kiln"s or "Sawmill"s, drawing from other sacks, &c. Fixed auto-stacking in equipment containers ("Creel", "Poacher's Pouch", &c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay! Small Fixes ----------------------- May have a fixed a bug by which higher order map segm…

  • Game Development: Reinforced Map - 16 April 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Reinforced Tunnel", a wider/longer tunnel mine support. Added "Wickerman Mask", mask. Key Fixes ----------------------- Added support for automatic update of map markers. There is now support for updating map markers automatically with server side info. Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &c. On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects. Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view. Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all…

  • Game Development: Onion Marker - 2 April 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "White Onion", a plant, and a variety of onion, complete with another variant of crying onion. Added "Millet Beer", beer brewed from malted Millet Seeds. Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag. Key Fixes ----------------------- Fixed the bug by which, if carrying a sled or corcacle on the "Shoulders" equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while…

  • Game Development: Monumental Tunnel - 26 March 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Reworked mine supports to handle more arbitrary support definitions. Added "Monumental Column", a pretty massive mine support. Suggested here! Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel. Added "Liver Paté", food. Added "Roe in Wine", signature dish for Roe Deer. Key Fixes ----------------------- Fixed a number of issues with the (dropped in water) trash, trash fishing, &c. Should work better now. "Produce Sack"s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &c) and from (e.g. sawmill, tarkilns) things. May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage! Small Fixes ----------------------- Redrew icon for "s…

  • Game Development: Radish Butchery - 12 March 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Radish"es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as "Tuber"s. Radishes as such cannot be replanted. There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions. Added "Pickled Peas", food. Key Fixes ----------------------- Reworked the quests for the "Fisherman" credo, pushing them more in the direction of catching generic categories of fish (E.g. "Catch Nx Big Fish", "...Ocean Fish", &c, and somewhat away from "catch these awfully specific ones". The latter quests still exist, but show up later in the credo and…

  • Game Development: Melon Support - 5 March 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Watermelon", a crop. Key Fixes ----------------------- Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by mutliple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements. Reworked the (mini)map handling, in that: You can zoom in further. Terrain types now present a tooltip when hovered over in the map view. Map icons (e.g. herbs) now present proper tooltips. Clicking an icon should now always imply clicking the icon you have a tooltip for. Added variable materials to "Tanning Tub"s, such that they now reflect the woods they were…

  • Game Development: Thatched Totem - 26 February 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Totemic Gate". A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the "Totemic Gate" is always a visitor gate. Added "Thatched Hut", the smallest buildable house yet. They have no internal walls. Added "Pipes & Pipeweed", skill (now) required for planting Pipeweed, and which unlocks Pipeweed related recipes. Added "Adder's Lying Tongue", curiosity occasionally dropped when cleaning "Adder"s. Added "Nasty Pond Scum", curiosity occasionally found in Bogs, Swamps, Ponds, and Tidepools. Key Fixes ----------------------- Added/Reworked handling of skeletons for Mammoths & Trolls by creating/exporting/using proper ani…

  • Game Development: Fine Produce - 19 February 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Produce Sack". Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. Produce Sacks stack three high when in your inventory. Variable materials, cute icon upfront, otherwise pretty much a stockpile variant. Added "Wood Scorpion". A nasty li'l stinger of a guy who lives occasionally in select forest biomes, and abundantly in "Badlands". Scorpions can be picked up, at risk of stinging, but can also decide to attack, and can't be picked up while in combat. Ultimately, when dead, they are a curiosity, and a bug. Added "Fine Sled", an improved sled carrying three, rather th…

  • Game Development: Polar Crocus - 11 February 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Ice Bear"s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. "Ice Bear"s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary "Bear"s. (I realize that ingame Winter just having ended makes this slightly anti-climactic, but maybe something to look forward to for the next?). They come complete with teeth, meat, hides and a cape. Added "Crocus", springtime flower. Can be planted. Very common on snowy tiles while they last during spring, but generally present on several grassy terrains. Added "Chewing Straw", curiosity. Equippable in the mouth slot for mild bonus. Added "Silk Suture Kit", medicine. Suggested here. Treats a variety of open wound types. Key…

  • Game Development: Grand Pickle Brain - 5 February 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for curiosities, and five display points. Added "Pearl Glue", and "Wet Pearl Glue". A concentrate glue made from, 10x "Bone Glue" + processing in the form of Coal, Lime, Lye, and Salt. Craft "Pearl Glue" by a cauldron to recieve "Wet Pearl Glue", and then dry that on a "Herbalist Table" for an ingame week to turn it into "Pearl Glue". Required for "Grand Study Desk". Added "Pickling Crock", a free-standing larger crock for pickling, holds some combination of 36 items and 20l of "Pickling Brine". Thread here. Displays whatever is picklin' at the moment. Variable metal material on the lid. Added "Smokering". Occasionally when puffing a pipe, you will blow a "Smokering". If you catch it in time, it is a curiosity, and a ring. Furth…

  • Game Development: Chessebell Poaching - 29 January 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it. Added buildable chess pieces. The ability to build chess pieces is acquired by learning a new skill "Boardgames". Chess pieces are built from a new input type "Sculptable Material": wood, metal, clay, or stone. (Debated including snow, but decided against it for now.) If you use Wood Blocks for "Sculptable Material", it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material. Moved the old curiosity "Tafl Board" in under the "Boardgames" skill. You can, of course, put hats on the chess pieces. Added "Poacher's Pouch", a "Creel" alternative for hunters. The "Poacher's…

  • Game Development: Narwhal Study - 22 January 2026

    We've been developing, and here's what's new. New Implementations ----------------------- Added "Narwhal", fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk! Added "Fine Study Desk", a more spacious study desk! Added "Sackcloth Cloak", a piece of clothing. Added "Ashen Faced". You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons). Added "Chitterlings", offal food made from boiled intestines. Added a new input type "Frutti di Mare". Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and crustaceans such as Crabs, Lobsters, or Shrimp. Added "Surf'n'Turf", food item made from "Meat" and "Frutti di Mare". Added "Pelican Pouch Pocket", pocket made from a pelican's pouch…

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2026Game Development: Sleep Study1842212951298025
214 August 2026Game Development: World 16.21840944183780181
320 July 2026Game Development: Village Bomb1838407329267672
417 July 2026Prelude: World 16.21838407329260613
515 June 2026Game Development: Pfefferbench1835236783572066
627 May 2026Game Development: Gongalong!1833968530886325
717 May 2026Game Development: Orange Alchemy1832700592796922
82 May 2026Game Development: Duckwall1831432155574578
923 April 2026Game Development: Coq au Arch1830797770234476
1016 April 2026Game Development: Reinforced Map1830163047258751
112 April 2026Game Development: Onion Marker1828894815558823
1226 March 2026Game Development: Monumental Tunnel1828441623103117
1312 March 2026Game Development: Radish Butchery1826992588591268
145 March 2026Game Development: Melon Support1826362059919723
1526 February 2026Game Development: Thatched Totem1825727806706310
1619 February 2026Game Development: Fine Produce1825093633183830
1711 February 2026Game Development: Polar Crocus1824459501605073
185 February 2026Game Development: Grand Pickle Brain1823825466495311
1929 January 2026Game Development: Chessebell Poaching1823191198600961
2022 January 2026Game Development: Narwhal Study1822556746160450

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3051280
Live current players108
SteamPulse tracked peak749
Live count (today's peak floor)108
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 1, 2024
DeveloperSeatribe
PublisherSeatribe
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent74%
Positive reviews713
Negative reviews250
Total reviews963
Steam recommendationsNot available
Achievements99
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3051280/

Short description

A free-to-play MMORPG with crafting, building, landscaping, foraging, hunting, fishing, a dash of poetry, and open PvP combat,

About this game

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience. Skills & Attributes Develop your character to unlock new Skills , Abilities , and Credos . Devour sumptuous feasts of food and drink to increase your Strength , Intelligence , Agility and other base Attributes . Study sundry Curiosities of nature and artifice to gain Learning Points to increase your Farming , Masonry , Exploration and other Abilities . Experience oddities and obscure situations to gain experience points and cast or incant the spells and charms of Hearth Magic . Discover materials previously unknown to you to unlock new recipes for Crafting & Building . Hunting & Gathering Slay vicious beasts of nature, flay their hides and tan for leather. Make sausages of Boar, and smoke Sea Gull Meat. Feasting and a varied diet is important to all Hearthlings . Forage rare flowers to Study , or bind them into bouquets for additional Learning Points . Traverse the vast- and wilderness of Haven & Hearth's procedurally generated world and gather rare Herbs, Mushrooms and Flowes. Pick wild seeds to grow into domestic crops for Farming , such as Grapes, Wheat, Carrots or Peas. Tame wild animals to raise Livestock like Cows, Pigs, Goats or Reindeer. Ride like the wind upon mighty Horses wild and tame, and breed your animals to ever rising qualities. Fish or cast nets in Rivers, Lakes, Oceans or Caves to catch a wide variety of aquatic life such as Cod, Perch, Bream, Halibut, Clams, Crabs, or Lobsters. Should true bravery inspire you; Venture into the depths of the cavernous underworlds of Dungeons such as Beaver Lodges, Bat Caves, or Ant Hills. Thraximundar's…

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Nudez
steam germany16Drogen Drastische Gewalt
igrs18Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Haven & Hearth's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Haven & Hearth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Haven & Hearth at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Counter-Strike 21,124,98922 September 2026 - 13:16:48 UTC1,818,368
3Dota 2734,62722 September 2026 - 13:16:41 UTC1,291,328
4Wallpaper Engine96,02022 September 2026 - 13:05:15 UTC150,271
5Once Human20,34322 September 2026 - 12:42:33 UTC231,343
6Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921
7Gems of War - Puzzle RPG94922 September 2026 - 12:42:32 UTC2,965
8Astral Party 2,90422 September 2026 - 10:10:10 UTC18,951
9Soundpad7,94122 September 2026 - 03:27:19 UTC39,857

Related Steam games by tag and genre

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS697,09922 September 2026 - 13:17:11 UTC3,236,0272,744,193PUBG Corporation
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
War Thunder67,48922 September 2026 - 13:05:08 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
Diablo® IV40,45422 September 2026 - 12:42:26 UTC64,51869,242Blizzard Entertainment, Inc.
Arena Breakout: Infinite30,70822 September 2026 - 13:07:02 UTC65,94478,112Morefun Studios
DayZ30,60722 September 2026 - 13:05:16 UTC78,739460,377Bohemia Interactive

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
Monster Hunter Wilds49,61622 September 2026 - 13:05:08 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 341,12622 September 2026 - 13:05:15 UTC875,343836,282Larian Studios
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,124,98922 September 2026 - 13:16:48 UTC1,818,3689,826,471Valve
Dota 2734,62722 September 2026 - 13:17:11 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS697,09922 September 2026 - 13:17:11 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder67,48922 September 2026 - 13:05:08 UTC125,317781,076Gaijin Entertainment
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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