SPSTEAMPULSELIVE ANALYTICS
Oceaneers

Oceaneers Steam metadata

Barrel Smash Studios | Apr 13, 2026 | game

Released

10players observed · 22 September 2026 - 18:48:40 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed players10 · 22 September 2026 - 18:48:40 UTC
  • SteamPulse tracked peak156
  • Units sold (VGI)2,868
  • Revenue (VGI)$53,229
  • Review score89% positive

Oceaneers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 22 September 2026 - 18:48:40 UTC
  • SteamPulse tracked peak156
  • Units sold (VGI)2,868
  • Revenue (VGI)$53,229
  • Review score89% positive
  • Total reviews108
  • Release dateApr 13, 2026
  • DeveloperBarrel Smash Studios
  • PublisherBarrel Smash Studios

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Barrel Smash StudiosPublisher: Barrel Smash Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Oceaneers Steam metadata

Oceaneers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3052510/metadata
Steam Storehttps://store.steampowered.com/app/3052510/
Steam Communityhttps://steamcommunity.com/app/3052510
PCGamingWiki search
IGDB searchSearch IGDB for Oceaneers

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 96 positive, 12 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option

Achievements

16

Platform releases
  • Steam 13 April 2026

Latest Steam announcements

  • New "Ranged Combat & Stink Worms" update on the public test. - 17 September 2026

    Ranged Combat & Stink Worms - We're gonna a need a bigger bath!The new Range Combat & Stink Worms update, complete with new tech and feature updates, is now on the public test branch for you to try right now. It will spend a short time there so we can gather your feedback and watch out for any significant bugs to squash.As with any new version, we always recommend making a new save of your currently colony.How play this update on the public test branch right now:Developer Note:There's a bunch of fun things in this update, let's dive right in!The big ticket item is a combat overhaul, now supporting ranged and unarmed combat... we've also implemented combat automation settings, so you have a lot of control over what your colonists do when you aren't manually controlling them.Unfortunately, Marcus was exploring a bunker and inadvertently released some Stink Worms into the wild! Jokes aside…

  • Oceaneers Early Access Roadmap Update - 31 August 2026

    Park your raft and sit back, we've got some roadmap details for you!We're just over four months since early access release. In that time we've been consistently putting out updates for the game, with new features, content and improvements. After keeping a close eye on feedback, we've revisited the roadmap and expanded it with some extra features we think you will all enjoy.State of the GameThere's already heaps to do in Oceaneers. The current game mode is the story-mode, allowing you to play the complete story from start to finish with a wide range of tech to research and build. Players have been getting 50+ hours just from this mode (many players surpassing 100, even 150 hours).It's exciting that players are enjoying the game and getting so much out of it as there is still lots more planned!Having said that... Even though players are getting plenty of playtime out of the game, one aspe…

  • "Modules, Building Grid & CUBERT" update out now! - 13 August 2026

    Modules, Building Grid & CUBERT - Things Are Getting Weird!It's patch time! (Full patch notes below).As with every new patch, we highly recommend doing a "save as" to create a new save file.The new update is now live! Complete with new tech, overhauled building system, movable buildings, upgradable modules and more! Developer Message:This update improves the building system with a building grid, and makes building placement much clearer. We've also added the ability to move buildings, allowing you to swap to new islands much easier. Currently moving a building is instant, in the future there may be a "re-construction" time component added, but we'll see how it feels first.This update also extends tech, allows you to upgrade bunker modules, craft bunker modules, adds new loot, and enables the CUBERT device in your bunker.Modules:Bunkers can now be upgraded to have up to 4 module slots, a…

  • New "Modules, Building & CUBERT" update on the public test. - 4 August 2026

    Modules, Building & CUBERT - Things Are Getting Weird!The new Modules & Building update, complete with new tech and feature updates, is now on the public test branch for you to try right now. It will spend a short time there so we can gather your feedback and watch out for any significant bugs to squash.As with any new version, we always recommend making a new save of your currently colony.How play this update on the public test branch right now:Developer Note:We're excited to bring new content, improvements based on feedback and a new building grid system that takes the guesswork out of building placement.This update also addresses some issues that players were running into when research progression got ahead of the story progression. An additional warning is now shown with the buildings that require higher tier resource (e.g. hardwood/strongwood) that should hopefully clear that up. W…

  • "Face Slapping" hotfix! - 13 July 2026

    We discovered this bug thanks to Hirnsturz during German coverage on Twitch and YouTube (very entertaining, be sure to watch and follow on YouTube here )If your save game from the previous patch had characters in the middle of sleeping, in the new patch those characters would retain the old sleeping condition and as such would keep their sleeping face throughout the day! This is now fixed :)Patch Notes (0.1.3N)Fixed issue where characters had a sleeping face, if you loaded a game from old version where those characters were in the middle of sleeping. This was due to new conditions for sleeping with the new lighting system.German Translations & Other TranslationsRemember, you can check the official Workshop (https://steamcommunity.com/app/3052510/workshop/) for community made translations. There you will find:German (by Bobby) Spanish (by canelOnes) Simplified Chinese (by law) Russian (b…

  • "Lights & Clothing" update out now! - 9 July 2026

    Lights & Clothing - Warm, Cold? Why not both!It's patch time! (Full patch notes below).As with every new patch, we highly recommend doing a "save as" to create a new save file.The new Lights & Clothing update is now live! Complete with new tech and lighting features! Developer Message:The update improves the lighting system, and makes it a defined mechanic that affects things like work speed. In addition to new lights, we've added an accessibility setting to control how dark nights are.This update also extends tech and adds new clothing features with new outfits and two new slots on your character sheet for new clothes "lining" items.Clothes Linings:We've been thinking a lot about what we want the clothing system to do, and been cautious about just adding stats to them. We don't want you to be forced to wear specific "best in slot" clothing, especially where temperature is concerned - i…

  • New "Lights & Clothing" update on the public test. - 29 June 2026

    Lights & Clothing - Survive in Style!The new Lights & Clothing update, complete with new tech and feature updates, is now on the public test branch for you to try right now. It will spend a short time there so we can gather your feedback and watch out for any significant bugs to squash.As with any new version, we always recommend making a new save of your currently colony.We will post the full patch notes and details when this is pushed to the live release, here's a summary:Fahrenheit: You asked. We delivered.Lighting Update: Overhaul of the lighting mechanic, plus a new type of light (that doesn't need fuel), a new \ Float-Tech blueprint, and accessibility setting for darkness.Backpacks: Backpacks are now available. 7 backpacks can be crafted at the Tailor Station.Clothing: 8 new clothing uniforms can now be found, search those lockers inside bunkers or find your friendly clothing trad…

  • Upcoming Changes: Clothing, Backpacks, Lighting & More - 18 June 2026

    Park your raft and feed the gulls, we've got new stuff on the way!We're hard at work on the next patch, and we wanted to share some details!Yes, Fahrenheit is coming 🌡️Two of the focuses of this update are Lighting 💡 and Clothing 👕. Below details are subject to change as we test them internally, and based on feedback.LightingDue to limited lighting buildings, we previously didn't include a "light" stat for colonists. As part of this update, lighting is now a system that effects work speed and sleeping. Objects that offer light will show a new light range circle, and the actual light they provide is brighter and more obvious.We are keeping the fuel based torches (which provide light and heat), but we're adding a new type of glow lamp for light only, that doesn't require fuel and turns on automatically when it's dark. They have a decent upfront cost since they provide "free" light once…

  • "Drinks & Beverages" update out now! - 8 June 2026

    Drinks & Beverages - Time To Get Fizzy!It's patch time! (Full patch notes below).As with every new patch, we highly recommend doing a "save as" to create a new save file.The new Drinks & Beverages update is now live! Complete with new tech and automation features! Developer Message:One of the changes with this update involves restricting some buildings that you could previously build on the raft. This will be a little jarring at first for players that are used to the current system, but overall I think you'll find it is beneficial. You can now take drinks that don't spoil on expeditions (consumable directly from food crates) without taking up that valuable raft space. We aren't ruling out further changes, for example we may add a new mid-game raft specific building for the raft that can produce some water.The Change: Solar Stills/Rain Collectors can no longer be built on rafts. This won…

  • New "Drinks & Beverages" update on the public test. - 1 June 2026

    Drinks & Beverages - Time To Get Fizzy!We're putting the final touches on the new Drinks & Beverages update, complete with new tech and automation features! This is currently on the public test branch for you to try right now. It will spend a short time there so we can gather your feedback and watch out for any significant bugs to squash.As with any new version, we always recommend making a new save of your currently colony.We will put the full patch notes and details when this is pushed to the live release, here is a summary:New Consumables: 8 new drink consumables, water, juice, and fizzies! There's also a handful of new food consumables.Mollusks: The new mollusk resource has been introduced, including shells as a valuable source of calcium, used in new recipes (further recipes are also planned).New Tech: 4 new tech buildings are now available, for crafting drinks and farming mollusks…

  • Oceaneers Early Access Roadmap - 18 May 2026

    Park your raft and sit back, we've got some roadmap details for you!We're one month out from release and are ready to share part of the roadmap for the road to 1.0 release. Many players have already been putting 50-100 hours into the game with the current content, but we have much more planned!As we noted early on, Oceaneers already has a full story, plenty of content and a good level of polish. We've released a few patches to improve systems and QoL, which will continue, but more of our focus will shift towards content updates.The roadmap is subject to changes, we're not afraid to scrap features that just aren't working, and try weird things on our path to finding what is the most fun for gameplay. A large part of this is based on your feedback which has been amazing so far, so please keep it coming! That said, we do have a pretty clear path forward with what we want the game to be.The…

  • More Automation & Steam Workshop for Translation Mods - 9 May 2026

    Hello fellow Oceaneers!It's patch time! (Full patch notes below).As with every new patch, if you've been using only one save file, we highly recommend doing a "save as" to create a new save file.Developer Message:This patch has 3 core focuses. More automation, Steam Workshop for translation mods, and a performance fix for the Torrid and Arctic regions.AutomationEvery update has moved towards more automation and improvements to existing automation. This update irons out a few issues with colonist behavior, and adds a new "Always" mode to crafting automation. There's a whole lot you can automate now, but we also have more planned: Fully automating building repairs (currently you have to mark buildings you want repaired)Automation options for combat.Automated ice usageMore food restriction automation.The aim is to be able to fully automate your colony, leaving any micro-management stuff to…

  • New Automation & Smoother Story Progression - 23 April 2026

    Hello fellow Oceaneers!It's patch time! (Full patch notes below).We were finalizing some automation changes for the next automation pass and had to put up a critical fix for save files. So we decided to include the other improvements we have been working on to let you start playing around with them.HUGE thanks again to Skay24 on the forums for making us aware of the save file issue!Important: For existing characters, you will need to check their automation settings. New characters will start with no food restrictions, and will have the new "work anywhere" mode enabled.Developer Message:As mentioned in our previous update news, one of our big focuses is improving automation to reduce micromanagement, and smooth various aspects of the story. Once we finalize the new automation features we will go through and update all of the in-game tutorials.This patch has the next iteration of the auto…

  • New Update Critical Fixes, Make Sure You Update! - 23 April 2026

    Hey folks! We unfortunately had to put a critical fix up today due to an issue that could delete save files when you deleted autosaves. Please make sure you are updated, it should be version 0.1.0U or later in your title screen.If it doesn't update immediately you may need to re-launch Steam.HUGE thanks to Skay24 on the forums for the help with this, absolute champion. Even though we are in early access we hate to see this sort of bug and are disappointed that it somehow went under the radar, so our deepest apologies.Please make sure you get this patch. It also has a bunch of other improvements we were working on. If you run into any other issues please let us know. We will be putting out a second patch and full patch notes for this when we do that, but here's a very short overview:Critical save delete issue fixedNew automation system "work anywhere"New food automation optionsStory step…

  • Upcoming Plans & State of the Game - 20 April 2026

    Hello survivors!It's been roughly one week since our release and we've had a really positive response to the game which has been amazing. We've also had a bunch of feedback, and identified the key areas that we want to improve first.Lots of players have been really getting into the story which we are super happy about. Progressing some parts of the story is more cumbersome than we'd like (this is addressed below), so a huge thanks to all of the players giving us feedback on that.Throughout development we'll share more plans on the content and features that are coming. For now, these are our immediate tasks for the coming week or so:Getting Steam Workshop up for translationsReducing annoying friction in the story progress and doing a better job of providing the guidance that higher tier resources come as you progress the story and new areas open up.The next wave of improvements to automa…

  • Automation, Improvements & Translation Mods Patch! - 17 April 2026

    Hello fellow Oceaneers!We're approaching 4 days since release and have the first patch ready to go! Patch notes are at the bottom if you just want those.Important: For existing characters and workposts, you will need to change the settings to enable the two new automation types.Developer Message:Things are going well, but we wanted to smooth the start for new players with some minor changes to the story steps, and some automation improvements. There's quite a bit of automation in the game, but some of it isn't enabled by default which is causing a little too much friction for new players.You can fully automate most things, including production, but we've still got improvements to make in both guides and automation features.In addition to that, this patch introduces the first part of translation mod support, this is experimental and roughly 90% of game text is linked up (we're hoping to…

  • Oceaneers is out NOW in Early Access! - 13 April 2026

    The ocean awaits.Oceaneers, your survival crafting adventure, is available now on Steam Early Access!After years of development, we're excited for you to be able to jump in and play our new survival crafting adventure. If you enjoy survival-crafting games, colony-sims, or base builders, then this is the game for you. We hope you enjoy it, and look forward to your feedback.About OceaneersOceaneers blends survival-crafting with colony-sim gameplay, giving you both direct control of your colonists and automation features.You'll start with a small group and a tiny island, then recruit more survivors, haul islands home and create a large colony connected by bridges.We enter Early Access with a huge amount of content already in the game, and you can experience the full story from day one,Player feedback has been a big part of getting the game to this level of polish, and we're looking forward…

  • It's Almost Launch Time: Get ready to start your adventure! - 12 April 2026

    Oceaneers releases tomorrow on 13 April 2026!Ready for the waves? Fear not, getting started in Oceaneers is easy!Here are the approximate release times in a few time zones for 13 April 2026.Los Angeles: 3:00 am PDTNew York: 6:00 am EDTLondon : 11:00 am BSTParis : 12:00 pm CESTJapan: 7:00pm JSTAustralia: 8pm AEST (Melbourne/Sydney)10:00am UTCWishlist and Follow the game and you should get a notification from Steam! We'll do another post at launch so if you follow the game that should show up for you as well.Starting a new gameInstall the game on Steam, load it up, and press New Game from the main menu!Choose your starting "story"The starting story determines how many characters you start with, what resources you start with and the condition of your characters. This makes the early part of the game easier or more difficult."Fresh Start" is a good option for the default difficulty."Smooth…

  • 3 Days Until Release! Here are the release times. - 10 April 2026

    It's almost time to get soggy! 3 days to go!Here are the approximate release times in a few time zones for 13 April 2026.Los Angeles: 3:00 am PDTNew York: 6:00 am EDTLondon : 11:00 am BSTParis : 12:00 pm CESTJapan: 7:00pm JSTAustralia: 8pm AEST (Melbourne/Sydney)Delays?We don't anticipate any delays. Some things aren't within our direct control on Steam so if any delays occur we will let you know.How to get notified?Wishlist and Follow the game and you should get a notification from Steam! We'll do another post at launch so if you follow the game that should show up for you as well.

  • Dev Diary #16 - What to Expect from Early Access - 8 April 2026

    Only 5 days until Oceaneers releases! Not long now folks. Early Access means different things to different people, and every game handles it uniquely. With that in mind, we wanted to cover what Early Access means for Oceaneers.Let's take a deeper look!Just a quick reminder, the best way you can currently support the game is:Wishlist it, in preparation for release on 13th April 2026Let your favorite YouTuber/Streamer know about the game.Early AccessAs a gamer, I've played a lot of early access games. Personally, I love survival crafting games, and it's incredibly common for games in this genre to use Early Access.Early Access is a great system for getting players involved in the development and help shape the direction of features. For us, that's one of the biggest benefits.It's for this reason that we've entered early access:Highly polished, and including a range of QoL features.With a…

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026"Face Slapping" hotfix!1837955055362339

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3052510
Live current players10
SteamPulse tracked peak156
Live count (today's peak floor)10
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateApr 13, 2026
DeveloperBarrel Smash Studios
PublisherBarrel Smash Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent89%
Positive reviews96
Negative reviews12
Total reviews108
Steam recommendations104
Achievements16
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3052510/

Short description

A sci-fi survival-crafting colony sim set in a flooded world of floating islands. Build a colony, craft gear, design rafts, fend off sharks, manage your survivors, and explore island bunkers to uncover lost Float-Tech from an old-world corporation.

About this game

In Oceaneers, a survival-crafting colony simulation game, you manage a group of stranded survivors in a flooded world where sci-fi meets palm trees. With sinking islands, and scarce resources, you’ll need to grow an island colony, recruit new survivors and protect them from dangers on both land and sea! SURVIVE ON FLOATING ISLANDS The ocean is scattered with floating islands powered by Float-Tech. Build devices to resurface them to haul back to your colony. Collect the best islands to deploy and create a thriving settlement. Harvest, Scavenge, Survive Harvest and scavenge resources to build a colony that can sustain your survivors. Supplies are scarce, so you’ll need to brave the ocean and journey far to keep your stockpiles up. Colony Management & Needs A steady food and water supply is essential to meet your survivors' needs, but don’t forget about waste. Spoiled food and survivor mishaps must be managed while you establish fertilizer production and crop farming. Send Rafts on Expeditions! Send survivors on expeditions, then take direct control once they arrive. Discover new biomes, resources, blueprints, and unique story items as you explore the seas. Locate the best islands for your colony! Science Starts with Float-Tech Research primitive contraptions, and uncover strange Float-Tech devices from an old-world corporation. With a wide and deep research tree, you decide how and when your colony advances. Your Colony, Your Characters Create characters with distinct skills and traits to form a well-rounded colony. With plenty of hairstyles, beards and mustaches, you’ll grow attached to your survivors and their journey. Fend Off Threats Above and Below Protect your colony from harsh weather, and threats on land and sea. Fortify your rafts, weather-proof your buildings and set up countermeasures against food-stealing seagulls, foot-pinching crabs and raft-wrecking sharks! Explore Island Bunkers, Story Included! Deep within floating islands lie bunkers filled with corporate secrets, unique resources, weird technology, and pieces of a larger story. Build access hatches and explore their hidden depths. Features: Control multiple characters in this single pl…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Oceaneers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Oceaneers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Oceaneers at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$24.99$24.99No discountSteam Store

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1Counter-Strike 2857,00922 September 2026 - 20:31:49 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Once Human22,02522 September 2026 - 20:01:05 UTC231,343
4Battle Teams 222022 September 2026 - 16:20:50 UTC7,966
5Escape from Duckov Soundtrack08 September 2026 - 11:00:06 UTC0
6Human Fall Flat1,57622 September 2026 - 20:14:08 UTC127,516
7Total Football Online22922 September 2026 - 16:04:11 UTC932
8漫威终极逆转1622 September 2026 - 04:26:02 UTC204
9女神异闻录:夜幕魅影3622 September 2026 - 06:25:43 UTC385

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2857,00922 September 2026 - 20:31:49 UTC1,818,3689,826,471Valve
Dota 2651,08722 September 2026 - 20:31:49 UTC1,291,3282,758,031Valve
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS192,07222 September 2026 - 20:31:49 UTC3,236,0272,744,193PUBG Corporation
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Marvel Rivals74,42622 September 2026 - 19:37:52 UTC642,333409,518NetEase Games

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS192,07222 September 2026 - 20:31:49 UTC3,236,0272,744,193PUBG Corporation
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Diablo® IV36,13022 September 2026 - 19:52:42 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod26,14722 September 2026 - 19:37:56 UTC73,7501,258,308Facepunch Studios
The Sims™ 423,84122 September 2026 - 20:24:35 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2640,05222 September 2026 - 20:20:19 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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