- We are launching November 3rd! - 22 September 2026
Hey Rampagers,We are happy to announce that we will be transitioning from Early Access to our 1.0 launch on November 3, 2026! For more information about the 1.0 launch, please refer to this announcement here: We also want to let you know that we will be increasing the price of the game to $14.99 next week in preparation for launch. This change in pricing reflects on our continuous commitment to Dungeon Rampage and all the exciting things we have in store for our upcoming remastered launch!Prices will still be regionally priced but we will be using Steam's recommended pricing model, specifically the Multi Variable Conversion.See you in the Dungeons,The Dungeon Rampage Team One of our characters lost these items. Can you guess who they belong to?
- Dungeon Rampage is coming out of Early Access on November 2026! - 14 September 2026
Rampagers,Dungeon Rampage 1.0 is coming before GTA 6!When we first teased about the EA launch, we said we would launch the game before GTA 6 and by the looks of it we are also heading out of Early Access before GTA 6.This has been a wild ride. We have done a lot of crazy things like porting the backend to C# and making the game be 16:9 instead of 4:3 and more all whilst in Early Access.And for 1.0 we are going even BIGGER:- Fully Performant Dungeon Rampage (Using Starling for rendering the game with the GPU instead of the CPU like it currently does)- HD Dungeon Rampage (Heroes, Pets, Enemy Models, Props, Attacks, Projectiles Animations, UI) - HDifying the original graphics!- Achievements - Native Controller Support- Pyromancer & Dragonknight- And more… Some sneak peaks we have shared on our Discord:
- Modern Backend, Better Loot! Update #14 - 31 August 2026
The team is working on a ton of exciting things for the 1.0 release, but much of that won’t roll out until then… In the meantime, we do have some changes that we are pushing live right now. We have rewritten the entire backend from old PHP to modern C# and this patch fully rolls it out! You’ll see the server finishing interactions like buying items faster than before, but this won’t impact the game inside dungeons. This also rolls out a change that makes weapon types drop at predetermined values instead of being fully random. So now, you have a 50% chance for a bow, or a 50% chance for a katana instead of each weapon sharing the same drop rate (including shared weapons like the swords or the scrolls). Drops should feel more normalized relative to the Hero opening the chest, (eg. hopefully you won’t be opening 7 swords in a row on the Ranger anymore.) Here are some other miscellaneous ch…
- Dungeon Rampage is going from a Revival to a Remaster!! - 1 June 2026
Rampagers,We have heard your feedback and we are finally excited to announce that.... Dungeon Rampage is going from a Revival to a Remaster!! Here’s what 1.0 will look like:Fully Performant Dungeon Rampage (Using Starling for rendering the game with the GPU instead of the CPU like it currently does)HD Dungeon Rampage (Heroes, Pets, Enemy Models, Props, Attacks, Projectiles Animations, UI) -HDifying the original graphics!Achievements & Native Controller SupportPyromancer & DragonknightAnd more… What happens in the meantime? We’ll continue releasing minor updates and fixes through the 1.0 launch. If we have a tech feature like Starling Rendering or Native Controller Support ready, we’ll try to launch those early. On the development side, you might be wondering “have things been slower lately?” Well we’ve been changing our development philosophy. Our previous monthly content cadence was di…
- Patch #13 - New Experimental Client - 28 April 2026
Hey Rampagers!We are launching today an experimental client which you can access via going to Game Settings, Game Versions & Beta and then clicking experimental!What is experimental?Experimental is a way for us to make more "risky" fixes and features which may or may not make it into the game! This will sync with the live servers, so any progress you make on the experimental branch is also going to be on your main account! And you can even play with friends who are on the main version of the game (so this is a “client side only” patch)ChangesHere are some changes (please let us know of any bugs on experimental!)Changes with how 16:9 is implemented. Please let us know if anything is positioned wrongly or scaled weirdly vs the current live version. This should resolve some of the remaining scaling issues with popups.Misc performance optimization targeting Memory & Resource Leaks. This sho…
- Hotfix #12: Oops - Missing Text & Perf - 24 April 2026
Hey Rampagers, We are rolling out yet another hotfix on Performance/Bug Fixes/Minor QoL: Performance Related to Ultimate Rampage Kill Switch Icons (this should greatly help out everyone who plays Ultimate Rampage) Text on the Town Menu Building Banners was stuck to the bottom Some people weren't able to access the game without a VPN, if you need a VPN to play the game, try this flag instead: --use-fallback-socket-port (how to guide: https://discord.com/channels/745682912913129573/1497337093582491779) Font Related Issues with hold spacebar, kill switch names not being displayed Added a Discord Button on the Exit Popup that directs you the Discord Server Fixed bug where the XP bar of the HUD would continue to become big until forever This was also disabled under Performance mode as disabling it helps with performance for very very very low end machines Also, keep an eye out for some more…
- The Spiritual Duo is back on the Dungeons! Update #4 - 20 April 2026
Hey Rampagers!Today marks our biggest update by far. Not only are we releasing the beloved Ghost Samurai, but we are also unleashing darkness with the HD Dark Mage Skin!Welcome back, The Ghost Samurai!The Ghost Samurai wanders the earth seeking vengeance on his killer. An expert swordsman, few can withstand his phantom katana technique. Using katanas, swords and light throwing weapons, no one should underestimate him in the Dungeons.He is the literal poster child of Dungeon Rampage, one of the most beloved heroes due to his high damage and good movement. After a lot of playtesting and bug fixes, we decided not to change anything around his kit versus the original game. He seems to be in a pretty balanced spot for now, and we will be monitoring him after release to ensure that he is at a good spot compared to the other characters.So, we are very excited to be welcoming the Ghost Samurai…
- The Vampire Hunter Returns to Dungeon Rampage! Update #3 - 9 March 2026
Hey Rampagers! Today we are launching the biggest update of Dungeon Rampage to date!Welcome back the deadly Vampire Hunter! Wielding dual crossbows, throwing daggers, and garlic bombs she’s a strong damage dealer that makes up for her lack of mobility with strong positioning and raw damage output. Not only are we bringing back a new and improved Vampire Hunter, but a variety of changes that address feedback you all have given us throughout the game’s launch. Firstly, let’s talk about Vampire Hunter! What’s Different With Vampire Hunter?We’ve made a few tweaks to the Vampire Hunter’s design to bring her up to speed with the rest of the cast. We added a new training stat called “Trap Power” that makes her cunning traps even more powerful! This replaces the original game’s “Shooting Defense” stat. Additionally, we have made the decision to remove swords from her kit, she can only use cross…
- Daily Reroll Returns!!! Minor Update #11 - 24 February 2026
Daily reward reroll is back! Rerollers rejoice!Recently, we had to temporarily remove a beloved feature: the ability to reroll your daily reward for 5 gems. You see, turns out if you get refunded for having a full stack of every item in the game, you can guarantee that you always roll Legendary Keys. So we disabled daily rerolls temporarily. BUT NO LONGER!!!Daily Reroll returns and will now no longer refund you for rolling items that you have a max stack of in your storage. That means if you have 99 health potions, you better be using them!Thank you for playing Dungeon Rampage and may lady luck smile upon your rerolls forever more. From,eastly, Mako
- Dungeon Rampage now in Widescreen!!! Major Update #2 - 17 February 2026
Dungeon Rampage is now in Widescreen!!!Hey Rampagers!Since we got our hands on the project, one of our many ambitious dreams was having the game in widescreen!And, we are finally able to deliver on our promises of a more modern Dungeon Rampage.Widescreen support now allows you to play the game natively at a 16:9 resolution in 1920x1080 size.Don't Worry Performance Will Stay the Same.One of the worries that many people may have, is if 16:9 will cause the game to be less performant. And from our prolonged internal testing and optimization changes for this, we have found that the performance stays roughly the same, and in some cases improves.However, this doesn’t fix the problem of the game’s memory leaks, which we are aware of and have built tools to further investigate.A Widescreen Future.Additionally, this doesn’t only change how the game is rendered, but the design itself. You can now…
- Hotfix #10: Oops! We don't want all characters to be invincible - 10 February 2026
Hello Rampagers!We have run into an issue and our thumbnail artist is currently asleep! Luckily I have access to MSPaint and no fear. Due to an oversight we’ve gotten a few reports that under specific circumstances players have been able to achieve 100% damage resistance (perhaps obviously, not intended.) Before today’s changes all damage resistances were capped at 50% We will be temporarily reinstating this 50% cap until we can solve the issue. This means that any points past 50 in the Berserker’s “Ultimate Defense” stat will not apply. This also means the invincibility from the Berserker’s Berserk Buster will not apply either ;-; Edit: This was a late night hotfix and I (Seán THE DEV WIZARD) got the maths wrong! This revert actually only changes Berserker’s Berserk Buster to be 50% damage reduction instead of 100%. Apologies for the issues! We’re hard at work investigating and will ge…
- Sorcerer And Berserker Buffs: Minor Update #9 - 9 February 2026
Berserker and Sorcerer are receiving buffs today! Rejoice! Hello Rampagers, and a special hello to our Berserker and Sorcerer mains today!Introducing the Berserker's New Stat: Ultimate Defense!Max Mana Super Stat RemovedBerserker Max Mana Scaling IncreasedUltimate Defense Super Stat Added (Increase Magic, Shooting, and Melee Defense)Ultimate Defense is a new Stat that provides Defenses against the core damage types in Dungeon Rampage (Magic, Shooting, and Melee) synergizing well with the Max Health Stat to create the ultimate front line beast. Berserkers who invest in Ultimate Defense should notice they take significantly less damage than they used to, allowing them to soak damage for their team much further into Ultimate Rampage.Max Mana wasn’t the most rewarding stat to upgrade for the Berserker. Our data showed that it was far and away the least upgraded stat and increasing max mana…
- Hotfix #8 - 2 February 2026
Just a minor hotfix to add some Server side changes for more logging to help us track down the occasional server crashes. Note: Since we've launched Ultimate Rampage we've had about 5 server crashes, which each time have affected only 5% of the active players. But this is too much! We want to get the servers super stable, because we know how painful it is to be halfway through an Ultimate Rampage dungeon and have the server you are connected to crash. ~Seán the Dev Wizard
- Hotfix #7 - 27 January 2026
Hello Rampagers! We know that there’s an issue with post dungeon rewards not being awarded including receiving legendary chests. For some insane reason, we cannot for the life of us get this issue to show up in our testing at ALL. We’re working hard to address these issues so please keep the bug reports coming in! Anytime we receive your game logs and a video to go with it, it’s a huge help diagnosing the issue! (We suspect Lord Dinglepus may be behind the stolen loot…) Please submit your bugs here!We have some fixes today on the backend and client that should reduce the number of times that this issue occurs but may not fix it completely. We’re also rolling out two other fixes today:A fix for seeing the wrong number of floors to achieve a trophy the first time you unlock Ultimate RampageA fix for an issue where updating your name wouldn’t update your name on the Ultimate Rampage leader…
- THE RETURN OF ULTIMATE RAMPAGE - 26 January 2026
ULTIMATE RAMPAGE IS PLAYABLE NOW! EARN LEGENDARY CHESTS IN DUNGEONS THAT UPDATE EVERY WEEK! HOW FAR WILL YOU MAKE IT?(Can you tell we’re excited?)For those of you who don’t remember or never reached it back in the day, Ultimate Rampage is the most difficult challenge in all of Dungeon Rampage. A set of dungeons that ramp up in difficulty over time! Earn rewards for reaching higher floors, including Legendary Chests! But be warned, each dungeon has 4 Kill Switches, modifiers that make the dungeon even more challenging. You haven’t seen danger until you’ve seen enemies dropping bombs when they die.Compete with your friends to get to the highest floor on our leaderboard! Even better, the dungeons change! We give you one week to try your hand at the dungeon before bringing in new layouts, new Kill Switches, and resetting rewards for all the dungeons!BalancingOur Goals for Ultimate RampageWi…
- Dungeon Rampage: Ultimate Rampage is Coming January 26th! - 21 January 2026
Rampagers, we have a date. Ultimate Rampage, the skill-testing end-game mode you’ve been asking for launches January 26th! When we launched Early Access, we promised this was just the start of a community-driven era to rebuild this cherished game. Your feedback has been our blueprint. For every veteran who mastered the core dungeon and asked, “What’s next?” Here’s your answer.Ultimate Rampage is built for max-level rampagers seeking the ultimate challenge. Face a fearsome gauntlet of foes, loot Legendary Chests, and prove your might in the most demanding content Dungeon Rampage has to offer.Your passion brought this game back. Now, your skill will define its peak. Whether you’re a seasoned veteran or have been waiting for the perfect moment to dive in, January 26th marks the next major chapter.So what are you waiting for? The greatest rampage is yet to come!- The Gamebreaking Team
- 1-4 player co-op hack-n-slash dungeon crawler Dungeon Rampage gets revived on Steam - 8 January 2026
A once popular Flash game has returned and it's now available on Steam, all thanks to a superfan who didn't want to let it die. Read the full article here: https://www.gamingonlinux.com/2026/01/1-4-player-co-op-hack-n-slash-dungeon-crawler-dungeon-rampage-gets-revived-on-steam/
- Hotfix #6: We are back from Holiday break! - 5 January 2026
Hello Rampagers!We wish you a very good 2026, and we are here to deliver it!The team is coming back from our holiday break, and we are excited for what comes out next.This hotfix is rather small, but very meaningful for a lot of our users.We found a fix for the problem with Windows 11 where the game window would bug out when not maximized because of Microsoft’s “Full Screen Optimizations”. This was a fun bug to figure out because it ONLY started happening after we launched on Steam. It looks like Microsoft added us to some sort of database of games to apply their “optimizations” to. Please let us know in our Discord if you run into any new issues with it!We also fixed some security issues on the backend. Thanks to the community for helping find them!We want to remind you that we are still working on Ultimate Rampage as our first major update of Early Access. There is no confirmed date f…
- Hotfix #5: Temporary Disabling of Daily Reroll & QOL - 22 December 2025
The “final” update of 2025. Hello Rampagers! We have been noticing that players have gotten an absurd amount of legendary keys, some having over 100 keys. This is due to the daily bonus re-roll. When designing the new economy we have, we saw the daily gems as a way for people to get unstuck in case they spend all their gems on skins/cosmetics instead of character progression and at the same time allow hardcore fans to get rewards with the overflow of the gems they have by re-rolling the rewards. As a “feel good” moment, we decided that it would be really cool if people could login daily and very rarely see a legendary key. Unfortunately there was a system we didn’t account for. On the daily login, if you have 99 of an item (stack limit), it refunds your gems. Some people exploited this by getting 99 of everything, and then rerolling hundreds of times to always get a legendary key. This…
- Hotfix #4: Multiplayer Balancing and QOL - 17 December 2025
Another patch for Dungeon Rampage inbound! Prepare for mayhem with better balancing, improved performance mode, and some quality of life updates! Hello Rampagers! We have been hearing a ton of feedback around the game, and what you wish to see fixed. BalancetopiaOne of the problems we’ve been hearing about is difficulty scaling, aka. how much stronger enemies get in response to more Heroes joining the dungeon, games do this because 2 swords deal more damage than 1! So you have to balance out the playing field by making the enemies more powerful. We were suspicious that enemies were a bit too tanky, and you have confirmed those suspicions. We’re kicking things off by slightly reducing the health scaling of enemies for two, three, and four players. This likely won’t be a final change as we want to make frequent and small changes. This is to both respect the 40% of our audience that feel t…