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I HATE MY LEGS

I HATE MY LEGS Steam news

Subhumans Studio | Sep 27, 2024 | game

Released

0players observed · 23 September 2026 - 02:52:46 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

I HATE MY LEGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews18
  • Release dateSep 27, 2024
  • DeveloperSubhumans Studio
  • PublisherSubhumans Studio

Genres: Action

Company pages: Developer: Subhumans StudioPublisher: Subhumans Studio

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I HATE MY LEGS Steam news

I HATE MY LEGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Intro, Credits & More! - 6 October 2024

    Hey Reptiles, Over the past week, I have been hard at work fixing some minor bugs and creating a smoother experience for players. We now have a proper (albeit simple) introduction sequence to understand why Jeff isn't home with his mother anymore. We also added a proper credits sequence at the end, so pay attention to the environment! Otherwise, there were some small bug fixes. The game isn't perfect, it has some jank here and there, but its a solid experience through and through for Foddian lovers. This may be the last update to this game, I will be hard at work on the next one starting next month. If there are any major bugs I will fix them, just let me know! If interest is there, I can do a content update as well, we will just have to see. (P.S. You may or may not see Jeff's dad, but you will see some environmental storytelling on where Jeff came from!)

  • I HATE MY LEGS IS LIVE! - 27 September 2024

    Hey, you reptiles! I HATE MY LEGS is officially live. I will say, that after the past month of marketing, I thought I would be more excited about this. I am actually terrified right now. I have devoted much time and energy to this game, and it's still not perfect. There are some visual pop-in issues right now, specifically in the later areas/stages. I will be working tirelessly over the weekend to perfect this. I did not have the last few environments finished until around 12am last night, so I haven't slept trying to implement them perfectly. At the same time, I will create a better introduction and ending sequence for the "story" and the game as a whole. As it stands, the end game is a platform that pops up your final time. This will be a "cinematic" sequence in the near future. Expect several small updates over the weekend, and a larger one next week if all goes well. I want this gam…

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