God's Disdain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews8
- Release dateMar 14, 2025
- DeveloperAfter Midnight Games
- PublisherAfter Midnight Games
Genres: Adventure, Indie, RPG, Free To Play
Company pages: Developer: After Midnight GamesPublisher: After Midnight Games
God's Disdain Steam news
God's Disdain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.1.2 Patch Note - 25 April 2026
Fixed a bug that would prevent a boulder in Great Loot Dungeon from correctly interacting with a floor switch.
- Fixed launch issue for version 1.1.1 - 24 March 2026
The launch issue for version 1.1.1 is fixed. Thank you for your continued support and please reach out if you find any bugs!
- Reverted last update due to launch issue - 24 March 2026
Something went wrong with the latest update which prevented players from launching the game. I am looking into it at the moment, but until it is fixed I have reverted the patch. Thankfully, no content is lost as a result of this. All that is missing is the DPI and scaling fixes. If you want a more technical explanation, it seems that something changed with the game to make it load the index.html file from the wrong location. I'm investigating what that change is right now. For whatever reason, it did not effect the web version whatsoever. I'll post another update when it is fixed. Sorry for the inconvenience this has caused.
- Version 1.1.1 Patch Notes - 11 March 2026
Disabled scaling on high resolution displays using an OS-level scaler. Added an integer scaling option meant for 1440p, 4K, and 5K displays. To configure these settings, please use the Window tab in the options menu.
- Version 1.1.0 Patch Notes - 13 January 2026
It's been nearly a year since God's Disdain launched. It has progressed to the point that I feel it is finally deserving of that second decimal place going up!Included in this are some bug fixes, but most notably also some new features:Warriors can now use a Taunt skill to draw enemy aggression towards them. Warriors have high HP and can now use it to provide help to the rest of the party.Rogues can now use a Steal skill to nab items off enemies without having to defeat them. Defeating enemies doesn't always result in drops, so this is a great way to get extra items.If you have a Rogue in your party, you can now escape from most battles. Before, you could only escape from random battles on the overworld. Now, you can run around a dungeon stealing items from enemies and then safely retreating.The desktop version of God's Disdain now also has the ability to export and import saves, so you…
- Version 1.0.18 Patch Note - 26 December 2025
Fixed a bug where the player would remain invisible after falling down a hole in Ghostwalk Cavern, dying, and reviving at a church.
- Version 1.0.17 Patch Notes - 20 December 2025
Fixed the behavior of Joe's bombs so that they actually do hit only two enemies instead of every enemy. Fixed a bug in the Hurdles' Descent dungeon that would prevent the rock falling trap from working correctly. Added better descriptions to elemental armor.
- Version 1.0.16 Patch Notes - 15 December 2025
Fixed a bug that let you enter the Birthday Dungeon on any day of the year that would also prevent you from leaving without dying and reviving. Fixed a softlock that could occur if you sequence break the Limani Mansion mirror puzzle. Still looking into the sequence break itself. Fixed a trap tile in the Hurdles' Descent dungeon that didn't work. Fixed a bug that would cause the player to teleport when using the Map item.
- Version 1.0.15 Patch Notes - 11 December 2025
Corrected a misspelled word in the Birthday Sword's description. Fixed a unique quest NPC that previously wouldn't spawn. Fixed a bug where Skeleman would reset after finishing his quest. Fixed a text display error in the Mountain Twist dungeon when interacting with the locked gate without a Dungeon Key. Adjusted the audio level during the Mountain Twist sound puzzle to make the crystal sounds easier to hear. Moved the switch for the first sound puzzle in Mountain Twist to make it easier to change the crystals. Made a failsafe for progressing through Mountain Twist without Locke. Fixed dialogue in the Mountain Twist elevator to be Locke's instead of Tamiko's. Fixed a bug that happened when leaving the large boulder puzzle in Mountain Twist from the top door instead of the bottom door. Fixed a softlock in Mountain Twist when going back to the party from the elevator instead of the first…
- Version 1.0.14 Patch Notes - 9 December 2025
Fixed a bug where the rock puzzle in the Great Loot Dungeon wouldn't reset when you pressed the switch. Fixed the audio repeating glitch for the rock puzzle in the Great Loot Dungeon. Fixed collision in the Zantobir Art Gallery to make sure NPCs can't lock you inside.
- Version 1.0.13 Patch Note - 8 December 2025
Fixed a bug that caused the player to teleport when using the Map item.
- Version 1.0.12 Patch Notes - 8 December 2025
Added mouse functionality to the difficulty option. Changed default options as a failsafe in case the included configuration file is unavailable. Locked input after selecting New Game on the title screen. Removed the free map item given to the player at the start of the game. Fixed dialogue positioning in Kowan Town and the overworld when clicking on boats you don't own. Fixed an issue with the Supply and Demand quest where interacting with Slim would cause the player to become permanently invisible. *If you have saved your game while in this state, please navigate to the pool of water beneath Pacho Town. It is right next to the road you took to find Slim. If you click on it, your character will become visible again. It will be easier if you use your mouse to do so. Apologies for the large inconvenience.
- Version 1.0.11 Patch Notes - 28 October 2025
Fixed a section in the Great Loot Dungeon where you could get stuck on some planks. Fixed a locked door that Avadel could not pick open in Sodai. Fixed a locked door that Avadel could not pick open in the Great Loot Dungeon. Slightly decreased the amount of negative karma gained when lockpicking doors. Attempted to fix a bug that might prevent initiating the Volcano boss fight. There have been reports that walking into the boss room in the Volcano (Mt. Fujima) causes the party to stand around and the cutscene is unable to initialize. There is also apparently an issue where you can get stuck inside of the walls of the Catacombs. If anyone has any more information about these bugs, please do not hesitate to reach out through the Discussion board! Thank you so much.
- Version 1.0.10 Patch Notes - 24 June 2025
Moved the initial spot the boat spawn location slightly. The map items in the world now have interaction sparkles. You can now zoom in on the map and the text is now easier to read. This does not affect the fast travel screen, only the map item and the maps you can interact with in the world. https://i.ibb.co/nNSdDKCY/2025-06-24-00-56-28-mp4-snapshot-00-06-355.jpg
- Version 1.0.9 Patch Notes - 11 May 2025
Fixed a bug where the player could gain the Cannabis item very early and use it to sequence break the game. Made the Dokutsu Caverns enemies a different color to differentiate them from the ones in Dokutsu Caverns 2 and other caves. Fixed a softlock when talking to Takuma in his house in Kusa Town. Moved an exclamation animation to Joe instead of his sign in Kusa Town and Joryoku. Using a Miracle Solution in the Separation Stones now gives Tamiko and Kenshin a permanent Luck stat increase. If you've already used one on your save, you can do this one more time for the Luck increase. Made the exit from the left hallway of taverns more obvious. Added an interaction sparkle effect to the secret passage in Karako City. Added the Map item to the item shops. Added the riddle from the strange man in the Dokutsu Caverns to the Stories menu. If you have already heard this riddle, the next time yo…
- Version 1.0.8 Patch Notes - 10 May 2025
Fixed Grivl's dialogue not being in the right place in the Gaelskuv Fishing Hut. The equipment menu now opens up after being prompted to equip your weapon. Added interaction sparkle effects to campfires before they are built.
- Version 1.0.7 Patch Note - 23 March 2025
Fixed a softlock in Carivor Village.
- Version 1.0.6 Patch Notes - 19 March 2025
Fixed a bug where a second boat would appear in the ocean if the player revived in a church after a death. Fixed some collision issues in the Parvius Magic Academy. Polished the timings of the church revive animation.
- Version 1.0.5 Patch Notes - 17 March 2025
Changed Chinatsu's dialogue so she says "Haji" instead of "Hajimari" in reference to her race. Changed Joe's dialogue so that he no longer mentions jewelry that he doesn't sell. Fixed a bug with the Kusa Town sign that would change what day it was. Removed extra periods in the Double Swing and Powerhouse skills.
- 1.0.4 Patch Notes - 15 March 2025
Removed debug event. Added a switch to reset the boulder in Dokutsu Caverns 2.
Patch notes and updates
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