SPSTEAMPULSELIVE ANALYTICS
Shallow Space

Shallow Space Steam metadata

Oct 21, 2015 | game

Released

0players observed · 23 September 2026 - 06:53:31 UTC

RPGSimulationStrategyEarly AccessSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)12,537
  • Revenue (VGI)$148,000
  • Review score25% positive

Shallow Space metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)12,537
  • Revenue (VGI)$148,000
  • Review score25% positive
  • Total reviews231
  • Release dateOct 21, 2015
  • DeveloperNot available
  • PublisherNot available

Genres: RPG, Simulation, Strategy, Early Access

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shallow Space Steam metadata

Shallow Space metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/305840/metadata
Steam Storehttps://store.steampowered.com/app/305840/
Steam Communityhttps://steamcommunity.com/app/305840
PCGamingWiki search
IGDB searchSearch IGDB for Shallow Space

Reviews, pricing, and metadata

Review summary

Mostly Negative

25% positive, 58 positive, 173 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Trading Cards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 October 2015

Latest Steam announcements

  • Shallow Space is cancelled - 18 September 2021

    We regret to announce that Shallow Space has been cancelled. About a year ago we designed a new client that ticked a lot of the boxes that the community were looking for originally but we struggled to include, as time went on it became clear that the decision was contentious as it would remove a lot of the current look and feel. We have to admit that it would have been quite a different game to what it is currently on Steam now. Dealing with the legacy has been difficult. It is highly unlikely that we’d have been able to cut though the negative reviews and press even if we were to create something amazing and it has been soul destroying to try. To punch through that negativity we would have needed one hell of a marketing campaign which was not possible with no funds. In the absence of funding we intended on it being a part time affair, driven by a couple of the original team members. Bu…

  • 3.0 Progress Update #2 - 11 April 2021

    Back again, with another summary update. So to recap; as you likely know we took an extended break from the project but coming up to a year ago now we picked things up again. It hasn’t been straightforward, there was lots of pressure back then and some things in 2.0 were designed in a rush without proper consideration and it didn’t really gel as a game when we tried to finish it into something objective driven. As a result we’re having to refine the idea and make it a little more achievable for a small team, but also add some new killer features on the way. We’ve taken to referring to the revamp as 3.0, and the whole endeavour would be completely pointless if we didn’t take the opportunity to learn what we can from the previous two attempts. If you didn’t know, you’re able to play both the prototypes right here (you can switch to the 1.0 build in the game properties.) So the last couple…

  • 3.0 Progress Update #1 - 27 February 2021

    So a bunch of time had past since we last spoke, but that doesn’t mean we haven’t been busy. As you know the project is in a bit of a weird state. It’s a rescue. Some years ago we became overwhelmed and stepped away for the sake of our sanity. We’re back but we’re keeping the Steam news down to a minimum until we’re ready to pick up a public release cycle again and have you guys play this thing. Before that happens we need to revisit the idea, work out the areas we can improve and work in some of the feedback we received over the years. It’s important to note that while things are changing in-game, if you own the game, then you still own it - nothing changes there. So we have two previous prototypes, we’ve taken to calling them 1.0 and 2.0. The one that is currently on Steam is 2.0 (actually 1.0 is still there also if you switch builds), we found the source code to that, but it has some…

  • Proof of life - 20 December 2020

    If you’re new around here don’t buy the game, it’s unsupported and a mess in its current form, we’re working hard to put it right. Since thought a little more about the last post here when we mentioned that it’s too distracting to code and write blogs at the same time. I’m not happy with it that, I’m just not sure it’s true. To stay focused this time, we’re splitting development into manageable chunks called sprints. In the opening stages, a sprint will focus on adding a bunch of related gameplay elements - we implement only what’s planned and not a line of code or graphical detail more than needed. It’s not beyond the realms of possibility to incorporate some blogging about said elements at the end of a sprint. It might even be useful to help clear ones head in preparation for planning the following sprint. The truth is that writing to you is enjoyable and a major part of the journey,…

  • Minor progress update - 9 December 2020

    Work is still going on here on the server side of things, still writing tests and implementing base functionality. We have to set expectations here, this is going to take a long time. If you're new DON'T BUY THE GAME - the projects in a weird state and i'm not even sure it's playable right now. Some might say a mistake was made showing up empty handed 6 months ago and I would agree with that. The majority of dev is really boring to talk about and it's going to be less about the showmanship this time around. It’s not really worth coming to you with regular updates on this because it’s simply too distracting to code, write updates and interact with the community at the same time. The guy (me) who had his head in the code was previously also trying to run things and write comms, not a wonder I had a breakdown really. So this time its fun game first, flash graphics, details and suggestions…

  • What's the plan? - 28 June 2020

    We've catalogued the games assets and we're in good shape. We have most of the components we need to rescue the project and the opportunity now to learn from the previous failures and adapt. We appreciate the project was abandoned and trust is low, so until we've made things right - we'll shortly be making the game free on Steam. There will be some challenges - multiplayer will need to be baked in from the start and it was incredibly difficult to tame those free moving ships into something that was actually purposeful and strategical. Then there's the fact that the Shallow Space project is huge. There is so much lore it's hard to put it into words (excuse the pun!) Detailed specs of each system, each faction, how they operate / co-operate. Much of it was on the old website which sadly got shuttered, We're excited to come across this treasure trove and are even much excited to get that s…

  • What happened here? - 19 May 2020

    I must have sat down to write this post a thousand times … So the project had a number of failings. We had limited resources, driving the project took up a lot of that. There was a lot of stuff in the background that just wasn’t implemented or managed properly. Updates were rushed, manual and error prone because we had no tests or continuous integration and there were some game design issues. More bad luck, we had a publisher lined up but it fell through (Brexit,) our devs found other projects, some arguments with ex-teammates spilled into public and bad reviews started to bury the game because hands up, we forgot to actually make it fun! Even more bad luck. A large bunch of keys appeared on a certain grey market site and sales dried up overnight. Business drove into the ground hard; personally - I was burnt-out and broke, and I had to heal quickly and then go and get a job. I couldn’t…

  • Looking back, moving forward - it's brand a new year! - 2 January 2017

    It’s been an interesting year for the project, feedback fairly early on in the release caused us to slam on the brakes and have a real think about the direction in which the project was going. We had two choices; do what is normally done and continue down that path and release the game hoping to learn the lessons in the sequel, or do the honest thing taking it back to the start and work in the stuff you really wanted to see. We chose the honest path meaning progress this year has been somewhat of a forward-sideways step rather than a direct lunge forward. Even so mechanically things are shaping up well, once we have matured and stabilised the code base the rest of the route to completion is a case of joining the dots, it’s high level stuff that will come together quickly once the remaining assets arrive and the story is finalised. How quickly I hear you ask? Well it’s difficult to say.…

  • Looking back, moving forward - it's brand a new year! - 2 January 2017

    It’s been an interesting year for the project, feedback fairly early on in the release caused us to slam on the brakes and have a real think about the direction in which the project was going. We had two choices; do what is normally done and continue down that path and release the game hoping to learn the lessons in the sequel, or do the honest thing taking it back to the start and work in the stuff you really wanted to see. We chose the honest path meaning progress this year has been somewhat of a forward-sideways step rather than a direct lunge forward. Even so mechanically things are shaping up well, once we have matured and stabilised the code base the rest of the route to completion is a case of joining the dots, it’s high level stuff that will come together quickly once the remaining assets arrive and the story is finalised. How quickly I hear you ask? Well it’s difficult to say.…

  • Overhaul Incremental Updates (to 6.1.2) - 23 December 2016

    Just a quick note to add that we have a round of fixes and tweaks coming in for updates that have been released in the last few days - details below. Some great feedback coming back, special thanks to SnottyGremlin for his clear and constructive criticism, very useful to hear from new Players! As always, we really appreciate the support and we hope you have a great festive period! Update 6.1.2 Change Log - Added option to disable 'Film Grain' in graphic options - Fixes to crash caused by clicking 'End Deployment' with no units deployed - Fixes to camera drift when Joystick plugged in - Fixes to scrolling using mousewheel affecting camera zoom - Fixed crash saving game with containers - Fixed crash refreshing inventory window - Fixes various to stability - Tweaked default camera panning speed - Tweaked targetboxes to make them more visible - Tweaked Ship Builder UI button to close on cli…

  • Overhaul Incremental Updates (to 6.1.2) - 23 December 2016

    Just a quick note to add that we have a round of fixes and tweaks coming in for updates that have been released in the last few days - details below. Some great feedback coming back, special thanks to SnottyGremlin for his clear and constructive criticism, very useful to hear from new Players! As always, we really appreciate the support and we hope you have a great festive period! Update 6.1.2 Change Log - Added option to disable 'Film Grain' in graphic options - Fixes to crash caused by clicking 'End Deployment' with no units deployed - Fixes to camera drift when Joystick plugged in - Fixes to scrolling using mousewheel affecting camera zoom - Fixed crash saving game with containers - Fixed crash refreshing inventory window - Fixes various to stability - Tweaked default camera panning speed - Tweaked targetboxes to make them more visible - Tweaked Ship Builder UI button to close on cli…

  • Overhaul Update 6.1 Interactive Tutorial - 20 December 2016

    As promised, we are pleased to announce Update 6.1 boasting a fully interactive tutorial! By interactive we mean that it offers up a set of instructions and the tutorial continues once you have completed them. We figured it would be a better way to learn than an instructional video. It's comprehensive and will take you through camera controls, group creation and fleet movement, inventory management and ship configuration and mission/objective management and basic combat drills. Expect the tutorial to grow as the game grows, with the impending station building and resource collection mechanics to be injected imminently. We also have a few minor fixes from an incremental patch released a few days ago listed below. We are simply bursting with excitement right now and if you're not then you should be, with the UI refresh and the tutorial framework out the way - quick stop to update the game…

  • Overhaul Update 6.1 Interactive Tutorial - 20 December 2016

    As promised, we are pleased to announce Update 6.1 boasting a fully interactive tutorial! By interactive we mean that it offers up a set of instructions and the tutorial continues once you have completed them. We figured it would be a better way to learn than an instructional video. It's comprehensive and will take you through camera controls, group creation and fleet movement, inventory management and ship configuration and mission/objective management and basic combat drills. Expect the tutorial to grow as the game grows, with the impending station building and resource collection mechanics to be injected imminently. We also have a few minor fixes from an incremental patch released a few days ago listed below. We are simply bursting with excitement right now and if you're not then you should be, with the UI refresh and the tutorial framework out the way - quick stop to update the game…

  • Overhaul Update 6 - UI Refresh - 16 December 2016

    Context Buttons and Dialogue windows also added in this update We are pleased to announce that Update 6 is ready! This is the most significant patch released to date with literally hundreds of additions and tweaks so we're going to break from the normal tradition of listing them all because there are simply too many. If you haven't already we recommend you take a look at the previous article which will tell you what to expect from Update 6 but in addition to all that good stuff we have even more crammed in for good measure. Context Menu So we created a system called 'Context Targets' which allowed us to use abilities which targeted NPC ships such as 'Open Communications' or 'Subsystem Targeting.' Since implementing that the feedback coming back is that it's a little cumbersome so we've replaced Context Targets with a pop-up menu accessed simply by left-clicking on a NPC ship (with at le…

  • Overhaul Update 6 - UI Refresh - 16 December 2016

    Context Buttons and Dialogue windows also added in this update We are pleased to announce that Update 6 is ready! This is the most significant patch released to date with literally hundreds of additions and tweaks so we're going to break from the normal tradition of listing them all because there are simply too many. If you haven't already we recommend you take a look at the previous article which will tell you what to expect from Update 6 but in addition to all that good stuff we have even more crammed in for good measure. Context Menu So we created a system called 'Context Targets' which allowed us to use abilities which targeted NPC ships such as 'Open Communications' or 'Subsystem Targeting.' Since implementing that the feedback coming back is that it's a little cumbersome so we've replaced Context Targets with a pop-up menu accessed simply by left-clicking on a NPC ship (with at le…

  • User Interface Evolution (peek at Update 6) - 14 December 2016

    http://shallow.space/wp-content/uploads/2016/12/sspace-2016-12-14-18-08-46-19.jpgThe 3D UI has been decluttered giving the Zones a more open feel and the 2D UI has matured. So before we delve into creating the tutorial and adding new stuff we thought it prudent to get rid of the prototype UI elements and really look at how we interact with the game to make things a little more involving and intuitive. As you can no doubt immediately see, a number of things stand to change in Update 6 as we sweep the prototype user interface under the table and replace it with something altogether a little more mature. Spatial User Interface (Battlegrid) Some of the feedback coming from you guys mention that the Overhaul doesn’t yet fully capture the majesty of space. After breaking the scene down into its abstract parts and questioning them we found that the grid and border around the game edge made the…

  • User Interface Evolution (peek at Update 6) - 14 December 2016

    http://shallow.space/wp-content/uploads/2016/12/sspace-2016-12-14-18-08-46-19.jpgThe 3D UI has been decluttered giving the Zones a more open feel and the 2D UI has matured. So before we delve into creating the tutorial and adding new stuff we thought it prudent to get rid of the prototype UI elements and really look at how we interact with the game to make things a little more involving and intuitive. As you can no doubt immediately see, a number of things stand to change in Update 6 as we sweep the prototype user interface under the table and replace it with something altogether a little more mature. Spatial User Interface (Battlegrid) Some of the feedback coming from you guys mention that the Overhaul doesn’t yet fully capture the majesty of space. After breaking the scene down into its abstract parts and questioning them we found that the grid and border around the game edge made the…

  • Indie of the Year Awards 2016! - 9 December 2016

    Vote for us in the IndieDB Indie of the Year Awards 2016! Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul. Help us get into the Top 100 for the 3rd year running! You don't need an account, no requirement to log in at all, just a few clicks required to vote to help us secure a little bit of additional exposure. As an added incentive to exercise that itchy click-finger, head over to the games IndieDB page to see more angles of the latest MFC fixed weapon attack Cruiser due to be added to the alpha imminently! Dubbed simply the 'MFC Marauder' we need to give it a more exciting name - any suggestions? Head over to IndieDB to cast your vote!

  • Indie of the Year Awards 2016! - 9 December 2016

    Vote for us in the IndieDB Indie of the Year Awards 2016! Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul. Help us get into the Top 100 for the 3rd year running! You don't need an account, no requirement to log in at all, just a few clicks required to vote to help us secure a little bit of additional exposure. As an added incentive to exercise that itchy click-finger, head over to the games IndieDB page to see more angles of the latest MFC fixed weapon attack Cruiser due to be added to the alpha imminently! Dubbed simply the 'MFC Marauder' we need to give it a more exciting name - any suggestions? Head over to IndieDB to cast your vote!

  • Overhaul BETA Update 5.3.2 - Unit XP and Battlegrid - 8 December 2016

    Added height lines to the movement waypoints to better aid perspective (click image for fullscreen.) Another BETA patch yielding additional work on unit veterancy and experience with the proceeds of a battle now distributed amongst the ships. Experience is dealt as a ratio, so if a single ship did 75% of the damage they'll receive 75% of the XP. Interesting to note that with this system, experience is split between all ships that caused damage to the target, so swarming the enemy with a huge overpowering fleet will result in minimal XP rewards. We've also removed the clutter of the attack lines and will shortly replace them with another style of visual confirmation. Otherwise, a couple more fixes and tweaks - another minor patch to come before we merge with the public build. Some nice feedback on the Official Forums - keep it coming! Update 5.3.2 Change log Added experience given on shi…

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2016Overhaul Incremental Updates (to 6.1.2)4249665521680723334
220 December 2016Overhaul Update 6.1 Interactive Tutorial4249665521680723445
316 December 2016Overhaul Update 6 - UI Refresh4249665521680723565
48 December 2016Overhaul BETA Update 5.3.2 - Unit XP and Battlegrid4249665521680723897
57 December 2016Overhaul BETA Update 5.3.1 - Big Incremental Patch!4249665521680724011
62 December 2016Overhaul Incremental Updates (to 5.2.3)4249665521680724334
725 November 2016Overhaul Update 5.24249665521680724431
812 November 2016Overhaul Update 5.14249665521680724672
931 October 2016Overhaul Update 4.8.4 - Incrementals4249665521680724982
1028 October 2016BETA Update 4.8.1 - Introducing Inertia4249665521680725095
1116 October 20162 x BETA Hotfix Updates4249665521680725735
1216 October 20162 x BETA Hotfix Updates241332569597298741
1313 October 2016Linux BETA now available & Hotfixes4249665521680725837
142 February 2016UPDATE 8.1 Live!4249665521680728176
151 February 2016Patch notes for UPDATE 8.14249665521680728288
161 February 2016Patch notes for UPDATE 8.1341514010393702241
1717 January 2016Patch notes for UPDATE 84249665521680728530
1817 January 2016Patch notes for UPDATE 8341512658319927643
1924 December 2015UPDATE 7.1 Live!4249665521680729123
2018 December 2015Patch notes for UPDATE 74249665521680729369

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID305840
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateOct 21, 2015
DeveloperNot available
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMostly Negative
Positive review percent25%
Positive reviews58
Negative reviews173
Total reviews231
Steam recommendations181
AchievementsNot available
Average playtime forever41 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/305840/

Short description

Construct your Taskforce and lead your forces to domination in the ultimate Fleet Warfare RTS!

About this game

Early Beta Access What is the state of this? The project is in a transitionary stage, it'll be different from what you see here. There are two playable prototypes up, but we don't recommend buying the game at this stage. What happened here? Game design is tough and after 4 long years working on this thing we burntout and ran out of funds, the path forward for us wasn't clear at the time and so the game sat abandoned for 3 years. What can I expect? Not your average RTS that's for sure, we're going for something a little more freeform. We're now our third iteration perfecting our vision of the 'Fleet Warfare RTS.' But what does this actually mean? It means that in this Early Access project we don’t have all the answers upfront and so what you see here will change. The ship designs and graphic effects are all solid, but the execution will vary in the finished game. In 3.0 we’re adding free-roaming multiplayer; the chance for hundreds of Players to work competitively or cooperatively towards common goals. So what’s on sale now? The screenshots and video you’re seeing are from 2.0, owners have access to this on Steam. 1.0 is also available to play as a bonus (if you switch builds in the games properties,) and you’ll also have access to 3.0 when it replaces this title on Steam. Support us in our journey by adding us to your wishlist! About the Game Construct your fleet ship-by-ship by foraging in asteroid clusters and nebulas for resources and completing missions. Evolve your fleet Commanders careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary areas to bring order or wreck chaos in Shallow Space.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Shallow Space's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shallow Space's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shallow Space at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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3Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
4Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,271
5Once Human17,37423 September 2026 - 04:05:29 UTC231,343
6Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
7Gems of War - Puzzle RPG82022 September 2026 - 20:54:36 UTC2,965
8Thriving City: Song10323 September 2026 - 05:36:33 UTC876
9Brotato6,10623 September 2026 - 06:35:38 UTC23,754

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2404,77223 September 2026 - 07:25:58 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive8,64423 September 2026 - 05:29:56 UTC44,232392,944BeamNG
Phasmophobia7,99723 September 2026 - 03:06:25 UTC112,241837,096Kinetic Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
War Thunder30,28123 September 2026 - 03:14:30 UTC125,317781,076Gaijin Entertainment
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Rocket League®17,49023 September 2026 - 03:52:31 UTC146,902579,707Psyonix LLC
Football Manager 2615,07123 September 2026 - 02:19:18 UTC82,75035,608Sports Interactive
eFootball™10,02423 September 2026 - 05:06:27 UTC33,925108,764KONAMI
Russian Fishing 49,96623 September 2026 - 04:56:35 UTC27,90689,773FishSoft LLC
NBA 2K279,31922 September 2026 - 21:42:17 UTC31,139Not availableVisual Concepts
Football Manager 20248,63223 September 2026 - 05:59:48 UTC88,89428,373Sports Interactive
Forza Horizon 67,57723 September 2026 - 06:11:31 UTC302,64594,239Playground Games
NBA 2K266,58423 September 2026 - 06:28:07 UTC52,86321,330Visual Concepts
EA SPORTS™ College Football 275,56823 September 2026 - 01:48:56 UTC7,5221,846Tiburon
Umamusume: Pretty Derby5,26423 September 2026 - 04:33:21 UTC50,16755,753Cygames, Inc.

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