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Loded Depths

Loded Depths Steam news

skitterbyte | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID3059000
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerskitterbyte

Loded Depths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3059000
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerskitterbyte
  • Publisherskitterbyte
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: skitterbytePublisher: skitterbyte

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Loded Depths Steam news

Loded Depths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development News - Demo Build Version 2.0.6 - 14 September 2026

    Development UpdatesGreetings everyone,I am back with another Development Build. The primary focus for the past couple weeks has been adding native controller support to Loded Depths based on community feedback. While I am sure there a few kinks or nice quality of life improvements to be addressed or added to certain menus. The game is now fully playable with a controller. If you have any issues be sure to report them via the in-game bug report system!Controller SupportAdded Xbox controller support.Added Playstation controller support.Added Nintendo Switch controller support.To add controller support, it meant to adjust various UI elements throughout the game to be capable of interacting with controller inputs. Controller buttons may be remapped to different actions to create and customize a layout of your choosing.Now you can all enjoy Loded Depths across a variety of control schemes!UI…

  • Development News - Demo Build Version 2.0.5 - 24 August 2026

    Development UpdatesGreetings everyone,I am back with another Development Build.Status Effect UpdatesCompletely changed how environmental effects interact with the player. Before, statuses such as being cold or hot applied immediately when entering areas with the status effect. This has been adjusted to slowly transition between taking the full force of the effect. Effect application time is influenced by the player's level of protection, with max protection preventing the status effect altogether. It is displayed as a hot or cold status bar that appears when the player is not protected against the status effect:Upon the status bar filling, the full strength of the status effect will be applied.Player UpdatesAdditional animation variants were added for the Pickaxe and Hatchet.Menu/UI UpdatesMinor tweaks for various item descriptions.Added the status effect application bar for hot and col…

  • Development News - Demo Build Version 2.0.4 - 31 July 2026

    Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.4.Health, Food & Stamina Updates​Running out of Stamina/Hunger now slowly ticks away Health.All tool use has had its Stamina usage dropped by 50% to compensate for passive drain of Stamina.Revised Heart Icon to be a bit more stylized.Changed 'Fullness' UI indicator to better indicate that your Stamina is not currently being depleted.The Stamina bar is now made fully Orange to show this 'Fullness' factor.​​​Menu UpdatesAdded FPS customization to the Video Options. The game now contains presets of 60, 120, 144, 165, 240, and Unlimited FPS respectively.Added VSync customization to the Video Options. The game can now adjust dynamically to the native FPS of the Display it is played on.Adjusted Item hover information panel, the title of every item has been brought into its own portion of the…

  • Development News - Demo Build Version 2.0.3 - 12 July 2026

    Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.3.Station UpdatesAdded the Stockpile work station, it works solely with the Shovel to remove a few pain points. Allows for the storage of up to a max stack of a given sediment input (i.e. Sand). The Stockpile also displays its held item. Shovels can place and remove items from the Stockpile just by using the Shovel on the station.Updated the Crop Plot to use a similar method for displaying what is currently growing within the Crop Plot.Tool UpdatesUpdated Shovels to be used with Stockpile stations. Remove items by 'Digging' the Stockpile. Add items by 'Placing' into the Stockpile.Updated Shovels to be able to manually Add or Remove sediment-based items. This is accomplished by using a sediment-based item on a Shovel. Removal is accomplished by Right-Clicking in the inventory slot holdi…

  • Development News - Demo Build Version 2.0.2 - 24 June 2026

    Development Version UpdatesSplash/Main Menu ScreenUpdated character selection screen to have additional details.Station UpdatesResearch Table: Enables analysis of artifacts for various rare materials.Shredder: Re-sprite of artwork.UI/Menu UpdatesCleaned up inventory / equipment screen (removed unused equipment slot).Added different Reticules for various tools and weapons.Created Research Table UI.Item UpdatesAdded Vitality Modifier to Mythril Armor Pieces.Added Vitality Modifier to Wild Armor Pieces.Item AdditionsIntroduction of Artifact System: Small, Medium, Large, and Rare Artifacts have been added. Analyze at a Research Table to uncover additional Loot (to include new Gemstones below).Added to all monster loot tables (Rare).Introduction of Gemstones: Ruby, Aquamarine, Amethyst, Jade, Turquoise, and Beryl.Gemstones are used in the creation of powerful accessories at the Accessory Tab…

  • Development News - Demo Build Version 2.0.1 - 10 June 2026

    Greetings Everyone,To summarize this week's changes to the game, namely some coming to the Demo:Demo Version UpdatesMovement UpdatesGeneral movement has been refined to feel less floaty, more controlled and deliberate. This is mostly noticeable in a greatly increased gravity and higher jumping. Several dungeon platforming challenges were adjusted to allow for completion with the updated physics calculations.Mining UpdatesOre node hit boxes were enlarged roughly 10% to make it easier to mine them.Various ground debris hit boxes were similarly adjusted like Ore nodes.UI/Menu UpdatesFixed several UI scaling issues associated with up-scaling the game.Enabled a variety of resolutions outside just a few available to systems.Gamma correction option has been added to tweak those areas of intense darkness for some monitor setups.The game will now default to native display fullscreen on initial s…

  • Development News - Build Version 2.0.0 - 25 May 2026

    Build SummaryGreetings Everyone,There has been another push of updates out for the Demo Version as of today, mainly because these additions bled over from the main game development cycle. The Demo Version should be thought of Beta Testing core functionality and a free early-access to the beginning of the game.While the list of changes would be rather exhaustive, many of them were 'under the hood' so to speak. To explain the main points of change (that can be seen in the Demo), see the below information.Combat/Movement UpdatesWeapons have started receiving differing animations to provide variability and the potential for combo attacks.Movement has been improved, specifically for water movement. Swimming has been greatly improved, expect more content to center around traversing water ways and dungeons. Knockback capability has been added to all sources of damage to/from the player.Craftin…

  • Minor Update - Build Version 1.0.7 - 22 January 2026

    Build SummaryItem ChangesAdditions:Fish Paste - A refined portion of fish, larger fish award greater amounts of paste.Fishy Stew - Turns fish paste into a better source of food.Clam Stew - Further increases the potency of cooked clams.Updates:All Fish - Overall healing / stamina / use times have been reduced to reward players for processing their caught fish.Station ChangesAdditions:Cooking Pot - Further integration of 'Tier 3' food stuffs, with the addition of Fishy Stew and Clam Stews. Both Fishy Stew and Clam Stew can now be crafted at the Cooking Pot.Campfire - Can craft Cooked Clams from Twigs and Clam Meat.Crusher - Can craft Fish Paste from all Fish. Larger fish yield more paste as stated above.Examples:Lake Bass -> 3x Fish PasteGrove Perch -> 1x Fish PasteRecipe ChangesUpdates:Slime Leather - Base crafting duration increased from 5 seconds to 15 seconds.Bat Leather - Base crafti…

  • Development News - 22 January 2026

    Where Have I Been?It’s been a bit of radio silence over the past few holiday months and that wasn’t without good reason.I recently moved, and all of my office equipment had to be packed up and shipped. For those unaware, shipping things by boat (especially over long distances) is not a fast process.Moving ForwardNow that I’m fully settled into my new home, I’m excited to get back into the swing of things and start sharing more updates again.This coming week, I’ll be rolling out a set of quality-of-life improvements in Build 1.0.7; some changes I’ve been cooking up for a while. These updates will also be applied to the Demo version of the game.This will likely be the final demo update that adds new content prior to the full release, aside from bug fixes or minor tweaks.Thanks for your patience and as always, stay tuned!

  • Minor Update - Build Version 1.0.6 - 29 October 2025

    Build SummaryItem ChangesAdditions:Added Wooden Windows - New building item.Added Stone Windows - New building item.Added Brick Windows - New building item.Added Crystal Compass - Guides players to key locations, crafted at Tinkerer Table.Added Bowls - Used to make stews at the cooking pot.Updates:Breathing Reed has been moved into the Tinkerer Table.Flippers have been moved into the Tinkerer Table.Tin Armor recipe requirements have been halved to enable greater use in early game when resources are more limited.Average ore node yield has been reduced by 20% for Copper onward (was more than Tin).Further incorporation of the 'Soil' item into relevant crafting recipes.Cooking Pots now require Bowls + Ingredient.Alloy Forge require slightly more Fired Bricks.Various rare drops have been slightly re-vamped.Enemy ChangesAdditions:Added spawn mechanic considerations for starting players.Update…

  • Minor Update - Build Version 1.0.5 - 21 October 2025

    Build SummaryPatches:Fixed - Minor bug with Mini Map Icons de-syncing with work stations due to save data changes.Fixed - Increased Shovel range to it's intended value.Fixed - Corrected minor spelling error with sleeping in beds. 'Dose' to Doze'.General Changes:Many recipes associated with the Tinkerer Table and its upgrade tree have been altered.Item Changes:Added - Monster Core, utilized solely within the Tinkerer Table.Added - Tinkerer Table (In Demo) upgrade path -> Inventor Table (Not in Demo) -> Artificer Table (Not in Demo)Updated - Soil has been incorporated into several crafting recipes i.e. Crop Plot.Updated - Early game Clay gathering has been shifted to the Sluice.UI Changes:Updated - Entirely changed Tinkerer Table crafting system, it has been adjusted to reflect other crafting tables.Enemy Drop Changes:Rebalanced some monster loot tables, Spider Fangs and Bat Fangs have be…

  • Minor Update - Build Version 1.0.4 - 20 October 2025

    Build SummaryPatches:Fixed - Issue causing enemies to not spawn in the appropriate quantities post-death.Fixed - Issue with shovel placement indicator de-sync.General Changes:Bed Sleep Distance - Enemies now only disturb you if they're within 6 units (roughly 2 game 'tiles') down from 12. This should reduce the headache of having enemies nearby and being unable to set your respawn point.Item Changes:Added - New item called Soil, can be processed in the Sluice and obtained by the Shovel.Added - Mud can now be further processed in the Sluice for a chance of Tin Ore.Enemy Drop Changes:Reduced the chance of receiving a 'Nothing' drop.Tool Changes:Shovels - Have received additional use cases after some development feedback. They can move wall pieces as well as the original floor pieces. Some materials can be directly put into the Sluice by the Shovel for quicker processing i.e Sand. Shovels…

  • Minor Update & Fixes - 19 October 2025

    Build Version 1.0.3 SummaryPatches:Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources.Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest.Fixed - It was possible to place player made walls inside the terrain.Fixed - Issue where the rotate key keybind was not appropriately reflecting on HUD.Fixed - Placing building objects now respect placed objects.Building Changes:Added - The ability to freely place objects within the world that are not structures.Added - The ability to place chests on shelves.UI Changes:Added - 'Snap To Grid' toggle for placing objects. This has been keybound to C by default.Update - Changed headers in Forges to match interact text descriptions.Feedback Notes:Appreciate everyone who tried out the Demo up until this point. I will continue to release updates as I…

  • Hot Fix - 18 October 2025

    Players Getting Stuck in HolesPatches:Fixed - Players were able to get stuck in ruins holes, this should be corrected with this latest hot fix. It may take a few jumps or sprinting.UI Changes:Forges contained text that stated they were a 'Furnace', to clarify the description, this has been changed to 'Forge'Feedback Notes:Thank you for bringing this to my attention. Continue to utilize the bug report button in-game or contact me in the Loded Depths Discord.

  • Minor Update & Fixes - 18 October 2025

    Build Version 1.0.2 SummaryPatches: Fixed - Enemies will no longer be able to repeatedly defeat the player back-to-back at Main Spawn. Be advised that this protection does not apply to established bases. Keep your doors closed! Fixed - Cooking Stations did not properly restart cooking with valid recipes upon reload. Enemy Changes: Spider AI - Added slight delay to attack window, allows for more reliable dodging of attacks. Should see a noticeable lack of 'snaps' to the player as well. Spider Sounds - Added aggression noise when attracting their attention. Spider Sounds - Added 'miss' noise when successfully evading their melee attack. Spider Drop Table - Decreased base Spider Legs drop to 2 from 4. Bat AI - Added additional checks for line of sight of the player. Reducing overall aggression around bases. Bat Sounds - Added aggression noise when attracting their attention. Slime AI - Add…

  • Minor Fixes - 16 October 2025

    Build Version 1.0.1 SummaryPatches:Fixed - Issue affecting spider path finding was found and addressed.Fixed - VSync issues affecting some players (slow movement).Fixed - Render order of building objects was causing objects to become hidden in some scenarios.Fixed - Issue causing building objects to despawn upon death.Fixed - Many work stations were missing a tooltip that identified they required being placed on flooring.Fixed - Collision boxes for portal chamber braziers have been updated.UI Changes:Now includes a Bug Report option on the in-game Pause Screen.Other Changes:Better tools offer more efficiency in gathering respective materials.Bow recipe was altered to require Fiber and not Cobwebs.Made sleeping in beds slightly less picky about monsters being around.Breathing Reed armor rating was reduced from 4 to 2.Flippers armor rating was reduced from 4 to 2.Breathing Helmet armor ra…

Patch notes and updates

S.noRelease datePatch nameGID number
121 October 2025Minor Update - Build Version 1.0.51813674389109460
220 October 2025Minor Update - Build Version 1.0.41813674389077320
318 October 2025Hot Fix1813674389012730
418 October 2025Minor Update & Fixes1813674389005916
516 October 2025Minor Fixes1813674388942697

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