- Hostile Takeover - 17 December 2025
0.3.112/17/25Hostile Takeover Update Building Ownership Added illegal businesses in upper levels of all 21 "city" buildings on map Added 4 different types of business: drugs guns hacking and counterfeit creation Coded all 24 building variations for a total of 96 different layouts for future updates Added ability to takeover buildings by killing all guards from the illegal business, then following the prompt to pay for building Added ability to collect accumulating rent from owned buildings Added red and green highlights to buildings to show ownership Changed how the enemy indicator size on mini-map Weapons Changed weapon firing code for better looking and feeling weapon fire Changed alignment of muzzle flash particle effect to face camera to appear 3d Helicopters Changed how the foreword and backwards movement and pitch are initiated and dissipated for a more realistic feel Consolidated…
- 0.3 Building Update - 13 November 2025
0.3 Building Update11/13/25 This update is the largest this game has ever seen with major overhauls to many of the main systems in the game, a major increase in interior destructible spaces, and countless optimizations and bug fixes, preparing for even more expansions becoming more urban. That being said, with constant optimization in every update, even with all of the added content, the game is now only 22.4 Gb down from over 38! Major Systems Added new type of destructible multi-story buildings complete with doors light apartments stores items merchants guards etc. Redid entire shelving system, making instanced items spawn on shelves automatically Redid entire interaction system, no more finding invisible overlaps, changed system to a magic dot that is much easier to select individual items Changed entire NPC system to crowd character, reducing the actual number of character component…
- Wall Running Update - 19 May 2025
0.2.1.2.0 Wall Running Update 05/19/25 Added Wall Running -Added wall running system that detects walls on either side of player on input (default Ctrl) and linearly interpolates the standard gravity to the gravity I derive from the impact normal of the overlapping wall over a timeline then quickly reverse back -Player can now run along wall for a short period of time (approx. 3 steps) Added Extra Slow Motion Tier -If player can eliminate 4 or more enemies in any 20 second period *The slow time indicator will change from blue to red *Time will slow down an extra interval *Players speed is doubled relative to speed at that time dilation (.11) *Bullets now travel at .3 speed relative -Slow time capsules now change indicator to gold while active -Indicator will be orange if both are active Bugs -Fixed async loading coming back with null actors at begin play -Fixed new vehicle upgrade tint…
- Mansion Renovation Update - 28 April 2025
0.2.1.1.0 Mansion Renovation 04/28/25 Fixed small house collisions Fixed glitch with spawning 3rd car at mansion Added ability to sell owned cars Added ability to set cars as main car Changed hospital spawn for car to front parking Added starter car Added random chance to rain Added for which is set to be stronger during rain Added checks to all async loading Optimized survival code Switched many textures to virtual textures for increased performance Added massive bomb with purchase sale auction and detonation functionalities Renovated player mansion interior and exterior, added in new partitions a pool gazebo and more! Added details to hospital and car dealership, including new signage at dealership Modified some destructible files to better represent sounds from being hit and destroyed Modified some sheetrock pieces to hold paintings and TVs (really any object) and destroy them on she…
- Gun Running Update! - 30 March 2025
0.2.1.0.0 3/30/25 Gun Running Update Gun Running Added Car Dealership Has ability to upgrade cars Is a front for illegal bulk weapon distribution via auction Kill all guards and owner plus pay $10,000,000 to own business and unlock auction privileges Added auction functionality Player initiates auction via dealership ownership Crowd gathers to witness Player proceeds to desk to start auction Auction runs quickly item through item rewarding a random amount of cash within a value range Wrote a car spawner creator spline to spawn mass amounts of cars with finely tuned amounts of randomness to car type quantity and color allowing easy scaling with high optimization Added Pawn Shop Functions as normal store Is a front for supplying illegal bulk weapons to player for sale Kill all guards and owner plus pay $7,500,000 to own business and get a major discount on crates Once supply is taken over…
- Drug Dealing Update - 23 January 2025
0.2.0.0.0 1/23/25 Drug Dealing Update Added destructible TVs with playable cutscenes New bullet holes New bullet tracers New item instance system (huge performance boost) Set up items to work as instances, so a group of 1 or 100 act basically the same (took a ton of doing with full destruction and such a complicated inventory system) Dozens of new destructible display cases Created a procedurally generated prop instance file (used in butcher shop for hanging meat) Added fully functional butcher shop to medium strip mall south west of small player house Added fully functional jewelry shop to large strip mall south of the hospital Added drug dealing Added supplier at butcher shop Added ability to purchase drugs in back room of butcher Added distributer at jewelry shop Added ability to sell drugs in back room of jeweler Added ability to take over distribution and supply facilities for new…
- 0.1.1.2.1 Optimization Update - 31 December 2024
Changed duration until wanted level lost from 120 sec per wanted level to 80 sec. Fixed glitch where player was able to spend more money than they have at the gun wall, resulting in negative balance Fixed glitch where some enemy AI were freezing in some situations Fixed issue where some of the cars had the wrong size wheels set up for physics Removed dozens of unused variables across all files Removed 100s of hard dependencies in dozens of files Cleaned up code in use and deleted unused code and files Adjusted left hand grip location on AR 4 Fixed issues with destroyed buildings sounds and visual effects Fixed issues with player in car being able to interact with player only interactions Fixed dozens of packaging warnings (mostly just refreshing files saved in older versions of unreal) making packaging quicker Fixed camera lag issues on player and cars, was causing stuttering Fixed issu…
- House Upgrade Update - 26 November 2024
0.1.1.2.0 Added house upgrades Added crypto mining upgrade for houses Added 3 tiers of mining set-ups, for each level of house Crypto adds passive income and exp for player Added weapon bench with ability to upgrade guns Added in upgradable fire rate, automatic fire toggle, magazine size, ammo types, and trigger pull speed Added weapon wall that stores weapon, allows player to drag gun from wall to inventory or to upgrade bench to upgrade Wrote in save functionality for inventory car trunks storages and gun wall Designed limits for guns i.e. certain guns cannot be full auto, while some cannot shoot rockets Designed multiple widgets to accommodate upgrading guns Designed upgrade widget to hide unavailable upgrades Rewrote a massive part of the inventory code to remember accept change set save and load upgraded weapons from player inventory player safe and any owned car trunks Fixed some…
- 0.1.1.1.1 Hacking Fix - 11 November 2024
0.1.1.1.1 11/11/24 Hacking Fix Fixed issue with hacking giving negative experience points, changed to double original intended amount exp given
- 0.1.1.1.0 Audio Update - 11 November 2024
11/11/24 Audio Update Added sound effects Changed turbo sfx Added door sfx Changed some screaming sfx Added dying sfx Added alarm sfx for military base Added sfx for hacking Added sfx for taking down the substation Added more pause menu sfx Added more main menu sfx Added toilet flushing sound Added access denied sounds for not having enough money, spots, or already owning cars helis tanks and homes Added elevator button click Added heli gun camera initialization sound Added sfx for Melee misses Added sfx for cash transactions Modified tank turret movement sfx, blended multiple sounds for gun raising v rotating Changed tank fire sound added blend with trajectory echo effect Modified tank round impact sfx blended with dirt falling sound on random delay Modified Upgraded car exhaust sound Added extra bullets pinging off side of tank sounds Fixed tank collision issues Modified tank cannon i…
- NPC/AI Update - 13 October 2024
0.1.1.0.0 10/13/24 NPC/AI Update Wanted level system overhaul Fixed some wanted levels coming from traffic accidents not related to player's actions Fixed enemy AI not shooting at you until enter car montage finishes Adjusted AI target confirmation before shooting Doubled amount of time it takes to lose police (120s per wanted lvl) Added police sirens with related functions including player use (default Q Key) Wanted level functionality improvements Traffic system overhaul New car spawning system New road system New intersection system giving AI ability to make random decisions and allowing police to follow player better New vehicle AI obstacle avoidance Added AI traffic beeping on obstacle avoidance Optimized gas station Explosions changed to multi explosion system Disallowed the floor cave in Charred material applied on gas station explosion event Survival wall optimization Blueprint…
- 0.1.0.2.1 Enemy AI and NPC patch - 9 August 2024
0.1.0.2.1 8/9/24 Fixed rotation glitch in NPC running away Fixed enemy AI having trouble detecting vehicles with new set-up Adjusted AI target finding and tracking functions Fixed gun store merchant animation Fixed NPC Run away behavior Fixed large gas station merchant not having items Made interaction area for merchant slightly larger Fixed elevator doors open for longer
- Mugging and Player Map Update - 7 August 2024
0.1.0.2.0 (Changed Version numbers, "survival mode" update should have been 0.1.0.1.0 new system is Mainversion.MajorSystemUpgrade.MajorFeatureAddition.MinorFeatureAdittionOrUpgrade.MinorPatch Mugging and player maps update Added player maps with player location for sandbox and survival maps Added mugging functionality to Civilians and merchants Added enemy AI behavior, if gun is aimed at them, or any character it will result in an instant wanted level 2 Added areas in police stations that are off limits and entry will give the player a wanted level of 2 Adjusted lighting in army vaults Added multiple types of hackable computers across sandbox map and enabled destruction Added interior items to department store backrooms including a large safe hackable computers and storage shelving Added ability to sell unowned cars (need to build system for selling owned cars in future) Added more det…
- 0.1.0.0.6 - 5 August 2024
0.1.0.0.6 8/5/24 Difficulty adjustment on survival mode
- Major bug fixes & added Survival Mode - 5 August 2024
0.1.0.0.5 8/5/24 Fixed destroyed buildings giving off dust when characters touched them Added hackability to substation communication computers Added Hackable Computers for cash Adjusted collision capsule so character doesn't get stuck when trying to jump through windows Fixed scaling issues with some destroyed doors (unreal geometry collection fractures do not like being scaled, leads to major physics issues) Fixed issue with buildings that would make it so the interior sheetrock was not being destroyed when the building was hit, the function bpi destruction was only enabled for glass types inheriting from the same class, may lead to unforeseen issues, the sheetrock can be problematic Changed some drink cases to make stealing from closed case harder Adjusted item interact culls Disabled tick on some items Changed sliding door opening and closing function to stay open until all characte…
- Last minute bug fixes and upgrades - 29 July 2024
Changed first person view to be socketed on the weapons Fixed related minor glitches Fixed a few gun animations Fixed Weapon sockets Added torque multiplier to car handbrake to make more effective Removed some intersection functionality from cars due to issues, currently working on a completely new system based on mass ai Fixed crash issues with sheetrock pieces in hospital when destroyed Added hundreds of extra destructible road props Added lawn and landscaping at player mansion and medium house Created blend material for more realistic looking parking lots Added code for blood splatter on death from fall damage Fixed camera collision check colliding with projectiles
- Small Patch: Compression Test - 27 July 2024
Capital 0.1.0.0.3 Compression Test 2/2 (Successful) Upgraded/optimized car tire effects
- Small Pre-Release patch and compression major foliage update and added minigun - 27 July 2024
First compressed version Remade all foliage Added Minigun Fixed small bug with guardrails