- Patch 1.1.10 Released - 27 October 2019
Greetings Community! We are bringing to you a new patch today where we have updated the Russian language, done some tweaks on balance, and resolved a few bugs and typos reported. Please, continue reading for details: Translations There is a new update on the Russian language. Special thanks to Dorado for his last update!! Balance • global innovation points production have been improved on easier difficulty levels. Bugs • The achievement “Climate Control” was not triggering properly. (You get the achievement by reaching day 100 in your colony without any climate threat having penetrated your dome). • Corrected typos reported by the community. Misc • We have extended the delete key (typically used to remove nodes inside Org. Charts) to work also properly on numeric keypad. News We continue working in a new game project based on Project Aura where basically we are moving from micro-managem…
- Patch 1.1.9 Released - 19 May 2019
Greetings Community! We are bringing to you a new patch today with some re balance, fixes and updates. We have included also an update on the Russian language, as always thanks to Dorado for his last work! Balance • We have introduced a new random-factor for climate threats where, during some periods, they may or may not appear. (Instead of periodically “always” appearing). On low difficulty levels climate threats have also been delayed a bit more. • Probability to produce food in superior quality has been lowered for all dishes. Bugs • A new upgraded version for the interface management comes with this version. It should make the performance of the game improve a few FPSs. • We have corrected the typos reported by the community. What is next? To summarize it all, we are working in a new game project based on Project Aura where we are tweaking many aspects from the background story to p…
- Patch 1.1.8 Released - 17 November 2018
Greetings Community! We are bringing to you a new patch today where we have updated the Russian language, done some tweaks on balance, and resolved a few bugs and typos reported. Please, continue reading for details: Translations There is a new update on the Russian language. Special thanks to Dorado for his last update!! Balance • The amount of climate threats on low difficulty levels have been reduced. • Assembly Tunnels and Greenhouses will produce now more innovation points. • Too many colonists dying in your colony may bring “Desolation”, which is a social threat you must resolve in time or desertions will start happening in your colony. We have rebalanced the desolation threat so it will need a higher amount of dead colonists to be triggered. • Very bad reputation with a Corporation may trigger sabotages in your colony. These sabotages are less likely to happen now. • It is now po…
- Patch 1.1.7 Released - 15 October 2018
Greetings Community! We are bringing to you a new patch today where we have updated the Chinese language, done more tweaks on balance, and resolved a few issues reported by players. Please, continue reading for details: Translations There is a major update on the Chinese language. Special thanks to Benny for his last update!! Balance • Special foods (those requiring superior quality ingredients to be cooked) have improved their stats bonuses: Hearty Rice Soils Feast Ginger Bread Corn Breaded Acorn Mind Pie Chicharron • We have removed the affinity requirement for items in the market. Aluminum Ingot (Neo Industrial Corp) Reinforced Wiring (Cosmos Corp) Fertilizer (Eco Corp) *Before this patch, some items were only available in the market if you picked the corresponding affinity. • We have removed the influence cost in the market for the next items: Prefab Module Beta Prefab Module Gamma…
- Patch 1.1.6 Released - 21 September 2018
Greetings Community! We are bringing to you a new patch today where we have updated the Russian, German and Chinese languages, and resolved an issue with a few quests spawning too early: Translations There is a new update on German, Russian and Chinese languages. Special thanks to lord.herbo, Dorado and Benny for their latest updates!! *In the coming days, the German language will figure in the store front page as fully translated. Bugs • Quests to promote a Super Engineer in your colony and to develop a Core Technology to level 6 were spawning too early. Thank you for your interest in Project Aura and your continued support. We keep listening for feedback ;)
- Patch 1.1.5 Released - 12 September 2018
Greetings Community! We are bringing to you a new patch today where we have updated the German and Chinese languages, done some tweaks on balance, and resolved a few typos found. Please, continue reading for details: Translations There is a new update on German and Chinese languages. Special thanks to lord.herbo and Benny for their latest updates!! *Currently only the tutorials are available in Chinese language. Balance • Startup SC (Synthetic Coins) have been increased, specially for lower difficulties. • There are new items available at the market. • Fully filled maintenance/comfort toolkits will be craftable in the Workshops. • Flora and Vestige tracking work points have been increased to make more relevant their techs research. (testing feature) • It is possible to craft Core Invention Docs from your Corp Buildings with 1 Core Doc of its color + 5 Invention Docs. (Require Cosmos' Te…
- Patch 1.1.4 Released - 12 August 2018
Greetings Community! We are bringing to you a new patch today where we have updated the German and French languages, done some tweaks on research balance, and resolved a few typos found. Please, continue reading for details: Translations There is a new update on German and French languages. Special thanks to lord.herbo and squall1903 for their latest updates!! Balance We have been following some of the videos uploaded by the community and listened to feedback and with this patch we have we have been tweaking the research system to limit the impact of the RNG has on research: • “Invention” (production available at the Corp buildings) will now cost 2 Core Docs (instead of 5) and will produce 1 Core Invention Doc (instead of 1 and a 50% to produce another). *Please note that you need the (conventional) Cosmos technology “Invention” in order to unlock this production. • “Document Analysis”…
- Patch 1.1.3 Released - 26 July 2018
Greetings Community! We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved a few bugs reported. Please, continue reading for details: Translations There is a new update on German and Russian languages. Russian is fully translated now (excluding a few images containing text). Special thanks to Dorado!! Balance • The chance to produce invention docs while researching colored docs in the Labs and Corporate Buildings has been increased from 20 to 40%. Bugs • The Pumping Tower was sometimes “fishing” wrong-quest items. • Solved an issue with log error messages when changing message priority. • Corrected typos reported by the community. As always, thanks for reading, and we keep listening for feedback ;)
- Patch 1.1.2 Released - 19 June 2018
Greetings Community! We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved an issue related to DPI screen setup. Please, continue reading for details: Translations There is a new update on German and Russian languages. Both languages are really close to be fully translated. We really thank those involved in the translation for such a great work!! Balance • We have halved the amount of colored Docs needed to produce Core Invention Docs in your Corporation buildings. • We have removed the RNG from the Deciphering Keys production. (...We are learning how much players hate RNG in games…) Misc • After the 1.1.2 patch, the application is DPI aware, this means, you won’t need to manually setup the exe to run properly in desktops with a DPI setup different than the default 100%. (we will continue testi…
- Patch 1.1.1 Released - 5 June 2018
Greetings Community! We are bringing to you a new patch today where we have updated the German and Russian languages and some minor issues have been solved. Please, continue reading for details: Translations • There is a new update on German and Russian languages. *The Russian language has now updated also the achievements on Steam. Misc • The Resource Guide has been updated to the 1.1 version. • Larder auto refill happens now before the daily auto sell (if enabled). This will prioritize your food going to larder before than be sold if matching your auto sell criteria. • Some tweaks have been done to the Maintenance and Police drone animations. Bugs • Atmospheric Instability condition was triggered even with the climatic disasters disabled on game activation. As always, thanks for reading, and we keep listening for feedback ;)
- Patch 1.1 Released - 31 May 2018
Greetings Community! We are bringing to you a new patch today where we have focused on visuals improvement, optimizations and a new feature regarding player scoring. This is also a very special version for us, because we consider solved all the optimization issues we had during the launch of the 1.0 version the past month. But, please, continue reading for details: Translations We have to thank you one more time the Project Aura community for the great work on translations. Thanks to them, Project Aura is becoming accessible in new languages! • German and Russian languages are getting close to be fully translated!! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7446439%2F1d2abf7b533818d52ce85c057b4653015bd7da91.jpg Visuals • Drones are now fully animated. • Buildings animations have been polished and improved. • Two new available suits for your colonists. https://steam…
- Patch 1.0.7 Released - 11 May 2018
Greetings Community! We are bringing to you a new patch today where we have gone deep on optimizations and stability. Please, continue reading for details: Translations The Russian language has been updated again with new content localized. Optimizations • We have made a major improvement on text generation which in previous patches leaded to crashes after few hours playing. Now this issue should be totally (and finally) solved. Bugs • Maintenance and Comfort values was wrongly displayed after reloading a game. • Solved a text encoding issue with Russian lang. • Intoxication threat was wrongly triggered under weird circumstances. What is next? We continue working on the 1.1 version. Please, check this link for more info. As always, thanks for reading, and we keep listening for feedback ;)
- Patch 1.0.6 Released - 1 May 2018
Greetings Community! We are bringing to you a new patch today where we have focused on bug solving and, based on community feedback, more threat balancing. We hope you enjoy it and, if you are interested in the details, please continue reading: Bugs • Queued productions paused because not enough energy, were losing the ongoing production input mats after restarting the production. • Infra promotion was sometimes asking for the wrong profile to be promoted. • Quests offered by colonists demanding tidal towers was sometimes wrongly triggered. • Under some circumstances, ships were resetting their productions when reloading a game. • We have solved the issues reported by players for the quests: Entertainment, Seed Restorer. Balancing • Solving Infiltration with your Police Drone task: “Track”, may not cause any casualty and, instead, the colonists will be sent back to work. • The time betw…
- Patch 1.0.5 Released - 26 April 2018
Greetings Community! We are bringing to you a new patch today where we have gone deep on game balancing, optimzations and performance improvements. Please, continue reading for details: Translations The Russian language has been updated again with new content localized. Optimizations • We have made a major improvement on memory optimizations. Balancing Ships: • The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based. • All Hangars have increased their Maintenance costs. • Risk of accident for the Alpha ship has been increased. • Atmospheric Instability periods will last a few days longer now. In order to help you identifying when they start, a message will be told to you by the AI each time they start. Entertainment: • Specialized Vestige Tracking techs become…
- 1.0.4 Patch Released - 23 April 2018
Greetings Community! We are bringing to you a new patch today where we hope all the issues during the game launch are finally gone! We invite you to continue reading for details: Translations The Russian language has been updated and tutorials are now fully localized. UI • There is a new option available in the setup menu for low/high level of details. Where by default it is high, setting it in low won’t render decorative elements like the underwater roads, hub stations, transport gears. This may save a few FPS if you prefer to gain in fluency for low spec computers. · The quest bar progress that indicate the time left to be completed, will be now shown in red when it is close to expire. Balancing • Magenta Innovation points produced by ships has slightly lowered. • Affinity and your colonists' demand quests will now reward you also with some cash. • Demand quests by colonists will be a…
- Patch 1.0.3 Released - 21 April 2018
Project Aura 1.0.3 is now released. We have improved some aspects related to UI, in-game help and balance, but most of time has gone to optimizations. We invite you to continue reading for more details: UI • You can access Key Binding information by pressing F1 or, in the System Menu, click on the option Key Binding. • The Govern/threat panel is now more intuitive on how to assign resources to counteract your colony's threats. • A new shortcut is available to Autofill your Organization Chart by pressing: F. (Check the Key bindings for more info). Miscel To avoid issues, Quickload(F9) option is now disabled while doing the campaign or the tutorial. Balancing • There is a new Industrial technology available to track rare metals (silver, gold, platinum). It is still subject to rebalance. • Magenta Innovation points produced by ships has increased significantly. • The amount of Alfa Prefab…
- Patch 1.0.1 Hotfix 1 - 18 April 2018
Due to reports about Windows permissions producing issues with database and their popup messages... We have moved the place for your saved games from (MyDocs) folder to: Steam PA installation forder\SavesDir\Saves. With this fix, the game now works with Steam folder itself so there shouldn't be any more permissions issues. However, it won't read anymore from (MyDocs) folder. So if you had any saved file there, the game won't find your files if you don't manually move them to ProjectAura\SavesDir\Saves Thank you!
- Project Aura Officially releases 1.0 version! - 18 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7446439%2F75ef08fe7911b6267cd96df330f3aaf049c120ad.jpg Project Aura v1.0 has been launched marking the end of our Early Access development. But hey! This is not the end at all. We have plans to continue developing new features which you can see in detail in our just updated Roadmap. To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.
- Project Aura release date announced! - 10 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7446439%2Fc9c754179bb2920d718cadbe5e54da18801a8d13.jpg Greetings from Pixel Quality Games! From the development team, we have great news to give you and we inform you that the release of the finished version 1.0 will take place next Tuesday, April 17. Date from which, Project Aura will leave Early Access to finally go to the Released state, thus being officially launched. To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.
- Project Aura release date announced! - 10 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7446439%2Fc9c754179bb2920d718cadbe5e54da18801a8d13.jpg Greetings from Pixel Quality Games! From the development team, we have great news to give you and we inform you that the release of the finished version 1.0 will take place next Tuesday, April 17. Date from which, Project Aura will leave Early Access to finally go to the Released state, thus being officially launched. To all the players who have accompanied us during the Early Access stage, we thank you for the great support provided and because, without your help, we couldn’t have developed Project Aura. And for those who have not yet tried the game, we invite you to join us and get to know this new experience that we have created all together.