- Update 2.0.2 - 30 May 2026
Reworked the bullet damage charging mechanic while not shooting. This ability is now much more powerful. Hive Bullet now triggers its special effect three times more often. Fixed a serious bug where opening the shop could make all items in Shared Storage disappear. Fixed a bug where double-clicking could place an item into a locked Shared Storage slot. Added an option to simplify enemy damage effects, which can greatly improve FPS when there are too many bullets on screen. Added an option to reduce UI effects. Added an option to disable damage numbers. Added an option to disable XP numbers. Removed floating effects from some panels.
- Update 2.0.1 - 11 April 2026
Added leaderboards Added achievements
- Version 2.0 - 19 March 2026
All weapons have been redesigned and brought to life. Hundreds of new sprites added.Introduced a dismemberment system where enemy body parts can be detached: limbs, antennae, eyes, wings, and more.Reworked the arsenal:Removed Red Bullet, Pellet, Needle Bullet, Frag Bullet, Twister Bullet, and Bola Bullet.Added Ricochet Bullet, Spiral Bullet, Impaler Bullet, Heavy Bullet, Magnet Bullet, Hive Bullet, Bola Trail, Shrapnel Cross, and Twister Field.A new damage-charging system: stop firing to build up power and unleash a devastating shot. Every action, including dodging, contributes to the charge.Reworked the node conversion system and bonus mechanics.Shared Storage now unlocks after completing Level 97 instead of reaching Level 200 with a character.Added tons of new sound effects and variations: weapon shots, enemy hits, wall impacts, UI sounds, hover effects, and more.Damage, XP, and crit…
- Update 1.1.4 - 10 December 2025
Sorting icon added — managing your inventory just got smoother. Added a tip explaining that Permanent Upgrade Nodes are true meta upgrades and apply to all characters forever. Improved tooltip positioning: added offset + automatic side switching for optimal readability. Node Tree visuals improved — nodes now have animations. Updated the Permanent Upgrade Screen: removed pulsing on acquired nodes for cleaner visuals. Fixed a visual glitch affecting Node Tree frame animation. Added animated effects to level buttons on the Level Selection screen
- Update 1.1.3 - 19 October 2025
Lots of UI tweaks — menus are prettier, more intuitive, and enhanced with plenty of animations. Gem equipping now has fresh visual effects and a new sound. Tooltips are now disabled during item drag — previously, hovering over another gem while dragging would pop a tooltip. Fixed a bug where green crystal nodes didn’t recalculate after exiting their screen.
- Update 1.1.2 - 17 October 2025
Added the option to buy nodes in the skill tree with one click — no extra confirmation needed. Added price info to node descriptions.
- Update 1.1.1 - 21 September 2025
Photon Mine beams now resize depending on the number of enemies. Solo target? Big fat beam. Crowd? Slimmer beams. Laser Ray progression updated — power gives you more rays instead of more salvos. Corrected a bug where Lace Larvae and Home Centipede were slowed due to skipping one additional update frame.
- Update 1.1 - 3 September 2025
Hey everyone!This patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down. The goal was simple: make the game run faster, smootherr, and more fun. The result? A 2x–4x performance boost depending on what’s happening on screen! Massive Performance Boost■ Hundreds of scripts were rewritten, refactored, and optimized.■ You can now have 2x–4x more bullets, enemies, and effects on screen while keeping the same FPS.■ Big chaotic battles should feel much smoother and more stable. Fixes & Balance Improvements■ All weapons, abilities, and enemies were checked and adjusted.■ Fixed multiple bugs where collider sizes didn’t match visuals (e.g., some explosions were 2x larger than they looked).■ Sun Cross skill now correctly deals full damage.■ Spider web duration reduced by half for better b…
- 1.0.23 Update - 27 August 2025
Changes & Additions Previously, after a stretch without kills, on-kill abilities would generate bubbles you could trigger manually. Now, those bubbles also spawn when you enter a room. So players can fire them off in boss fights without needing trash mobs. Previously, high HP/armor let you stand inside a boss, hold fire, and land every shot with trivial contact damage—basically an exploit. Now contact damage ramps by +100% each tick (100%, 200%, 300%, 400%, 500%, …) Bugs Fixes Skull Death ability— fixed an issue where only one skull spawned instead of multiple. Icicle Death ability — bullet quantity no longer stuck; scales properly. Performance Pools now auto-shrink when idle, boosting performance and reducing memory use. Trials — worm-type bosses are now destroyed instead of merely deactivated, reducing memory use and improving performance. Audio Explosions — reduced cumulative loudnes…
- 1.0.22 - 25 August 2025
Fixed issue where some boss attacks (Bull Ant, Black Widow, Solifuge) failed to summon after pooling system upgrade.
- 1.0.21 Update - 25 August 2025
Added settings to reduce bullet and effect opacity, improving character visibility during heavy on-screen action. Improved performance with redesigned object pooling. Reworked rocket/bolt bullets so their trails have fixed length instead of stretching at extreme speeds. Fixed homing missiles—no more half-second stop bug. Fixed missing animation for Skeleton Death ability. Rebalanced some weapons—for example, Rocket Barrage now fires extra rockets.
- 1.0.20 Update - 22 August 2025
Potion hotkeys can now be remapped.
- 1.0.19 Update - 21 August 2025
Inventory now supports item locking — keep your items safe from selling and sorting. Capped stats now show overflow in red brackets, helping you optimize your build more effectively. Added a label that displays the total sell value of all items when using the Sell All button. Resolved an issue with the shared storage notice panel not disappearing. Crit chance cap 50%→100%, autoskill cooldown -1%→-0.5% per node, heal duration 0.5s→0.2s per node.
- 1.0.18 Update - 20 August 2025
Fixed tooltip issue in some places showing shop price instead of player sell value.
- 1.0.17 Update - 19 August 2025
Inventory now includes a sorting button with three modes: rarity, shape, and price. Tooltips now show item cost even outside shops, helping players gauge item power.
- 1.0.16 Update - 18 August 2025
Added small toggle buttons to allow or block selling of rare/epic/legendary gems via the Sell All button. Resolved a bug where invincibility on room entry ended prematurely when dashing. Immortality now continues after dash. Gem tooltips now appear on the battlefield by default. You can hide them with a dedicated button. This helps players who missed the small tutorial and only checked items through the inventory.
- 1.0.15 Update - 17 August 2025
Off-screen enemies and chests of varying rarity are now marked with colored arrows on the screen borders.
- 1.0.14 Update - 15 August 2025
Added small toggle buttons to allow or block selling of potions and star/arrow gems via the Sell All button.
- 1.0.13 Update - 14 August 2025
Removed the post-purchase refresh of stat conversion buttons in Gem Forge to maintain better balance. Reforging a gem’s shape will no longer revert it to its initial or current form. Fixed an issue where Gem Forge’s stat conversion buttons didn’t restore correctly after restarting the game. Added a label clarifying that tiny stats cannot be converted, helping to avoid confusion.
- 1.0.12 Update - 13 August 2025
Added colored frames to make it easier to identify item rarity. Fixed an issue where slot type icons wouldn’t update after dragging an item. Raised Multiplier caps: 100 at Lv.100, 200 at Lv.150, and 500 at Lv.200. Trials can now drop level 200 gems and ×4 multipliers. Shop can now sell level 200 gems. Fixed misleading tooltip showing +10% bullet damage as a +10 flat increase.