The Adventurers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9 · 11 October 2026 - 07:11:48 UTC
- SteamPulse tracked peak150
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews99
- Release dateNov 11, 2024
- DeveloperEternal Vigilance Entertainment
- PublisherEternal Vigilance Entertainment
Genres: Indie, RPG, Simulation, Strategy, Early Access
Company pages: Developer: Eternal Vigilance EntertainmentPublisher: Eternal Vigilance Entertainment
The Adventurers Steam news
The Adventurers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Beta -1.0.3 Adv. Guide, Injuries, Loot Improvements, Class Updates Live - 1.0.2 - 10 October 2026
Adventurers, A new patch has been released to the beta branch adding several additional features onto the current existing systems. These small improvements have come from suggestions and criticisms and are just added small features to the game that already exists just giving more depth and clarification. New Exploration Activities Multiple new small events are now all across the travel map. They are distributed across all the biomes and meant to add some additional items to run across during your travels. These are tied specifically to the classes capabilities. So, you'll find things like treasure chests in the world which require your thief or some minor anomalies in the world. Adventurers Guide Based on feedback a new adventurers guide has been added to the options menu. Just while in the travel map or in combat hit the guide button found in the options menu. This will display gamepl…
- Beta - Character Relationships, Personal Goals, and Morale Update - 1.0.2.0 - 2 October 2026
Adventurers, Your party members now have more personality, ambition, and significant improvements to morale's importance. Character Relationships The adventurers now have camp conversations, shared victories, discuss contracts, town visits, healing, trade, and difficult choices at times. Each event has choices that create real tradeoffs. Supporting one companion may disappoint another, while strengthening a bond can come at a morale cost. Previews show the consequences before you choose, and results clearly show how relationships and morale changed. I debated hiding the choice to just see the after effects but I preferred giving clear indications of the choices you make so you can weigh the options. Personal Goals Party members can now pursue personal goals tied to who they are and what they care about. Choose from goals involving combat, healing, contracts, negotiation, town aid, craft…
- Character Relationships and Goals Preview. Live -1.0.1.3 - 27 September 2026
Adventurers, The new 1.0.1.3 patch has now been pushed live. This provides many new fixes along with the contract negotiation system and character driven interactions amongst the party. For the full patch notes you can find them here. In continuing with bringing more life to the adventurers themselves below is the next work in progress features being added. All of the UI is still work in progress, but I wanted to give insight while working on the feature now. This feature will go live on the beta branch next week as I want to ensure there is enough content to ensure it doesn't feel stale. Upcoming Update: For 1.0.2 another pass on the adventurers themselves is coming into the game. Social Events In order to really solidify building stronger bonds, rivalries, and personal connections within the party the group will now react to shared victories, difficult choices, camp conversations, con…
- Beta Branch 1.0.1.0 - Contract Negotiations, Town Requests - 19 September 2026
There have been a lot of fixes and updates since launch. Thank you all for your enthusiasm, support and even criticism at times. The game has a lot of moving pieces and many layers so I appreciate the patience of everyone as there were a massive influx of new systems, new drivers, and overall hardware specs with the launch. I'm not a big company or even an indie with 20+ people so I appreciate all the patience truly. Now having said that, those were the original promised features in 1.0 so now it's time to keep adding to the world and enhance things to the next level. Starting with some additional features tying in backgrounds and personalities more. Contract Negotiation A new contract negotiation system has been added to town job boards. Before accepting a contract, you can now choose a party member to negotiate the terms and potentially change the reward, renown, town reputation, depo…
- The Adventurers 1.0 Release - 31 August 2026
Adventurers, Today marks the release of the 1.0 full release of the Adventurers! I honestly don't think I can put into words how grateful I am to everyone who helped get the game where it is today. The patch notes are fairly large but you can take a look at them here: https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/ To everyone who played, reported bugs, wrote up feedback (even harsh ones at times), answered my questions, gave me suggestions, and stuck with the game through all the random errors (like when a save file got messed up), THANK YOU. Everything shaped the game to what it is today. There were definitely mistakes along the way and more than a few decisions I probably would have done differently but you all put up with those moments and continued to give the game a chance. The game has mostly been a solo side project for quite a while now and I am so hap…
- Beta - Mod Support, Live - Balance and Icon Updates - 10 August 2026
Adventurers The initial setup for mod support is now currently available on the beta branch. This update exposes the classes, creatures and items. When this hit live, I plan to update with a full guide on how to change icons (just modify the file to override the icon or portrait and use a relative path in the folder for example icons/filename.png. This only works for the beta branch but now that it is set up, I'm looking to start to expose more elements. I'm just trying to ensure when you mod things it doesn't cause oddities since you won't have all the checks in place. Thanks as always for your patience and support!
- Final Demo Updated - 2 August 2026
Adventurers, A new update has hit the demo branch as it's been over 9 months since it was last updated. This will likely be the final update for the demo branch until potentially after release but to give a quick preview of some of the changes in the demo you can find the list below. Demo Length increased to 8 days up from 5. Team creation and custom start added Repeatable Contracts Additional General Abilities Many new items Objectives for the Party that increase power/wealth/reputation Enemy Abilities Enemy Smart Targeting Crafting Updates Difficult Terrain Changes Fog of war Balance Updates Many Bug Fixes I'm working on several guides and modding. As always, thanks for your support and patience and reach out in the forums.
- Patch Notes v0.9.7.7(Beta) - 11 July 2026
Just a quick update as several balance and bug fixes are added to the beta branch. v.9.7.7(Beta) Items * Halberds now have a range of 2 as their default attack. Creatures * Updated many creatures (20+) that fly to not be impacted by the difficult terrain. Combat * Summoned creatures will now provide xp to the summoner UI * Several combo box fixes Bugs * Incorrect Fort Training tooltip Work continues on some of the modding support and will update shortly. Thanks as always for patience and feedback.
- Beta - Item Icon Updates, Live - Additional Balance Updates - 5 July 2026
Adventurers, A new update hits the beta branch adding more polish to several of the items as well as updating some of the temporary placeholder icons. This was a massive pass of over 500+ items. Old: New: Grabbing more items out of the forums to continue to polish and fine tune. I'm looking at the Fort right now and additional polish/balance fixes around the major crisis events as it needs some additional clarifications Thanks so much for always being patient and for sending us so many suggestions.
- Patch Notes v0.9.7.5(Beta) - 28 June 2026
Just a quick update as several balance and bug fixes are added to the beta branch. v.9.7.5(Beta) Balance * Social relationship bonuses have been increased by 50% * Increased visibility in Caves from fog of war by 50%, nighttime battles an extra 20% Font * Font cleanups Settings * New setting for town labels, this will enable the town names on the map. It is disabled by default UI * Cleaned up UI text in store view. Specifically on pixel perfect fixes * Barbershop UI fixes * Prepare camp short and long rest sizing fixed * Additional tooltips added * Additional translation fixes Fog of war was pushed Live and I understand the issues of difficulty so going to throttle it down slightly which is part of these notes. If it is still too much it may just become part of the Easy Medium Hard difficulty settings but it forces more strategic awareness of the party and a scout lighting the way resul…
- Beta - Fog Of War , Live - Unstable Platforms - 21 June 2026
Adventurers, A new massive change has been added to the battle maps making battles feel even more dynamic. Fog of War. In cave and dark enclosures, you will no longer be able to see all enemies. Only those within close distance of one of your allies. On outside maps if you attack in the middle of the night, you will be able to see enemies from a further distance but still have the chance to be caught off guard as your viewing distance will be limited. If you have the camera trace on for enemies, you will still hear them and view them walking around but it will be much more difficult to plan the entire battlefield especially when being ambushed. This makes battles even more dynamic, and you need to have your skills well prepared and your battle plans ready. Remember the life of an adventurer isn't meant to be easy, so be prepared. As always, thanks for all the patience and support as man…
- Beta Update - Unstable Platforms And QoL Updates, Live - Blacksmith, Maps - 16 June 2026
Adventurers, Just a quick update the additional portion of the map updates went in adding an unstable platform debuff added when sitting in mud, sand, or snow.This will alter where you will want to stand and how to lure enemies to different positions as well. The previous difficult terrain update is now on the live branch.Several Quality of Life updates have gone in now like:Additional travel map hotkeysMany previous items are now stackableItem comparisons will now show based on the current party member selected. Click the character you want to compare against at the top of the screen. (The item tooltip will also say who is the wearer if there is confusion.)As always, appreciate the support. Working through more combat updates, polish, bug fixes and QoL updates.
- Patch Notes v.9.7.2a(Beta) - 11 June 2026
Just another quick update as several bug fixes were needed for the beta branch before it goes live v.9.7.2aBalance * Bag of Gems sale price reduced by 33% Bugs * Updated several skeleton animations * Hamstring should now properly use up the bonus action when used along with other bonus combat actions that attack the target. * Fix for invalid death animations playing * Fix for several aoe abilities ignoring default distance * Fix for enemies out of range occasionally not trying to get closer. *Additional animation fixes. * Fort's Blacksmith should properly see item stats again.
- Beta Update - Blacksmith And Combat Map Changes, Live - All Crisis - 7 June 2026
Adventurers, A new update has gone out to the beta branch adding several polish elements to existing features.Based on feedback the Blacksmith has now been updated with two major features. Rush Jobs will now instantly create the gear you are requesting when crafting or smelting items in the store. The overall crafting time has been reduced to 2 hours when nothing is in the queue and 1 hour for a smelt as well so you should still be able to place orders and take a rest while you wait if you want to save money. Several of the initial combat improvements polish is coming in now. Difficult terrain has been added to many of the outdoor locations which is going to represent mud in grass and forest biomes. In the desert and snow biomes difficult terrain is the normal with more sturdy spaces providing quicker movement like stones. This is randomized so it will impact some of your strategy. Ther…
- Patch Notes v.9.7.1(Beta) - 1 June 2026
Just a quick update, adding some additional fixes and updates to the beta branch cleaning up some of the graphics and player portraits before it gets pushed to the live branch. Assuming that all goes well you will see some combat and blacksmith changes next but just solidifying the changes before hopefully showing them off for next week's updates. Patch Notes v.9.7.1(Beta)Abilities * Combat action's tooltips and descriptions have been cleaned up Characters * Character portraits have removed black background to fit rest of game iconography Combat * Turn order icon changes Creature * Updated Wolf Sprite sheet Sounds * Additional UI sound effect for checkboxes Translations * Additional translation fixes * Creature names should be translated in combat for their tooltips UI *Centering several text headers Bugs * Addressed new character creation removing allies when selecting less allies
- Beta Update - Final Crisis, Verdant Reckoning, Live - Gilded Eclipse - 25 May 2026
Adventurers,The beta branch has now been updated with the Verdant Reckoning Crisis event while adding the Gilded Eclipse to the main branch. The Verdant Reckonings adds a new environment crisis to the game that impacts the overall towns while also introducing multiple new wild animals that have been tainted resulted in them attacking the world. Now everything in the roadmap has technically been completed from what was promised from gameplay features but that doesn't mean its in a perfect state that I'm happy with. So, what's next? Updating the custom character creator (to alter world settings), polish, balance fixes, fort ownership quality of life updates, and overall cleanups now. There are a lot of elements to the game that have been implemented but realistically a lot of older systems need some cleanups and some balance passes to make sure everything is connected together properly. T…
- Beta Update - New Crisis, Gilded Eclipse, Live - Silent Concord - 20 May 2026
Adventurers,The beta branch has now been updated with the Gilded Eclipse crisis event while adding the silent concord to the main branch. The Gilded Eclipse adds a new financial crisis to the game that impacts the overall towns while also introducing the dragonborn into the game. You'll have to encounter the multiple new enemy types and if you manage to get through to the end, you'll run into an even stronger boss without giving much else away. Up next is the Verdant Reckoning! Thank you all for your patience and support as always and good luck out there!
- Beta Update - New Crisis, Silent Concord, Live - Shattered Veil - 10 May 2026
Adventurers,The beta branch has now been updated with the Silent Concord crisis event. This adds more story elements to some of the madmen across the land as well as a new minor boss known as the Silent Regent and a mini boss with the Executor. You'll find some new madmen wandering units during the crisis. There were also some balance updates to stuns and magic resistance enchantments being upgraded by 300%. For some of the notes check them out on the forum here: Patch Notes :: The Adventurers General Discussions The Gilded Eclipse is up next which should have some fun new gameplay elements and new NPC faction so hope to share some of that soon.As always thanks for all the support.
- Beta Update - New Crisis - Shattered Veil - 26 April 2026
Adventurers,The beta branch has now been updated with the Shattered Seal crisis event. This adds more elemental activity along with a new end boss with the Rift Lord and his heralds.You'll find new elemental wandering units during the crisis as well as multiple magic related events. The silent concord is up next and hope to give more details on that shortly. As always thanks again for your patience.
- Live - Iron Covenant and Crown of Ash - 20 April 2026
Adventurers, The new update has gone from the beta branch to the live branch now encompassing both the Iron Covenant and the Crown of Ash major crises. In the main menu of the new campaign just select which element you'd like to see. Up next is the shattered veil. It's been slightly changed to be more about arcane issues and elementals/wisps etc. impacting the world. The store page is also getting some updates, as there has been a lot of progress since the early access started and many of what has been completed is now complete so expect to see some changes to reflect the current status of the game now. Thanks again for your patience as always.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 July 2026 | Patch Notes v0.9.7.7(Beta) | 1837955055359507 |
| 2 | 28 June 2026 | Patch Notes v0.9.7.5(Beta) | 1836506165558317 |
| 3 | 11 June 2026 | Patch Notes v.9.7.2a(Beta) | 1835236783559114 |
| 4 | 1 June 2026 | Patch Notes v.9.7.1(Beta) | 1833968530896324 |
| 5 | 16 March 2025 | Beta Update (Customizable Keys, and Quick Save/Load) | 1794102528184336 |
| 6 | 2 January 2025 | Beta Branch Updated with some initial Update 2 changes | 1786573931053122 |
| 7 | 28 December 2024 | Beta Branch Updated with Remaining Update 1 Features | 1786573930909828 |
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