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Sculplings

Sculplings Steam news

Conor Garity, Liam Kerrigan | Mar 17, 2026 | game

Released

0players observed · 24 September 2026 - 16:23:15 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sculplings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews113
  • Release dateMar 17, 2026
  • DeveloperConor Garity, Liam Kerrigan
  • PublisherConor Garity

Genres: Action, Casual, Indie

Company pages: Developer: Conor Garity, Liam KerriganPublisher: Conor Garity

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sculplings Steam news

Sculplings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes: v1.0.4! - 21 May 2026

    Hey guys! Sorry for the delay, I got a new job for the summer that's keeping me very busy so my availability to work on the game is only about 2 days/week. Regardless, I'm doing everything I can to work on the bugs and feedback you guys are reporting! Appreciate the support! In this patch: Fix 'The Tank' achievement not working Fix infinite rerolls with rabbit foot pin Fix 'Chef Badge' stating at 0% Fix "bloom" move not working Fix 'Hive Mind' not working properly Fix Stoompy 'Slow Growth' issues Fix Opponent swap options going away if you open up the settings menu(whoops!) Love you mean it - Conor

  • Patch Notes: v1.1.2 - 4 May 2026

    Fix 'Slow Growth' still having issues with boosting other monster's stats Fix Chumpling and Chonkling appearing twice in the monster glossary Fix LM move swap screen being "Behind" inventory full screen You can now 'reroll' your item choices(for a fee) at battle end choice Saving and Quitting the game during a battle shouldn't make you reloadFix softlock after filling your inventory with items from a move that added multiple items to your inventory Next: - Fix settings not saving properly at first running the game - Fix 'The Tank' achievement - Reroll option for pins at boss choice - Option for quicker intro animations

  • Patch Notes: v1.1.1 - 29 April 2026

    Fix 'Slow Growth' ability exponentially growing Fix 'First Aid Pin' description to be the intended use There is now a 'Confirm' popup when you select a new zone

  • v1.1.0! New PLANT Sculpling + More! - 28 April 2026

    Thanks for all the feedback and support you guys have been giving. It means so much to me. I'm doing what I can to fix the issues you guys have brought up as soon as I can!Lots of fixes/tweaks and additions in this update! Some highlights:fFinally add STOOMPY as a capturable Sculpling in the GRASSLANDSFinally fix the swap bug some of you have reported!Fix several moves not working as intended: Bannana Summon, Diamond Smash, AvengeProper music loop for Wild Encounter trackData tweaks: adjusted stats and exp across the board, mostly for final evolution Sculplings. More 'Confirm' buttons when making various decisions throughout the gameAny event menus that you previously could not go "Back" on now have a back buttonThanks again for all the feedback and support! I know about the issue with 'The Tank' achievement, working to fix that and the other bugs reported soon!Also coming:Reroll passiv…

  • Patch Notes v1.0.6 - 13 April 2026

    Fix moves with increased crit chance not working properly Fix 3 rows of pins blocking some menus Fix 'Golden Belly' move Fix some items and pins not working in other languages

  • Patch Notes: v1.0.5 - 6 April 2026

    Fix Monster Glossary You now lose significantly less coins if you end the run after the GRASSLANDS Spikey Swap pin now can't kill the target(will only bring it down to 1hp) Fix boss emblems starting off at "level 0"

  • Patch Notes: v1.0.3 - 27 March 2026

    Fix 'Feed the Beast' and other item-based moves not scaling properly Pressing 'esc' now brings up the settings menu Fix Music slider not working at title screen (whoops) EXP tweaks- a little better exp sharing if multiple monsters are in battle(the active mon gets more exp) Healing items now heal more Starter Sculplings have slightly more exp Fix sculpling from egg not appearing in glossary A few balance tweaks for moves that permanently add items or change stats(golden ritual and Slow Bake)

  • Patch v1.0.2 - 25 March 2026

    Fix PP restore item getting rid of more than 1 of itself when useBalance tweaks for Rank #2 Boss fight Fix softlock at PP restore use in battle sometimes Fix softlock when press esc at battle menu Fix Music and SFX volume not saving and loading properly from settings menu Fix "Deadly Breath" not affecting status I am aware about the occasional issues with getting stuck at the 'Swap Monster' screen- I cannot reproduce the issue on my end but I'm continuing to look into it and will fix it ASAP!! Thanks for the feedback and continued support- love to see all the new players!! - Conor

  • Patch v1.0.1 - 20 March 2026

    Thanks for the feedback you guys have been providing! Most of the reported bugs are fixed in this patch: Added "Save and Quit" confirm popup Fix clicking through settings menu at map screen Fix New pins not being added after 15 pins Fix softlock at 'Mark for Death' Fix Opponent AI sometimes switching to their 'Active Monster'Temporarily removed Slab's ability since it was causing issues Fixed softlock at Conor event if you have a full inventory I've seen the reports about issues with Slab and getting stuck sometimes at the swap screen- I'm looking into those and will get a patch out ASAP! Love you!

  • Sculplings 1.0 OUT NOW!!! - 17 March 2026

    After 3 years of sculpting, animating, and breaking clay creatures...it's finally here!Sculplings- a hand crafted monster tamer roguelike- is out now on Steam!Battle real clay monsters as your Journey to become the Sculplings Champion!Thank you again everyone for your support throughout development of this- We'll still be workingon bug fixes and small polish in the coming weeks, but we're proud of the game that's there and think you guys will have a blast with the game(if you haven't played it already!)Can't wait to hear what you guys think!AND THANK YOU!!!

  • Game release next week! (Probably) - 11 March 2026

    Hello everyone!Got a very exciting announcement: After 3 years of development, I think I'm finally going to release Sculplings next week! (Probably March 18th but maybe a day earlier tbd)I feel like the game's at a place that I'm proud of and has the complete vision I originally set out to do 3 years ago. I think there's more to add and more to fix, but to be honest I've been feeling pretty burnt out for the last couple months and don't really know where to take the project from here. I don't want it to be stuck in limbo so I figured it might finally just be time to release the game from Early Access.I'm incredibly proud of the project and the support I've seen from you guys have honestly kept me going the last year. That said, it's been incredibly difficult to get attention on the game and I feel like I've tried everything and just can't seem to get any traction. This is fine and I mos…

  • Another Patch for v0.9.9 - 11 March 2026

    Fix Softlock after defeating Shogunaka(whoops) Apple shop now has more items to choose from(and permanently has move restore option) More move effects and polish

  • Patch note for new v0.9.9 patch - 4 March 2026

    Basic Localization: You can now translate the in game dialog to several languages! (Button translations are coming soon!) You can now use your code from Just Act Natural to unlock free bonus cosmetics in Sculplings! A TON of balance changes- mostly late game- final evolutions are stronger and have a wider array of moves they can learn A ton of bug fixes

  • Update: v0.9.9 - 12 February 2026

    Hey guys!Thanks for all the new players and feedback! I've been working really hard on marketing the game and in doing so realized it had been awhile since I played through the game fully to really test all the balance changes. So this update has a ton of little tweaks and fixes that you guys have reported and that I have found through my playthroughs. This will def be an ongoing thing but this update should fix all the bugs you guys have reported.in addition I added:Type Change Items- there are now a plethora of active items you can you to change a target Sculpling's typePP restore redesign: most PP restore items now require you to choose a specific move to restore and not just restore all moves of a given Sculpling. I want this to play into strategically managing your resources Additional Settings in the Achievement Tent: There is now a panel for "additional Settings" in the achieveme…

  • Update v0.9.8 - 26 January 2026

    LM rework- have added a bunch of new LMS and made them more useful in the game- you now see the details of the move when you highlight a LM and they now appear at end of a battle. End of Battle rewards now based on Rarity- before there were certain late game items that could not appear until the second half, now they have a rare chance of appearing early gameFix "Starry Sky" not displaying info properlyI know about the bug with 'Last Stand' and working on a fix ASAP, I can't reproduce it on my end thus far so it's a little trickyI'm working on some rebalances the make the game just slightly more fast paced. So attack/magic attack stats for starter and grasslands Sculplings have been increased slightly. RIght now it means their first evolutions don't of stats that are that different but I'm working on it.

  • Update for v0.9.7 - 19 January 2026

    New indicator of which Sculpling is your starting oneCan click anywhere on screen to close type advantage popupKing monster rebalance (his monsters are stronger now and his AI has been improved to detect more cheese strats)Fix getting stuck at egg hatch during boss fightsFix Badge unlock display showing every time you defeat a bossRebalance Chef BadgeFix Boss 'Freeze' abilities still freezing Sculplings with the 'Thick Fur' ability

  • Update: v0.9.7 - 7 January 2026

    More polish for battle effects and overall ui interactionsFix Def not being able to be boosted more than onceLots of small data fixes and tweaksFix Rival Counter not counting up for Rival Achievement

  • Update v0.9.6 - 2 January 2026

    Hey guys, sorry for all the recent bugs, the save data added for the recent Hall of Fame stuff added more issues than I anticipated. But they should all be fixed now.This update fixes:Arena save/load issuesFix Event spaces not being activated Fix satchel point upgrade screen showing every time you beat a runfix first aid pin item not working with healing itemsfix health bar visual issuesfix evolution display not showing shiny form properlyThanks for your patience and reports guysConor

  • Patch for 0.9.5 - 1 January 2026

    Fix buff plus pin data swap with bullseye pinFix softlock at final boss battle

  • Patch for v0.9.5 - 29 December 2025

    Fix move choice prompt at evolution screenRandom monsters spawn at Hub(also limit of monsters)

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2026Patch Notes: v1.0.4!1833334318569362
24 May 2026Patch Notes: v1.1.21831432155576516
329 April 2026Patch Notes: v1.1.11831432155566484
413 April 2026Patch Notes v1.0.61829528821316070
56 April 2026Patch Notes: v1.0.51828894815565667
627 March 2026Patch Notes: v1.0.31828441623105099
725 March 2026Patch v1.0.21827626365768240
820 March 2026Patch v1.0.11827626365757883
911 March 2026Another Patch for v0.9.91826992588590431
104 March 2026Patch note for new v0.9.9 patch1826362059918559
1126 January 2026Update v0.9.81822556746167099
1219 January 2026Update for v0.9.71821922921821220
137 January 2026Update: v0.9.71821288646576845
142 January 2026Update v0.9.61819386365119849
151 January 2026Patch for 0.9.51819386365117311
1629 December 2025Patch for v0.9.51819386365113197
1711 December 2025Update v0.9.2!1818752592125074
183 December 2025Patch for v0.9.01818118366170609
1928 November 2025Patch Notes: v0.8.91817483467040005
2018 November 2025Patch v0.8.71816307528974676

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