- Runers is now available in Japanese! - 23 July 2015
The latest build that has just gone live includes just the one BIG addition: Japanese language support. Thanks for the continued support. Mastertronic / LGK Games
- Runers is now available in Japanese! - 23 July 2015
The latest build that has just gone live includes just the one BIG addition: Japanese language support. Thanks for the continued support. Mastertronic / LGK Games
- 1.0.0.19 - Local Co-op released! - 3 November 2014
Hello Runers! After a long time of no patch, I hope this one is satisfying. This patch contains local cooperative with multiple controllers. Play with your friends and delve as deep as you can using teamwork and such. There were also a large number of trait balance changes done to hopefully make more traits viable and consistent. You should read the full changelog here for more info on the changes: http://steamcommunity.com/app/306550/discussions/0/34095051755785214/ To make it clear, to activate local coop you should plug in 2-4 controllers and go to the difficulty selection screen. There additional players can press start to join in. Everyone has their own health, and when going down a floor all dead players will revive at 20 health. There are increased drop rates when more players are playing. Also runes, spells, and combiners can all be dropped from the inventory using the Y button.…
- 1.0.0.19 - Local Co-op released! - 3 November 2014
Hello Runers! After a long time of no patch, I hope this one is satisfying. This patch contains local cooperative with multiple controllers. Play with your friends and delve as deep as you can using teamwork and such. There were also a large number of trait balance changes done to hopefully make more traits viable and consistent. You should read the full changelog here for more info on the changes: http://steamcommunity.com/app/306550/discussions/0/34095051755785214/ To make it clear, to activate local coop you should plug in 2-4 controllers and go to the difficulty selection screen. There additional players can press start to join in. Everyone has their own health, and when going down a floor all dead players will revive at 20 health. There are increased drop rates when more players are playing. Also runes, spells, and combiners can all be dropped from the inventory using the Y button.…
- Local Co-Op Beta! - 10 October 2014
Hello fellow Runers! Tonight I bring exciting news: I have just put up a beta for local co-op! You can now explore and combine with 2-4 players, you just need to press start to join in when selecting a difficulty. The single player experience is largely unchanged, but a few things changed to support multiple people: Runes can be dropped on the ground from your inventory Spells can be dropped on the ground from your inventory Enemy health and drop rates have increased for each player in the game Remember this is a beta, so there may be issues. To access the beta, or to report anything you find, head to the beta testing thread in the Runers forum here: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/ In that thread you can also find known issues, which we are working on clearing up. A more detailed writeup will be provided next week detailing some more specific infor…
- Local Co-Op Beta! - 10 October 2014
Hello fellow Runers! Tonight I bring exciting news: I have just put up a beta for local co-op! You can now explore and combine with 2-4 players, you just need to press start to join in when selecting a difficulty. The single player experience is largely unchanged, but a few things changed to support multiple people: Runes can be dropped on the ground from your inventory Spells can be dropped on the ground from your inventory Enemy health and drop rates have increased for each player in the game Remember this is a beta, so there may be issues. To access the beta, or to report anything you find, head to the beta testing thread in the Runers forum here: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/ In that thread you can also find known issues, which we are working on clearing up. A more detailed writeup will be provided next week detailing some more specific infor…
- v1.0.0.17 - Controller Support! - 29 September 2014
Hello fellow Runers! Today's patch bring a nice, expected feature lots of people were wondering about: Controller Support! The whole game should be playable via a controller without any need for a keyboard. There may be some improvements to make and some issues to resolve, so let us know if you have any comments! The living room is now a viable place to explore and combine! Hurrah! Our focus this next week will be balancing and stability. Some spells are too good, others not good enough. We hope to remedy that! If you think any spells are too good or not good enough, let us know in the comments or on the forum. Of course, here are the patch notes too. ːfire_runeː 1.0.0.17 - 09/28/2014 Highlights: - Controller support has been added! The controller can control all parts of the game without the need of mouse and keyboard. Controls seemlessly switch between controller and mouse and keyboar…
- v1.0.0.17 - Controller Support! - 29 September 2014
Hello fellow Runers! Today's patch bring a nice, expected feature lots of people were wondering about: Controller Support! The whole game should be playable via a controller without any need for a keyboard. There may be some improvements to make and some issues to resolve, so let us know if you have any comments! The living room is now a viable place to explore and combine! Hurrah! Our focus this next week will be balancing and stability. Some spells are too good, others not good enough. We hope to remedy that! If you think any spells are too good or not good enough, let us know in the comments or on the forum. Of course, here are the patch notes too. :fire_rune: 1.0.0.17 - 09/28/2014 Highlights: - Controller support has been added! The controller can control all parts of the game without the need of mouse and keyboard. Controls seemlessly switch between controller and mouse and keyboar…
- v1.0.0.16 released and a beta for controller support - 24 September 2014
Hello fellow Runers! Today brings a patch with some fixes, along with a beta that has controller support! To check out the patch notes for this patch and the last few patches, visit this sticky post: http://steamcommunity.com/app/306550/discussions/0/34095051755785214/ To try controller support, please visit the following sticky post in our forum and leave some feedback: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/ Happy Runing! ːfire_runeː
- v1.0.0.16 released and a beta for controller support - 24 September 2014
Hello fellow Runers! Today brings a patch with some fixes, along with a beta that has controller support! To check out the patch notes for this patch and the last few patches, visit this sticky post: http://steamcommunity.com/app/306550/discussions/0/34095051755785214/ To try controller support, please visit the following sticky post in our forum and leave some feedback: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/ Happy Runing! :fire_rune:
- Steam Trading Cards are now live! - 18 September 2014
Hey Runers, As if collecting all the spells in the game wasn't enough, now you get to collect trading cards as well! We have just pushed the button on setting these live so go get collecting. Here is a sneak peek at a couple of the cards: http://i.imgur.com/G0MEoET.pnghttp://i.imgur.com/yCh4kd0.png There are 6 cards in the set, along with 5 profile backgrounds and 10 emoticons. Happy collecting. Mastertronic / LGK Games ːfire_runeː ːearth_runeː ːlight_runeː
- Steam Trading Cards are now live! - 18 September 2014
Hey Runers, As if collecting all the spells in the game wasn't enough, now you get to collect trading cards as well! We have just pushed the button on setting these live so go get collecting. Here is a sneak peek at a couple of the cards: http://i.imgur.com/G0MEoET.pnghttp://i.imgur.com/yCh4kd0.png There are 6 cards in the set, along with 5 profile backgrounds and 10 emoticons. Happy collecting. Mastertronic / LGK Games :fire_rune: :earth_rune: :light_rune:
- Update v1.0.0.13 - 17 September 2014
This patch contains a bunch of small stability improvements, clearer stat displaying in the inventory/Runedex, and other general stuff. 1.0.0.13 - 09/16/2014 Gameplay: - Slightly improved lighting performance on Mad Lightning - Updated spell demo for Ice Storm Balance: - Dinixia's Stars buller duration reduced from 1s to 0.8s - Dinixia's Stars initial damage increased from 3 + 0.07 to 5 + 0.4 - Dinixia's Stars DoT increased from 3 + 0.07 to 3.5 + 0.35 - Striker radius decreased from 2.5 + 0.2 to 2 + 0.18 - Striker damage decreased from 2.5 + 0.4 to 2 + 0.4 - Striker base cooldown increased from 0.3 to 0.4 - Waterfall damage now halves with each successive hit - Fixed Tranquil Twigs having incorrect scaling - Fixed Double Lightning incorrectly dealing too little damage - Fixed Striker damage becoming 0 at -10 shock Visual: - Added 7 new loading screen tips (English only, other languages…
- Update v1.0.0.13 - 17 September 2014
This patch contains a bunch of small stability improvements, clearer stat displaying in the inventory/Runedex, and other general stuff. 1.0.0.13 - 09/16/2014 Gameplay: - Slightly improved lighting performance on Mad Lightning - Updated spell demo for Ice Storm Balance: - Dinixia's Stars buller duration reduced from 1s to 0.8s - Dinixia's Stars initial damage increased from 3 + 0.07 to 5 + 0.4 - Dinixia's Stars DoT increased from 3 + 0.07 to 3.5 + 0.35 - Striker radius decreased from 2.5 + 0.2 to 2 + 0.18 - Striker damage decreased from 2.5 + 0.4 to 2 + 0.4 - Striker base cooldown increased from 0.3 to 0.4 - Waterfall damage now halves with each successive hit - Fixed Tranquil Twigs having incorrect scaling - Fixed Double Lightning incorrectly dealing too little damage - Fixed Striker damage becoming 0 at -10 shock Visual: - Added 7 new loading screen tips (English only, other languages…
- Update v1.0.0.7 - 9 September 2014
Fixes and balancing is ongoing, here are the latest patch notes: Highlights: Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always Gameplay: Pushmons no longer level up soul absorption Zombs no longer level up soul absorption Magma Lazer can no longer be affected by bullet buffs Balance: Escort now stays closer to the player and moves slightly faster Ghost Walk trait now has an internal cooldown of 6 seconds Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4 Drown cooldown increased from 5s to 8s Magma Lazer cooldown increased from 2s to 3.5s Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08 Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8 Visual: A number of zone damages are now listed in DPS rather than tick damage Fixed a typo in Reverberation description Fixed a typo with Poisongeddon Improv…
- Update v1.0.0.7 - 9 September 2014
Fixes and balancing is ongoing, here are the latest patch notes: Highlights: Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always Gameplay: Pushmons no longer level up soul absorption Zombs no longer level up soul absorption Magma Lazer can no longer be affected by bullet buffs Balance: Escort now stays closer to the player and moves slightly faster Ghost Walk trait now has an internal cooldown of 6 seconds Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4 Drown cooldown increased from 5s to 8s Magma Lazer cooldown increased from 2s to 3.5s Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08 Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8 Visual: A number of zone damages are now listed in DPS rather than tick damage Fixed a typo in Reverberation description Fixed a typo with Poisongeddon Improv…
- Want to give Runers a try, grab the demo! - 2 September 2014
We realise that having a demo these days is an odd thing to have, but they really shouldn't be. So if you fancy giving the game a try before you buy please install the demo from the store page. http://store.steampowered.com/app/317210/ Enjoy, we hope :) Mastertronic / LGK Games
- Want to give Runers a try, grab the demo! - 2 September 2014
We realise that having a demo these days is an odd thing to have, but they really shouldn't be. So if you fancy giving the game a try before you buy please install the demo from the store page. http://store.steampowered.com/app/317210/ Enjoy, we hope :) Mastertronic / LGK Games
- Now Available on Steam - Runers, 25% off! - 2 September 2014
Runers is Now Available on Steam and is 25% off!* Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished. *Offer ends September 9 at 10AM Pacific Time