- v1.1.2 .: Upgrade Patch :. - 16 March 2026
Hello everyone, In this patch, I've upgraded the game's engine to the latest version, which should reduce the number of area transition crashes by a significant amount. The rendering engine has also been switched to 'Compatibility' which should make the game run on a wider range of hardware. If you are experiencing any issues due to these changes, please let me know in the comments! We also have the Indonesian language in the game now (big thanks to Nivalyx!) and two new features: - Deck Import/Export functions, which allow you to easily export your deck into a file and share it online - Card and NPC deck modding And some fixes & tweaks: - Surrender enabled at any time (no longer need to wait for your turn) - Fix recycling effects breaking hand limit - Fix Anurot/Magmafir interaction - Fix wrong RNG seeding (bug was Burrie redrawing itself with its effect) - Quest tabs color fix .: Quic…
- v1.1.1 tiny QoL/tweaks patch - 1 January 2026
Hello everyone, and Happy New Year !The biggest change in this patch is the (controller) cursor snap in battle and deck editor. There have been reports of strange issues with it on the Steam Deck, but with the new 16:10 resolution options (and one such resolution should be on by default now) it should hopefully work fine. However, if you still notice something strange, please report in the comments below or in the Discord.Changelog:Battle: Remaining cards in deck (sorted) can be viewed now by clicking on the deck iconAdded rarity and owned counts on card rewards screenAdded controller cursor snap (on by default, can be turned off in settings)Added 16:10 resolutions in options if game is run on Steam DeckFixed Scrap Barrel description and effectGl hf!
- v1.1 content (new zone) + improvements patch - 12 December 2025
Hello everyone, here's a changelog for v1.1; This is a postgame content update patch with some additional fixes, tweaks and improvements. If you notice anything wrong, please let me know in the comments below or in the Discord. Thank you! New Content & Features: * New (postgame) Zone (Spoiler: once you get at least 1 Gold Star, visit Analog Town central square and you'll see someone there) * 1 full card pack (42 cards) + a couple of extra cards * New Game+ (unlocked on title screen if you have a postgame save) * New deck test screen in the deck editor with instant opening hand preview QoL: * Added owner Tama name to descriptions of cards generated as triggers * New battle BGs for Server 2/3 and Elec Zone * Hide mouse if joystick is in use * Fusing unlocks and gives you 1 copy of the fused card (instead of just marking it as available in the Album) New cards: * Thousand Swords (slightly…
- v1.0.2, tiny fixes and improvements patch - 29 November 2025
Hello everyone, here's a changelog for v1.0.2: QoL and fixes: * Added a Battle speed-up button * Card description (in battle) now shows Fusion's description when a Fusion is available * Vixee DNA automatically added if you go beyond 3 stars and you missed Vixel's tutorial * Rainbow Gate achievement fix * Armor font fix * Jump evolution ("can directly evolve to ...") can now be seen in card description (2nd page) * Updated a couple of old card thumbs (`Leaf Trap` most prominently) * Tweaks to Shadowed fights and gauntlets (tweaked decks and rewards) Card changes: * Cheese -> on delete: foe draws 1 * Raging Armadile -> added bonus +1/+1 Gl hf!
- v1.0.1 small QoL/tweaks patch - 22 November 2025
Hello everyone, I hope you've had fun with v1.0! This patch brings a couple of new settings options, bugfixes and some card tweaks for underused cards and others. + Changelog + New Settings options: * Energy Rule -> control whether 0-energy slots can or can't be overwritten with a new energy type * Mulligan -> control whether the mulligan happens always or only on hands with no playable Tama (default) QoL: * Added turn/phase pass indicator * Added labels on new cards in booster pack opening screen and rewards screen * Fixed mulligan check * Added 'overkill' in battles - if you damage foe's life multiple times when it's already 0, you gain extra bits at the end of battle * Right-click on cards in deck will now scroll to the page in the album where that card is Card changes: * Acorn -> gives +1 HP bonus too * Charcoal -> gives +1 BP bonus too * Toy Heart -> gives +3 HP now, and -1 HP bonu…
- :: v1.0 is here! :: - 16 November 2025
Hello everyone, v1.0 is now live! It's marked as alpha for now, but aside from bugfixes it'll be functionally the same as the full v1.0 release. This 'full' release will happen next week, and it will also take the game out of Early Access. ːsteamthisː Further updates (aside from QoL and tweaks/fixes) are yet to be planned out, and will depend on how well this release goes. My first priority after v1.0 is released and stabilized will be the development of Anode Heart 2. Stay tuned for updates though! + v1.0 Changelog + New Content: * Finished the Admin Hall sequence * Postgame quests & battles * Gold Stars (leader rematches) * Willie & Eliza * Repeatable "world" tournaments * Egg * New 21-card pack (||Gold Pack||) + extra cards QoL: * Dash function, press shift or L1/R1 on joystick while running in overworld * Added Mouse right click cancel setting option * Tutorial tweaks DNA changes: (…
- Major patch v0.10! (story content complete + 3 new packs) - 6 October 2025
Hello everyone, major version v0.10 is now live. This version completes the pre-postgame story content, up to the Admin Challenge final fight. Next major version will be v1.0 and with it the game will go out of Early Access. Expected time of release is sometime in November! + Full changelog + New content: * New Zone: Fairy castle (new story content) * New Zone: Unallocated Vast (new story content) * Admin Challenge * 3 new packs (Fairy Kingdom, Unallocated Vast, Postgame Pack) New evolution rule: * Neutral Tama can evolve into any Tama * Null Tama can evolve into any Dark Tama * All Tama can evolve into Virtual Tama New first turn rule: * Player that's going first now has 1 action on their first turn, instead of 2 QoL: * You can hold Ctrl on the keyboard to speed up battles * Added "Exit Zone" main menu option * Enemy drops and decks tweaks * When you gain shards on Tama DNAs, all of yo…
- v0.9.1 tiny patch - 17 August 2025
Just a few card balance tweaks and bug fixes this time, Card changes: * Faeriee -> Discount 2 instead of 4 energy if there's a Fairy on the Field * Ileanir -> Discount 3 instead of 4 energy * Max Minee -> Draw 1 moved out of "if deleted" * Max Zapee -> No bonus, cost lowered to 2, removed on summon effect * Scarabre -> no bonus * Shindoll -> upped cost to **2** earth/1 discard * Snowball -> removed cost * D.Saplee -> costs 1 any Fixes: * Poison on queued Tama with innate Armor * Tweaks to Vixel dialogue paths if you don't collect Vixee DNA and you start Kit's quest * Removed `None` from Willie's snow zone drops * Added Gin's deck in decks dex * Honey can target both sides now Let me know if you encounter any issues!
- Major patch v0.9 (new pack, Snow Zone + QoL) - 2 August 2025
Hello everyone, major patch v0.9 is now up and running. It brings the last remaining pre-postgame zone, the Snow Zone, new DNAs and a bunch of new cards, fixes and tweaks. Full changelog: Content: * Snow Zone, last of the 12 (planned) Zones * New pack (42 cards) and extra cards (new fusions) * 2 new DNAs QoL: * Tutorial tweaks, KBM/Joystick controls poster added in the Analog Town card shop * Card description tweaks for better clarity * Album screen now displays which locked ??? cards are fusions (and which base form is needed, if you have it unlocked) * Cards referenced in card descriptions can now be viewed on separate pages (in battle, album and deck editor) by pressing C/V or L1/R1 (page left/right keys) * Running is now set on by default Card changes: * Drilling Molun mills 2 on summon now too (and trigger is the same) * CD Fish -> no bonus * Hinoko -> now works only if a lv.1 fire…
- Minor patch v0.8.2 (+ battle log) - 13 July 2025
Hello everyone, this is a minor tweaks patch, v0.8.2.x, full changelog below. QoL: * Added a battle log * Early game tweaks (intro cutscene, deck tweaks and added Fire starter deck salesman cutscene) * Treasure box reward tweaks (added some stuff from later packs to earlier zones) * Fixed negative energy bugs Card changes: * Talfir -> Summons Skulfou on delete instead of Skeltyr * Fyree -> has +1 BP bonus now * Fyuree -> has +2 BP bonus now * Blocknight -> added Front clause * Volteryon -> returns to hand on round start Main thing in this round is the new battle log. Let me know if you'd like to see more specific messages in it, and let me know if you encounter any problems. o7
- v0.8.1 minor tweaks patch - 1 July 2025
Hello everyone, This is a small fixes 'n' tweaks patch, changelog below. Let me know if you find anything wrong! A few tiny QoL changes and fixes: * Fix for mysterious energy reset happening sometimes when a player has negative energy * Losing to grunts and bosses in Techno HQ teleports you back to the nearest save point * Pressing X/cancel while any filter is on in the deck editor screen will first clear that filter * Fixed Dynahan in-battle summon not losing dazed on round end * Fixed Dark Neiree + Scorched Earth bug * Fixed 'Rainbow Fox' achievement * Increased Bits gain by.. a bit Card changes: * Factory Reset (and Gira trigger) -> +2 machine energy, but cost increases by 1 for each Factory Reset in your trash * Milkay -> cost: 3 any. (-2 if there's a fairy on the field) * Faeriee -> no bonus * Super Accel -> added suspend(3) * Wiseraph -> removed non-targeting * Scrap Lift (Scrapir…
- v0.8 major patch is up! - 18 June 2025
Hello everyone, new major version (v0.8) is now live! It brings us one Zone closer to the end of the main game. Full changelog below. Only one Zone is left before the Finale now! Content: -------- * Circuits Zone completed (Elec element), new pack and 2 new DNA * Kit's Quest part 2, lots of new cards * Added PvP zones to Technopolis and Faerislan Card Shops QoL & Fixes: ------------ * Action counter (you can now see how many actions you have left on your turn) * Added recent card searches history * Fixed card search when searching for 'Discard' * Fixed Dupe Disc and other triggers hanging on queue * ...Various other mechanical bug fixes Card Changes: ------------- * Rainbow Gate -> now procs at the end of the round after playing it * Volcaifr -> No energy gain on summon, also costs 4 energy instead of 5 * Hornet Strike -> Costs Any energy * Copy Sprite -> No bonus * Discant -> No longer…
- v0.7 major patch! (2 new zones + deck hub and more!) - 17 May 2025
Hello everyone, v0.7 major update is now live! This version brings us now to the final server of the game (or... pre-postgame if you will). Read the full changelog down below and I hope you'll enjoy all the new stuff! Content: --------- * 2 new Zones (Faerislan hub town, and Desert Zone) * 2 new Packs (08-LAN (42 cards) and 09-DAT (21 cards)) + a couple of extra cards * 2 new Stars to collect * 3 new Tama DNAs ! To access Faerislan, talk to Gin (Technopolis Leader) again if you defeated him, and go to the Layer Gate ! QoL: ----- * Added a Search function in the deck editor - You can search cards by any card keyword, name or Tama class * New deck hub screen where you can view decks from foes you've defeated - (You will need to rebattle regular NPCs to get them to register there) * You can buy missing cards from the deck editor now * In battle, Card names now also appear when you hover ov…
- v0.6 major patch (Bug Zone + HQ story events!) - 12 April 2025
Hello everyone, v0.6 is now live! This is a major update bringing you QoL, a new zone and the completion of events in Technopolis. Have fun! And let me know if there are any issues. Full changelog: Content: * New Zone (Bug Zone, 7th star) * New Pack (Bug Pack, 42 cards + a couple of extra cards) * Technopolis HQ events (and Server Leader fight) * 3 new Tama DNAs (1 is a secret! but I think you'll discover it quickly!) QoL: * New Album hub screen with cards separated into packs * Added "On Summon" effect field hint * Fixed some font sizes * Booster screen now supports openings of large pack quantities without crashing/hanging Card Changes: * Skeltyr -> is now Dark Earth * Stream Swap -> now costs 1 Any energy * Pyromine -> On Damage effect now damages a random enemy for 2 points * Moaedon -> Added reinforcer Passive (takes 1 damage less from cards)
- v0.5.1 QoL + translation patch - 8 March 2025
Hello everyone, This is a QoL + translations patch following the release of v0.5. Let me know if you encounter any issues. Have fun! Changelog: * Added missing v0.5 translations * Added "owned" count for cards in card shop * Added Delete Deck, Copy Deck and Tama icon/description on deck list screen (only accessible via Mouse for now) * Earthquake card change: Gain 1 Shard per deleted Tama. * 3 new Steam achievements * Added Eliza theme and new battle theme for Wind Mountain leader * Cancelling surrender prompt fixed input bug * Fixed Lava Zone miner npc cooldown text * Save slot pre-select fix (when you go save the game it will pre-select the correct slot)
- v0.5 major update (2 new areas!) - 28 February 2025
v0.5 is here! (Note: language patch will come next week) This update brings 2 new areas (1 full zone + new hub town, missing only the HQ building). Hope you'll enjoy it! More QoL and tweaks will come together with the language patch. - Changelog - Content: - 2 new zones; Technopolis and Wind Mountain (note: Technopolis HQ is not yet accessible in this version) - Consequently, we have 2 new packs (and more cards outside packs) - New quest from Vixel (started in Technopolis) - 🗿 fusion QoL: - Album and battle card description UI tweaks - Added a backup save slot (auto-save) - Backup Disc -> description update, to be in line with other similar cards Settings: - New option for responding to played enemy cards Mechanics: - Draw 6 cards at the start of game instead of 5 Card changes: - Crable, Decoy Cat and Max Tanukee have Block now - Akhayri -> stats changed from 1/3 to 2/3 - Dust Recyclin…
- v0.4.2 improvements + language patch - 18 January 2025
Hello, everyone. This is a minor v0.4.2 patch with some improvements and a translations update. Let me know if you encounter any bugs in the comments below, or in the Discord. Changelog: * Added missing v0.4 translations * Added Level label on Cards (and a setting to hide it) * Added stat icons on Cards (also a setting to hide them) * Reorganized Settings into 2 tabs * Added card shop re-roll button (shop was previously refreshed automatically every 25 minutes, but now it's controlled by the player) * Added new energy draw reminder from Vixel during battle (will appear once for everyone after the update) * Keyboard/joystick support for Tama Screen * Reduced the number of cancel cards used by various NPCs * Preloading data on Splash screen, should reduce Continue/NewGame stutters/crashes * Smolder gives 5 boosters as the reward now * Removed battle cooldown on tamers that give 2 boosters…
- v0.4 major patch (new zone!) - 12 January 2025
Hello everyone, the first major update, version 0.4 is now live! Language patch will come soon, by the end of next week. Each major update brings a new zone into the game, and whichever QoL improvements, bugfixes and tweaks I managed to squeeze in during development. Below is a full list of changes. Gl hf! Changelog: New Content: - Lava Zone completed, with 42+ new cards to get and a new Tama DNA (if the Zone doesn't show up on the world map, go to the Card Shop and talk to Patch again) New Features: - Deck test, (Test!) button in the lower-left corner of the deck editor - you can test your deck against a dummy enemy deck directly from the editor - Field Rule setting (Classic/Limit. 'Limit' makes the max number of Tama on the field 1 at the start of duel, and it's increased by 1 each round (up to 6)) - Expanded Card Shop (deckbuilders' area) - Sprites (Fire, Water, Earth, Native) have d…
- v0.3.17 Patch - 24 December 2024
Happy holidays everyone! This update brings online PvP (first version) and some improvements. This first version of PvP supports host/join/spectate via game codes. Lobbies, match-making and friends are planned for future releases. Join the Discord to look for players willing to fight! Including me ;) I also received feedback regarding early game difficulty and will draft a plan to smoothen out the experience for new players. There's an idea of making a "card school" next to the (or inside the) Card Shop where you can learn more about different deck and element archetypes, as well as get or buy full starter decks. Let me know what you think! v0.3.17 full changelog: Features: * Online PvP v0.1, supports Host/Join/Spectate via code QoL: * Both Trash piles can be viewed at any time now (e.g. during foe's turn) * Field can be viewed now while in card search screen * Armor is passed on when e…
- Minor patch v0.3.16 - 14 December 2024
Hello everyone, I hope you've enjoyed the early access so far! First minor patch v0.3.16 is now live, bringing a few new quality of life (QoL) improvements and early game re-balances. Full changelog: QoL: * Added card type filters in deck editor * Added a button to open 1 by 1 booster * Improperly summoned (Discarded) lv.2/3 Tama now have an indicator icon * When deleted, stolen Tama return to their original owner's Trash Bugfixes: * Wrong unlock requirements on certain Achievements * Text entry screen won't delete text when 'X' is pressed now Balancing: * Vixel gives 2 boosters as reward for 3 victories * Slightly decreased difficulty of Forest and Beach tamers * Forest tamer Steve gives 2 Nat boosters as reward instead of 1 Nat, 1 Starter * Ruins tamer Arin gives 2 Ruins boosters instead of 1 Ruins, 1 Nat Card changes: (stats are written as HP/BP) * Decoy Cat: stats 3/0 -> 4/0 * Honey…