Collectibles! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players91 · 21 September 2026 - 23:47:01 UTC
- SteamPulse tracked peak523
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score47% positive
- Total reviews89
- Release dateAug 12, 2024
- DeveloperVERY HUGE CORP.
- PublisherVERY HUGE CORP.
Genres: Casual, Indie, Free To Play
Company pages: Developer: VERY HUGE CORP.Publisher: VERY HUGE CORP.
Collectibles! Steam news
Collectibles! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Maintenance Complete - 23 August 2026
Hello players!Following an extended period of scheduled maintenance, Collectibles! has been returned to service.Last year we removed the entire game. We stated that the truly major update was ahead. Some of you interpreted this as a joke. Our shareholders interpreted it as a roadmap.Today we are pleased to announce that both interpretations were correct.Restoring the productThe game has been brought back from a state of complete non-existence.The core has been rebuilt from the ground up. Not improved — rebuilt.The visual design has been fully reworked across every screen.Effects, transitions and feedback have been reworked to make collecting feel like an event rather than a database write.Features under revisionPins have been temporarily removed.Tasks have been temporarily removed.We analyzed both systems in depth and reached an uncomfortable conclusion: they worked, but not well enough…
- The Great Reset - 14 November 2025
Hello players!We present the biggest and most radical update in the history of Collectibles!.You asked for fixes, improvements, and new content.We understood everything and did it our own way.Global changesThe entire game has been completely removed.Items, collections, interface, music, and any traces of the previous version have been removed.Achievements have also been deleted, including hidden and especially difficult ones.The client has been cleaned to a state as if Collectibles! never existed.New functionalityA placeholder with the message “Maintenance in progress...” has been added.The placeholder has been optimized and works stably.The emotional state of the player when seeing the placeholder has been improved.New mini-gameA mini-game has been added directly into the placeholder.Controls are extremely simple: jump upward until you realize the meaninglessness of wasting your time o…
- Season Four: Alphabet! - 12 November 2024
The new update is now available! With the new "Alphabet!" collection, the game is receiving the following changes: New collection New seasonal tasks New pins Leaderboard redesign (We are aware of the issue with displaying correct positions in the ranking and will fix this bug in an upcoming hotfix.) Unfortunately, we had limited activity last season due to external reasons. We aim to improve this in the near future! Thank you for your patience and for staying with us! Sincerely, The VHC Team!
- A Cube for Everyone! - 14 October 2024
We want to give a big thanks to everyone who has been collecting with us! Your support motivates us to keep improving the project! As a token of our gratitude, we’d like to gift you a sticker pack! Sincerely, The VHC Team!
- Season Three: Cube is Available! - 12 October 2024
Hello, players! This update introduces a new season called "Cube", which not only brings a fresh collection but also introduces many changes to the achievement system. Here is the list of changes: Gameplay Improvements: New sticker collection (Cube). Removed seasonal achievements. Removed achievement evolution (temporarily). Removed medals from sticker album pages. New Features: Task system. New type of collectibles: Pins. We eagerly await your feedback to help make Collectibles! even better! Sincerely, The VHC Team!
- Major drop system update! - 29 September 2024
Hello, players! Here's a quick overview of what has changed: Fixed an issue with item drops Added progress saving between game sessions Reduced the impact of bot holders and multi-accounting Fixed a bug that allowed dishonest players to receive sticker packs before the 2-hour timer expired Temporarily removed the captcha Developer Comments: Since the early stages of the game, we were dissatisfied that the core mechanic of the project was out of our control, which prevented us from fully addressing many issues due to our dependence on a third party. Additionally, we encountered a major security problem. Due to a vulnerability on Steam's side, there was an exploit that allowed dishonest players to obtain sticker packs unfairly. With the 2.4 update, we are completely overhauling the internal item drop system. Roger Miller (CTO) said: "The development of the new item drop system began at th…
- Enhancing your game experience - 27 September 2024
Hello, players! We’ve slightly deviated from our original plan because we realized we could improve the game right now! In this update, we’re introducing two simple but important tools to make life easier for players and reduce the impact of bot farms. New "Refresh" button on the Main Screen This button allows players to refresh their data without waiting for the automatic update. If you’ve purchased sticker packs but don’t see them in the game, just press this button, and your problem will be solved! Prove you are a human upon logging in! Now, when logging into the game, you’ll be required to enter a captcha. We hope this will significantly reduce the influence of bot farm owners. While we maintain our stance of not being against multi-accounting, we understand that some players might abuse the system and affect experience of others. That’s why we are aiming to reduce the efficiency of…
- Developer Diary #2 - 26 September 2024
Hello, players! Lead game designer at VHC, Sergio Gomez is speaking! We’ve reached the halfway point of Season 2, bringing new changes, new players, and a lot of feedback, for which we are truly grateful! Thank you for helping us improve! The first topic we’ll cover in this diary and the next update is the Seasonal Achievement System. Global changes to achievement system All Seasonal Achievements (Steam) will be removed from the game. One of the most requested features was the ability to complete the game 100%. Seasonal achievements were a major roadblock for this goal. Firstly, they relied on limited resources, meaning each month it became harder to achieve them, eventually becoming almost impossible. Secondly, some achievements were extremely difficult, bordering on unachievable. Moving forward, achievements will be divided into Global (Steam) and Internal categories. Global Achieveme…
- Polishing the Experience: A Minor Update - 25 September 2024
Hello, players! We’ve rolled out an update to address a few issues and make your experience smoother. Here's what has been fixed: Fixed a bug that, in rare cases, prevented players from crafting a "Divine" sticker. Fixed inappropriate language from the AI that some players encountered. Corrected the disclaimer text. As always, we appreciate your feedback and continued support! Join our Discord community to stay in touch with us directly and connect with fellow players! Sincerely, The VHC Team!
- Interseasonal Update 2.2 is Here! - 24 September 2024
Hello, players! In this series of interseasonal updates, we continue improving the user interface. This patch brings changes to the crafting and sticker burning pages. New Features: Updated interface on the crafting page. Updated interface on the sticker burning page. Added new filtering options in the inventory: Filter by sticker rarity Filter by season Updated design for the new pack notification. Fixes: Fixed the inability to craft "Divine" stickers. Miscellaneous: The company logo was not moved. Sincerely, The VHC Team!
- Introducing the Interseasonal Update 2.1! - 20 September 2024
Hello, players! Here’s the list of changes in this interseasonal update: New Features: 3 new global achievements. GPL AI added to the "Packs" page. Gameplay Improvements: Redesigned the "Packs" page. Added leaderboard position information to the player panel. Added leaderboard position information to the seasonal albums. Adjusted the second season album. Fixes: Fixed a bug with stacked packs display (opening packs is now more enjoyable!) Miscellaneous: Company logo shifted 2.5 px to the right in the Boot Page. The game now leaves 17% less carbon footprint on the atmosphere. This is not the last interseasonal update! To stay up to date with the latest news and changes in the game, join our Discord community! Sincerely, The VHC Team!
- Regarding User Bans - 13 September 2024
Hello, players! We want to inform you that exploiting bugs to gain an unfair advantage over other players is considered a form of cheating, which will lead to your account being banned from the game. Catherine Walker (CEO) comments on the situation: We deeply regret that a security vulnerability in the game has led to such serious consequences and disagreements within our community. We must all remember that if you find someone’s wallet on the street and take money from it, the police won’t care that the victim lost it. You will be the one judged. Before banning players, we extensively consulted with Steam employees to confirm whether our game can be considered multiplayer and whether it was ethical to ban players who exploited bugs to obtain illegal items. To those accusing us of using this loophole to deceive, first, provide evidence to avoid making empty claims. Second, you should ha…
- Season Two: Wild Smile is Live! - 12 September 2024
Hello, players! Big changes are coming this season in the collection process! Here are the key highlights: Gameplay Improvements: Increased game window size Updated interface (Main Screen) New sticker collection (Wild Smile) Clicker difficulty increased Added score counter to the clicker Introduced a new rarity for stickers: "Divine" Balance Adjustments: Adjusted point balance for achievements and stickers New Features: Added collection view counter Added profile likes counter Added evolution of collection achievements Miscellaneous: Company logo shifted 4px to the right Development team has become even more inclusive We value your feedback and suggestions to improve the game! Feel free to share your thoughts and join our Discord channel for updates and discussions with the community. Sincerely, The VHC Team
- Season Two: Wild Smile - 6 September 2024
Introducing! Season Two: "Wild Smile"! We are excited to present a teaser for the second sticker collection! In addition to that, the new season brings the following changes: 1. The ability to like other players' collections, as well as a profile view counter. 2. Evolution of seasonal achievements and an expanded variety of them. 3. A brand new interface (the updates will be iterative). We look forward to your feedback on these updates starting September 12 (UTC)!
- Developer Diary #1 - 30 August 2024
Hello, players! This is Sergio Gomez, the lead game designer at VHC! Today, I want to talk to you about Collectibles! In this diary, I’ll be sharing the philosophy and significance of this project for our company, as well as discussing the plans we’ve set to enhance the player experience. When Catherine Walker called me with the offer to become the lead game designer at VHC, the first thing I asked about was the company’s philosophy regarding its games. Catherine responded, "Our goal is to create games that people can play for hours on end." This intrigued me because it sounded like a challenge. Is it really possible to make a game that people would play even while sleeping? After a lot of research, trials, and errors, we concluded that it is possible, and that’s how Collectibles was born! Currently, the project's potential is only about 20% realized. Why so little? The answer is simple…
- Thank you for your support! - 21 August 2024
Hello, players! We want to thank you for your patience during the game's launch and for helping us improve our product, both then and now! We were deeply moved by your support and, in return, would like to gift each of you 1 free sticker pack! In the future, we also plan to reward players for their contributions to our community! Join our Discord channel to share your feedback and connect with our growing community! Sincerely, The VHC Team
- Collectibles! receives key technical updates - 20 August 2024
Hello, players! We are excited to introduce the second update for Collectibles! This patch includes a wide range of technical fixes: Fixes: Fixed an issue with achievement unlocking. Fixed a problem with incorrect point calculation for collections for some players. Fixed an issue where the leaderboard score was displayed incorrectly for certain players. Corrected the formula for point calculation when burning items. Fixed a problem with sticker pack distribution that affected some players. QoL: The outline of stickers added to the collection is now hidden. Added a loading indicator when burning or crafting items. Added automatic disabling of page navigation buttons when the minimum or maximum page in the leaderboard is reached. We understand that the previous version of the game may have led to a negative experience, which is very unfortunate for us. We sincerely apologize to all player…
- The first update for Collectibles! - 12 August 2024
We keep our finger on the pulse and are pleased to announce the following improvements: Resolved pagination issue on the leaderboards page. Updated the Discord server link in the "About Us" screen. Adjusted the game logo, shifting it 3px to the left. Join us on Discord to communicate with us directly and help improve the game. Your feedback is invaluable in making the experience better.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 September 2024 | Polishing the Experience: A Minor Update | 6339469370177657868 |
| 2 | 20 August 2024 | Collectibles! receives key technical updates | 6909171012614801700 |
| 3 | 12 August 2024 | The first update for Collectibles! | 5963414363406097522 |
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