SPSTEAMPULSELIVE ANALYTICS
Hope: A Sky Full of Ghosts

Hope: A Sky Full of Ghosts Steam news

Wil Alvarez, Azrael Arocha | To be announced | game

Coming Soon

GameSteam Store content

Adventure

  • Steam app typegame
  • Steam App ID3072180
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperWil Alvarez, Azrael Arocha

Hope: A Sky Full of Ghosts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3072180
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperWil Alvarez, Azrael Arocha
  • PublisherWil Alvarez
  • Parent gameNot available

Genres: Adventure

Company pages: Developer: Wil Alvarez, Azrael ArochaPublisher: Wil Alvarez

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Hope: A Sky Full of Ghosts Steam news

Hope: A Sky Full of Ghosts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update Available Now. - v0.9.100.20260304 is Live - 19 March 2026

    Hello Crew,We have been hard at work on the next stage beyond the demo, but thanks to your feedback and story developments required a tweak to the demo.Here's the change log:Fixed a bug where asking Bluebird/Donny for his Status Report after contacting HQ aboard the ship would soft lock the game, killing your playthrough.UI/UX has been tweaked for clarity. Added a new item, "Evelyn's Letter," to Agatha's Desk in the Shuttle.We are excited to hear from you and to continue to work on this story.Fly Free.

  • Branching Games Get the Spotlight! - 8 December 2025

    Hello Crew, If you are reading this, you like narrative branching and decision based games!Girl! I've got the festival for you.The team behind Studio Ephua, developer of In Ashes, has put together the CHOOSE WISELY FESTIVAL. The number one festival for narrative games with choices of all kinds. From mundane to moral quandaries, from life changing to death making. Join us and over 390 games in this celebration of al things narrative.Watch the HYPE TRAILER here: Did you find Hope: A Sky Full of Ghosts?Find even more wonderful games starting Monday, December 8th, 2025 here: https://store.steampowered.com/curator/44764768/sale/choosewiselyfestival25Fly Free,Azrael

  • Best Indie Games Winter Showcase 2025 Is ON! - 2 December 2025

    Hello Crew, Azrael here with a huge announcement! Clemmy Games, once again is putting together the BIG (Best Indie Games) Winter Showcase 2025 , and Hope: A Sky Full of Ghosts will be featured! You can check this BIG event here: https://store.steampowered.com/curator/26397247/sale/clemmysbigwintershowcase2025Fly Free,Azrael

  • Demo Security Patch – Build v0.9.100.20251016 - 25 October 2025

    Hello crew! 👋🏼We wanted to let you know that we've rebuilt the demo using the latest version of the Unity engine in response to a recently discovered security vulnerability (CVE-2025-59489) affecting versions from 2017.1 and onward.While there's no indication the flaw was ever exploited in our build, we believe in staying proactive. This update ensures you’re playing on a secure foundation.Thanks for playing and supporting Hope: A Sky Full of Ghosts.Fly free!

  • New Story Beats on Demo - Changelog v0.9.100 - 26 September 2025

    Hello Crew, What a journey the past week has been! During GDoCExpo we almost doubled our Wishlist count taking us to 1370 at the time of writing. That's beyond our wildest expectations! Thank you all, and welcome to our crew!However, this isn't a post to just talk about numbers, we want to let you know that we have been hard at work on our demo. This update represents over 150 (well, one more number) improvements based on extensive playtesting feedback. We've focused on making the experience smoother, more engaging, and more polished in general.If you are smarter than I, and like to read changelogs, do I have a list for you! (Actually, Will has a list for you)✨ Gameplay Improvements:Better Quick Time Events: More responsive controls and clearer visual feedback for those critical action momentsSmarter Dialogue System: Conversations now have natural pauses and pacing that make the story f…

  • Hungry Ghosts Festival is Life! - 6 September 2025

    Hello Crew, This Summer has been full of announcements!You may have noticed a banner atop our page! 😊 We are Live in the Debut Festival 2025! Go take a look at all the frightful games featured!The Hungry Ghosts FestivalFly Free!

  • Game Devs of Color Expo: Here We Go! - 1 September 2025

    Hello Crew, Azrael here with a huge announcement! The folks at the online conference Game Devs of Color Expo have accepted our submission, and Hope: A Sky Full of Ghosts will be featured! We couldn't be happier to be selected by such a esteemed panel and among so many talented Devs. It's humbling and encouraging, nerve wrecking and exciting all at once. If you like to attend the conference it takes place from September 16 to 19 and they have shared a discounted linked for you to join us. Getting a ticket, even discounted, helps Game Devs of Color put together this event year after year and promote the voices of indie devs like us. Please visit this link and support them!Discounted Ticket: https://ti.to/GDoCExpo/2025/discount/gdoc20 If you can't afford a ticket, You can apply for a free one here: https://forms.gle/QKfStgcme9NiAm388 Game Devs of Color is a 501(c)(3) nonprofit organization…

  • A-NOTHER face lift - 27 August 2025

    It's been a little while, but the wonderful Wil, couldn't stay away from the art of Hope: A Sky Full of Ghosts. What do you think of look of the crew?Fly free!

  • 15 years of Seattle Indies eXpo Online! - 24 August 2025

    Hello Crew! 2025 represents the 15th year of the Seattle Indies eXpo and we couldn't be happier to be part of its roster. Join us (and many others) in celebrating games from the Pacific North West right here on Steam:https://store.steampowered.com/curator/30111208/sale/seattleindiesexpo2025If you are in Seattle on August 31, stop by The Motif for a extravaganza in indie gaming, no PAX badge need and completely free!Not in Seattle? No Problem! Watch it all, on their Twitch Channel or YouTube Channel. While you wait, here's a supercut of what to expect:

  • Live From Debut Fest, it's Saturday Night! - 9 August 2025

    Hello Crew, Azrael here for a quick announcement! You may have noticed a banner atop our page! 😊 We are Live in the Debut Festival 2025! Go take a look at all the wonderful games featured!Debut Festival GamesFly Free!

  • Podcasting ain't nothing but a thing we do. - 1 August 2025

    Hello Crew, We are really excited to share that on August 8, our interview at the Gaming in the Basement with RockAGoth goes live! We'd love it if you gave it a listen and supported her. Subscribe to her wonderful podcast and listen to the great folk she has on this season! Listen in: https://open.spotify.com/show/3HepaWkhpv5lMV0oCi9B98 Talk to you then.Fly Free.Azrael

  • First Demo Update - Database Stability & Performance - 7 July 2025

    Hey everyone!I'm Wil, one of the devs behind Hope: A Sky Full of Ghosts. First off, thank you to everyone who downloaded and played the demo so far! Over 600 of you already added it to your libraries and we’re overwhelmed with gratitude. 💛This first update addresses some database stability issues that were causing the game to crash, especially during longer play sessions. After digging deep into the logs (shoutout to Ditiem for sending us the crash report!), we discovered the issue was the way our game was managing database connections under the hood. We refactored our database layer with better resource management, improved error handling, and better transaction safety. It’s a behind-the-scenes fix, so it should be seamless for you all but we wanted to ship this first patch quickly to make the experience smoother for everyone and lay a more robust foundation for what is to come.Downlo…

  • Demo is Out! - 2 July 2025

    Hello Crew! Azrael here with an exciting (for us) announcement! You can download the demo for Hope: A Sky Full of Ghosts NOW!!!!!We are extremely happy! It's taken us so long to get to this point and we are really excited to continue working on the next chapters of the game!Please, play it, leave a review and tell us what you think! There's so much we want you to play still! Fly Free!

  • 7 Days for Lift Off! - 24 June 2025

    Hello Crew, Azrael here with a little update.As the demo launch approaches, we have been sending out keys to a select few and playtesting it like there's no tomorrow. And well, we've found a few things that needed fixing.That's all part of the process. From visual bugs to incoherent behaviours, we have it all. And most importantly, we are fixing it all. And when I say "we", I mean "Wil" ːsteammockingː, our master coder!If you have come across a bug during your advance preview (or at any point), we'd love to know about it. You can report it here: https://discord.gg/93VkPCaTaTI, on the other hand, have been working on a new trailer with a single call to action "Play Demo Now."We are excited for you to jump aboard our stolen ship and meet the crew on June 30, 2025.And if you are reading this and haven't added Hope: A Sky Full of Ghosts to your Wishlist, it would mean the world if you did.F…

  • Demo Approaches at FTL Speed! - 1 June 2025

    Hello Crew! We are excited to announce the launch of our demo. I won't bury the lead: Launch Demo date: June 30, 2025! If you want to know more about the demo, here's a sliver of a preview. Our demo comprises the first "chapter" of the story of Hope: A Sky Full of Ghosts. There are a few story items that you will only discover in the full game, though 😉. There's still plenty we don't want to spoil just yet. On it, you will meet your crew and steal the ship you will share with them. If you haven't, please Wishlist it now! https://store.steampowered.com/app/3072180?utm_source=OortCloud We are looking forward to you play our demo! Fly Free, Azrael

  • First Look at Demo on May 20, 2025 - 18 May 2025

    Aloha, Azrael here to bring you a small bit of news. As part of their Indie Game Spotlight series, Uni from Cozy Corner Vibes will be playing our soon-to-be-released demo on their Twitch Channel. Join us as we prepare to see the very first stream of Hope: A Sky Full of Ghosts. Date: May 20, 2025 Time: 9 am PST Place: https://www.twitch.tv/cozycornervibes

  • A well-deserved face lift - 26 March 2025

    It's been a long while, but taking a free course by the great Chris Zukowski of How to Market a Game fame, validated something we have known for a while: We need to level-up our capsule game! So I'm here to show you something you've probably already seen. Our newest set of capsule is live! And you can see the main one here: https://i.imgur.com/kaWSeRe.png In our new capsule you can see the titular character Agatha Hope and her crew. From left to right: Sabah, Robert, Bluebird and Mariko. We can't wait to have the demo ready for you to meet them. Fly free!

  • On the Importance of a "Fresh Set of Eyes" - Devlog #6 - 18 March 2025

    It feels like it has been one hundred years when we had build v0.9.48.20230305 analyzed and torn apart by the great game design essayist from Games Over Coffee and GOC Consulting, DeVaughn Keys and let me tell you that was quite surreal. That was so long ago that the name wasn't even complete, and the characters' designs hadn't been finalized! ːsteammockingː Anyway, I'm not here to talk about what DeVaughn said for two reasons: We have already addressed his insightful feedback in recent builds, and, You can watch him say it much more eloquently here: https://www.youtube.com/watch?v=DWo2IX7Sck8 I'm here to try to lay down how important it is to have someone like him take a critical look at your project. You may think that playing your game constantly is a key part of game development, and it is, but there are a few lot of things that you cannot test for yourself, no matter how hard you t…

  • 7 Tips for Time & Project Management - Devlog #5 - 11 March 2025

    One of the questions I get asked frequently is "Wil, how do you manage to have full-time job, to spend time with your wife and baby, to workout, to play games, to watching shows, and to make video games? Where the hell do you get the time?" The answer is easy, my friend: https://i.imgur.com/r4uIMsU.jpeg Jokes aside, juggling so many things is a real challenge but after doing it for so many years (without dying in the attempt), I thought that sharing what I do might be of help to someone else out there. The first thing I want to say (in a disclaimer fashion) is that what I'm about to share is not a recipe for success. It is just a collection of tips and tricks I have been developing and tuning over the years that work for me, use them as a reference to find what works for you and make sure you adapt them over time as your life changes. Are you still with me? Good! Now to the fun part. Ti…

  • Spreadsheets for Story: Here's how we Do It - Devlog #3 - 3 March 2025

    Aloha! Azrael here again with a brief follow-up on last's Devlog. Since we shared it on Reddit we got a few great comments and questions. One of them was very interesting to me: Since I thought it might be useful to more people, below you will find the question and answer with a couple of screenshots from our spreadsheet. How do you set up a spreadsheet to work on a story? That's a good question, and the answer is, you don't. (::shy smiley::). We first identified a skeleton of the outline in free-form writing, but when it came to its implementation, we needed a structured way to follow it from start to finish. That's where a spreadsheet has worked wonders for us. We have used spreadsheets for characters, relationships, motivations and more, but the biggest impact it's had is breaking down the story into its smallest pieces. https://i.imgur.com/Eq8e77I.png Once we knew what we wanted the…

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2026Demo Update Available Now. - v0.9.100.20260304 is Live1827626365751718
225 October 2025Demo Security Patch – Build v0.9.100.202510161814309641517806
326 September 2025New Story Beats on Demo - Changelog v0.9.1001811772772280296
47 July 2025First Demo Update - Database Stability & Performance1803527891849767

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