Earths Edge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3074980
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperTeaMug Studios
- PublisherTeaMug Studios
- Parent gameNot available
Company pages: Developer: TeaMug StudiosPublisher: TeaMug Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Earths Edge Steam news
Earths Edge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevBlog #13 - Making Movement feel good - 1 September 2026
Movement is more than just transportationAs a core mechanic for Earths Edge, movement is more than just a way to get from one objective to another.It is an important part of how you interact with the world around you, approach objectives and fight your enemies.Instead of simply running towards the next objective, we want players to actively use their surroundings to their advantage.Speed and MomentumSpeed is obviously important in a movement shooter like Earths Edge.Every class in Earths Edge has access to the same basic movement abilities: Sliding, double jump, wall-run and -climb. The Assault also has Tactical Sprint as a passive, making him even faster on open terrain.Especially sliding, wall running and double jumping increase your speed quite drastically, so chaining them together to maintain maximum speed is the preferred goal. Parkour environment While certain other movement shoo…
- Join the Earths Edge Community Discord! - 4 August 2026
Discussions, Chats and Info!If you ever wanted to take part in the development of a game, this is the place for you! Join here! On the community discord, you can discuss the game with the developers and other fans alike, take parts in surveys actively influencing the future of the game and learn more insights of the world of Earths Edge. If you want to take part in future playtests, this is the only way to be able to access a build before the launch of a demo.Feedback will be heard and is greatly appreciated!Join here!Thank you again for your continued support! Also check out our socials:Website: Official TeaMug Studios WebsiteTikTok: TeaMug Studios TikTokDiscord: Earths Edge Discord
- DevBlog #12 - Game Loop - 1 August 2026
From Insertion to ExtractionWhen we started designing the mission structure for Earths Edge, we wanted every deployment to feel like a complete experience.From the moment you infiltrate the objective area until you extract we want you to have a good time.In this blog post, we're taking a look at an example mission. INFILEvery mission begins with a dropship insertion. During this short sequence, you can already scan the general area and prepare for whats ahead.You arrive with the equipment you selected before deployment. Dropship Insertion Changing classes is currently not supported, but depending on the playtest is obviously subject to change.RECCEBefore approaching the main objective, you'll have the opportunity to explore the map. Secondary objectives, resources, and other points of interest should invite you to leave the main path and investigate their surroundings.Example of a Lunom…
- DevBlog #11 - Progression - 1 July 2026
Play to earnIn Earths Edge we want our players to earn their attachments, guns, camos and EM-BR Modules by playing the game.We’ve mentioned this before, but we are deliberately avoiding paid battle passes, time-limited event cosmetics and pre-order bonuses to focus on things that are accessible just by the initial purchase.TL/DR: Play to earn.Mission completionEvery mission you complete contributes to your account and class based progression. Experience is earned based on your team’s performance, including how effectively enemies are eliminated, overall accuracy, completed objectives, and other key factors. Example End of Round Screen (WIP) Progress is only logged upon mission completion. It does not matter whether the mission is ultimately successful or not, but the majority of experience is earned through the completion of primary and secondary objectives.The ShopThe ARK Shop is the c…
- Open Call - Voice Acting Scout Class - 14 June 2026
Update 17.08.26This casting call has been closed and no further applications will be considered.Thank you for your interest in the project!Calling all Voice Artists!If you are a new and upcoming or already a seasoned vet in the voice acting business, this is for you.We are currently looking for voices for our Scout Class, as we received a limited number of submissions in the first round.Ideally, you should already have some experience with voice acting, but we'd also gladly help someone kick off their career.See the bottom of this page for instructions on how to apply.Contract FrameworkThis is a paid, contracted indie project with full details provided upon selection. Depending on your experience and portfolio, we can offer the following rate range:Experience LevelRate RangeBeginner50–150€ PFHIntermediate150–250€ PFHVeteranNegotiableThe scope will be defined later, but we'll expect ~50-…
- DevBlog #10 - All Things Explosive - 1 June 2026
"Yes Rico, Kaboom!"What is a shooter without having an almost unlimited supply of explosives?In this blog post we'll be taking a look at a selection of grenades, grenade launcher rounds, rocket types, abilities and whatever else I could find that you might find interesting.Keep in mind that explosive damage to yourself is enabled at all times ;)Throw- and launchablesSticky GrenadeLegally not a Semtex-Grenade, but functionally very much a sticky grenade. Once you throw it, it sticks to the first thing it touches.Plastic explosives encased in a shrapnel casingWhile the fragmentation deals heavy flesh damage, it has limited effect on armored targets.Incendiary GrenadeA perfect tool for area denial and dealing damage to hard-to-hit ground based enemies.Also equipped with a smart fuse making the grenade explode only on a ground surface.Incendiary GrenadeDepending on the angle the grenade has…
- Closed Call - Voice Acting - 17 May 2026
Update 12.06.2026As of today, this "Open Call" has been closed, as 4 out of 5 roles have already been selected. Thank you for your submissions and your interest in the project! Calling all Voice Artists!If you are a new and upcoming or already seasoned vet in the voice acting business, this is for you.Specifically, we are looking for people to lend their voice to our 4 main classes and to mission control.Ideally, you should already have some experience with voice acting, but we'd also gladly help someone kick off their career.See the bottom of this page for instructions on how to apply.Contract FrameworkThis is a paid, contracted indie project with full details provided upon selection. Depending on your experience and portfolio, we can offer the following rate range:Experience LevelRate RangeBeginner50–150€ PFHIntermediate150–250€ PFHVeteranNegotiableThe scope will be defined later, but…
- DevBlog #9 - Animations and Additives - 1 May 2026
Making things come aliveAnimations are often the driving factor for shooter games to make the core of the gameplay "feel good".Not only the shooting, but also reloading, moving and general weapon handling are important!This blog post is a bit more technical and shorter than usual. Expect more lore and previews in the next post!Our Animation SystemWe are currently developing on Unreal Engine v5.3.2 and animate everything using the in-built Anim-Blueprints for easier access and keeping things organized.For both our EM-BR-Units and Scorchers, we are using a mix of both procedural animations and baked, hand crafted animations.Excerpt of the AnimGraph used for the first-person-view of the EM-BR UnitsWhile the classic baked animations make everything look good, procedural animations are mainly used to get everything to feel right.Things like the weapon nudging downward when hitting the ground…
- DevBlog #8 - Lunom Variants - 1 April 2026
Keeping things interestingObviously, fighting against a single enemy type does not keep anyone interested for long. In this blog post, we want to introduce you to 2 new enemies you'll be facing off against on Earths Edge, along with a bit of lore!Lunom BomberField Log from a returning expeditionary crew during the first few months on the edge:--- BEGIN TRANSCRIPT ---... we didn’t realize what we were seeing. It didn’t look like a new variant, more like something had gone wrong.We were tracking a group of Grunts through a collapsed extraction zone that had been abandoned for eleven days. Reports said everything was normal, and at first it was. Slow movement, basic reactions. Then one of them started to change.The crystalline growth sped up right in front of us. It wasn’t spreading outward like usual, it looked like pressure building from inside. Its chest began to glow, uneven and pulsin…
- DevBlog #7 - Weapon Customization - 2 March 2026
Make it your ownIn our discord, we were asked what the customization options for both player character and weapons might look like. Here we are to find out!While this blog is quite similar to the one from last month, I still wanted to take the time and talk specifically about the customization itself.Weapon CustomizationYou'll be able to swap different attachments like scope, muzzle device and laser/flashlight, but also different ammo types like FMJ, Hollow Point and High Velocity for certain weapons.Your classes will share the same armory, so if you customize your AK in a certain way and have it unlocked on a different class, you'll also have all attachments on that class.Default and slightly customized AKX200 configurationWeapon MasteryYou'll be able to level up your weapons as well, and unlock specific skins along the way to show off your favorite weapon.You really cant go wrong with…
- DevBlog #6 - Combat Hardware - 1 February 2026
Mortal CombatTrained in a variety of weapons, Scorchers have multiple ways of dispatching the enemies and creatures on earths edge.We are spotlighting some small arms of the scorcher and some "big guns" of the EM-BR Units which you will be able to choose from!Small ArmsM4D5A staple of the past decades, this AR has been used in many conflicts before and is used on Earths Edge as well. Exceptional all-around performance.Stats:Damage: MediumRange: MediumFire Rate: 800 RPMReload Speed: 2,4s/2,8sStandard Magazine Size: 30Type: Assault RifleCartridge: Mod. 5.56x45mmPX60Shotguns never went out of style. Box Magazines for faster reloads and Extreme Damage in close range, but less effective at longer range.Stats:Damage: ExtremeRange: ShortFire Rate: 550 (Pump Action)Reload Speed: 2,8s/3,7sStandard Magazine Size: 8Type: ShotgunCartridge: 12/70 00 BuckshotMk14 DMRIf the scout prefers increased amm…
- DevBlog #5 - 2025 Recap - 1 January 2026
Happy New Year!Happy New Year from all of us at TeaMug Studios! A lot has happened in the development of Earths Edge:Steam page & socials went liveRefined core gameplayImproved audiovisual fidelityImplemented Steam stats & achievementsRefactored our build pipeline Steam page & socials went liveAs of writing this blog, we've reached a total of 3099 wishlists on steam, which feels quite impressive given that we've only been sharing development progress for Earths Edge for just about 4 months.Thank you for all your support, discussions and feedback! We really appreciate it! Graph of the daily wishlists actions since steam page launchRefined core gameplayEM-BRs feel more weighty and Scorchers feel lighter. Interactions, movement and general combat responsiveness have been improved to make gameplay more intuitive and fun. UI Feedback has also massively improved compared to a couple of months…
- DevBlog #4 - Ear Candy - 1 December 2025
Getting it to sound just rightOne of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.Sound SampleThis blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.The WorkflowBelieve it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.The process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!This Objective Equipment Drop SFX, for example, consists of sounds like:Car suspensionJet engines"generic" hydrauli…
- DevBlog #3 - Cannon Fodder - 31 October 2025
Here, have a bullet in the face!Every horde has them: Cannon Fodder Enemies.In Games like Left4Dead, they are the simple zombies, in Deep Rock Galactic its the Glyphid Grunt and in Space Marine 2 its the Terminid Hormagaunt.In Earths Edges first faction, the Lunomites, its the simple Lunom Grunt. The scanners just lit up like a Christmas tree!You'll be facing off against these grunts as you explore the Edge of this world. Easy to spot:Low healthAlmost never encountered aloneHighly aggressive and fire sensitive But why?As some of you might now, we wanted to make a Mech FPS / Horde Shooter hybrid. That obviously means creating some swarm enemies that will keep you on your toes during the missions!Lunom Grunts are exceptionally harmless on their own, but have their strength in numbers. If you get surrounded, you might be in a bit of trouble.If you are keen on using shotguns, LMGs or incend…
- DevBlog #2 - EM-BR Customization - 1 October 2025
Your EM-BR, Your RulesWhen assembling your own EM-BR, you'll be able to exactly control the speed, health and abilities of your Unit. Every armor-attachment will have their own unique armor and health modifier that will affect the EM-BRs total Health and movement speed.Heavy Armor will drastically increase your health and damage resistance while trading off some movement speed, while light armor will still provide some protection at basically no cost to your mobility. Bring Out The Big GunsYou'll be able to choose from a variety of primary weapons, each filling their own niche. From a heavy high explosive revolver for reliable crowd control to a powerful railgun to take care of heavily armored single targets, I'm sure you'll find your favorite! :)We are also currently experimenting with dedicated melee weapons for your EM-BR, so stay tuned for that! EM-BR HardpointsIn addition to the ar…
- DevBlog #1 - Lets Talk about Classes - 1 September 2025
Let's talk about Classes!At TeaMug, we wanted to give as much freedom of loadout customization as possible into the hands of the players. However, to keep things a little more interesting, we've opted to implement 4 well known classes:Assault:A movement focused Class, capable of navigating the Edges very efficiently.Heavy:A class focused on defensive abilities, keeping himself and the team aliveScout:As a self sufficient class, you'll be able to call down air-support from the ark and excel at long rangesEngineer:This class utilizes turrets or other fortifications to keep swarming enemies at bayNote: The abilities each class will be able to choose are subject to change, and/or may be scrapped entirely based on future playtesting.Loadout CustomizationYou'll be able to choose from 5 primary weapons, 3 unique secondary weapons and a variety of grenades. We're working on bringing in even mor…
- Earths Edge Steam Page is now live ! - 1 August 2025
It is live!The official Steam page for Earths Edge is live! You can wishlist the game NOW. Earth’s Edge is a fast paced coop FPS for up to 4 players. Customize your EM-BR mechs, battle rival factions, and face a growing threat twisted by the mysterious Lunom ore. FAQ & Details: https://teamugstudios.com/games/earths-edge/faq TeaMug Studios Website: https://teamugstudios.comOur Discord:https://discord.com/invite/Pv9yaduH8t Our other Links:https://teamugstudios.com/links We´d love to hear your thoughts and your feedback, this helps us shape the game together! Thank you.
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