- Kingdom Heroes: Arena — Character Design Log (7) - 4 September 2026
Dear Players,After the raw power and dominance of Lu Bu, this dev log shifts the spotlight to a fighter who is fast, agile, and unlike anyone else on the roster — a true heroine warrior.Today, we're sharing the model development process for Sun Shangxiang, the Princess of Jiangdong, known as "The Bow Maiden."【Heroine Warrior, Nimble and Fierce】When people think of Sun Shangxiang, they picture a bold and passionate young woman — a warrior's daughter whose martial skills rival any man's. How do you capture that quick, agile fighting style in a fighting game built around intense combat? Our answer was to move away from heavy armor entirely. Instead, we dressed her in a form-fitting short skirt and light armor, carving out an energetic, spirited, and agile presence on the arena floor.【Costume & Details: The Noble Daughter of a Warrior Family】For her color palette and materials, we started w…
- Kingdom Heroes: Arena — Character Design Log (6) - 21 August 2026
Dear Players,After the elegant refinement of Wei's scholar Xun Yu, this dev log turns the spotlight to a very different kind of fighter — one who strikes fear into the hearts of all who face him.Today, we're sharing the model development process for Lu Bu, the warrior known as "The Greatest Fighter Among Men."【Peerless Warrior, Wild and Domineering】When people think of Lu Bu, they picture an unstoppable force — a war god who swept through battlefields without equal. How do you capture that overwhelming pressure and explosive power in a fighting game? Our answer was to dress him in heavy black and gold battle armor, paired with his iconic magnificent feather plumes, carving out a wild and devastatingly destructive presence on the arena floor.【Costume & Details: Defining the War God's Martial Presence】For his color palette and materials, we started with a dark iron base, layered with dark…
- Kingdom Heroes: Arena — Character Design Log (5) - 7 August 2026
Dear Players,After the commanding presence of Guan Yu, this dev log shines the spotlight on a very different kind of fighter. Today, we're sharing the model development process for Xun Yu, Wei's most celebrated strategist.【A Mind for Strategy, a Soul for Elegance】When people think of Xun Yu, they picture a brilliant mind — a strategist of the highest order, whose counsel shaped the rise of Wei. But how do you bring that kind of character to life in a fighting game built around intense combat? Our answer was to move away from heavy armor entirely. Instead, we dressed him in a slim, elegant robe with light leather accents, capturing his composed, refined, and quietly agile presence on the arena floor.【Costume & Details: The Look of a Scholar-Noble】For his color palette and materials, we started with a clean white base, layered with deep crimson cloth and leather straps. From the design sh…
- Kingdom Heroes: Arena — Character Design Log (4) - 24 July 2026
Dear Players,Continuing from our previous character log on Xiahou Yuan, this time we're sharing the model development log for Guan Yu, the legendary general of Shu State【Unmatched Loyalty, Unrivaled Might】In the stories of the Three Kingdoms, Guan Yu was celebrated for his unmatched loyalty and overwhelming martial prowess. We wanted to bring that same commanding presence and aura of invincibility to the fighting arena. To capture his iconic image, we preserved his legendary long beard and the Green Dragon Crescent Blade, while continuing to refine the interplay between flowing cloth and heavy armor across his silhouette.【Visual Design: Defining Equipment and Materials】Starting from the visual design phase, Guan Yu's overall appearance is built around his classic green color scheme, paired with darkened armor carrying a metallic sheen and gold trimming — projecting the image of a warrio…
- Kingdom Heroes: Arena — Character Design Log (3) - 10 July 2026
Dear Players,Continuing from our previous entries on Zhao Yun and Zhuge Liang, we're turning the spotlight once again to the character design of Kingdom Heroes: Arena.This time, we're sharing the model development log for Xia-Hou Yuan, one of Wei State's greatest generals.【Swift, Fierce, and Unstoppable】In the stories of the Three Kingdoms, Xia-Hou Yuan was known for his swift marches and decisive strikes on the battlefield. We wanted to bring that same strength and agility to the fighting arena. To recreate this imposing presence, we explored heavier armor silhouettes while continuing to refine the decorative details and body proportions.【Outfit Design: Establishing Equipment and Textures】Starting from the visual design phase, we defined the materials and color palette for each part of Xia-Hou Yuan's appearance. His armor is built around dark metal tones, paired with deep red cloth and…
- Character Design Diary #2 – Kingdoms Heroes: Arena - 17 June 2026
Dear Players,Following last week's development log on the "Zhao Yun Chapter," today we continue to focus on the character development settings of "Kingdoms Heroes: Arena."This time, we would like to share the 3D model development journey of the Shu Han Chancellor, "Zhuge Liang."【Feather Fan and Silk Cap, Strategizing victory from afar】In the minds of the public, Zhuge Liang has always been the representative of a calm, unhurried, and highly resourceful strategist. The team's goal is to attempt to translate this refined and elegant temperament into the fighting arena. To showcase the characteristics of this tactical general, we conducted numerous tests and adjustments in the initial appearance settings.【Outfit Design: Establishing Equipment and Textures】The primary task of the outfit design was to establish the overall color scheme and fabric texture of the clothing. We used the familiar…
- Character Design Diary #1 – Kingdoms Heroes: Arena - 10 June 2026
Dear Players,Following our previous introductions to the Core Combat System and Stage Design, we're now turning our attention to character creation in Kingdoms Heroes: Arena.To begin, we'd like to share the development diary for Zhao Yun, the legendary warrior of Changshan.【The White Horse and Silver Spear】In the stories of the Three Kingdoms, Zhao Yun is a dashing and undefeated general. Our team wanted to bring his heroism and dignity to the fighting stage. To capture that legendary presence, we repeatedly refined every detail of his appearance.【Character Design: Defining Equipment and Materials】Starting with the Style Design, we defined the materials and color schemes for each part. We kept the worn, battle-tested look on the leather edges and the texture of the metal armor. The outfit uses the familiar blue as the main tone, paired with a pure white battle robe. We also used front,…
- Second Demo Feedback Summary & Future Development Plans - 19 May 2026
To all players passionate about the Three Kingdoms,As the second demo test for Kingdom Heroes: Arena has officially concluded, we have received a tremendous amount of passionate and sincere feedback from players around the world. Every feedback has become an important reference point for the team as we evaluate the current state of the game and determine our future development priorities.Today, the development team would like to address several of the community’s most frequently discussed topics and share our future plans.■ Character Roster & Weapon Variety⚔️Q: What are the team’s future plans for the playable roster?A: Our future development direction will continue to focus on iconic historical warriors in order to preserve the game’s core hardcore combat identity. At the same time, to further expand strategic diversity and visual variety on the battlefield, we have already begun devel…
- Kingdom Heroes: Arena – Steam Demo 2 Conclusion - 5 May 2026
Dear Players, Thank You for Joining Our Second Demo!The Second Demo test for Kingdom Heroes: Arena has officially concluded today (May 5) at 12:00.(UTC+8) Over the past six days, we have been incredibly moved by everyone who stepped onto the battlefield to experience our game.Your feedback is incredibly valuable and is truly our team's greatest asset. As we promised: your input will directly influence how we improve the game. We are currently organizing and reviewing all the comments and suggestions we received from X, Facebook, our player surveys, and the data gathered at EVO Japan. This information will be our core guide for future updates as we work to build a game that meets your expectations.With these insights in hand, the development team is moving into an intensive phase of refinement. We will continue to polish the core gameplay, improve character and weapon balance, and optimi…
- [Urgent Notice] Guide to Language Settings and Navigation - 30 April 2026
Dear Players,We have noticed that some non-Chinese speaking players are finding it difficult to navigate the initial interface of Kingdom Heroes: Arena due to the default language settings.Your gaming experience is our top priority. To ensure a smooth start for everyone, our development team has promptly prepared this guide on "How to Quickly Enter the Game and Change Your Language Settings."━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━【Quick Start Guide】If you are currently stuck on the Chinese interface, please follow these steps:Enter GameClick anywhere on the title screen to start.LoginClick the button on the right: "使用訪客登入" (Login as Guest).AgreementClick the blue button on the bottom left: "同意" (Agree).AccountThe system will assign an account. Click the blue "登入" (Login) button.NamingEnter your character name and confirm.Skip TutorialWhen the tutorial prompt appears, click the rig…
- Kingdom Heroes: Arena – In-game Stages Revealed - 29 April 2026
Dear Players,As the Steam 2nd Demo test approaches, we’d like to share more behind-the-scenes stories from our development journey with you. In a fighting game, a stage is never just a passive background—it is a "battlefield where honor is at stake." We know that the atmosphere and fine details of each environment directly impact your mindset and tactical choices during a fight.For this test, we have carefully selected and implemented three distinct real-time stages. These battlefields do more than just capture the epic scale of the Three Kingdoms; they are designed to inject a unique tension into every high-stakes encounter.Here is a breakdown of the development details and tactical focus for these three arenas:Hulao Pass —— Where Legends BeginAtmosphere: Fires from the war fill the sky and drums thunder in this classic Three Kingdoms location.The Details: We carefully recreated the bl…
- Kingdom Heroes: Arena – Core Combat Mechanics and Design Philosophy - 27 April 2026
Dear Players,As the 2nd Demo Test for Kingdom Heroes: Arena approaches, today we want to speak from the development team's perspective about the "starting point" and "core design philosophy" of this game.Our core objective has always remained the same: a return to the purest romance of fighting games—"1v1 3D Weapon Fighting."What we aim to create is not just the Three Kingdoms from your memory, but a life-and-death psychological battle of real steel. Here, the rules of victory are extremely simple: deplete your opponent's health to zero (K.O.) before time runs out; if the battle lasts until the final second, the side with the health advantage claims the win.To achieve the hit impact and depth expected of a major 3D fighting game, we have repeatedly deconstructed and polished every detail of the combat system. Below, we will break down the three main pillars of our combat system and our…
- Kingdom Heroes: Arena|Second Demo Announcement - 23 April 2026
Dear Players, Kingdom Heroes: Arena is scheduled to launch its 2nd Demo Test on April 30. We are incredibly grateful for the feedback, interest, and support you provided during our first test. This upcoming version will include Training Mode, Online Matches, and even more game content. We sincerely invite everyone to participate and share your valuable thoughts with us.■ 2nd Demo SchedulePeriod: April 30, 12:00 – May 5, 12:00 (UTC+8)Access: Simply download the Demo during this period to play all available content.■ Playable ContentModes: Local Gameplay (Single & Versus), Online Battle, Tutorial, Training, Story. In addition to the Local Play (Single & Versus), and the 8 playable Generals from the first demo, we are adding: Training Mode: Includes full training features and a Tutorial for new players. Story Mode: A first look at our PvE gameplay experience. Online Match: Available at all…
- Developer Response to First Demo Feedback - 26 December 2025
Hello to everyone,Our first demo test has officially come to an end. Over the course of the test, we received a large volume of feedback, and we've reviewed it carefully. Every comment helps us see what's working, what isn't, and what we should prioritize next.Below are our responses to the most common topics from the survey. This build is still early, but we're committed to improving it with each update. 📥 Game Modes and Features Q: Will you add "CPU vs CPU" battles or a practice mode so players can train and test things out?A: We hear you. This first demo focused on validating the core combat framework, so we weren't able to include a full set of modes yet, and we apologize for that.Practice Mode is already in the pipeline, and we plan to make it available in a future test build.As for CPU vs CPU, it's now under review. We're discussing technical feasibility and how to implement it i…
- Kingdom Heroes: Arena Demo Announcement - 12 December 2025
Dear players, Thank you for your participation in the Kingdom Heroes: Arena DEMO test! Before you dive into the game, please pay attention to the following crucial information: 🛑 DEMO Version Disclaimer (Critical Notice) This version is currently still under development, and the content may significantly differ from the final release.No Data Carryover: All game data and progress generated during this test will NOT be carried over to the final official release and will be completely deleted after the test concludes.Expectation Setting: Please regard this DEMO as a prototype of the game. The final commercial version will be greatly optimized, balanced, and packed with more content.⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollbac…
- First Demo Announcement - 11 December 2025
Hi everyone,Thank you so much for your interest in Kingdom Heroes: Arena.We are excited to announce that our first public demo test will be available starting December 12. This version include all Local Gameplay content and we warmly invite everyone to try it and share your thoughts with us.■ Demo PeriodFrom 12:00 noon on December 12 to December 16, 2025 (GMT+8)As long as you download the game during this period, you will be able to freely play all content.■ Demo Content◎ Local Gameplay (Single & Versus)Available for the entire demo period.You can: • Get familiar with each general's moves and playstyle • Learn the flow of offense and defense • Play local versus matches with friends and get used to the game's feel ahead of launch Your experience in this period will help us improve the game environment for future versions.■ Why are we releasing a demo now?This demo is an important milesto…