- Major Update 1 Out Now! - 14 September 2026
Hi Tanks!The first major update of Early Access is officially out.I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible.Waiting for you in the Discord or in the Steam forum!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threatThreat decays over time, enemies left unchecked will prefer companions as targets Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Compani…
- Playtest Finished - 11 September 2026
Hi Tanks!The playtest is finished, thank you to everyone that played and gave feedback.If you haven't yet, please Submit feedback through this form, it helps a ton.Stay tuned, more news coming!
- Playtest is live! - 22 August 2026
Hi Tanks!The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access"Submit feedback through this form, it helps a ton!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threat Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Companion: Holds both passive and active abilitiesSecondary Companion: Holds only passive abilitiesCompanions now weave in auto attacks alongside their abilitiesCompanions may actively disengage from high threat targetsCompanions will always auto a…
- Playtest for the first major update starts August 22! - 23 July 2026
Hello Tanks!The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22.Your role in the playtest is critical for the game's success, as this one changes core systems and overall pacing, so please consider participating!Sign up to the playtest:https://docs.google.com/forms/d/e/1FAIpQLSfT054eu6dNo-Vs3-foe1ceRBfgTys71iH-Tl-Kd2aSJwAdmg/viewform?usp=publish-editorIn this update, you will experience:Increased party size (from 2 to 3)New companion behaviorsNew system: marking targetsNew companion: summonerNew tutorialNew shieldToughness modifiers per shieldNew ability - Blood StrikeNew Status Effects / DebuffsNew UX/UIAnd much more! (full patch notes coming soon)See you thereOren
- Devlog #2 - 21 June 2026
Hi tanks!This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds.I hope to get this into a playtest version and share the latest build with you soon.Work started to increase the party sizeThe new design will contain a primary and secondary companion, for a total team size of 3.The primary companion will keep their active ability, but the secondary one will only have passivesUX improvements are at worksCarrying out the vision to make tanking more accessible is no easy feat, another iteration of tutorial polish and improvements to the explanations is required.In this example, examining what reads best for color contrast and positioning of the UI elements for best readability.A new dungeon is being builtI don't have visuals to share yet, the new dungeon will focus on decision making throughout with less…
- Don't Lose Aggro is in the Insider Gaming Showcase! - 28 May 2026
Hey everyone,Don’t Lose Aggro will be part of the Insider Gaming Showcase, and I wanted to take a moment to say thank you.This game started from something very personal to me.I grew up spending countless hours tanking in games like World of Warcraft and other MMOs. I loved the pressure of protecting the team, interrupting enemies at the right moment and being a massive pain for my healers to heal because I always pulled too much.Over time, I realized there were not many games built entirely around that feeling, so I decided to build one myself.Seeing Don’t Lose Aggro reach Very Positive reviews on Steam has meant a lot.I read every review, comment, watch every stream, notice every wishlist.These help keep the project moving, and makes the long solo dev days feel a little less insane.I'm also committed to fixing every bug, improving performance and polishing the experience.Being part of…
- Devlog #1 - "Content, Content, Content" - 15 May 2026
Hey Tanks!It's been a month since Early Access released!I have been trying to smooth out the experience and fix as many bugs as I can in the first few weeks of release, but now it's time to hunker down and focus on adding more content.I will try to write up a devlog every month with a recap and show some progress on the game.As always, if you want more frequent updates and join the discord!So, how did it go??With the dust mostly settled around the EA launch, I'm very happy with the attention Don't Lose Aggro received, it was truly humbling to see the game resonate so much with former and current tank mains.However, there is still much work to be done, and while I am happy the game is doing well in its niche, I'm hoping it can grow and attract a wider audience as time goes on and more content gets added.Keep posting videos, reviews, bug reports and feedback anywhere you see fit, rest ass…
- Patch 0.2.0 - Hold-to-aim, Cloud Save support - 1 May 2026
- Pull is now a hold-to-aim area ability. "Pulls up to 20 enemies towards the target area" - Ground Slam is now fully aimable, with a minimum range of the leap distance - Added Cloud Save for multi-device synchronization - Judgment now unlocks at level 2 - Added the spellbook menu to the Academy interactions, viewable from the cathedral seat - Improved how companions maintain distance from the player; they now keep greater distance in more scenarios - Added "New Game Mode" tooltips to portals when new game modes are unlocked - Improved the Tab-targeting algorithm (cycling targets) - Caster enemies now always display their cast bar while casting - Various fixes to ragdolls, knockbacks and enemy movement
- Early Access Development Roadmap - 29 April 2026
Hi Tanks!It's been 2 weeks since the Early Access launch!Thank you all for playing, enjoying and giving feedback on Don't Lose Aggro - this is what drives the success of this project.I spent a lot of time digesting feedback, watching you play, and contemplating where the game should go next accordingly, especially around increased party sizes, player customization, loot and gear.I'm happy to present the early access development roadmap, and I'm already hard at work on Phase 1 and sharing progress actively on the Discord server!As always, I encourage you to voice opinions and feedback in the steam forums as well, let me know what you think:Here's What's ComingPhase 1 Endless Mode (how long can you last??)Summoner CompanionNew shields, abilities and enemies Phase 2 Increased party sizeShield progression systemShield based Ultimate abilitiesConsumables and vendorsAchievement wall Phase 3 L…
- Patch 0.1.6 - Range indicator for Ground Slam - 25 April 2026
- Added a range indicator when holding the Ground Slam button - Fixed some walls in the academy where you could get stuck in - More responsive jumping - Fixed Death Wish talent tooltip
- Patch 0.1.5 - Mouse Keybinds & Framerate cap - 23 April 2026
- Added the option to set framerate limits - Added the option to bind keys to mouse buttons - Removed the slow motion feature - Added the option to rebind the "Interact" button - Added a volume slider for companion voicelines
- Hotfix 0.1.4 - 22 April 2026
- Fixed a bug where charge sometimes gets stuck in animation - Changes Boss Rush unlock level to 2 instead of 6 - Fixed a bug where Protect would not absorb damage in Boss Rush 201 - Changed how the frontal cleave behaves in Dungeon Crawl, enemies no longer rotate at the last second - Various terrain fixes and glitches in Dungeon Crawl - Various terrain fixes to prevent getting stuck in the Academy
- Hotfix 0.1.3 - 19 April 2026
- Added a speed pickup buff in the Academy map - Also passively increased playerm ovement speed in the Academy - Fixed Ground Slam bug that could go through the gauntlet wall in Dungeon Crawl - Refined descriptions of Vice Grip and Final Heartbeat to better explain the mechanic
- Hotfix 0.1.2 - 17 April 2026
Hi Tanks! Still digesting your feedbacks, but for now immediate fixes I was able to include: - rephrased the dodge and charge upgrades to "100% block/dodge chance for the next hits taken" as the dodge and block mecahnics were unclear - Fixed a bug with Momentum talent resetting all cooldowns instead of just 10%
- Hotfix - 0.1.1 - 15 April 2026
Fixed an issue where players with controllers could press the "continue" buttons to load multiple times causing loading system to crash
- Early Access OUT NOW! - 15 April 2026
Hi Tanks!Don't Lose Aggro is now avaialble in Early Access!Please note, the game is still in early stages. Expect unfinished features and bugs, but please communicate them to me so the game can fulfill it's potential.It has been a long and meaningful journey for me, making this game as a solo developer for 2.5 years, so I really hope the tanking fantasy I envisioned will resonate.Your feedback will decide how Don't Lose Aggro grows, so make sure you Join the Discord!hope you will have fun with Don't Lose Aggro!It's Tanking Time.
- Don't Lose Aggro celebrates the joys of tanking raids, and it's charging into early access next month - 16 March 2026
Tanking is, categorically, the most fun aspect of the MMO holy trinity. Yes, seeing the DPS meter sing while you're stabbing away and blowing cooldowns is a big dopamine hit, and knowing you were responsible for keeping your party alive through astute healing timings is incredibly satisfying, but holding the fort like Hodor in Game of Thrones has always been my preferred way to play. While there's been a recent trend in MMO-lite games that rip out the best bits from our favorite time sinks, such as Erenshor and Fellowship, Don't Lose Aggro is the first to dedicate itself fully to the shield. As exclusively revealed by PCGamesN, it's soon to hit early access. Read the rest of the story... RELATED LINKS: If you're sick of WoW's annoying teammates, Don't Lose Aggro is a must-play
- Early Access begins April 15 for Windows PC and Steam Deck - 16 March 2026
The moment has finally arrived Tanks!Don't Lose Aggro is releasing into Early Access on April 15 for Windows PC and Steam Deck!The game will launch at a price of 10$ with a 20% launch discount.Thank you everyone who participated in playtests, played the demo or reported bugs and provided feedback, it helped shape this release a lot.Especially during Early Access, your feedback and reviews will be the deciding factor of the game's future!What to expect in the Early Access versionGame modes and Player RankingBased on player feedback I wanted to introduce more aspects of tanking into the game, these are now invoked by the different modes the game has to offer.Each mode has a ranking criteria which awards medals based on performance: Gold medal rewards x3 EXP, silver X2 exp and bronze X1.Dungeon Crawl ModeYou will rank based on how fast you complete the dungeon. Dungeons are meant to test y…
- Major Demo Update: Ranger Companion & UX Overhaul - 24 October 2025
Hi Tanks!I'm proud to announce the second companion of Don't Lose Aggro - The Ranger!Along with many changes to improve game feel, this demo patch includes:Gameplay tipsNumerous bug fixesChanges to visuals for shieldsChanges to descriptions and overall reading level of the game, making split-second decisions easier to makeA complete overhaul of ingame UIBetter leveling experience when multiple levels are rolledChosen upgrades appear as a buff bar at the top of the screen so you don't have to remember what you picked anymoreShowing the relevant ability tooltip when hovering over upgradesNerfed Nova's knock back to better synergize with Holy GroundNerfed companion heal upgrade to apply once instead of per impact (this trivialized the game, unintended)New upgrade: Dodge triggers auto attack. Go build dodge!And much more!Waiting for your feedback in the Discord.
- Demo Update - Tutorial hotfix - 2 September 2025
Hi Tanks,I improved the tutorial so it now highlights what keybind is relevant for each step.Also:Fixed visual bugs for ultrawide screensHighlighted enemies further for better visibilityFixed a bug in the tutorial where the instruction popup would disappearWaiting for your feedback in the Discord as always!