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Arhaika | To be announced | game

Coming Soon

GameSteam Store content

ActionRPG

  • Steam app typegame
  • Steam App ID3079170
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperArhaika

ASKET news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3079170
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperArhaika
  • PublisherArhaika
  • Parent gameNot available

Genres: Action, RPG

Company pages: Developer: ArhaikaPublisher: Arhaika

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ASKET Steam news

ASKET news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Trailer [Update 0.42] - 7 December 2025

    Update 0.4 - 0.42 is a global rework of the game, i made small trailer for show new atmosphere) What's new in the updateAtmospheric nature and weatherNew biomes (dead zone, green zone) and a seasonal change system (summer/autumn).Reworking lighting and sounds.New character system and 3rd person view.Optimized open-world system, that runs stably on 4070 at 100 fps (without upscalers), at 3440x1440 resolution, and without stuttering.Inventory with cells and equipment (will be improved).Campfire and rest system.Open world dungeon system and much more.

  • Update 0.4 - 21 October 2025

    A new green biome has been added, and the graphics have been reworked. I'm also developing more user-friendly tools for the open world. Improved draw distance, remove loading, and compilation—everything works in real time. I'm trying to overcome stuttering inherent to the engine. This is necessary for the truly large world I'm trying to create. Autumn has been added. The season changes at the start game, or automatically after a month. The weather has been reworked to preserve the original atmosphere of the game. Optimization is also important. As graphics detail increases and the world size, frame rate slightly drops, but 1060/2060 graphics cards run at minimum settings. If anything changes, I'll let you know on the Steam page.

  • Update 0.38 - 28 July 2025

    Added a physics-based bike to make it easier to move around the world in the second half of the game (by the way, it will also have upgrades and you will be able to attach a map or detector). I'll show you more details when I finish the open world.Added TV. There are several "state" TV channels that are usually silent (but sometimes the signal gets through jammers).You can collect cassettes scattered in secret places and use a tape recorder.The recordings contain both "post - soviet memes" (added by "mods", so as game not to violate intellectual property), and things important for the lore. Experiments of scientists, the life of local "settlers", etc.Work on the open world is also slowly underway, added new biome, but this system is too complex, it cannot be done quickly. Added night vision device. Tried to make physically correct shader so that it would react to light correctly, glitch…

  • Update 0.35 - 20 May 2025

    Reworked the inventory to the best suited for survival games (cells, scales, bags, pouches, etc.). This is just a sketch, I will still be improving the inventory for a long time Added bags New Arsenal : SKS Added a new pistol class (PM, TT, Beretta, Glock, Deagle and others) I'm currently working on improving the environment and introducing new biomes, as the quality of the pre-alpha doesn't satisfy me. I'm writing new high-quality shaders for the ground, water, and everything else. I'll show more in the next updates.

  • Update | 0.33 - 18 March 2025

    Added weapon customization. You can change everything detail, except the internal parts (there is a separate system with weapon perks for this) Added difficulty selection mode and detailed settings. Sorry for the missing localization in the screenshots / video. I tried to make it convenient for both casual and hardcore players. There is a balanced difficulty "intended by the developer" and a "custom" for those like to experiment. (more settings will be added in the future). The arsenal of weapons has been reworked and expanded. Currently, there are more than 20 types of weapons in the arsenal (I will expand over time) That's all that's "stable" for now. Still struggling with Unreal Engine 5, but I don't plan to stoped :)

  • Update 0.27 - 3 October 2024

    The main difficulty is the transition to a new unified Open World system. The game world has increased from 14 km to 64 km, becoming holistic and truly large-scale! Transferring old levels and developing new ones takes a lot of time, so they will work on this gradually, improving the world with each update Added effects for all 24 character states. Such as alcohol intoxication, frostbite, radiation, low health, etc. (Thank you everyone for your support, follow the development of the project!) ASKET Roadmap

  • Game announcement, answers to questions and road map! - 4 August 2024

    Hello ascetics! The modest announcement of the game attracted people's attention and raised many questions! I'll answer the main thing... What's ready in the game? The game has a huge number of mechanics! To describe them all, I have created a road map. Which I will always support. You can see how development is progressing in real time! Asket roadmap (use any translator into English, (sorry)) When is the trailer? I have no desire to show “fake gameplay”. I will make a trailer as soon as the gameplay and plot of the game are finalized. Are these Anomaly? The essence of the game is a little similar. Free survival in an ever-changing world! This is where the similarities end. The comparison with Anomaly was necessary in order to more easily explain the gameplay in this young and not yet fully formed genre! Release tomorrow? Release when it's ready. Right now I just announced the game and…

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