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UMeFate

UMeFate Steam news

AntyVersum | To be announced | game

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ActionAdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID3082340
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAntyVersum

UMeFate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3082340
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAntyVersum
  • PublisherAntyVersum
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: AntyVersumPublisher: AntyVersum

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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UMeFate Steam news

UMeFate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 🤖🧠🛠️UMeFate Pre-Alpha: Implementing autonomy and modding systems - 10 August 2026

    Hello everyone🤗I want to share that our busy UMes continues working on autonomy. In today’s video I discuss the progress on the autonomy mechanics (classic AI), core basics of implemented needs system, modding side of things and covering a bit of the technical aspects. 🏗️ Autonomy As Classic AI I have already mentioned about an autonomy as a classic AI in the earlier blog post and the video. But I would like to highlight this topic again, as I think it is important for UMeFate development in the context of the emergent life sim. Related blog posts and vid:🧠🕸️UMeFate Pre-Alpha: Implementing autonomy system (classic AI)👁️🥅UMeFate AI Observable Prototype (technical) #59There are many ways of developing an autonomy behaviour in games. Different solutions and goals fit different purposes. There is no one best way of doing things. However, UMeFate approaches an autonomy in a classic way…

  • Update v0.0.10.462 - 10 June 2026

    Update v0.0.10.462 Pre-Alpha Tech Demo (Join playtesting)10 June 2026I want to say many thx to the community, for the deep feedback and bugs hunting.New FeaturesVery crude basics Lua console. Open with CTRL + backward quotation (Keyboard key marked as ` or ~).WSAD camera panning, when in free camera (or constrained by FOW) mode.Basics of observable mechanics for an autonomy. Debug mode CTRL + F8.Simple basics input scroll bar scrolling, using player input. I.e. mouse scroll wheel. ChangedLua cleanup.Improve objects selection.Open directories buttons tooltip / descriptions.FixesPrevent locking land plots, if object, or product editing is enabled and landplot zone constraint is not enabled.Rendering placing objects gizmos by multiple players.Known issuesStrongly advised to save often, when editing map / constructs. Switching to main menu in zoom out camera mode, may cause player pointer t…

  • 🧠🕸️UMeFate Pre-Alpha: Implementing autonomy system (classic AI) - 9 June 2026

    Hello again🤗 Today our UMes for the first time, wants to show you the bare bones of the upcoming autonomy system and how that looks like from the kitchen perspective. This stage of development was highly anticipated for the past two years. So I can say, UMeFate is reaching another milestone. 🏗️Autonomy As Classic AI In UMeFate context, an autonomy term may be used in an exchange with a classic AI, to differentiate from the generative AI. UMeFate autonomy is about giving life to all UMes, which will make UMe world a living one. UMes will have needs and desires that they will be aiming to achieve. Needs may be as simple as food, sleep, or having relations. While desires may lead to building up a family. And all that being as part of Lua modding. The current system in development is about observable reactive systems and events. It is just part of more complex autonomy mechanics, that yet…

  • Update v0.0.10.451 - 23 May 2026

    Update v0.0.10.451 Pre-Alpha Tech Demo23 May 2026I want to say many thx to the community, for the deep feedback and bugs hunting. Also thank you for chasing and reporting various internal and UI spelling errors and issues.New FeaturesModels normals and metalic materials support. Test on Trees and teddy bear.Saving / loading constructs, maps, objects, from Windows OS Documents.Internal game save compatibility version check. Testing.Add UI right click icon for an information to the welcome screen.UI open maps directory button.Sky dome. ChangedComplete UI refactor.Restore new cloud systems.Restore sun flair.Changes to skybox.Various rendering visuals.Information canvas UMeFate version text. (Restore).Terrain grass color to be greener.Internal objects material.RemovedReplacing and removing some old assets and reliance on 3rd party assets.Old code and field names.FixesMap editor switching an…

  • [v0.0.10.381] Major update changelog (closed testing on Discord) - 8 May 2026

    New FeaturesNew custom map with roads and trees.New 3D models.Objects can have custom mesh collider.Basics objects interactions, when pointer hovers over.Placing objects can use brush (multi objects placing).Placing objects can be constrained, or not by landplots.Models now accept textures. UI is mostly designed via Lua and can be modded.UI icons are moddable.UI radial progress bar, to accept certain type of actions.UI scaling.UI Incomplete language (localisation) support.Esc now opens UI main menu. Automatic floor building, when creating walls.Auto foundation building (when enabled).Camera in 1st and 3rd person now is constrained by obstacles.Water.Sounds of wind, birds, water, underwater, snow steps, UI buttons.Water nearby detection for sounds.Maps, constructs (blueprints), mod objects should now be able to read from user documents directory, under Documents/AntyVersum/UMeFate. Still…

  • 👁️🥅UMeFate Q&A with GF - Preparation for Pre-Alpha tech demo v0.0.10 - 24 April 2026

    Hello everyone 🤗We are excited to let you know, that UMeFate is preparing for another pre-alpha tech demo v0.0.10 release, around the end of April 2026. In today's video and the blog post, me and my GF have recorded Q&A session. We go through some questions and have some chit-chat with each other.Core Questions List Listed questions are slightly different from what is recorded. But generally they follow the same structure.Section 1 - Lobby (Main Menu)Are you making cozy, or classic life sim?Tell us something about an upcoming update?Looks like the whole UI and the lobby has changed, why?Some games have problems with UI scaling, with different resolutions? How do you address that?What is around the lobby?Will you be able to play with others and how will people be able to play on the same PC?Section 2 - Gameplay Why do UMes have hats?Will there be any autonomy in UMeFate?Can you tell us…

  • 🤕👻❤️UMeFate Yet Another Fan Made Showcase: Pharaohs Curse #60 - 8 March 2026

    Hi everyone. 🤗Today UMeFate shares yet another fan made marvel. One of 7 World Wonders, titled Pharaohs Curse. You can already get an idea, what it is about. 😎 This is already 3rd fan made mega build in UMeFate, by u/Tommy_Vercetti_yt. Please support creator on their YT channel. Today showcase is about Giza. I won't be spoiling much, as you can see yourself on the vid.One thing I can say, that if you like a bit of humorous elements in such type of vids, I suggest to watch until the end. 🤕👻 Also tons of kudos to the creator, since early Pre-Alpha UMeFate v0.0.9 is fairly buggy and making such build is quite of a technical challenge.Already 3rd Mega BuildThis is creator's already 3rd Mega Build in Pre-Alpha UMeFate 💖 For anyone interested, here are links to previous mega build vids:🤯🗽❤️UMeFate Another Fan Made Showcase: FrankenUMeSteinhttps://www.reddit.com/r/UMeFate/comments/1plaw…

  • 👁️🥅UMeFate AI Observable Prototype (technical) #59 - 26 February 2026

    Hi everyone 🤗 Today our UMes wants to discuss a bit of technicalities. That is regarding finally started AI prototype work, which focuses on observable mechanics and systems, to support dynamics of UMeFate world, with up to 1000 actively living UMes in it.In this blog, we are going through the technical design process of one of many AI related systems. An important note prior, AI in this context refers to an autonomy of the world, or classic AI. Not the generative AI.What Is This About? The concept of these mechanics have occupied my brain for at least a year. I have been refining the concept and the primary design ever since. That is one of many conceptualised systems. Until the end of last week, while working, and polishing the UI and during the bed time, my brain couldn’t stop grinding my thoughts about making a prototype for AI. So our UMes have cobbled up the prototype over the pa…

  • 🎞️🏡👂UMeFate UI Lobby Update And Some Rough Audio #58 - 12 February 2026

    It happened this video is far overdue due to its planned schedule in late January. Yet for the past few months, the focus was on integrating many UI mechanics and behaviours, with Lua and split screen in mind. As with many other tasks, this was and still is a huge challenge. But at least now, the core UI related workflow is established. Our UMes can mainly focus on testing and fixing UI related mechanics, while adding small left overs. Video Recording Quality I have messed up video recording settings this time. Hence there is a lot of blurring during camera movement. I will address that in the future video recording. Also some audio may be too loud. I forgot to double check that background music will play over the ambient wind sounds. Which may cause difficulty to hear the wind. UI UpdateThis one is huge since the November 2025 UI update. In the last UI related video from November, UMeF…

  • ❄️🌙☀️🎄UMeFate Celebrating Winter Solstice In Splitscreen With GF - 22 December 2025

    Hi everyone 🤗Today myself, my GF and our 100s of UMes would love to share with you, our celebration of the winter solstice (21 December 2025). Meaning, the longest night and the shortest day of the year. Now each day will be longer and night shorter. 🌞 Well, at least for the norther hemisphere 🤪Also, we want to wish everyone a happy winter season and Happy New Year 2026.In today's video, we have a short party and fun gameplay in UMeFate splitscreen mode.Until the next one🌞

  • 🤯🗽❤️UMeFate Another Fan Made Showcase: FrankenUMeStein - 13 December 2025

    Hello everyone. 🤗Recently UMeFate was played again by @Tommy_Vercetti_yt, showcasing their another marvelous creation 🤗❤️ And again, surpass UMeFate expectations, for what UMeFate is capable of ☺️ This time we travel into an era of FrankenUMeStein. 🧟Our lovely UMeFate dedicated play-tester and the creator, have already made and recorder in total 3 UMeFates gameplays to date, with a pinch of their own imagination. In their previous video @Tommy_Vercetti_yt has showcased 70m Tall Eiffel Tower, which have been recorded on far older UMeFate version.UMeFate has previously posted a short blog about this marvel.https://antyversum.com/2025/04/19/umefate-second-fan-made-showcase-170m-tall-eiffel-tower-48/In today’s video, we take a short trip into, through and on the top of FrankenUMeStein statue. However, UMeFate is still in its Pre-Alpha state, hence there is a lot of lightly saying, imperf…

  • 📝📱UMeFate Pre-Alpha: Roadmap Update - 29 November 2025

    Dear UMes 🤗Today we would like to discuss UMeFate roadmap, its progress and its up to date changes.UMeFate development started in 2024 and since then, it is going strong. There is a lot that has changed in UMeFate over the past year. But these changes are reflected in the roadmap, which also has evolved a bit. Therefore, our UMes would love to share some roadmap with you. If you are interested in more more details about early roadmap iteration, you can checkout following blog post from 2024:https://antyversum.com/2024/11/20/umefate-roadmap-37/List Of Discussed Topics Initial RoadmapRoadmap Progress Since 2024Refined RoadmapCurrently Working OnWhat NextInitial RoadmapThe initial UMeFate roadmap has established the focus plan for the first few years of the development. And the future more generalised goal targets on improving UMeFate. One of the initial targets was, to publish the first…

  • 📝⌨📱UMeFate Pre-Alpha: UI - Lua Modding in Dev (Technical) - 16 November 2025

    Dear UMes 🤗UMeFate is on track to refactor UI with modding capabilities. Since this is an intensive and long process, we want to share current progress. Even if it is not finished yet and work will most likely spill into December of 2025. For that reason, this time, I have recorded a video, focusing on the more technical side.The initial post discussing UI refactoring dates back to September 2025, just after the last pre-alpha tech demo release v0.0.9. Now it is mid-November and this process is still ongoing. You can read about the start of the UI refactoring work in our blog post List Of Discussed TopicsUI Refactoring DirectionUI Refactoring Bi-ProductThat Is Not About PerfectionCurrently Working OnWhat NextUI Refactoring DirectionIn the Ingame Feedback System and Lua Modding In Works blog post, we have discussed reasons, requirements and challenges regarding the current UI rework.In…

  • 🌐🎨🖥️🖥️UMeFate Pre-Alpha: Horizon Mist And Terrain Colours - 18 October 2025

    Dear UMes 🤗 As the main development direction is about reconstructing the UI, to be more moddable and compatible with lua, which is also a big job, in the meantime, our UMes took a little detour doing their dev tasks. Which resulted with UMeLand finally taking colours and players can now see the discovered world, via Horizon Mist (as now a placeholder name).List Of Discussed TopicsColour Me UMeLandLua Modding In WorksBlinking Eyes.Currently Working OnWhat NextColour Me UMeLand With recent works, UMeLand finally started looking more like a world map, rather than a soulless desert of an early development. Saying all that, the implementation is rather basic at the current state, yet far from desired results. And certain shortcut development paths have been taken, to achieve given results, while preserving the development time. The primary idea was, to add a bit more life to the world, whe…

  • 🛠️📂UMeFate Pre-Alpha: Ingame Feedback System and Lua Modding In Works - 26 September 2025

    As you may know already, recently UMeFate had an update of Pre-Alpha Tech Demo v0.0.9, now available on Steam in playtest. That is a great and exciting milestone for us. In the following days after, UMeFate has pushed a few critical fixes. With all that, our lovely playtesters have used UMeFate internal feedback system and reported various issues. Now UMeFate focuses on the modding architecture, while opening the path for UMes autonomy. For more details on the Pre-Alpha Tech Demo v0.0.9 release, you can read in our previous blog posthttps://antyversum.com/2025/09/16/umefate-v0-0-9-pre-alpha-steam-release-of-tech-demo-51/ List Of Discussed TopicsIngame Feedback And Bug Report SystemLua Modding In WorksNPC Autonomy / AI In LuaRefining UI As Modding In LuaAffected Saves And Saved Construction BlueprintsIngame Feedback And Bug Report SystemIt is important to mention, that implementing UMeFa…

  • [v0.0.9.216] Major update changelog - 15 September 2025

    Added Split screen feature, which adds ability to play with up to 4 players on one PC. Gamepad support. Players can choose control schemes using, mouse, keyboard, or a gamepad. Map editor. Basic roads support. Land plots along roads. Considered to be reworked in the future. Land plots can be partially modified. Adding tooltips system on UI. Saved maps in map editor. Doesn’t work in playmode with UMes yet. Save custom constructs on land plots, as blueprints. Save are as sqlite. Game save, constructs and items UI icons, now have “carousel” thumbnails, when hovering a pointer over a given item. This is a pseudo feature, which allows you to see items in 360 like rotation. Floors generation. Ramps as an alternative to stairs. Something which has been planned in the future, along with floors. Walls can change height and width from UI options. LOD (level of details) support for models. Some te…

  • Major Update of Pre-Alpha Tech Demo v0.0.9 Reading Article - 15 September 2025

    Dear UMes 🤗We are extremely excited, to finally announce the release of the next UMeFate pre-alpha tech demo, version 0.0.9! 🥳If you haven't yet, please visit UMeFate Steam page and request access to the playtest.Also, if you haven’t already, please add UMeFate to your wishlist, to support its development. UMes will really appreciate it! 🤗 It has been a heck of a long year ride since October 2024, where the previous and one of the first proof of concept tech demos was released. On the one hand, tons have changed since. But on the other hand, this version is still a lot to be desired. It is technically very barebone at the moment and infested with various bugs. However, we are happy with the general direction of UMeFate and the reached milestones according to the roadmap, even if far from ideal. More about changes is highlighted further in the reading.One of UMeFate target philosophy,…

Patch notes and updates

S.noRelease datePatch nameGID number
18 May 2026[v0.0.10.381] Major update changelog (closed testing on Discord)1832065502814719
215 September 2025[v0.0.9.216] Major update changelog1810503566560683

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