Command Deck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 22 September 2026 - 10:06:21 UTC
- SteamPulse tracked peak14
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score99% positive
- Total reviews77
- Release dateSep 24, 2025
- Developerk-critical
- Publisherk-critical
Genres: Indie, Strategy, Early Access
Company pages: Developer: k-criticalPublisher: k-critical
Command Deck Steam news
Command Deck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update v0.6.1 - 3 September 2026
Build v0.6.1 is now available!FeaturesImproved the item selection highlight, including when selecting augments and face-down cardsWindows now show a selected count when multiple items need to be selectedShip info and run history now shows the difficulty for custom gamesTweaked visuals for the Sample mechanic card selection UIImproved card diversity on low-cost cards for the card exchange and trade offer encountersBugfixesFixed games being always marked as custom, which caused unlocks to not work for new playersWhen very large card decks overflow a window, the buttons are now still clickableFixed Conglomerate class player ships being offered cards that should not have been availableFixed bugs related to custom decks with Conglomerate class player shipsFixed friendly station encounters removing an augment from the option pool even when the player wasn't offered one
- Hotfix 0.6.0b - 28 August 2026
This build fixes a number of bugs related to the new custom game mode.Fixes for issues caused by running out of common augment options when playing an extended campaign with large sectorsFixed the extended campaign sometimes showing the same event multiple timesFixed the custom deck mode showing the wrong card options for Conglomerate class player shipsFixed the prioritization system card counts being too high on Magus and Pious
- Update v0.6.0a is now available! - 25 August 2026
FeaturesFour new common augments and two new major augmentsOne new sky and a new colour palette that can apply to many of the existing skiesTwo new enemy ships and one new encounterA new Harder+ difficulty can be unlockedMajor augments and faulty augments now have distinct artUpgraded versions of augments have a visual indicatorCards now have a visual indicator of their upgrade levelVSync and Frame Limit options have been added to the settings menuA new Custom Game mode can be unlocked, with the following options:Set the random seedLarge sectorsChoose an augment at the start of the gameDraft your starting deck from a random poolExtended Campaign modeChanges and Balance UpdatesOn Easier difficulty Sector 4 and Sector 5 boss fights are now less dangerousAdded Mixed Defense cards, Stable Shield 2 is now less commonAdded upgrades for the Overdriven Blast cardsOverclock now upgrades to Overc…
- Update v0.5.7 - 3 July 2026
Build v0.5.7 is now live. Added Resonant Laser, Load And Store, and Analytic Defence cards to the random drop pool Fixed the UI rendering at a scaled resolution in the credits scene Fixed the animation on the Vent Atmosphere card
- Update v0.5.6 - 28 June 2026
Build v0.5.6 is now live. It has a number of minor bug fixes. Fixed the Vrux encounter so it is no longer possible to get two copies of the same augment. Fixed a freeze bug caused by loading a run in progress started from an earlier build. Fixed the missing drop shadow on augments in the UI Fixed a bug with cards starting in the wrong position when created in combat. Fixed a regression on a 1-frame UI glitch when receiving an augment after combat.
- Update v0.5.5 is now avaialble! - 21 June 2026
Update v0.5.5 is live now! Features Two new unlockable Conglomerate player ship variants. Three new encounters, all involving faulty augments. Two new faulty augments and eight new cards (four base, plus upgrades). Render Scale is now an option in the settings allowing the 3d graphics resolution to be controlled independently from the UI. Values less than 1.0 will give a higher FPS but reduced quality, values above 1.0 will give higher quality visuals. Other Updates Fixed cards showing the Prioritized status from a previous sector when you are choosing cards to prioritize for the next sector. Exhaustive attack now shows the blast count in the tooltip.
- Update v0.5.1 - 14 May 2026
Build v0.5.1 is now live. Card tooltips now indicate the effects of the Superposition Modulator and Fundamental Overdrive augments Added cards from Magus' campaign to the random drop pool Price tweaks on the upgraded versions of a few cards that were priced the same as their base versions Card icons for Lock On, Ram Enemy, and Upgrade In Place Bugfixes: Fixed an interaction between Motion Machine and Recycle where the UI could try to draw a card before its move to the draw pile is complete Search & Destroy now correctly registers as an attack for equipment and Superposition Modulator
- Update v0.5 & Commanders On Deck Bundle - 4 May 2026
Update v0.5.0 is available now! Features Unlock Magus, the first in a new ship class that exhausts its cards instead of cycling its deckMagus includes 18 new cards (9 base, plus upgrades)Stable seeds for combat randomization, currently you'd only notice if you are manipulating the save systemVisual Updates Hull cuts and fractures have new atmosphere breach effectsNew engine flameout effectsUpdated physics impulses for exploding shipsUpdated ship damage shader with vertex deformationIncreased shadow resolution on High and Medium settingsNew exhaust effect for cardsBug Fixes Scrapping an augment now gives the correct 30 metal, previously it was only giving 10 metalMeta Refractive Lens now works on Super Chilled Laser Commanders On Deck BundleIt’s the crossover that was bound to happen. We’re excited to announce we've teamed up with Hyperspace Deck Command to bring you the Commanders on De…
- Update v0.4.1 - 10 March 2026
Build v0.4.1 is now live.Fixed Motion Machine+ never activatingFixed custom ship names not appearing in game start and game end dialogsChanged base Motion Machine from 2 to 3 activations per turn
- Content Update v0.4 is now available! - 5 March 2026
We have released a new content update with version v0.4! Here are the changes.FeaturesTwo new unlockable starting decks.You can now name your ship and see your ship's name written on the hull.New effects for the Pulsar, Graviton Anomaly, and Quantum Flux Anomaly environments.New Shipyard and Game Over music.Three new cards and two new augments.Ship windows can flicker when damage is taken.Tweaks to give better views of ship death animations and effects.Balance ChangesDisruptor Missile cards now exhaust; can now also upgrade to Disruptor Missile 3.Motion Machine is limited to 2 draws per turn; added Motion Machine+ with unlimited draws.Removed temporary shield from Prepare to Take Fire card.Reworked Accumulator+ to gain 2 levels on retain; added Accumulator 3+.Gave Cold Storage+ 1 additional CryoFoam.Made Ram Enemy an attack.
- Update v0.3.1 - 21 January 2026
Build v0.3.1 is now live. Damage rendering performance has been improved. Players should now see improved frame rates with ships that are heavily damaged or have high fire counts.Run summaries now show the run start time in local time rather than UTC.Fixed typo's in the Durlak Trader and Card Exchange encounters.
- Content Update v0.3 is now available! - 5 January 2026
We're happy to announce that we have released a new content update with build v0.3.0. Here are the changes.New ContentMajor improvements to ship death animations and effects.3 new combat environments.5 new encounters.3 new augments.Added rare upgraded versions of most augments.Misc UpdatesAdded option to take metal instead of an augment in combat rewards.Tweaked wording on taking metal instead of a card in combat rewards.Charged Laser Strike card now shows a status.Goblin Drones now intercept missiles that would have missed.Balance ChangesIncreased Continuator+ cap to 5 Heavy Blasts.Rebalanced augment pricing.Anchorite Inquisitor has more drones and now drops an augment like other elites.Small deck tweaks to Pirate Scavenger, Super Vulcan, Conglomerate Regulator, Invictus, Punitor, Peacemaker, and Anchroite Regulator, generally making these fights slightly more dangerous.Tweaks on some…
- Update v0.2.3 - 5 December 2025
Build v0.2.3 is now live. This update fixes a performance related bug where long play sessions would cause big lag spikes happening when spending metal and when defeating enemy ships.
- Update v0.2.2 - 22 November 2025
Build v0.2.2 is now live. Windows builds are now 64-bit. Hopefully this stops crashes related to video card drivers being unable to allocate memory,Refactor card now has a System type,Blind Execution card is now a Glitch, and has a label,Card label text now has a black outline,Stuck cards have updated tooltips,Cards generated by the Quantum Flux Drone now have a label,The sector clear music now keeps playing if you visit a shop after defeating a command ship,Bug Fixes: Fixed soft lock caused by race condition with goblin drones intercepting missiles,Augments button can no longer be clicked an unlimited number of times when using ultra-wide resolutions in combat,Sector 4 Conglomerate command ships no longer give 0 metal salvage,Minor end game text typo fix
- Update v0.2.1 - 7 November 2025
v0.2.1 is now live.Runs that end in defeat will now show the remaining health of the enemy ship in the run summary (new runs only)Fixed typo on Defensive Cannon AugmentFixed spelling error and missing space on Inflammation Enhancer AugmentBalance tweaks: Removed the Advanced Tactical Cruiser from Pirate Sector 4 because it over-uses the Anchorite Executioner's "Blind Execution" mechanicAnchorite Arbalest and Warden fights will now show up only once per sector (Previously it was possible to face up to 4(!) Arbalest fights in Sector 5)Sector 5 Anchorite Punitor and Invictus are now a little stronger
- Command Deck's first Early Access content update is avaialbe now! - 25 October 2025
We're very happy to announce that we have released Early Access build v0.2.0. Here are the changes.New ContentThe Durlak faction has been added to Sector 2 & 3 - demo players will recognise their old friends, though the content has been significantly reworked and improved from the demoPirates can now occur in Sector 110 new enemies to fight6 new common augmentsOne new major augment4 new cardsOne new sky and colour palette - will combine with existing systems to provide many new backgrounds in combatMisc UpdatesAn alert sound now plays on the map when encountering enemy ships in nebulasRenamed Reactor Turret to Reactor CannonAdded the shield count to the tooltip on Data Driven ShieldsBug fixesRegression fix: card windows correctly show colour of enemy cards againFix card tooltips where counts would still be part of the tooltip outside of combatRe-enable reflection probes in combat scenes…
- Update v0.1.2 - 13 October 2025
We've updated the build with another set of reliability fixes: Prevent bugs related to double-clicks on map nodes,Fix rare soft-lock in Beekeeper fight,Drones now wait to finish any pending attacks before dying,Improved logging, which will hopefully make our lives easier in the future,Added a number of speculative fixes to prevent zombie Peregrine bugs where the player gets negative health and cannot die
- Update v0.1.1 - 6 October 2025
Update v0.1.1 is available now. Autosaves now use binary serialization instead of json; hopefully helps with auto-save lag later in game Use "Choose" instead of "Take" on dialog options Fixed card animation behaviour when quitting upgrade dialog early Tarnished Virtue is marked as high danger Map tooltips now note Nebula vs Deep Nebula Fixed layout bug causing popping on card rewards in elite fights Number keys play cards from left to right, still don't have full keyboard input support though Cards shouldn't overlap buttons in card windows now Card windows show card counts Most UI buttons should no longer be prone to double click bugs various card tooltip tweaks
- v0.1.0c - 30 September 2025
Another small fix: * Autosave will now be cleared after defeating final boss * Autosave will now be cleared after starting a new campaign, and show up as abandoned on the run summary * Run summaries now correctly set the start date/version only on campaign start, instead of with every load of the autosave More fixes and new content are in the works!
- Hotfix 0.1.0b - 26 September 2025
Pushed a minor hotfix Fixed run history on Mac Fixed an issue with station commander dialog text being cut short Fixed an issue with the build number text displaying incorrectly on the title screen
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 August 2026 | Hotfix 0.6.0b | 1842212951301603 |
| 2 | 3 July 2026 | Update v0.5.7 | 1836506165569417 |
| 3 | 28 June 2026 | Update v0.5.6 | 1836506165557415 |
| 4 | 14 May 2026 | Update v0.5.1 | 1832700592790515 |
| 5 | 10 March 2026 | Update v0.4.1 | 1826992588588751 |
| 6 | 21 January 2026 | Update v0.3.1 | 1822556746157608 |
| 7 | 5 December 2025 | Update v0.2.3 | 1818118366177956 |
| 8 | 22 November 2025 | Update v0.2.2 | 1816849002017599 |
| 9 | 7 November 2025 | Update v0.2.1 | 1815580768278570 |
| 10 | 13 October 2025 | Update v0.1.2 | 1813041031350837 |
| 11 | 6 October 2025 | Update v0.1.1 | 1811772772620608 |
| 12 | 30 September 2025 | v0.1.0c | 1811772772423081 |
| 13 | 26 September 2025 | Hotfix 0.1.0b | 1811772772260144 |
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