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Land Of Idyllic Beauty

Land Of Idyllic Beauty Steam news

Neo | Aug 17, 2024 | game

Released

1players observed · 24 September 2026 - 19:03:29 UTC

CasualIndieRPGSimulationStrategySteam Store

  • Latest observed players1 · 24 September 2026 - 19:03:29 UTC
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Land Of Idyllic Beauty news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 19:03:29 UTC
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews249
  • Release dateAug 17, 2024
  • DeveloperNeo
  • PublisherNeo

Genres: Casual, Indie, RPG, Simulation, Strategy

Company pages: Developer: NeoPublisher: Neo

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Land Of Idyllic Beauty Steam news

Land Of Idyllic Beauty news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.3.3.2 - 30 August 2026

    Fixed a bug where using the Handbook to jump to a villager's workplace would not work for buildings by the seaside Organizing items in the inventory will now automatically group and stack matching items

  • 1.3.3.1 - 10 July 2026

    Fixed a bug where story events related to collectibles might not trigger correctly

  • 1.3.3.0 - 5 July 2026

    The minimap now shows the real-time positions of all NPCs Fixed a bug where vacant rooms would not refresh correctly after dismissing villagers via the Handbook All 10 language localizations have been proofread and polished again

  • 1.3.2.8 - 6 June 2026

    Teleport Talismans will no longer be consumed multiple times when rapidly clicking Quick Use items Updated the save panel sorting, which is now based on playtime Added a Manual Save Mod, now available to subscribe to in the Workshop

  • 1.3.2.7 - 3 June 2026

    Fixed a bug where the remaining room count would not refresh correctly when dismissing villagers via the Handbook Fixed a bug where the Community tooltip displayed incorrect information when dismissing villagers via the Handbook Fixed a bug where plants moved with the Qiankun Bag would not be watered correctly on the next day

  • 1.3.2.7 - 25 May 2026

    Fixed a bug where Fishing Chests could sometimes fail to give rewards Fixed a bug with the warehouse sorting algorithm Fixed a bug where item quality display icons could be missing Fixed a bug where loading a save could occasionally cause the game to freeze Fixed a bug where the Plantation could fail to display planted crops correctly

  • 1.3.2.6 - 23 May 2026

    Fixed an issue where the inventory sorting algorithm could behave incorrectly Fixed an issue where loading a save could occasionally leave the player stuck at position (0,0) in town Fixed a bug where the Dismiss button would incorrectly appear for decorations and resident houses in Community Selection Mode

  • 1.3.2.5 - 10 May 2026

    Seaside buildings can now be repositioned by swapping places Fixed an issue with how gift recipients were addressed after marriage Fixed a collision bug with the seaside drink stall

  • 1.3.2.3 - 18 April 2026

    Fixed an issue where grilled items could visually remain on the BBQ panel under certain conditions Fixed an issue where charred objects could not be cleared in controller mode Added an “Add Charcoal” button to the BBQ minigame in controller mode Increased the size of the selection buttons in the BBQ minigame Fixed an issue where opening the Linen Room door could cause the game to freeze Fixed an issue where some returned gold effects could remain on screen when switching scenes Improved performance when harvesting large quantities of high-drop crops such as cotton

  • 1.3.2.2 - 11 April 2026

    Reduced the purchase requirement for the Qiankun Bag from 15,000 to 10,000 Villagers with the “Peach Orchard Good Neighbor” trait now display an extra ✨ marker in their floating info within the Community Fixed an issue where Salespersons, Cooks, and Tea Masters could incorrectly obtain the “Deep Focus” trait Fixed an issue where the material preview in the Community Construction panel did not correctly reflect talent effects (the actual effect was applied correctly; this was only a display issue) Fixed an issue where villager recruitment prices could become inconsistent after opening the Recruitment panel multiple times Fixed an issue where winter effects were not correctly applied when adding new buildings to the Community during winter

  • 1.3.2.1 - 4 April 2026

    The Community Layout panel now shows the current cost required when expanding the map Added filter and sort options to the Villager Recruitment panel Improved performance when harvesting crops The Shipping Bin's highlighted high-value target now rotates daily instead of weekly The keybinding page can now be closed with Esc Pickup range for all crops has been increased by 3x, and pickup delay has been removed for smoother collection Fixed several multilingual issues Fixed incorrect multilingual settings for villager tasks Fixed an issue where farmland could appear as unwatered on the next day even after being watered Fixed an issue where farmland could appear as unwatered when loading a save Fixed an issue where loading a save could occasionally freeze the player at the town position due to a network connection error

  • 1.3.2.0 - 28 March 2026

    The R&D Workbench now correctly consumes materials from your inventory. Slightly adjusted the collision size of rice crops. Fixed several localization issues. Fixed an issue where fish spawned at an incorrect position after being hooked. Fixed an issue where 6★ villagers could not reach 100 stats in the School (5★ cap remains 95). Fixed a bug where Wuling used incorrect gender terms for the protagonist. Fixed incorrect winter settings in the Community scene. Fixed incorrect winter textures in outdoor scenes.

  • 1.3.1.9 - 20 March 2026

    The game now includes built-in support for 10 languages and will initialize the default language setting based on your local system language. A text prompt will now appear when fishing fails. A Community page has been added to the Buildings menu in the handbook. You can now adjust workforce assignments on the Community page. In the handbook, the Tavern now allows you to remove working villagers and replace them. Construction now correctly counts and consumes the combined total of materials from both the backpack and warehouse. In Community selection mode and when moving existing buildings, the buff range of buildings of the same type is now displayed correctly. In the handbook, the Specialty Shop, Clothing Shop, and Jewelry Shop now display the remaining stock quantity when switching products. When a controller is connected, moving the mouse can now briefly show the mouse cursor, which…

  • 1.3.1.8 - 11 March 2026

    Added a scroll wheel radial effect for the quick item slot bar Added input recognition support for the Switch Pro Controller When replacing production objects in the handbook, greenhouses and plantations will display the remaining seed count Improved the building details page Improved the villager recruitment page Improved the buff bar in the top-left corner of the player HUD Removed the fade animation from the cooking panel due to severe flickering issues Selecting seeds in the shop page now shows a preview of them in the scene Pressing Esc or right mouse button now ends fishing and skips the rod retrieval animation You can now open the inventory and use items while fishing In controller mode, the mouse cursor is now hidden automatically and briefly reappears when the mouse moves Switching scenes while fishing will now automatically cancel the fishing action Fixed a rare issue where fi…

  • 1.3.1.7 - 7 March 2026

    Optimized parts of the opening storyline Optimized UI image loading speed Optimized daily settlement calculation speed Optimized text wrapping and size on the villager settlement panel Significantly improved game initialization and loading speed Significantly improved save data loading speed Refactored the code for game initialization and save loading. If you encounter any bugs, please report them by any means and I will fix them promptly

  • 1.3.1.6 - 5 March 2026

    Adjusted the tooltip offset values in the Handbook and the R&D Station's Catalog. Now, when viewing the catalog in the R&D Station with keyboard or controller input, the tooltips for materials required by recipes will display correctly. Added lock and yesterday's lock indicator icons to the left-side selection menu when recruiting villagers. Fixed bugs in the BBQ game: incorrect serving order bug and order freeze bug, especially for foods with seasonings. The catalog recipes in the Handbook now display material source information. The catalog recipes in the R&D Station now display material source information. Buildings and products on the game's roadmap now display material source information. The construction panel in the Back Mountain now displays material source information. The construction panel in the Commercial Street now displays material source information. The construction pan…

  • 1.3.1.5 - 1 March 2026

    Fixed a bug with the claw machine. Fixed the description of the Moonlight Mini Azure Dragon in the Fish Encyclopedia to "Town's River". Fixed the description of the Golden Koi in the Fish Encyclopedia to "Town's Pond". Fixed a bug in the BBQ game where the supply order was incorrect when there were backlogged orders. Adjusted the currency description format for the roadside random NPC recruitment event. Reduced the required number of visits for the Gambling Beggar's shop. The daily settlement now additionally displays the amount deducted when the Northern Country Restaurant automatically initiates villager food delivery. The encyclopedia in the Recipe Research Station can now be filtered by building type. Added a correct prompt for removing roads when left-clicking to select community roads. Adjusted the mouse offset value when removing roads in Community Layout Mode and Selection Mode…

  • Monthly Work Report 20260224 - 24 February 2026

    Hello everyone, I'm Neo~This is the monthly work report.I'll introduce what Murphy and I have been working on recently.This month, we've updated some functional optimizations and UI improvements. We'll continue this work gradually during our available time.Our main focus going forward will be entirely on the redesign of the main character's appearance.The main character will support changing skin tones, outfits, hairstyles, and eyes. We plan to create at least 5 sets of clothing that unlock as the game progresses~ We will prioritize completing the sprite for the main character, then gradually replace the sprites of other villagers.This will take a considerable amount of time. Hand-drawing sprite frame animations is very labor-intensive, and supporting outfit changes and multiple action modules multiplies the workload. We ask for your patience~After discussing the art side, I'll talk abo…

  • 1.3.1.4 - 24 February 2026

    Fixed the issue where characters would clip through flax when getting off work. Fixed the issue where dialogue in the recruitment panel was incorrectly blocked. Fixed the issue where random recruitment text on the roadside was displayed incompletely. Fixed the bug where rapid construction on a construction site could cause characters to get stuck. Fixed the issue where excessively high cumulative total income numbers would overflow. Fixed the text description issue for refined sea salt. Optimized text display and masking in the recruitment panel. Roads can now be built and removed at entrance locations in community scenes. Removing or replacing floors, walls, and wallpaper in the player's home now refunds half of the gold spent. Villagers in the community will no longer incorrectly gain global production-boosting talents.

  • 1.3.1.3 - 9 February 2026

    Reworked the recruitment negotiation page, with visual improvements and optimized information display.Added a teleport button when selecting buildings in Community Selection Mode, allowing instant teleportation to the selected location (it was missed last time).In Community Mode, when moving buildings, you can now preview the effective range of all buffs.

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 20261.3.3.21842212951307941
210 July 20261.3.3.11837955055356779
35 July 20261.3.3.01836506165573995
46 June 20261.3.2.81834602721194117
53 June 20261.3.2.71834602721184160
625 May 20261.3.2.71833334318577304
723 May 20261.3.2.61833334318573489
810 May 20261.3.2.51832065502819544
918 April 20261.3.2.31830163047261914
1011 April 20261.3.2.21829528821312212
114 April 20261.3.2.11828894815562303
1228 March 20261.3.2.01828441623106354
1320 March 20261.3.1.91827626365758331
1411 March 20261.3.1.81826992588589414
157 March 20261.3.1.71826362059926238
165 March 20261.3.1.61826362059921352
171 March 20261.3.1.51825727806715025
1824 February 20261.3.1.41825093633196809
1918 January 20261.3.1.21821922921819372
2016 January 20261.3.1.11821922921816374

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