Medieval Pig news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3087860
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMedieval Pig Studio
- PublisherMedieval Pig Studio
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Medieval Pig StudioPublisher: Medieval Pig Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Medieval Pig Steam news
Medieval Pig news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Changes, demo state, news - 15 September 2026
Hello fellow pigs! š·How's going? How was the summer? Today I'd like to share with you some plans for the end of 2026, what to expect, what changed, what news will be. Visual updateThe more I was working on a project, the more I started to notice that in attempt to achieve realistic picture style, the game visually just became too grey and neutral. I believe it was still alright visually, but not the best it could be.After playing for some time with colors and tones I think we got the best result now, where game looks alive, juicy and vibrant. Please keep in mind, it was not a graphical update, only visual. I just played with color palette. It means that it has 0 effect on performance or system requirements. (at some moments it felt even faster lol) You can find quick comparison below:Demo versionI really want players to get 100% best possible experience and content right from the firstā¦
- Development update #2 - 14 March 2026
Hey there, humans! š·Long time no see! Howāve you been? Iām doing great, thanks! Iāve learned how to fish, grew a majestic mustache, and Iām still wandering around the Middle Ages.Anyway, hereās what Iāve seen on my travels:I kept exploring this medieval world. I saw a tavern, a castle, an "MFC" cafe, a smugglerās hideout, a library, a church, and all kinds of other stuff! There are still some empty spots on the map, but the local workers are busy hammering away, building new things.I learned how to fish, because you canāt just live on venison forever. I also learned how to row a boat to cover long distances. Oh, and I learned how to chop cabbage to the beat of the music!I met some new locals: stone golems, skeleton mages, and battle roosters.Also, I enjoy lootin' stuff so much now that every time I pick something up, Iāll be oinking loudly and sharing some deep thoughts...Speaking of tā¦
- Development update #1 - 10 November 2025
Hello everyone! It's pig! Oink! š·Last update here was back in July, so I decided to keep you posted on what's going on. Slowly but steady I keep developing the game. It is not forgotten and never will be. Some days I write dialogues, some days I do level design, some days I implement new stuff.So I decided to share some things with you. Hopefully I will do these more regularly from now on. So:-controller support confirmed and ready at 90% mark (not for demo, sorry)-4 new locations/towns/whatever you call it are ready (level design wise)-quests for them are also ready written on paper.A quick view at one of the locations is on the screenshot. (I will also add pizzas on the roofs...hehe)Next update I think I will show other locations and describe them briefly to understand what to expect! Oink! š·
- Demo version patch #7 - 28 July 2025
Pig is cooking! š· Here is the biggest and hopefully last patch for the demo version. From this point, I will focus on new content only and finishing the game. In case you are lazy to read all thing, here is biggest changes: basic talents system introduction, new animations, critical bug fixes, stamina for dodge rolls and blocks, UI overhaul, optimization, QoLs.New features/things:-Cut-scene with bastard runaway pig re-done-Added talents system. You get +2 points per level-Added stamina-Added stamina consumption on dodge roll or shield block-Double-click RMB to drop items from inventory-Added quick move-equip for items with Shift-LMB-Added quest which leads to mining town (after wolves are killed)-Added toilet queue first guy sound line-Added music to inventory-craft-journal-talents windows-Added stats new modifiers-Adjusted wolves battle logic, animation adjusted to make them more diffā¦
- Demo version patch #6 - 14 June 2025
Hello folks! Thank you for participating in Steam Next Fest and playing the demo! Hope you enjoyed this fun adventure! Based on some feedback I managed to gather, here are some improvements:Improvement:-Added clock to track in-game time-Added fast rotating clock animation while sleeping-Increased drop chances from Humanoid enemies-Decreased Stags damage-Increased meat drop from animals-Brightness increased during night-Saving game/Sleeping now heals player for full health-Bow durability is better nowFixes:-Fixed map icon does not appear for Piggering questMisc:-Added extra map icon for quest Wild Hunt to find more animals-Added extra background musicIf you have more feedback, feel free to share it in the comment section. Highly appreciated!
- Demo version patch #5 - 29 May 2025
Hello hello! Let's oink together to the new demo patch. Please find changes below: Improvements: -Added delay to Deer enemy attack -AI logic adjusted -Extra items added to NPC trader Fixes: -Intro scene with cart fixed -Fixed tutorial not appearing when crafting sickle -Fixed game freeze when holding LMB and pressing Spacebar Misc: -Knockback distance of male Deer decreased -Empty slots in inventory can no longer be clicked or dragged -Added "Shift to run" hint -Boss HP and damage reduced Oink! š·
- Demo version patch #4 - 19 April 2025
Hello everyone and welcome to all new players! It's time for more adjustments, fixes, new features and so on. Please find change log below from 19th April update: New Content\Features: -Tank enemies (with shield in left hand) can now stun player -Melee soldiers can now charge if far away from player -Killing enemies now grants experience -Deers can now charge and knockback Improvements: -Adjusted collecting animations speeds -New corrected animations for attacks -Adjusted enemies collisions check to do damage -New animations for NPCs Fixes: -Adjusted player dodge roll (now grants proper damage immune) -Adjusted player animation logic -Bushes now correctly spawn items around Misc: -Torch lightning adjusted -Enemy respawn timer a bit adjusted -Added custom cursor -Changeg quest tracking UI Oink! š·
- Demo version patch #3 - 16 March 2025
Hello dear players! Today we continue polishing Medieval Pig. Please find new changes, fixes and content list down below: New Content\Features: -Added sound when buying/selling items -Implemented a new method for AI pathfinding -AI enemies now will return back to original location when far away -Added attack trail to players and enemies animations -Added attack swing sounds to players and enemies animations -Added ability to move Map -Added Arrows item and craft for them -Bow now requires Arrows to shoot Improvements: -Adjusted widget with Save Game notification -Adjusted lanscape for easier access to pigs on farm -Increased HP heal by Cooked Meat item -Adjusted some text windows so text does not go out of borders -Improved camera behavior inside a house -Changed Magic Helmet 3d model -Changed picture of Bucket -Changed picture of Wooden Axe -Changed picture of Bow Fixes: -Fixed items dā¦
- Demo version patch #2 - 5 March 2025
Hello everyone! Here is the new update for demo version. Hope you find these changes an improvement to your medieval journey. Oink! š· New Content\Features: -Added Map and quest trackers on map -Added hint during cart scene -Added hint after cart teleport -Added hint on how to use Sickle (when you craft it) Improvements: -Smooth rotation of a pig on WASD movement -Quest marks are more noticable now (especially at night) -Sleeping/saving now skips some hours. Couple of hours during day, about 6-7 hours during night -Added confirmation windows for "Quit to menu", "Exit game" buttons -Added more Iron ore to the map -Adjusted drop spawning rates from collectable objects -Increased durability break cost for Bow Fixes: -Walking over drunk guys does not launch you into space anymore (we don't have pig space program in medieval ages) -Camera during dialogues does not react to mouse movement Misā¦
- Demo patch #1 - 26 February 2025
Hello fellow pig players! Thank you for playing Medieval Pig š· Based on the feedback received during first days of released demo version, I am making some changes to make sure a smoother experience is provided. Please find change log of our first demo patch below: -Dodge Roll on Spacebar now is possible to do out of combat -Added Compass for easy navigation for starter quests. Map will be added in the future releases -Quest marker visibility for Gorwald improved -Fixed flickering with Trader NPC UI -Removed blood decal from Dummy Target -Adjusted wolves cinematic location, so it's not possible to trigger it outside of box -Improved visibility on how to find Magic Bucket -Added extra Stag spawn and reduced respawn timer, to make sure you don't run out of meat...and things to kill -Add a condition that quest "Tis but a scratch" gets accepted only if appropriate stage is on -Removed annoyā¦
- Demo is out! - 23 February 2025
Hello everyone! I am happy to announce that demo version of Medieval Pig is finally out! I hope you will have a fun time in this medieval world. Sorry in advance for any possible bugs which may happen, but if it does, please feel free to leave its description as comment to this message. Would be highly appreciated! Alternatively, please feel free to submit your feedback or bugs on following Discord channel: https://discord.gg/sUK6jXrtWC Thank you and have fun! Best regards, Pig
- Holidays and product update #1! Oink! - 25 December 2024
Hello everyone and welcome to our so-to-say first product update. First of all, I wish everyone great holidays, merry Christmas and Happy New Year! It's been 2 month since last post here. I've been busy preparing the demo version to be ready for Next Fest in Steam in February 2025. It feels like 1 more week of work is required and then we can do internal QA tests. And only after that it will be 100% clear whether Medieval Pig is going to participate at that Fest. Issue is that this event takes place in just like 1.5 month and ideally some marketing needs to be done before it as well. So I have to reserve some time for it. Anyway, even if any other obstacles come in my way that will make registration for Fest not possible, I decided I will release a demo anyway! So you will have a better understanding what the project is about. Like I said, it's been 2 month since last post. How the timeā¦
- Hello fellow peasants and lords! - 29 October 2024
I am medieval pig and I am starting to get ready to share my story with you. First of all, thanks for reading this and your interest over my rivals, such as cat, goat and goose. I am a solo developer dreaming to provide you some hours of joyful medieval experience. I also have a group of human friends helping me with QA and quests. At least they have bigger brains! Medieval Pig is Action-RPG in Third Person View. Due to working on it in my free time, there is no 100% specific release date yet. However, I am planning to participate at the next Demo versions Steam festival in February 2025 and would love to see your participation as well. Right now we are 95% ready for it in terms of coding, game assets and so on. The only things left to add are: -Transfer quests from paper to actual level -Make some extra animations -Attempt some cinematics -Prepare demo trailer -Add more fun and easterā¦
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 February 2025 | Demo patch #1 | 1792751525965752 |
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