As A Vampire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateAug 13, 2024
- DeveloperVahtishmac
- PublisherVahtishmac
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: VahtishmacPublisher: Vahtishmac
As A Vampire Steam news
As A Vampire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Unreal Stabilizes (Until 2027) - 31 August 2026
As described in the previous post, Unreal Engine's constant and rapid evolution has kept me busy. As of now, though, UE5 in particular has reached its final major revision: 5.8. Until Epic releases UE6 a year from now, I've got a window of time in which my own efforts will not be superseded by engine upgrade concerns. Don't get me wrong: It was a good problem to have. I'm looking at the bright side of both situations.
- Unseen Updates - 22 June 2026
Learning is not easy even under ideal circumstances. UE updates regularly, and each update brings new features that make development easier overall but require significant reworking on my end. This image became possible only recently, because Unreal did not support my face animation capture equipment until recently -- but the same update that added that support also broke something that took significant time to replace.Game dev takes longer than I ever planned for, but that's why I released to early access. I suppose I should update the store page to reflect this new outlook, but I still think that the game will reach 1.0 status in about a year, even though that's exactly what I thought over a year ago. My tools evolve so quickly that I often think I could have spent less time and effort overall on certain features by just waiting for Epic to give them to me.For anyone interested in the…
- Next Update: Appearance - 31 March 2025
Next update (not the smaller patch released today) replaces the default character model with one generated via UE5's MetaHuman.
- Added "Enhancement" abilities - 16 November 2024
Patch notes: "Enhancement" abilities added to Abilities menu in the "Other" section. "Enhancements OFF" is the default. "Enhancements ON" increases running speed, jump height ceiling (when using jump height scaling), and throw distance. "Enhancements OVERDRIVE" enables high-speed dodging and attacking, which costs energy, which is why it's a separate setting. NPCs do not currently react to any of these enhancements.
- Small update experimenting with combat controls - 9 November 2024
Patch notes: Added new instructions that appear when in combat mode ("Attack" ability) if guide is on. Use movement and camera inputs while holding attack button to perform moves.
- Patch to fix small input problems - 6 November 2024
Patch notes: Pitch inversion now applies correctly to KB/M controls. Name of equipped ability is now reflected in on-screen input guide. KB/M controls for Abilities Menu selection now implemented.
- User experience update: on-screen input guide - 28 September 2024
Players now have an on-screen input guide that changes dynamically with the current control context.
- UI update - 28 August 2024
UI icon style (e.g. Xbox, PS4, Mouse & Keyboard) can now be changed in the options menu.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 March 2025 | Next Update: Appearance | 1795283637949138 |
| 2 | 16 November 2024 | Added "Enhancement" abilities | 1783238125269920 |
| 3 | 9 November 2024 | Small update experimenting with combat controls | 6148070194801662402 |
| 4 | 6 November 2024 | Patch to fix small input problems | 6148070194801562357 |
| 5 | 28 September 2024 | User experience update: on-screen input guide | 6339469370189187514 |
| 6 | 28 August 2024 | UI update | 6240387642450565610 |
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