- Dev Update - UI Art Concepts, Rendering Pipeline, and more - 25 June 2026
Lots of things going on behind the scenes and I need your feedback!I'll break this update down into 3 sections:UI Art ConceptsRender Pipeline Changes and Visual ConceptsBackend Infrastructure and Dev Process ChangesFun stuff first!UI Art ConceptsThe UI is going through major changes, a complete rework actually.There are 3 stages we're working through. Art Concepts trying to narrow down the visual styleUX prototyping where we actually try out the new visual style in-game (with private beta testers) and address the layout and usability issues.Public beta testing for more feedback and finalizationWe're currently in the first stage exploring various art concepts. This is where we want your feedback now, and why we're in Early Access.Here's four different directions we're looking at. What do you think? What other games have great UI style that you think we should consider?Note this is just a…
- Dev Update - Short Term Roadmap - 19 April 2026
Here's an update for what's being worked on and what's coming up next.Summary of the Short Term RoadmapMerchant TradeImmigrationOverland Spawns and ExplorationVillage Raids, Defense, and DestructionDwarvesOngoing UI Changes and Bug FixesCurrent Work In Progress - Merchant TradeThe Merchant Trade feature involves several new game mechanics and finishing up of some existing ones.Once you've completed the quest rescuing his crewman, Tirk will engage you in dialogue for a new quest to setup ongoing trade.For Tirk to be able to land at your village and unload supplies, you'll need to build a dock.Accepting the new quest unlocks new specialized build pieces where you can build berths for small ships on the water as part of your new port.A proper berth allows Tirk to tie off his jolle (jolly boat or tender) and unload lightweight supplies and more importantly, people - this is required for the…
- New Build - Ultra Wide Support, UI Scaling, Optimize Savedata - 3 March 2026
Full Game Build: 0.604Demo Build: 0.605HighlightsUltra Wide resolutions now supportedUI Scaling addedSave data size reduced by 99%Change NotesUI issues addressed for Ultra Wide resolutionsAdd UI Scale Controls - Found under Game Settings, the UI scale control panel remains fixed size providing a slider to scale all UI, a button to set back to the default of 1:1, and a close button, is saved/loaded with other game settingsAll game settings are now saved when a new savegame is made, previously they were only saved when hitting the Apply button in the settings menuFix several UI issues that were exposed by adding the UI scale feature and adding UWide supportOptimize savegame, reduce file size from ~250MB to ~1MB for a new game save. Savedata size will still increase with terrain changes and builder content etc.Change savegame screenshot format to jpgOptimize savegame terrain texture data t…
- New Build (0.599), Demo (0.600) - Major Pathing and Tree Harvesting Fixes - 26 January 2026
New Full Game Build 0.599 New Demo Build 0.600NPC PathingNPC Pathing has had significant work done with many improvements and design changes. This should drastically reduce the chances of NPCs getting stuck. Changes includeNPCs now prefer flat ground so they don't traverse over obstacles even though they can walk over things like boulders and felled treesNPCs can now walk over some walls and most foundations as well as most other objects on the groundImprove accuracy of tree shapes for navmesh pathing so NPCs are able to both walk over and around fallen trees and remaining sections more naturallyNOTE since NPCs can't climb up or jump down yet you can still cause an agent to become stuck by building walls around them.If any still get stuck, the easiest recovery option is to have them follow you to the point they teleport to you, then stop them following and they will return to work. You…
- New Public Beta Build v0.594 - NPC Pathing Fixes - 25 December 2025
This is the first round of fixes to specifically address NPC pathing issues.Major changes to NPC pathing - this is a work in progress and the first phase of major fixes and changes to cleanup NPC pathing. NPCs should get stuck much less often now. Focus is on the builder map pathing, combat will be cleaned up after. For any that still get stuck, the best recovery suggestion is to have them follow you to the point they teleport to you, then stop following.Disable ability to push NPCs around7 new floor build pieces of stone and woodadd new tools and resources to SPAWN STUFF prefab for DEV UIHow to Access the public_beta build on SteamSee the official instructions from Steam https://partner.steamgames.com/doc/store/application/branchesSummaryFind the game in your libraryRight click and select PropertiesSelect Betas from the list on the left (under Installed Files)Select public_beta from th…
- Early Access Recap - Month 1, New Builds, Winter Sale - 22 December 2025
Early Access Recap - Month 1It's been a busy first month in Early Access. Here's a recap on what's been completed.Roadmap Goal Reached100+ Build Pieces - DONE!New Content106 new build pieces for sandbox game modeWalls, roofs, and roof ends of wood, thatch, and stone for village buildingsPalisades and towersInterior and exterior stairsDedicated storage for stone resourcesNew resources and itemsWild Einkorn (a grain product) that can be harvested for strawStraw bunches to craft thatch bundles for constructionA variety of Rock formations that can be broken down into boulders and small stones, or carve out caves and tunnels for shelterBoulders can be harvested into flat stone and stone blocks to be used in constructionRockbreaker - a new tool for smashing rocks and foesStraw Bed - simple bed made from straw you can sleep on which improves injury recovery and increases comfortNew jobs and pr…
- New Public Beta Build v0.590 - Stone Builder Content - 19 December 2025
Remaining stone content now added for public beta testing:Stone boulder, flat stone, stone block crafting30 new stone based build piecesplayer stone actions now working correctly
- New Public Beta Build 0.589 - New Rock Harvesting - 18 December 2025
The next build is in the public_beta branch. This adds new harvestable resources for stone for the upcoming stone build pieces in sandbox mode.Highlights Add new simple tool - Rockbreaker Add new resources for breakable rock formations, several new rocks near beach Add new resource Harvestable Boulder (5018) Add new job Stoneworker for simple stone harvestingOther Changes Reduce model size/scale for flat shaped stone (5009) so it fits better inside new harvestable rock volumes Remove carry properties from harvestable reed and einkorn items (5016, 5017) as these are only for harvesting from wild resources, not picking up as products Include resources layer as walkable ground Add solid background image to equipped player hotbar slots to improve visibility Fix and update some item and weapon icons and descriptions Change handcrafting job order to have chisel first, add Rockbreaker to list…
- Developer's Blog - Behind the scenes with Rock Formations - 17 December 2025
This post is for anyone interested in what goes on from a developer's perspective.In this post I'm going through some of the steps involved taking a single rock model and processing it into a fragmented and harvestable resource the player can smash or cut to generate a variety of smaller resources. I wanted to share some of the behind-the-scenes work that goes into game mechanics like this.There are multiple ways this could be done, but my main goal was to create my own editor tools and processes to be able to easily repeat this on several different rock models, as well as be able to re-run the process if I need to make adjustments (different fragment shapes/sizes, different resource spawn points etc). My preference is to stay within the Unity editor when possible.What I start with - any one of a variety of rock shapes and sizes. These are single mesh models. The only difference the mod…
- New Build 0.587 - New Builder Pieces, Resources, and Bug Fixes - 29 November 2025
New full game build 0.587HighlightsNew harvestable resource - Wild EinkornBoth harvestable water reeds and einkorn can be harvested for a new resource, strawStraw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfortHarvested vegetation is now saved and loaded correctlySeveral harvestable resources have been hand painted to provide more items at the starting location as well as more natural looking distribution such as wild fields in the plains of the map11 new build pieces configured for sandbox including interior stairs! Now you can build multi-story buildings.Release NotesRework how the vegetation and harvesting systems deal with instancing objects for both the player and workers. The goals is a more consistent and seamless interaction for both, and for the player to not be able to…
- New public_beta build 0.585 - New Content and Bug Fixes - 28 November 2025
New build on the public_beta branch HighlightsNew harvestable resource - Wild EinkornBoth harvestable water reeds and einkorn can be harvested for a new resource, strawStraw can be used to make a new resource, thatch bundles for building, and other items like straw beds which improve health recovery and provide increased comfortHarvested vegetation is now saved and loaded correctlySeveral harvestable resources have been hand painted to provide more items at the starting location as well as more natural looking distribution such as wild fields in the plains of the mapRelease NotesRework how the vegetation and harvesting systems deal with instancing objects for both the player and workers. The goals is a more consistent and seamless interaction for both, and for the player to not be able to tell what is instanced and what isn't. This is necessary as new harvestable items are introduced as…
- HOTFIX for both Full Game and DEMO plus Store Page Changes - 22 November 2025
NEW HOTFIX!New builds out fixing the broken blueprint step of the tutorial.Full Game - v0.583DEMO - v0.584Store Page ChangesAll media on the store page has been updated to better reflect what you can expect from the current sandbox mode gameplay.
- HOTFIX! Fixes tutorial blueprint issue - 22 November 2025
Fix starter blueprint issues in tutorial Fix Skills UI close button not working Fix SKills UI not opening correctly the first time Fix some starter resources on main gameplay map not initializing correctly
- Build 0.580 - New Builder Content - 21 November 2025
First batch of new build piece content, more coming soon! 60 new build pieces configured for sandbox mode Fix issues with skill level and unlock calculations, showing skill level in the UI Add current skillpoints/points required to skill UI Add flags to build pieces so they match their intended game mode, eg. animated people props are for Creative mode, dynamic storage is for Sandbox etc Change unavailable build piece tooltip to say "Full game only" when in a demo build, and "Coming Soon" for full game, as well as text color changes in skills and builder UI lists Configure embedded blueprint StarterHouse to not qualify for Steam Workshop uploading Add build piece popup details window for skills UI build pieces now automatically create a filter tag for their batch date, this helps identify what build pieces are new Fix interation UI showing options for build pieces when in design mode, s…
- New Demo build 0.576 - updated with HOTFIX - 18 November 2025
The DEMO has now been updated to version 0.576, which includes the full game hotfix changes announced in version 0.575.
- HOTFIX! v0.575 - 18 November 2025
We've heard your feedback. I'm committed to continuing to improve the game.This hotfix is for resolving savegame lockup and tutorial blueprints not showing up. This includes a data migration of savedata.It also includes some improvements for felling trees but that is still being worked on.Changes:Change savegame folder location from MyDocuments to AppData (old saves can be copied for those that want to preserve them). NOTE autosave is still off by default but it can enabled in game settings.Add in-game savedata migration tool and warnings to copy save data from 0.569 games to the new save locationSpeed up basic handcrafting by removing some fixed delaysFix encounters not handling the party wipe condition properlyFix enemy patrols points that don't have defined action data, will simply return with no action taken, fixes enemies getting stuck at first patrol pointRemove locked placeholder…
- DEMO updated for EA release - 17 November 2025
The DEMO has been updated to match the latest changes for EA release day.Thanks to everyone involved for getting us to this point! :)
- Dungeons & Kingdoms -- Out Now in Early Access! - 17 November 2025
Dungeons & Kingdoms is here! Get your kingdom builder and adventure shoes on!Game State & ExpectationsAs with most Early Access titles, players should expect to encounter bugs and possible performance issues. The community is what drives the future of Early Access titles. Please join the Discord and report specific bugs and issues there! We hope you enjoy the game. It's been a labor of love for a solo dev for many years. The roadmap is ambitious. And we're extremely excited to have the player community join us on this journey to 1.0 and beyond!Join the Discord
- New build 0.569 - EA release build - 17 November 2025
Final build ready for EA release, v0.569Note the DEMO is being updated to match this build. Major rework to tutorial, new stages, changed stagesChange some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcementCleanup last wave of escalating encounterFix inventory UI not clearing items properlyFix errors when assigning loot on adventure exitAdd inventory full/go unload logic to builder behaviourRemove small wooden crate from default handcrafter jobFix handcrafting step that was skipping pickup 2 stonesAdd some missing key inputs to tutorial titlesAdd content warning message for demo buildsAdd in escalating random encounter Goblin Camp with 6 levelsFix issues preventing tutorial completionreplace progress bar on opening splash screen, remove textFix prison cage door gameunit name (16002)Fix name of game unit Wood Log Roof End Trim (7004)Add keyb…
- Less than 24 hours until Early Access release! - 16 November 2025
Dungeons & Kingdoms is almost here!Global Release TimesRelease times are set globally for Monday November 17 at 16:00 UTC, which translates to: Los Angeles (PST): 08:00 AMNew York (EST): 11:00 AMLondon (GMT): 04:00 PMBerlin (CET): 05:00 PMMoscow (MSK): 07:00 PMDubai (GST): 08:00 PMNew Delhi (IST): 09:30 PMBeijing (CST): 12:00 AM (Nov 18)Tokyo (JST): 01:00 AM (Nov 18)Sydney (AEDT): 03:00 AM (Nov 18)Details & PriceSteam Workshop: EnabledGame Modes: Single Player Sandbox & Creative ModesLanguages: English (additional languages on short term localization roadmap: German, Russian, French, Spanish, Chinese)Steam Deck Compatibility: Unsupported (but playable per community feedback)Price: $19.99 with 10% launch discount (regional pricing based on Steam recommended except in Poland due to heavy inflation)