- New map and some other stuff - 5 May 2026
Hello,We've finished work on the new map, so here's an update.New stuffNew map! We wanted something different this time, and as usual there are secrets waiting for you;Master Attribute Modifiers now scale infinitely (after 150 attribute points you get 1 mod point for every 10 attribute points);Added “Class Constructor Skill Points” in Misc options (default is 280 and you can change that now).The last two points, in addition to the infinite enemy scaling introduced earlier, allow for a truly infinite progression - now for both your parties and enemies. Skill points that you earn with Horseshoes can now be spent to max out all skills if you so desire, due to the Class Constructor Skill Points limit. This will definitely break any balance but it's a single-player game so why not?FixesFixed DoT damage breaking player stealth;Fixed some legendary items attacks and proc spells having energy c…
- Hotfix 1.1.3 - Patch Notes - 23 February 2026
Fixes:Fixed Legendary items generation, really;Fixed one legendary item having 5000 level requirement;
- Hotfix 1.1.1 - Patch Notes - 23 February 2026
Fixes:Fixed Legendary items not dropping on Victory Loot Multiplier x0.5;Inventory items are now auto sorted by rarity and then by level within that rarity;
- 1.1 update - The Cascade - live now! - 20 February 2026
Hey people,Alex 13 here.Update 1.1 is now live. With a delay - which I apologize for. We've named it 'The Cascade Update' because of the infinite difficulty progression. Initially the feature was internally called 'Corruption' - due to our inspiration being the corresponding system in Last Epoch. But then Luneyl - our amazing Lead Dev who is actually keen at naming stuff - proposed this one, and it sticked.The last major updateFirst things first - this is the last major update for Titans. We'll probably do some hotfixes and balance tweaks. And we owe you guys a new map - it's also gonna be released (hopefully in March this year). But no more major features, no new monsters, no new spells.We promised you two big updates - here they are. In the initial plans we also mentioned controller support among few other things. That plan has been changed and won't be done. Plans change, and we reco…
- Update 1.1 delay - 2 February 2026
Hello guys,Alex 13 here. This is to let you know that we are late with Update 1.1. But we're alive and working on it. Our efficiency degraded somewhat due to the electricity issues we're facing these days, but we've also overscoped (again). But the update is already in the finishing state. All major features are there, we need to finish updating the localization and balancing. We are aiming to release it somewhere in February - so this month.Thank you and sorry for the inconvenience,13 and DDG team.
- Hotfix 1.0.2.2 - Patch Notes - 5 January 2026
Balance:Binded Soul max stacks 99 → 3;Gameplay:Added character portrait VFX for Stun and Freeze;Added chest for clearing all mobs in Forest Arena;Fixes:Fixed Righteous Anger (more player damage) dungeon modifier being broken in UI;Fixed random nodes showing modifiers if it is a dungeon (they are supposed to be hidden);Fixed Dark Grasp not being cleansable;Fixes Gravity Trap moving chests and barrels;Fixed Heretic skill not applying Curse on hit on Master and Grand Master;Fixed Dragon Breath and Shrap Metal not having formulas in description;Fixed Shrap Metal not having increased damage when target has Darkness;Fixed some typos;There was a typo in previous Hotfix version, it supposed to be 1.0.2.1 (whoops).
- Demo update - 25 December 2025
Hello,Alex 13 here.First of all - Merry Christmas to you all!We've updated the Demo. It's the first update to it since the Demo released, so it incorporates A TON of QoLs, performance improvements, UI tweaks, balance changes, new mobs, and the Japanese localization.If you were going to try the game - now is a good time to do that.Thank you.13, out.
- Hotfix 1.0.2.1 - Patch Notes and Demo Update - 25 December 2025
Balance:Rune Of Storm: tick rate 1s → 0.5s, max targets infinite → 1;UI:Added Health Regen stat in Attributes sheet;Added Show Keybinds Hints checkbox to options;We also updated the Demo to current full game version!
- Update 1.0.2 - Patch Notes - 19 December 2025
Gameplay:Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;Added 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.Unstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.All mini bosses are always Unstoppable;Added Help widget (in Pause Menu or in Town);Added info about important hotkeys to corner of dungeon UI;Added new hand drawn portraits and updated starting party portraits (only for new saves);Added portraits categories;Separated Prefixes and Suffixes filter;Added Help menu with information about Hit Chance, Debuff Resistance and some random tips, accessible via Pause, Death Screen and Town; Balance:Removed 999 Dark resistance from Extraplanar faction mobs;M…
- 1.0.2 update might be delayed - 17 December 2025
Hello guys,Alex 13 here. I want to once again thank you for the amazing reception our game received. 'Very positive' means that we do something right. Meanwhile, we acknowledge that there are issues (mostly balance) and are working to improve the game based on:Your feedbackOur own visionSo, 1.0.2 might be delayed. Thing is, a significant part of its scope is on me, and I unexpectedly found out that I need to take a trip for a few days, starting tomorrow. This is unavoidable but overall should bring more stability to my life - which is not bad for the game :) While I'm away, the team will make a decision whether we're good to release the update this Friday. If no, the update will go live most likely early next week. From the realm of good news: the scope is bigger than we planned. You can expect:Debuff resistances for mobs and player characters - it's the focus of this update;More early…
- Hotfix 1.0.1.5 - Patch Notes - 10 December 2025
Gameplay:Added Affixes filter to inventory;Inventory items are now sorted by level; Fixes:Fixed new characters being given some high level armor pieces;Fixed not being able to create character with custom class if race has the same skills as class (again because version control decided to delete last fix);Fixed Shrinking Ray flavor text using wrong string;Fixed another inventory UObject limit crash;
- Hotfix 1.0.1.4 - Patch Notes - 9 December 2025
Gameplay:Added floating widget with rewards on mob death;Added floating widget with rewards on chest open;Added warning sound if trapped/mimic chest is perceived by party;Made Torchlight spell brighter;Maps:Underground Crypt: added portal VFX to skeletons spawns;Marketplace Arena: reduced amount of simultaneous enemies;Monastery: moved candlestick;Swamp: fixed some spots where it was possible to be stuck;Fixes:Fixed player full stealth not working on arena enemies;Fixed summons triggering traps that only player can trigger;Fixed Mass Heal being in Light Magic instead of Body Magic filter in shop and spellbook;Fixed Dark Mage’s Limited Enslave not working on Master;Fixed Death Accord killing summons;Fixed Shrinking Ray VFX of Grand Master;Fixed Steady Hands spell description;Fixed Stance Flip spell description;Fixed Enemy Attributes healthbar not being green if mob is friendly;Fixed some…
- Hotfix 1.0.1.3 - Patch Notes - 7 December 2025
Fixed:Fixed not being able to create character with custom class if race has the same skills as class;Fixed switching characters when scrolling in skill tab;Added campfire use heal sound;Credits update;
- Hotfix 1.0.1.2 - Patch Notes - 7 December 2025
Fixes:Fixed some of Barbarian skill masteries;Fixed Fey Guardian enemy not using a bow;Fixed player homing projectiles targeting summons;Fixed characters and Tavern have unclaimable “!“ for completing level 36+ adventures;Fixed some descriptions using wrong strings;
- Hotfix 1.0.1.1 - Patch Notes - 6 December 2025
Fixes:Fixed Monk class having duplicate skills;Fixed inability to create character if all of the group skills are empty due to race skills replacing them;Fixed some issues with inventory slots filter;Fixed crash when changing inventory filters too much without closing it;
- Feedback-based updates incoming - 5 December 2025
Hello,Alex 13 here. THANK YOU!We're happy with the results of the first 2 days. In no way the sales are close to cover the expenses but that was not the goal. The goal was to make a good game for people who like to play Dungeon Crawlers and theorycraft builds. We... mostly succeeded here. The overall reception is good, enough for us to want to continue working on the game. I felt the happiest human being when a streamer, , streamed the game for 15 hours the first day. And for more than 10 hours the second day. And he's playing as I write this post. Thank you from the depth of our hearts! That's why we're making games! And we're able to continue doing so while we have our main jobs and while there is interest, whatever the sales. So we're happy to proceed :) Mostly succeeded?Our main design choices paid off but i made a few major design mistakes that led to the following problems. Let's…
- Hotfix 1.0.1 - Patch Notes - 4 December 2025
Fixes:Fixed Defender class having 2 Sword skills, one of them supposed to be Soul Magic skill;Fixed greater Maximum Skill Mastery from Race didn’t replace lesser Maximum Skill Mastery from Class if both have the same skill;Fixed arrow trap activation/deactivation by enemy on Great Wall;Fixed UA tutorial localization;Unfortunately all already created characters will retain their current skills. If you have a Defender class character or a character with same skills in race and class, consider recreating them from scratch.
- Titans of the Past is LIVE NOW - 3 December 2025
Hello,Alex 13 here. We've released the gameWhich was not easy, considering we're living in a war-torn country. And this is our first game with this core team.The release went well! The build with the last-minute fix has been compiled at 2am in the morning - which is considerably better than I'm used to :)And you see, for us making games is a hobby, not a business. We haven't set financial targets and we'll continue making games no matter what. So we just wanted that people like the game - and it seems to me that that's the case. We already have some streamers and our positive review target for Day-1 is already achieved.We're happy and appreciate your support! Thank you!Japanese translationWe did it last minute. It's a machine translation - we don't have finances needed for the proper one, for now.But we still wanted to present the game to the audience that loves and respects the genre s…
- Titans of the Past goes live on December 3rd, 2025 - 23 November 2025
Hello dear players, Alex 13 here.Release dateTitans of the Past goes live on December 3rd, 2025. 10 days from now.State of the gameThis is a full release, not Early Access. All planned content that we feel is mandatory for the full release is there, and we're sure the game is in a pretty good shape.What we might be missing is some balance inconsistencies and rare hardware-specific stability issues. We've found all we could, but being a small indie team working part-time, we surely can't catch everything. Still, the release is not a beta-test. We believe the games provides the experience we wanted it to provide, and hope you will like it. During last month, we cumulatively played the game for hundreds of hours, and tweaked the balance and UX quite extensively.From our POV, the game provides quite a unique overall feel due to the inverted real-time-with-a-pause system; has enough depth an…
- Release date is... uncertain (but in a good way!) - 4 October 2025
Hey beautiful and handsome people,Alex 13 here.We're on a final stretch - pushing Class Abilities hard. Then we'll need one (longer than usual) sprint to polish things up and do a thorough QA pass, and we'll be Gold-ready.Currently expected dates of getting the Gold build are late November - early December. Which is good in a way that we'll finish the game soon. But December is a very bad month to release a niche indie game. So we'll weigh our options and make a decision once the game is in a release-ready state. It will not be later than Feb 2026, and likely not later than Jan 2026. We don't need to make a living from this game's sales but still want to get some sales :) Just because we put parts of our souls into Titans of the Past. Also, we've already started the conceptualization for our next game. Yes, whatever the sales, there will be another game from Devil's Dozen games - in the…