- Brave the Storm - New Version 0.11 is now live - 10 April 2022
New Challenge Maps: Dash Ram to Glory - Only the Dash Ram ability as available. Kill 3 enemies to win. Firestorm - Endless Firestorms rage on the surface of Molten Core. Speed from safe zone to safe zone and avoid enemy fire to survive 3 minutes. Storm events: All maps now have infrequent storm events (Snowstorm /Firestorm). All ships take damage while outside the safe zones. Localization fixes and improvements
- We are back! Version 0.10 is finally out! - 13 March 2022
Today we finally release a new version of Super Sky Arena. It has been over five years since the last release and now we revive our early access to finish this game at last!!! This has been five years in the making It took us quite a while to get to this point. Essentially, when we first started working on this game, we intended to create our own multiplayer-focused shooter inspired by Starfox. But whenever we talked about leaving Early Access, we felt like something was missing. First of all, Starfox has a great single-player campaign, but also, multiplayer-only games are hard to pick up. So we wanted to have something that could be enjoyed alone. This led us to take several attempts at a single-player mode, which all grew way out of proportion for a small, two-developer hobby team, and therefore eventually were scrapped. During this time, we also grew quiet in our communications, beca…
- Patch Version 0.9.0 - 6 October 2016
Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch o…
- Patch Version 0.9.0 - 6 October 2016
Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch o…
- Patch Version 0.8.0 - 4 August 2016
Whatsuuuup everyone! Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES. Check out the Trailer for Version 0.8.0: https://www.youtube.com/watch?v=UnDaBFBZ3as Patch Log: Voices All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies! Map Changes: Frozen Colony We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basemen…
- Patch Version 0.8.0 - 4 August 2016
Whatsuuuup everyone! Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES. Check out the Trailer for Version 0.8.0: https://www.youtube.com/watch?v=UnDaBFBZ3as Patch Log: Voices All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies! Map Changes: Frozen Colony We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basemen…
- June Patch (0.7.0) - Final 8th Character revealed and ALL THE CUSTOMIZATIONS - 11 June 2016
Hello lovers of Super Sky Arena, It's another month so we have another patch for you :) This version is all about customization. Mainly, you can now customize your controls and all the important stats for your weapons. This allows you to create your own crazy gameplay ideas. How about you only play with mines and they will not despawn? Or have super long tron walls so you can actually play tron. It's a mess, and super fun! :-D We also did a lot of work on our UI. We had to do this in order to prepare the game for a console release (yes, there will be a console release :) ) but this work also created really cool features for you, like an ingame leaderboard screen and extensive end-game statistics so you can boast about your achievements. Here is a detailed list of all the new major changes: Changelog New Character: Dolphin Finally, the 8th character is revealed. All you people who reques…
- June Patch (0.7.0) - Final 8th Character revealed and ALL THE CUSTOMIZATIONS - 11 June 2016
Hello lovers of Super Sky Arena, It's another month so we have another patch for you :) This version is all about customization. Mainly, you can now customize your controls and all the important stats for your weapons. This allows you to create your own crazy gameplay ideas. How about you only play with mines and they will not despawn? Or have super long tron walls so you can actually play tron. It's a mess, and super fun! :-D We also did a lot of work on our UI. We had to do this in order to prepare the game for a console release (yes, there will be a console release :) ) but this work also created really cool features for you, like an ingame leaderboard screen and extensive end-game statistics so you can boast about your achievements. Here is a detailed list of all the new major changes: Changelog New Character: Dolphin Finally, the 8th character is revealed. All you people who reques…
- May Patch (0.6.0) - New Weapons and Mac/Linux support - 6 May 2016
Hello fellow master pilots! It's a new month and a new patch was just released. In our ongoing efforts to make the game more accessible we focused on balancing the scales between experienced and new players this month. For example you now get different types of secondary weapons depending on which rank you have on the leaderboards and we added new weapons that should help newer players to kick some ass more easily. Another huge addition is the difficulty level for bots. When adding CPU players you now get the option to choose between Level 1 bots all the way up to Level 9. This way you can play against enemies at your level and start improving your skill quickly. Also, we finally released version for Mac and Linux. These versions are still experimental so if you find anything odd, please let us know. We want to get them as polished as the windows version as quickly as possible. Here is…
- May Patch (0.6.0) - New Weapons and Mac/Linux support - 6 May 2016
Hello fellow master pilots! It's a new month and a new patch was just released. In our ongoing efforts to make the game more accessible we focused on balancing the scales between experienced and new players this month. For example you now get different types of secondary weapons depending on which rank you have on the leaderboards and we added new weapons that should help newer players to kick some ass more easily. Another huge addition is the difficulty level for bots. When adding CPU players you now get the option to choose between Level 1 bots all the way up to Level 9. This way you can play against enemies at your level and start improving your skill quickly. Also, we finally released version for Mac and Linux. These versions are still experimental so if you find anything odd, please let us know. We want to get them as polished as the windows version as quickly as possible. Here is…
- April Patch Part 1 + New Special Weapon! - 7 April 2016
What's up fellows! TODAY is patch day. Let me seize this opportunity to introduce myself. My Name is daio and I'm the new community manager of Super Sky Arena. In order to have even more time to develope new features and add cool stuff to the game, I joined the Super Sky Arena team to help out the game developers. So now the Devs are locked in their offices and develop 24/7 and I will make sure that you guys know what is going on in the Super Sky Arena Universe! But let us head to the important information for today: Observer Mode We added a basic version of this new feature that we plan on extending alot in the upcoming patches. If you're in a match you can switch to Observer-Mode by opening the menu and pressing "observe". For now your gamecamera will follow one of the other ships and you can switch between all players or bots. In the future we plan on adding a different view for obse…
- April Patch Part 1 + New Special Weapon! - 7 April 2016
What's up fellows! TODAY is patch day. Let me seize this opportunity to introduce myself. My Name is daio and I'm the new community manager of Super Sky Arena. In order to have even more time to develope new features and add cool stuff to the game, I joined the Super Sky Arena team to help out the game developers. So now the Devs are locked in their offices and develop 24/7 and I will make sure that you guys know what is going on in the Super Sky Arena Universe! But let us head to the important information for today: Observer Mode We added a basic version of this new feature that we plan on extending alot in the upcoming patches. If you're in a match you can switch to Observer-Mode by opening the menu and pressing "observe". For now your gamecamera will follow one of the other ships and you can switch between all players or bots. In the future we plan on adding a different view for obse…
- March Patch Part 2 - A new Mode! - 13 March 2016
Hi folks! Part 2 of our March patch is finally here! We added our first Team Mode ( apart from Team death match ) Team Hustle Each Team has a ‘Flag’ they have to constantly carry around. When the flag carrier is killed or drops the flag and the flag touches the ground this team’s timer starts to count down and they have to pick it up again as fast as they can. The team with time left on their clock wins. This mode is now the default for our Matchmaking servers. I hope you try it out and we’re looking forward to your feedback :) Starkiller Map Also, we have a new Map! Finally! Inspired in no small part by Starwars as you probably guessed from the name, Starkiller has an extensive underground area to explore and exploit. I teased it a little bit on twitter already, you’ll have to check it out yourself for more :) Also, more audio, fixes to various things that cropped up, normal developmen…
- March Patch Part 2 - A new Mode! - 13 March 2016
Hi folks! Part 2 of our March patch is finally here! We added our first Team Mode ( apart from Team death match ) Team Hustle Each Team has a ‘Flag’ they have to constantly carry around. When the flag carrier is killed or drops the flag and the flag touches the ground this team’s timer starts to count down and they have to pick it up again as fast as they can. The team with time left on their clock wins. This mode is now the default for our Matchmaking servers. I hope you try it out and we’re looking forward to your feedback :) Starkiller Map Also, we have a new Map! Finally! Inspired in no small part by Starwars as you probably guessed from the name, Starkiller has an extensive underground area to explore and exploit. I teased it a little bit on twitter already, you’ll have to check it out yourself for more :) Also, more audio, fixes to various things that cropped up, normal developmen…
- March Patch Part 1 + New Name \o/ - 8 March 2016
Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year…
- March Patch Part 1 + New Name \o/ - 8 March 2016
Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year…
- January Patch live - Matchmaking is here - 7 January 2016
We have just uploaded the newest patch. Here is the change log for this month: Added: Online matchmaking Added: Online Bots Added: Teams Added: Player names in game and in chat Added: Functionality to leave the game during the end of game screen Fixed: Audio was being played, even when it was triggered on the far side of the planet Fixed: You are now unfrozen after respawn when you are killed while being frozen Fixed: Character display in pause menu Fixed: Hidden character roster when going online as long as you are not in a room
- January Patch live - Matchmaking is here - 7 January 2016
We have just uploaded the newest patch. Here is the change log for this month: Added: Online matchmaking Added: Online Bots Added: Teams Added: Player names in game and in chat Added: Functionality to leave the game during the end of game screen Fixed: Audio was being played, even when it was triggered on the far side of the planet Fixed: You are now unfrozen after respawn when you are killed while being frozen Fixed: Character display in pause menu Fixed: Hidden character roster when going online as long as you are not in a room
- It's Patch Day! We just uploaded Update #1 - 5 November 2015
Hi everyone, just as the main menu has promised the whole month, today is patch day. And we have a huge list of new stuff coming your way. Please let us know in the forums what you think of the changes and the new features. We also created a video to show off some of the new features https://www.youtube.com/watch?v=AhwWuM514Us See you in game :) Simon and Oliver Changelog: Added: a completely new area in Frozen Colony. You can fly into the planet now! Added: a whole new map event on Frozen Colony: Every so often a Snow Storm will blow over the planet and you have to get to the lower levels of the planet quickly. If you are to slow, you will freeze and will be an easy target for your opponents Added: a brand new song for Frozen Colony and the soundtrack Added: A completely new laser. Soooo many laser beams! Added: a new mechanic for the new laser to hit enemies. You simply have to line u…
- It's Patch Day! We just uploaded Update #1 - 5 November 2015
Hi everyone, just as the main menu has promised the whole month, today is patch day. And we have a huge list of new stuff coming your way. Please let us know in the forums what you think of the changes and the new features. We also created a video to show off some of the new features https://www.youtube.com/watch?v=AhwWuM514Us See you in game :) Simon and Oliver Changelog: Added: a completely new area in Frozen Colony. You can fly into the planet now! Added: a whole new map event on Frozen Colony: Every so often a Snow Storm will blow over the planet and you have to get to the lower levels of the planet quickly. If you are to slow, you will freeze and will be an easy target for your opponents Added: a brand new song for Frozen Colony and the soundtrack Added: A completely new laser. Soooo many laser beams! Added: a new mechanic for the new laser to hit enemies. You simply have to line u…