SPSTEAMPULSELIVE ANALYTICS
Synchronous

Synchronous Steam news

Rochester X | Sep 25, 2024 | game

Released

0players observed ยท 22 September 2026 - 06:32:14 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Synchronous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateSep 25, 2024
  • DeveloperRochester X
  • PublisherRochester X Games

Genres: Indie, Strategy, Early Access

Company pages: Developer: Rochester XPublisher: Rochester X Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Synchronous Steam news

Synchronous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • b0.17.1 - 28 August 2026

    Changelog:Whoops who knew publishing an update in a day with no testing was a bad idea.Fixed the Small Box's movement.Fixed player sprite swap issues.Tweaked multiple levels for the new physics.Reduced the intensity of lightning effects in Chapter 3.Tweaked the music progression in Chapter 3.Calibrated the boxes' masses so that External Magnets push them at the correct speed and they push the Small Box more naturally.Reimplemented giving players a boost when unmagnetizing from a wall if a direction is held.Removed the "Thank You for Playing" scene since it was kind of unprofessional.Fixed instructional text always displaying for controller when only using keyboard.Removed lens distortion from the post-processing effects as it was causing visual artifacts at low volume weight levels (likely due to editor version upgrade).

  • b0.17 - 22 August 2026

    Changelog:(Can't really find a build of b0.16 release and it's been a bit, so I figured I'd start fresh. These changes have been made some time in the past year... probably.)Adapted the movement controller from Reboot to Synchronous. This includes:Physics-based horizontal movementVariable gravity for upward/downward movementGenerally snappier movementFixed instructional banner body text disappearing.Fixed that one tile in Level 1.5 that got erased at some point. Updated the Thank You for Playing screen to not aggressively request feedback and changed the content of the message.Disabled sound effects universally.

  • b0.16 pre7 - 28 February 2025

    Changelog: Added an improved box respawn animation. Made boxes' horizontal momentum reset upon respawn. Made Level 3.10 less laggy. Made respawning boxes unable to be moved. pre6 / iOS v1.0.3 : New respawn animation testing. Drastically reduced the intensity of the rain effect. Updated the Short Player's particle distance. Ensured level bounds are not visible on devices with irregular aspsct ratios. Added a fade animation to the splash screen. Made all canvases respect width instead of height when using a low aspect ratio. Fixed UI anchor points for instructional banners. Made the camera size update on scene load to accomodate screens with low aspect ratios. pre7 / iOS v1.0.4 : Happy new year. Enhanced the mobile experience.

  • b0.16 pre5 - 18 December 2024

    Changelog: Added particles to player landing. Added a sound effect for hitting the ceiling. Made music tracks not break when their tracks are desynced. Added a toggle in Settings to turn off sound effects. Implemented the revised Chapter 1 Theme. Implemented the revised Title Theme. Implemented stream controls through UDP broadcasts. Added particles when a box lands and hits the ceiling. Added a sound effect when a box hits the ceiling. Made Level 4.6 less pointless (after being made pointless by a change in jump height). Made External Magnet particles not appear in the goal's radius. Added backgrounds for several chapters and reworked the screen effects animations. pre5 : Particle testing, new music testing, and bugfixes.

  • b0.16 pre4 - 12 December 2024

    Changelog: Made the mobile control buttons less obtrusive by scaling with height instead of width. Made saving utilize a .json file instead of PlayerPrefs. pre1 : New save system testing. iOS v1.0.0 : Initial App Store release. Added a drum hit when landing. Added a Collectible post-processing and music layer. pre2 : New sounds testing. Made level titles scale with height instead of width. Animated level title entrance and exit. Made the camera zoom in when a level restarts because a box was destroyed along with a slowdown. Made the game pause when the windows loses focus. pre3 / iOS v1.0.1 : New animations testing. Added a rain effect to Chapter 3. Updated the Android icon. Refined and expanded on the rain effect. Tweaked the player land sound. Made the continue button always greyed out if there is no save data. pre4 : Android and rain testing.

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026b0.17.11842212951303970
228 February 2025b0.16 pre71792751526054059
318 December 2024b0.16 pre51786409468854866
412 December 2024b0.16 pre41785774543538948

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