SPSTEAMPULSELIVE ANALYTICS
Arms of God

Arms of God Steam news

Dark Jay Studio | Jun 8, 2026 | game

Released

85players observed · 7 October 2026 - 16:56:30 UTC

ActionCasualIndieRPGEarly AccessSteam Store

  • Latest observed players85 · 7 October 2026 - 16:56:30 UTC
  • SteamPulse tracked peak1,629
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Arms of God news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players85 · 7 October 2026 - 16:56:30 UTC
  • SteamPulse tracked peak1,629
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews654
  • Release dateJun 8, 2026
  • DeveloperDark Jay Studio
  • PublisherDark Jay Studio, Galaktus

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: Dark Jay StudioPublisher: Dark Jay Studio, Galaktus

Top Steam chartsTop 100 gamesGame directorySteam Store page

Arms of God Steam news

Arms of God news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update v0.618 - Tokyo Game Show, Unreal Engine 5.8 & What’s Next - 19 September 2026

    We’re at Tokyo Game Show!Arms of God is currently at Tokyo Game Show, thanks to our publisher Gamersky!If you are attending the event, you can play a special demo version of the game at the show. It is really exciting to see Arms of God being played on the other side of the world, but development definitely isn't slowing down.The next major update - October 21 (hopefully)Right now, I am working on the next big update, planned for October 21.One of its biggest additions will be a completely new location built around a new mechanic called Curses.The structure of this location will be a bit different from the areas currently available in the game, and completing it will be required to unlock the next difficulty level.The update will also introduce:a new Torment difficultya new bossa new enemythe new Curses mechanica new locationplenty of balance changes, fixes and quality-of-life improveme…

  • v0.601 - hotfix - 30 August 2026

    v0.601- Fixed Frost VFX on flamethrowers.-Fixed the weapon hover window so it no longer covers weapon upgrades and DPS.-Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.

  • Update v0.6 - new leaderboard, fixes, optimization, rebalance - 29 August 2026

    Hi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's NewThis update focuses heavily on balance, performance, and build variety, with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode.Major Balance UpdateI've rebalanced most weapons, Hero starting stats, Damage Prayers, and Resource Prayers to bring weaker options closer to the strongest builds and reduce some of the extreme scaling I've been seeing.Balance changes:Rebalanced most weapons.Rebalanced Hero starting stats.Rebalanced Damage Prayers.Rebalanced Resource Prayers.Damage bonuses now multiply all damage.Resource bonuses are now capped at +300%.Dodge to Damage and Armor to Damage conversions now grant 1%.Removed the 10,000 damage cap.Maximum Frost damage is now capped at 1,000.Melee Attack Speed minimum interval changed from 0.4s to 0.2s.Exp…

  • Update v0.576 - Endless Mode Fixes, Stability & QoL - 14 August 2026

    Thanks everyone for all the feedback about the game and Endless Mode.Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me.I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve performance.Crashes at very high Endless waves are also often connected to these performance issues. This update should already help in some cases. Additionally, your Endless Mode save is now preserved if you quit or crash, allowing you to continue from the beginning of your last Endless wave. UPDATE v0.576Potential fix for some crashesEndless Mode optimizations - more are comingEndless Mode save is now preserved on quit or crashSmall fixes and improvements to Endless Ascend levelsUpdated Endless Level…

  • Hot-fixes v0.574 - 8 August 2026

    v0.574 * Fixed the leaderboard UI showing the current player's Steam name below the box * Fixed the minimum number of prayers condition not working in Endless Mode * Fixed the shop being empty after Wave 1 due to no Tier 1 weapons being available I know there have been quite a few updates, but I think this should be the last hotfix for now :)

  • Fixes: v0.573 - 8 August 2026

    v0.573 - Change the focus effect on hover. - Refund and unlock buttons in the HUB are now triggered on press - no need to hold. - Fix unlocking new characters with different presets.

  • Hot-fix 0.572 - 7 August 2026

    Quick fix for the minimum Prayer count. It was set to 50, but it was counting from -13. So after changing it to count from 0, it should be 63. I set the minimum Prayer count to 60 instead. It should still be fine balance-wise.

  • The Endless Ascent - Major Update - 7 August 2026

    We've made it, Templars!Today, almost exactly two months after the Early Access launch, I'm releasing another Major Game Update for Arms of God. I know many of you have been waiting for these features, so I'm very happy to finally put The Endless Ascent Update into your hands. THE ENDLESS ASCENT UPDATEThis update introduces Loadouts, giving you much more control over your builds. You can now save different configurations and switch between them more easily. All Prayer and weapon refunds have also been increased to 100%, although additional Preset slots must be purchased. The minimum Prayer pool has been set to 60. This value will increase in the future as more Prayers are added to the game. At the same time, you can now banish all 13 basic Tier 1 weapons, allowing you to significantly reduce the available Prayer pool. Overall, control over RNG is now much higher, making it easier to exp…

  • The Next Major Update Is Almost Here - 30 July 2026

    Hello! I just wanted to pop by and let you know that the major update for Arms of God will be live next week! The update will introduce several major features and changes, including:15 unique new levels featuring a side storyNew boss: RectorEndless Mode with a global leaderboardLoadoutsA minimum number of PrayersGameplay rebalanceBug fixes, UI optimizations, and gamepad quality-of-life improvementsThe update will add 15 completely new levels, followed by a 16th level with Endless Mode.After the update you will be able to unlock the new content. After defeating the final boss in Act IV, a new Expedition Table will appear in the Cathedral, giving you access to the additional levels and Endless Mode. I know many of you have been waiting for this update for a long time, and I truly hope it will meet your expectations. Another major feature included in the update will be Loadouts, which will…

  • Patch v0.533 - 11 July 2026

    v0.533Summarized multiple blessing effects in tooltipsCrux Slam now scales with Crux RangeMartyr now starts with Penance Cycler, reducing skill cooldown on killAdded random character and weapon selectionAdded enemy highlight settingFixed an issue where VFX intensity settings were not applied on level loadGamepad Mouse Cursor speed settingsThis week’s update is a bit smaller than usual. The main reason is that I already need to focus part of my efforts on developing Endless mode and new elements, coordinating the production work with the new team members.- Dominik

  • Roadmap to v1.0 / Patch v0.530 - 3 July 2026

    Hello Templars! Thank you all for the first month with Arms of God - it’s been a crazy time, and honestly I still haven’t had a chance to properly rest yet… maybe soon! ;) I really appreciate you all playing and supporting the game. Today I want to share the development direction for the road to version 1.0. This roadmap represents the current plan as of July 3, 2026. Everything listed here is still work in progress and may change during development based on testing, production needs, and community feedback. Q3 2026 The first major stage of the roadmap will focus on expanding replayability, challenge, and long-term progression. This update is planned to introduce new ways to test your builds, push your limits, and compete with other players. Planned content:New game mode: EndlessNew bossNew higher difficulty level: TormentNew game mechanics: Profiles, CursesNew side story campaignGlobal…

  • Patch v.0.521 & 0.522 - 27 June 2026

    Patch v.0.521 In patch v0.520, I added the following changes:Prices are reduced to 75% in Mercy Act I, and each Act increases them by 5%.Tier II and Tier III Prayers are now ~15% more expensive per tier.HP Steal * 3 / current Crusade, capped at 20 HP per hit on a single enemyThese changes made the game too hard. I’ve been looking at feedback and running additional tests, and it looks like the prices made the game a little too difficult on Nightmare.I’ve decided to decrease the prices by 15% and increase HP steal:Prices are now reduced to 75% in Mercy and each Act after Mercy increases them by 3%.HP Steal * 4 / current Crusade, capped at 20 HP per hit on a single enemySo basically, compared to the version before v0.520, Tier I prices are 15% lower, Tier II prices are the same, and Tier III prices are 15% higher + prices are higher on act3 and act4 Inferno difficulty.Some of you focused o…

  • Patch v0.520 - Primaris, HP steal rebalance and major fixes - 26 June 2026

    Hello Templars!Another major patch for Arms of God is now live.I’ve been tweaking and improving things pretty much every day, based on your feedback, to keep refining the game step by step.Here’s what you can expect in this update: CHANGESChanged the position of the Select and Start Crusade buttonsAdded 5 new Codex building tipsAdded 5 new Codex weapon tipsUnlock Codex TIPS entries when unlocking weapons in GunsmithLocalization updateUpdated unique hero descriptionsAdded descriptions to Element CoresReordered weapons in the selection menuUI optimization and refactoring (potential fix for black screen and being AFK on minimized game)Updated the Shrine description in the Codex for ES, KO, ZH-TW, TH, JA, and ZH-CNBALANCEPrices are reduced to 75% for Mercy Act I, and each Act increases them by 5% ----- Patch v.0521 This has been changed to 75% for entire Mercy difficulty and each Act after…

  • Patch v0.510 - Aim mode toggle, necessary nerfs and UI fixes - 19 June 2026

    Hello Templars!Since launch I've released 9 patches and hotfixes, trying to address smaller and larger bugs reported by the community as quickly as possible. I read your suggestions, bug reports, and balance discussions every day, and I want to thank everyone who takes the time to share feedback. Every message from you helps make Arms of God better. Today's update continues that effort and includes the following changes: NECESSARY NERFSThis update contains several balance changes and nerfs, so I wanted to explain the reasoning behind them. I do not want to remove the ability for players to intentionally create broken builds from Arms of God. In fact, I think discovering overpowered combinations is one of the most fun parts of the game.The goal is to make players experiment, discover interactions, and learn how different systems work together. If a build becomes absurdly powerful because…

  • Patch notes - v. 0.507 - 14 June 2026

    🚨 v 0.507Show current Events in the Pause MenuAdd an option to remove an OrderI have many more updates ready, but they will come alongside some UI bug fixes and optimization changes that are quite complex and need more testing before I push them to the main build. If you'd like to participate in testing beta builds, let me know on Discord.

  • Patch notes - v. 0.506 - 13 June 2026

    🚨 v 0.506- Fixed boss HP bar positioning.- Fixed collisions involving Chests and Revelation Pedestals- Fixed the Single Purpose achievement. One note: all "kill with one weapon" achievements do not work with Primaris. The achievement description will be updated accordingly.- Fixed the Gathering New Revelation achievement.- Fixed missing base Game Tips Codex entries in some cases.- Added the Aura Emitter Codex entry.

  • First Post-Launch Hotfix - icons replaced, bugs fixed - 12 June 2026

    Hello, First of all, I want to say a huge thank you for the incredible launch of Arms of God. To everyone who purchased the game, left a review, reported bugs, posted feedback, shared builds, or joined our Discord - thank you. It truly means a lot to me. To be completely honest, I didn't expect to receive this much feedback this quickly. I'm doing my best to read everything, respond whenever possible, and at the same time continue working on updates and fixes. I've also asked a few trusted community members to help moderate the Steam Community Hub and Discord. You'll probably see them around, and they'll be happy to help answer questions while I'm busy fighting bugs and preparing updates. Since launch, I've spent most of my time switching between reading feedback, investigating issues, and implementing fixes. Some players encountered bugs both small and large, and I've tried to address…

  • Arms of God IS OUT! - 8 June 2026

    After nearly 4 years of development, Arms of God is finally available on Steam.What started as a passion project gradually grew into something much bigger - a full-scale game with its own world, characters and story. My hope has always been to create a game that gives players dozens of hours of fun, while also pushing the bullet heaven genre a little further. Today, that game is finally in your hands. ALMOST 100,000 WISHLISTS.For a solo developer that's a number that's hard to even imagine. It's amazing, but also a little scary. With this much attention, expectations can grow very quickly. Sometimes Arms of God can look much bigger from the outside than it really is.I know some players might see that wishlist count and expect a massive survivors-like game made by dozens or even hundreds of developers. Arms of God is the work of one guy, and I'm not trying to compete with the biggest pro…

  • Arms of God launches tomorrow! - 7 June 2026

    After nearly 4 years of development, the wait is almost over - Arms of God launches TOMORROW on Steam at 4 PM CEST / 7 AM PDT / 10 PM CST Please check the launch timing map below to find out when the game becomes available in your timezone. PLATFORMSAt launch, the game will be available exclusively on PC via Steam. I would love to bring Arms of God to Nintendo Switch and later to Xbox and PlayStation consoles as well, but this will most likely happen closer to version 1.0. PRICING & LAUNCH DISCOUNTThe game launches at: $11.50 USD | €11,75 | 39,99 PLN | ¥48 CNY | £10.32Regional pricing adjustments are also in place for many countries, especially those affected by lower purchasing power. And the best part - the game launches with a 15% launch discount! OFFICIAL RELEASE TRAILER IGN published our brand-new release trailer: DLCS & COMPLETE EDITION Together with the game, I’m also releasing t…

  • Last Major Demo Update - 28 May 2026

    Over the past few months, nearly 50,000 players tried the demo, and after reading your feedback and watching people play, I started feeling that the old version no longer reflected the actual quality and direction of the game. I didn’t want new players discovering Arms of God for the first time to get the wrong impression of what the full release will actually look and feel like. The biggest changes you’ll notice: Completely reworked UIThanks to your feedback, I finally decided to move toward a much darker UI style that better matches the atmosphere of the game. Huge thanks to my friends Piotr and Łukasz, who spent the last few weeks helping me redesign and improve the interface.Massive SFX improvementsAnother system that went through a complete overhaul was the sound design and combat feedback. Weapons, impacts, explosions, abilities, enemy attacks - almost every sound in the game has…

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2026v0.601 - hotfix1842212951307699
28 August 2026Hot-fixes v0.5741840310314347919
38 August 2026Fixes: v0.5731840310314347363
47 August 2026Hot-fix 0.5721840310314346359
511 July 2026Patch v0.5331837955055358868
627 June 2026Patch v.0.521 & 0.5221836506165557320
714 June 2026Patch notes - v. 0.5071835236783568595
813 June 2026Patch notes - v. 0.5061835236783566672
912 June 2026First Post-Launch Hotfix - icons replaced, bugs fixed1835236783564270
1026 February 2026SNF Demo patch notes1825727806709145
1125 February 2026SNF Demo Update1825727806705169
128 February 2026New update v0.422 is live!1823825466503886
1324 November 2024Alpha Demo Closed Playtests + Patch Notes1783872412075802

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