SPSTEAMPULSELIVE ANALYTICS
Starless Umbra

Starless Umbra Steam metadata

Alcuria Games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureRPG

  • Steam app typegame
  • Steam App ID3101780
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAlcuria Games

Starless Umbra metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3101780
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAlcuria Games
  • PublisherNot available
  • Parent gameNot available

Genres: Action, Adventure, RPG

Company pages: Developer: Alcuria Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Starless Umbra Steam metadata

Starless Umbra metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3101780/metadata
Steam Communityhttps://steamcommunity.com/app/3101780
PCGamingWiki search
IGDB searchSearch IGDB for Starless Umbra

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The END of playtests?! - 4 September 2026

    Hey there! thank you for clicking and reading this update. We have lots of changes to share with you, so let's get to it!Important playtest updateThe playtest will end on or around Monday, Sept 7th!But fear not, because we're promoting the playtest to a demo...and the demo will launch Friday, Sept 11th!Why a demo? Anything new?There are two reasons we're releasing a demo so suddenly: First is philosophical, we're at a point where the state of the game is fairly indicative of what the final game will look like when it's done. of course, there are still some placeholder assets and missing systems, but it feels pretty close. your feedback is still incredibly valuable. The second reason is games without demos get reduced visibility during steam events. and there's an event around the corner we're participating in. we'll take as much visibility as we can get!The content will be the same. but…

  • Ameowzing Progress This Summer - 26 July 2026

    Cover art by SaKoHello! Hope your summer has been good. Things have been hectic but I'm trying to make the most of it.Broadly, the past month and a half has focused on a healthy blend of writing, Act 2 revisions, battle system adjustments, and bugfixing/cleanup. We ran another successful playtest with plenty of great feedback.Revisions to Act 2The bulk of work the past month went into some behind-the-scenes changes and additions to Act 2 content.Added a new Clydan POV introRevised the mountains segment: split up the post-boss cutscenes a bit and added a new exploration segment to slow down the exposition dumpIncluded a new arkor “rescue” segmentBumped out a dungeon to Act 3, for the purposes of pacing.Into the wilderness. View mp4 here.I realize this means little since most of you haven’t played Act 2 (it’s not public) but the takeaway here is that despite Act 2 going thru some revision…

  • BitSummit PUNCH Recap - 6 June 2026

    Cover Art by まっさかさまHi there! Welcome to summer. As you might have known, we were selected for Bitsummit PUNCH last month in Kyoto, Japan. I wanted to share the experience with you and go over what's next.Lessons LearnedI made the decision to do a special convention-specific build variant (in steam, it's the bitsummit branch) which includes an attract mode, hardcodes a few shorter "scenarios", and introduces a few fun new bugs. I severely underestimated how long getting a build prepped would take. This was so close to the wire--I had to spend about two full days debugging (on the shinkansen no less!) last-minute issues prior to the event. I was also hotfixing things in between convention days. In hindsight I should have relaxed more.I knew this going into things, but for the goal of wishlists specifically, physical events aren't really worth the time and effort. But it's not all about wi…

  • Brick-by-brick, this localization work is... - 21 April 2026

    Cover art by FliphrrrWait where did March/April go? Somehow or another it's time for another update! Let's see... what's happened since last time?PlaytestingWe're opening up playtesting for another wave of feedback this Friday, April 24th. I hope you get a chance to play! Let us know what you think.Battle System ChangesThe battle system is going thru a bit of an identity crisis. Pardon the bugs if you've played recently. Normally I keep these things tucked away in experiments branches but I've slowly just kept things on the default branch so I can keep everything in one build. I touched on some ideas in the last update, but here's what's new:Reworked targeting system, less of a reliance on the cumbersome tab button to trigger thru targetsSP is a thing that's actually used in battles. It's a proper resource; skills will either generate it or consume it. Cooldowns are a lot more rare.Dodg…

  • Playtest outcomes - 20 February 2026

    Cover image by heycaaat, circa 2011 for SU2k3January came and went! Thanks for your patience as the monthly recap is a bit late. I finally have a process for exporting gifs (I think? are these gifs kinda slow to you?) so hopefully the next one will won't be as time-consuming.New TrailerYou might have seen it already, but it's worth a second watch, especially if you haven't watched with the volume on.PlaytestWe launched a playtest! The feedback has been so helpful. We'll let in another batch of folks soon, after the important changes from round 1 have been mostly addressed. More on that below.Game ChangesIn preparation for the playtest we swapped all of the game music. Check out the OST if you haven't heard yet. It's definitely worth a listen. Brandon pushed so hard to get this done in time for the playtest, and being able to work with him to create something so cohesive feels wonderful.…

  • Playtesting Season - 16 January 2026

    We're looking for some beta testers to give the most recent builds a shake. Here's the juicy details:SignupsThis playtest will be done through Steam. Sign up for the beta test by pressing the Request Access button on the store page.Important DatesThe first round of playtesting will be open from Jan 23rd to roughly Jan 30th.QuestionsI already played this before, what's new?The focus here is on cleaning up the game: both narratively and mechanically. This is still just an early slice of the game's story (Act I), so there won't be any additional content. There will be lots of polish: shiny new character graphics and faces, some gorgeous, original tracks, enhancements to the game's systems, proper tutorials, better controller support, improved character dialogue, and other goodies.If you've played before, there's some fun new ways to play, including free character stat allocation mode and b…

  • Starless Umbra Wrapped 2025 - 2 January 2026

    Thanks a bunch for your attention and interest this past year! I wanted to take a moment to quickly recap what happened and what's coming. Some highlights for me though:The team has grown - SaKo has been helping for a few years but we've collaborated closely beyond portraits to enhance the battle system, improve the game HUD, and more. FJLink joined to help with that next level of polish to the sprites and long-time collaborator Brandon M. (Trepang2, Heroes of Umbra) returns to help out with providing original music to the game.427 code commits across the year - It was a bit of a slow start, but I feel like I'm making decent, steady progress (again, I only really have time to work on this nights and some weekends as I have full-time work/family commitments.)Full localization support - I want the game to reach a wide audience, so building tools and infrastructure that work seamlessly wit…

  • The most frustrating dev update (so far) - 2 December 2025

    Hello and welcome to December!Last month holiday and work obligations kept me away from game development for a bit of time. (Plug for Deluge, I met up with the author, Riggy2k3, and he's a real one.) When not traveling, I spent a good deal of time (whatever three+ weeks of late nights amounts to) troubleshooting suspicious and random crashes surrounding Starless Umbra's cutscene system. I won't go into details in this update because there's already a lengthy issue on github I've created, but the result of this ultimately resulted in a rewrite of some of this cutscene system, and a meticulous revert of the gamemaker update interspersed with other things I was working on.I'm tired so let's talk about those other things.LocalizationMy focus skewed a bit more towards localization as I attempted to release a trailer in Japanese for Tokyo Indie Games Summit. Because of the issue mentioned, it…

  • Travel logistics with a noxious fog - 3 November 2025

    Back again with another update. This marks 5-month streak, woohoo!!Last month I mentioned my focus was cleaning up maps, improving the game "feel" (polishing sounds, lighting, ambience, and more.), and making a few UI changes. All those are knocked out!I did not start on steamworks integration or Act 3 writing I had mentioned. In hindsight, something else took priority. More on that later. Let's dive in.Audio + Visual UpdatesThis is a lot of small things: improving sound variety for skills (the rabbit attacks now make a cute chomp sound) and giving each enemy type distinct sounds when encountering, damaging, or defeating them. I've also added varying footstep sounds (and tools to make defining those sounds very easy.)On the visual side, I've cleaned up the lighting, updated some maps to use the new shader style water effects, and added just a bit of bloom for style.Fran has also been ve…

  • Moving Literal Mountains - 2 October 2025

    Hi there! September seemed to just fly by. My focus continues to be on getting things ready for a steam demo and trying to release a highly-polished version of the game’s first act by the end of the year. Here’s what’s done, and whats left.U L T R A W I D EInstead of constraining the game to 16:9 and just stretching things awkwardly for all other resolutions, I’ve added support for other screen sizes. The viewport and UI is all responsive now, with sensible minimums in place. If the width of the game extends past the width of a map, things letterbox, but I may widen maps later on.Soon you’ll be able to play SU on that vertical monitor if you really want.Dynamic GamespeedThis is a fun one, but the speed of the game can now be adjusted globally. This even affects things like music/sound playback speed. Why? Primarily to support proper pausing during takeover tutorials and correctly implem…

  • Designing Dreams & Discovering Ancient Artifacts - 29 August 2025

    Hello! As August comes to a close, I wanted to update you on Starless Umbra. In this update I’ll share more details around the creation of a scene I teased earlier this month, announce some team updates, and reveal the discovery of ancient artifacts with you. ✨The DreamCheck out a longer version on the blog.Act 2 expands on our protagonist’s past a bit through a few flashbacks and dream sequences. For one such dream I sat out to create a less comfy, darker, colder version some of my favorite JRPG forests (Phantom Forest from FF6, the Campfire Scene from Chrono Trigger). This scene received some great reception. I wanted to share it here and give you some insight into how I built it.This is a compilation of a few different assets. The background and foreground parallax layers (trees and fog) I sprited for Heroes of Umbra some 12 years ago (wow!). The map layer trees are heavy edits to Se…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3101780
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperAlcuria Games
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Starless Umbra is a story-rich action RPG inspired by the best of classic and modern JRPGs. Engage in real-time combat and explore puzzle-filled dungeons in a couch co-op adventure where friendship and loyalty are tested in a world consumed by a noxious fog.

About this game

Join Amalia as she searches for her friend in a land afflicted by a noxious fog. The deeper she ventures, the further she unravels a force that threatens far more than just one life. Real-time combat Start battles as you approach enemies on the field in a real-time battle system. No random encounters, no turns. Choose from skills that encourage rapid resource management and clever positioning . HP replenishes after battle if your party is in good spirits. Manipulate enemy focus (aggro) , encourage teammates, and master skill rotations in a system inspired by MMORPGs and action RPGs. Play with friends (couch co-op) for even more chaos. Plenty of character customization Select abilities and enhance them with augments , discoverable gems that change how skills behave. Learn passive abilities from equipment , such as combat-start buffs or bonuses when allies fall. Combine skills to create devastating combos. A focus on fun 15–25 hour story focused on grounded relationships in a deadly fog-plagued world. Gameplay variety : minigames, puzzles, and quests; performance affects difficulty. Encouraged item usage ; refill empty bottles in towns instead of hoarding. This project was built over 20 years through multiple engines, story rewrites, and with the help of a patient, supportive community. zexyu - Story, engineering, graphics SaKo - Character portraits puking rabbit - Monster sprites Pipasdefranilla - Character sprites Brandon McKagan - Music

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
60Gamepad Recommended
75Keyboard Only Option
74Playable without Timed Input
55DualShock Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Starless Umbra's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Starless Umbra's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Starless Umbra at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.