- Steam input updates and bug fixes - Release 27 - 13 September 2026
Flying Seagull animation on Boggles Beach was a little glitchy, it has now been fixed to where it no longer clips and resets weirdly. (thank you fizzy fox) Flying Pidgeon animation on Ratopolis was a little glitchy, it has now been fixed to where it no longer clips and resets weirdly. (thank you fizzy fox) Fixed an issue where if you are playing offline the game would crash when trying to trigger achievements. This was an issue with moving to the newest version of godot steam. The grading for the Temple of the Owls was too harsh and it is now easier to get an S on the level and it requires picking up far less coins. Widened the rooftop ladders on Ratopolis to make falling off a little harder, as it was too easy to fall off. Fixed an issue on Silly Sewers where you could just jump through one of the solid walls in a very specific spot and fall into the endless void. Fixed an issue where…
- Big Fat Rat Update - 1 September 2026
Hermit crab expressions added for all his dialog lines.Hermit crab dialog adjusted, additional lines have been added. His first 3 dialog lines were all crammed into the same line originally.The running seagulls on the beach level no longer have you stop moving when you collide with them when attacking with big jays ball roll.The seagull before shell island can now be killed.The shells for the hermit crab npc that you can pick up now float and rotate to encourage players to pick them up and collect them.Assets for the upcoming mine level have been added and pre-loaded.More dialog lines added to serenity (the goth rat on the pumpkin festival level).On easy mode when you die and respawn at a check point you now respawn with 3 health instead of 1.The platforming sections on the dino valley level right before the tetradactyl boss have been made easier as they are a bit difficult for controll…
- Release 25 - New NPC, Achievements, and HUD Changes - 5 June 2026
the stamina wheel now appears next to big jay while in use instead of on top of the hud the stamina wheel now has the ball meter text removed the stamina wheel now correctly hides when empty new billboard art added to the city level added a new area to the beach level with a new npc hermit crab npc added to the beach level shell island has been expanded with additional shells that you can pick up and give to the hermit crab npc achievements added for completing the hermit crab npc's shell quest more assets pre loaded in for the release of the upcoming mine level (it will still be awhile)
- Early Access Release 24 - Polish and stability updates - 17 April 2026
Dialog engine has been added to the game. Tutorial signs removed and replaced with dialog text pops. The golden cheese now has a metallic shader so it is actually gold looking. The coins now have a metallic shader so they actually look like metal. The goth rat on the pumpkin carnival level now his dialog and a lemonade fetch quest. Lemonade quest achievement added. After talking to the goth rat npc on the pumpkin carnival level a shortcut to get back to the main part of the pumpkin carnival level appears. Hedge maze has been rebuilt using hedge assets with less geometry, optimized and shrunk down a bit in size after reports of issues on the steam deck. Number of coins in hedge maze reduced to cut down on the work needed to get an S. Made the ambient light and fog less yellow on the weird woods so it looks softer. The barrels on the beach level are now larger to make certain platforming…
- The Interactions Update - 30 January 2026
First off, sorry this update was such a long wait, I had a lot going on that prevented me from getting it out in a timely manner, but I will be doing my best to do better in the future. The main addition to this update is being able to interact with background objects, trees, pretty much anything with a outline on it can be interacted with in some way. For controller users, we will be updating the official controller layout soon for steam inputs. The next update will hopfuly include npc text boxes to replace the stupid tutorial signs and also allow for npcs to be interacted with if we want to add them to certain levels.Full patch notes below:Added a interact button (e on keyboard or y on controller)Outline shaders have been removed from anything that cannot be interacted with, collected, enemies, or can be pushed around with physics. If you notice the outline shader on a static object t…
- Early Access Release 21 - 30 November 2025
Hanging Pumpkin Lantern accents added to the pumpkin party level.Flying floating paper lanterns have been added to the pumpkin party level.Piles of leaves added under the trees in the pumpkin party level.Wall surrounds and rock reefs added to the pumpkin party level as accents. Sitting cardinal accents added to the pumpkin party level. More breakable pumpkins added to the pumpkin party level by the house and tractor trailer. More tombstones added to the pumpkin party level. Hedge Maze Level reworked to need less geometry as it CHUGGED on some computersLevel 11 assets added in preparation for level 11 release (this one is going to be awhile as it is our biggest and most grand level yet)Amount of coins reduced in the maze level.Maze size reduced so it is more fun to explore and less tedious having to run everywhere to find coins and cheeses. Reduced the number of ammo bottles on the maze…
- Release 19 The Rattastic Update - 28 September 2025
fixed an issue with the sinking barrels not functioning correctly on the beach level added code for handling saving, loading, and end of level grades for levels 10, 11, 12 (upcoming) added place holder assets for levels 10, 11, 12 on the level select screen ------------------------------------------------------------------------------------------------------------ CORE GAME CHANGES{ FPS is no longer capped at 60 Big Jay's Movement speed has been slightly increased across all states (walking, running, ball, gliding). Big Jay now jumps slightly higher. HUD Icons rearranged to be smaller and more compact, but still readable. Ball O Meter HUD text changed to Ball Meter. Ball Meter depletes half as fast now and takes twice as long to recharge. Ball Meter is now timer based instead of tick based. Explanation of what that means is in the movement changes notes. Movement changes to jumping, gli…
- bug fixes and preupdate prep - 15 August 2025
fixed an issue with the sinking barrels not functioning correctly on the beach level added code for handling saving, loading, and end of level grades for levels 10, 11, 12 (upcoming) added place holder assets for levels 10, 11, 12 on the level select screen
- Early Access Release 18 Bug Fixes and Balance - 12 August 2025
Removed and repositioned some of the bird poops on the city level to make it slightly easier Removed the random floating speed pad in the dinosaur valley level that was just hanging mid air in the distance Added two new check points to weird woods so falling into the water in certain parts of the level is less punishing Widened some of the floating debris chunks in the silly sewers level to make one of the platforming segments a little easier, this is mainly for controller users as during testing a lot of controller users submitted feedback that this part was too hard. Added more graves to the pumpkin party level graveyard. Added a little goth rat girl friend for big J based off of one of my favorite rats off bluesky. She may be interactable in the future. Made the title bubble on the level select screen scale better and smoother so it no longer looks strange when scaling. The bottle th…
- Pumpkin Party Level is LIVE - 26 July 2025
Pumpkin Party is now out. There may be changes to this level in the future depending on feedback we get in early access or minor cosmetic changes to the level. Sinking barrels now sink slightly slower. The crab at the start of the beach level no longer clips through coins. Slightly adjusted the position of the barrels on the beach level to better make the route to the shell island easier Added an achievement for beating the new pumpkin party level
- Loading fixes - 5 July 2025
More fixes for loading issues with the dino level and also improved load times.
- Hot Fixes - 1 July 2025
Fixes for loading issues for dino level
- New Level and more QOL changes - 27 June 2025
cloud ratlas level select square has been moved with a future level select square. so now when you look at the level select you will notice a gap in the levels, encouraging peoples to find the unlockable level(s) adjusted to position of the grading badge and level select buttons on the level end screen to look better better lighting added to the game over screen trees added to the game over screen added chunks of meat to the game over screen with the rest of the falling food rocks added to the game over screen the burp sound when eating the apple, mango, cherries, and coconut has been replaced with a new eating sound Dino Valley level is now unlockable a mysterious piece of cake has been added to the dessert level (sugar and squeaks) added an achievement for eating the above mentioned mysterious piece of cake added an achievement for beating dino valley adjusted achievement names and te…
- Bug fixes - 11 June 2025
keys now have a sound play for when they unlock something (portal keys, cheese keys, etc) the button puzzle on the temple level now has a sound play when correctly solved the colored beach balls for the ball puzzle on the beach now vanish once the puzzle has been solved fixed an issue where the ball puzzle on the beach would remain solved if the level was reset the lock on the treasure chest on the beach level now flashes with the chest before vanishing instead of staying solid and hanging in the air the chest on the beach no longer has its collision box hang around after vanishing under certain conditions each of the colored beach balls now makes a sound when it is put in the correct bucket as part of the puzzle
- Small update and road map - 25 May 2025
icing splats added to the dessert level added assets into memory to prepare for 2 levels to release Two new levels are planned and they are both around 60% done each. More QOL fixes are planned. Apologies for the lack of updates they past 2 weeks, one of the upcoming levels has a lot to it and is probably our largest map yet.
- hot fix for bouncy objects - 8 May 2025
fixed an issue where hopping on a bouncy object like the beach chairs or the trampolines would not reset the fall timer causing the player to build up way too much downwards gravity
- hot fix for the breakable picnic baskets and asset file prep for future levels - 6 May 2025
the picnic baskets were spawning the wrong health item from an upcoming level, his has been fixed
- More bug fixes and game engine updates - 29 April 2025
fixed an issue where level 7 data would not load correctly from the save file (cloud level scores) fixed an issue where one of the level place holder squares would not appear under certain conditions added code for loading level 8 and level 9 save data for when they are added to the game the cloud level S rank now counts as an S rank that can be used to unlock level 6 adjusted cloud level rank requirements to make getting an S or an A harder and getting a B or C easier ported the game over to the newest version of godot fixed an issue with the cloud level ending screen being shown on the beach ported the game over to godot v 4.4.0, this has helped us have better loading times and access to new features in the editor, also preparing to make better open gl compatibility for users who do not have a gpu with vulkan support
- Small bug fixes - 25 April 2025
added an alternate route around the hot air balloon segment on the first part of the cloud level fixed an issue where the achievement for beating the cloud level would not trigger
- New Level and Bug Fixes - 23 April 2025
the cloud level is now unlockable there has been a giant cannon added to the woods for no reason in particular tons of asset files added for level 8 preparation removed the stairs that were sitting out of reach on the temple level reduced the size of the controller diagram on the pause screen the cheat jump key and first person mode have been disabled for non dev users fixed an issue with the smoke stack particles on the city level not being visible from certain angles you now start every level with 6 hp instead of 3 fixed an issue where the achievement for defeating the spiders on the dessert level would not trigger