- Full Release Date Confirmed for September 24! - 2 September 2026
Thank you as always for playing DRAPLINE!We’re excited to announce that the full release date for DRAPLINE has been decided!The full version is scheduled to launch on Thursday, September 24, 2026 at 4:00 PM JST.With the addition of the new mode “DRAGON’S DISCIPLINE”, which we introduced in a previous post, as well as 25 different endings and more, DRAPLINE will finally reach its full release.We also have a few more new announcements to share with you!========================================\ About the Full ReleaseThe full version is scheduled to launch on Thursday, September 24 at 4:00 PM JST!The price of the full version will be ¥1,680 (tax included).If you have already purchased the Early Access version, your game will be upgraded to the full version automatically at no additional cost.There is now only about one month left until the full release!======================================…
- Update Ver.0.9.3 - 23 July 2026
Updated to Ver.0.9.3.Added several Artifacts:"Strong Acid Slime", "Ice Slime""Added a new Skill:"Guts"Adjusted and added several Breath effectsAdded new TipsSlightly increased the number of retries available on higher difficultiesAdded the "Correction Program" event, which unlocks when Personality becomes heavily aligned with WILDAdjusted Gao-Gao so it does not act on the turn immediately after being revivedAdded an idle action Fracta performs when her Shield reaches a certain valueFixed an issue with Fracta's Shield displayFixed an issue where "Hammer" and "Assault Lance" could activate on unintended skillsFixed an issue where "Revenge" dealt less damage than intended when activated after the opponentFixed an issue where ”Extra-Sweet Sauce” would not activate when "Dragon Milk" was used via "Milk Chug"Adjusted translations for some proper nounsFixed various other text and bugs
- Roadmap and New Additions Leading Up to the Full Release! - 30 June 2026
Thank you for playing DRAPLINE!It has now been one year since DRAPLINE launched in Early Access.Far more players have picked up the game than we ever imagined when the project first began, and your impressions and feedback have continued to encourage us throughout development.And just the other day, we finally reached the last major update before the full release!Our original plan was to launch the full version in summer 2026.However, in order to further enrich the game’s content, we would like to extend the Early Access period just a little longer,and aim for a full release in fall 2026 instead. That said, development has already entered its final stages,and we expect to continue moving forward without greatly changing our usual pace of “one major update roughly every three months.”So today, we would like to introduce the various new additions coming with the full release! ============…
- Update Ver.0.9.2 - 29 June 2026
Updated to Ver.0.9.2.Fixed an issue where, under certain conditions, unintended ingredient effect descriptions would display as "????"Fixed an issue where, under certain conditions, battles would start with the turn counter displaying Turn 2Fixed the behavior of "Charge Lance"Adjusted the settings save process to improve stability in certain environmentsFixed the 60 FPS limit implementation and added an option to toggle it ON/OFF from SETTINGSIf the game runs unstably on your system, please set the 60 FPS limit to OffFixed various other text and bugs
- Update Ver.0.9.1 - 25 June 2026
Updated to Ver.0.9.1.Fixed some display errorsChanged so that Breaths referencing low stats are no longer selected when Breath changesLimited the game’s maximum FPS to 60 on high refresh rate monitor environmentsThis should not affect visual effects and should improve overall game stability but please report it if the game becomes excessively unstable
- Major Update Ver.0.9.0 - 25 June 2026
Updated to Ver.0.9.0.Thank you for waiting. The game has been updated to Ver.0.9.0.This update mainly adds two new Calamity Dragons, and it will be the final major update before the full release!Added a new first boss, Melty the Calamity Dragon(Appears randomly like other Calamity Dragons)Added a new second boss, Fracta the Calamity Dragon(Appears randomly like other Calamity Dragons)Added several Artifacts:"Hammer" "Extra Sweet Sauce" "Magic Wand" "Charge Lance" "Miracle Cup" "Lucky Stone"Increased the effects of certain Skills:"Dragon Callus" "Revenge" "Afterimage Armor"Increased the effects of certain Artifacts:"Fluffy Pants" "Silky Pants" "Dangerous Syringe" "Gem Polisher" "Shield Booster" "Nutrient Solution"Added a "CONTINUE" command to the title screen that automatically loads the latest save dataAdded difficulty labels such as "HARD" and "EXPERT" for difficulty levels 2 and above…
- Update Ver.0.8.3 - 14 May 2026
Updated to Ver.0.8.3.Added Woofderful Trading Company Buyback Division(Check calendar for appearance weeks)Added random eventsAdded artifacts:"Chilled Towel", "Gold Bar"Added skills:"Shield Body", "Scythe Wind", Desperate Beat"Changed so "Blindfire" can trigger Magic Pressure and Elec AmpReduced the chance of learning skills from helping villagers when personality is set to WILDFixed a bug where using certain skills, such as "Combo Strike", on turn 1 of the first battle would cause an errorFixed issue where "Hidden Thorns" self-debuff couldn’t be blockedAdjusted enemy "Commander" behaviorAdjusted final boss behavior when HP drops significantlyFixed various other text and bugsWe are currently focusing on adding new story content for the full release.DRAPLINE has received around three major updates so far, and the upcoming Ver.0.9.0 update planned for next month will likely be the final m…
- Update Ver.0.8.2 - 10 April 2026
Updated to Ver.0.8.2.Added several Skills:"Limiter Release" "Primal Voice" "Martial Arts" "Brute Force" "Arcane Calculation" "Applied Technique" "Dragon Engine" "Hidden Thorns"Increased the effects of certain Skills"Sword Dance" "Tactician" "Dancing Chop" "Party Cracker"Changed the damage of "Wild Slash" from Medium to Small ×2Added effects when passive skills that activate on ignoring orders triggerAdded visual effects when debuffs are not applied due to "Antibody Generation" etc.Partially fixed an issue where "Chain of Misfortune" would not trigger for certain skillsFixed an issue where some debuffs from "Chain of Misfortune" etc. could not be prevented by "Antibody Generation"Fixed various other text and bugs
- Update Ver.0.8.1 - 25 March 2026
Updated to Ver.0.8.1.Fixed an issue where an error occurred when "Emergency Defense Unit" was activatedFixed an issue where actions would loop when "Physical Parry" or "Magic Parry" was activatedFixed the processing of "Combo Strike+"Fixed an issue where incorrect upgrade indicators were sometimes displayed on skills when they were learnedFixed an issue where current CP could exceed the CP cap under certain conditionsChanged the damage of "Hidden Claw" from Small to Minimal (no changes to "Throwing Knife" with the same effect)
- Major Update Ver.0.8.0 - 19 March 2026
Updated to Ver.0.8.0.Thank you for your patience—Version 0.8.0 is now live!This major update primarily introduces Affinity Events and a new Calamity Dragon.Added 21 affection events with villagers and 7 new CG illustrations(Detailed trigger conditions can be checked from "System" → "Compendium")Added a new third boss Calamity Dragon Dorothy(Appears at random just like the other Calamity Dragons)Added several Artifacts:"Rustproofing" "Nutrient Solution"Added several Skills:"Ad-lib" "Aim for the Legs" "Tactician" "Monster Bite" "Restless" "Residual Heat"Increased the effects of certain Skills:"Cell Activation" "Star Scale" "Shadow Clone" "Thunder Vortex"Adjusted the effects and cooldowns of certain Skills:"Thundercloud" "Snowcloud" "Sponge Body" "Heat Conversion" "Dragon's Breath" "Beat" "Super Beat" "Drumming" "Healing Beat" "Flames of Adversity"Added an event where, if personality remai…
- "DRAPLINE" will be participating in TOKYO INDIE GAMES SUMMIT 2026! - 13 March 2026
"DRAPLINE", the strongest dragon girl training roguelite, will be exhibited at TOKYO INDIE GAMES SUMMIT 2026! We will be exhibiting at booth \ on the 1st floor from March 20 (Fri) to March 21 (Sat), 2026.In addition to the standard playable demo, we will also bring a battle demo featuring a new boss different from the one at the previous event! (If we manage to finish implementing it in time…!)【↓Display location↓】 ====== ■Summary Event name: TOKYO INDIE GAMES SUMMIT 2026 https://indiegamessummit.tokyo/Date and time of participation: March 20 (Fri) – March 21 (Sat), 2026 / 10:00–17:00 *Day 1 is a business day, and Day 2 is open to the public.Venue: IMAGINUS – Suginami Science Lab for Creating the FutureExhibiting organization name: カナヲ(KANAWO)Exhibiting location: ①-25 ===== We look forward to seeing you at the venue!
- Update Ver.0.7.5 - 2 March 2026
Updated to Ver.0.7.5.Added several Artifacts: "Paper Fan Subscription" "Exchange Ticket" "Letter of Recommendation"Added several Skills: "Bring It On!" "Poison Rain" "Trap Master" "Afterimage Armor"Increased the effects of certain Artifacts: "Late-Bloom Clover" "Golden Clover" "Crown"Increased the effects of certain Skills: "Wind Generator" "Acidic Fluid" "Thin Ice"Changed so that passive skills triggered by attack skills (such as "Lingering Flame" and "Acid Horn") can also activate from "Hot-Blooded Headbutt" and "Reactive Magic"Slightly strengthened stats and some skills of enemies appearing from Week 13 onwardReduced ★1 ingredient effects by about 50 and increased ★3 ingredient effects by about 100Changed "Midas Touch" so its success rate decreases after each successful activationFixed an issue where "Hidden Claw" and "Throwing Knife" could activate when conditions were not metFixed…
- Winner of the “RPG Maker Award 2026 – Best Simulation Award”! - 10 February 2026
DRAPLINE has won the “RPG Maker Award 2026 – Best Simulation Award”!https://rpgmakerofficial.com/award2026/RPG Maker has been a tool we’ve used for many years, and the creator’s very first game—made over a decade ago—was also a simulation-focused title developed with RPG Maker. Because of this, the award feels like a truly special and meaningful connection.We’re incredibly honored to have our work recognized in this way. And to everyone who voted for DRAPLINE, thank you so much for your support!To celebrate the RPG Maker Festival 2026, DRAPLINE is also available at a discounted price for a limited time.Encouraged by this award, we’ll continue development toward the full release.Thank you for your continued support of DRAPLINE!
- "DRAPLINE" will be participating in Tokyo Game Dungeon 11! - 3 February 2026
"DRAPLINE", the strongest dragon girl training roguelite, will be exhibited at Tokyo Game Dungeon 11! It will be exhibiting at booth 3T-9 on Sunday, February 8, 2026. We’ll be bringing not only the basic demo, but also a special battle demo for returning players, featuring the new boss “Dorothy, the Calamity Dragon of Bloom.”【↓Display location↓】 ====== ■Summary Event name: Tokyo Game Dungeon 11 https://gamedungeon.jp/Date and time of participation: Sunday, February 8, 2026, 11:00 - 17:00 *Business ticket holders may enter from 11:00. General admission begins at 12:00. Venue: Tokyo Metropolitan Industrial Trade Center, Hamamatsucho Building 2nd & 3rd Floor Exhibition HallsExhibiting organization name: カナヲ(KANAWO)Exhibiting location: 3T-9 ===== We look forward to seeing you at the venue!
- Update Ver.0.7.4 - 29 January 2026
Updated to Ver.0.7.4.Added personality-based variations to the Divine Dragon’s idle animation at homeFixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queueFixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effectsFixed an issue where item counts were sometimes displayed incorrectly during the snack eventFixed an issue where unnecessary skills were displayed on the results screenFixed an issue where the Steam achievement "Overly Cautious" could not be obtained even when Shield was fully charged with certain skillsFixed an issue with the processing of the ingredient effect "Inversion"Fixed various other text and bugs
- Update Ver.0.7.3 - 22 December 2025
Updated to Ver.0.7.3.Added an announcement display when auto-save is executedFixed an issue where Nuunu-Rabuu would not fleeFixed an issue where the battle would not end after evading the meteor’s turn 10 attackFixed an issue where effects did not activate when obtaining certain artifacts such as "Quick-Dry Inner" from loop bonusesFixed an issue where achievements were not unlocked when dealing over 100,000 damage and the battle ended immediatelyFixed an issue where Shield Booster did not function correctly on shields generated at battle startFixed the behavior of "Wild Slash"Fixed the behavior of "Chain of Misfortune"Fixed an issue where scenarios or difficulty levels could sometimes be unlocked without consuming CPFixed some display issuesFixed various other text and bugs
- Update Ver.0.7.2 - 19 December 2025
Updated to Ver.0.7.2.Fixed an issue where the training completion screen did not appear after clearing the main story in a new training run following an abandoned oneAdded a process to correct discrepancies between displayed CP in save data and actual CP
- Update Ver.0.7.1 - 19 December 2025
Updated to Ver.0.7.1.Fixed an issue where CP could not exceed 1000Fixed an issue where Breath could not be used in the Week 3 tutorial battle depending on skill setupFixed some missing read status flags
- Major Update Ver.0.7.0 - 18 December 2025
Updated to Ver.0.7.0.Thank you for your patience—DRAPLINE has been updated to Ver.0.7.0. This major update primarily introduces the new high-difficulty mode!Implemented high-difficulty modes "DAYS OF TORNADO Lv.3–Lv.9". (Current Lv.2 content adjusted accordingly.)"Added story content ""Fragments of Space-Time"" to Scenario Select (Unlocked after clearing DAYS OF TORNADO)"Added two new Auras for the Dragon GirlAdded settings: "Always Skip Read Events," "Do Not Teach Words During Skip," and "Training Animation Speed." ※Because read flags are now tracked starting from Ver.0.7.0, all events read in Ver.0.6.3 and earlier will initially appear unread.Added many items and artifacts: "Delicious Gem Pile," "Dangerous Donut," "Thundercloud Jar," "Snow Candle," "Medicine R," "Reward Pudding," "Surprise Box," "Late-Bloom Clover," "Golden Clover," "Treasure Chest," "Gauntlet," "Applied Electrogenics…
- Update Ver.0.6.3 - 19 November 2025
Updated to Ver.0.6.3.Adjusted minor layout elements on the title screenChanged so that a save screen now appears when moving to the Scenario Select screen after finishing trainingSignificantly adjusted the effects of certain skills:"Harden," "Coating," "Beat," "Super Beat," and "Confident"Added a button that automatically inputs the maximum value during number entry such as when repaying debtFixed an issue where transitioning scenes during a Breath effect in the Breath Edit screen or Breath Change event could cause an errorFixed so that "Stun" and "Sleep" no longer trigger command ignoringFixed various other text and bugs