- Patch 1.6.3 is now live - 8 January 2026
Hello adventurers!Another small update going out today with a few quality of life improvements:The chosen upgrade path for a unit will now highlightUnavailable upgrades will display in a darker color than locked upgradesClarified Battle Scars descriptionAmbush event will not draw immediately after starting a runThank you for playing!
- Patch 1.6.2 is now live - 18 December 2025
Hello adventurers!Small update going out today that addresses the following issues:Corrected a typo in one of the eventsFixed a rare bug that could lead to incorrect unit dataMinor patches to UI for more consistent tooltip functionalityChanged the description of the Survivor upgrade to better clarify how it worksAdditionally, the demo has been updated to fix a loading bug and bring it to parity with the full game, bringing with it improvements to controller support, UI, and more. As part of this upgrade, the preview of the unlockable backgrounds have been removed and are now reserved for the full game.Thank you for playing!
- A new demo is now available! - 24 September 2025
It's been a little bit since the last update, but that's only because the playtesters have been hard at work running the game through its paces, and today I'm pleased to share the results of that endeavor with you! As opposed to the previous updates, which contained a full changelog, there's really too many changes to go through them one-by-one, so instead here's the major changes:Unit placementYou can now place your units before starting battle, letting you get everyone positioned just right. The game will also automatically place your units at approximately the same starting position from battle to battle, subject to map constraints.Key rebindingYou can now rebind the keyboard shortcuts to suit your play style. Note that only keyboard inputs can be rebound. Mouse and controller inputs are fixed.Blocked attack previewsUnits will now show hatched attack cells to reflect areas they may b…
- Check out Astro Protocol! - 17 June 2025
Hello adventurers!After you've ventured into the depths below, why not go on an adventure in the stars above!Our friends over at Null Vector Studios have just announced Astro Protocol, a very cool space-themed 4X game where runs can be played in just a sitting or two. If you've enjoyed the quick, approachable strategy of Unto Deepest Depths, this one's worth checking out!
- Demo v1.6 is now available! - 2 June 2025
Hi all! I'm pleased to announce the next release of the demo today! Here's some highlights along with the full changelog. Player backgrounds You can now try out a few player backgrounds when starting a run. Each one will change the rules of the game, so pick one based on your desired strategy and challenge! Event images Each event now has a unique graphic to help you dive into the world that little bit more! Player upgrades You, the player, can now find your own upgrades out in the world! These are rare and powerful, with significant impacts to gameplay, so choose wisely. What's new Game settings are now saved Units now have names Units can participate in events Animate from start of map to beginning when starting a run Added a few character backgrounds to choose from when starting a run Added two new potential enemies to fight Events now have images to accompany the text Added the opti…
- Demo v1.5 is now available! - 14 April 2025
Hello adventurers! It's been a little bit since the last update, but I'm excited to finally share the next iteration of the demo with you. Here's what you can expect: Controller support There is now support for controllers! Please note that at these early stages it is still considered somewhat preliminary, so please reach out if you run into any issues. You should be able to play the game entirely with the controller, including viewing relevant button prompts, with the exception of your character's name (more on this below), which will require a keyboard if you don't want to use one of the pre-generated names. Player characters You can now design your own character to lead your party! As you're in charge of managing your party, you won't participate in combat directly, but your background will play a part in how your adventure unfolds. Please note that for the demo release, only one bac…
- Demo v1.4 is now available! - 30 January 2025
Hello adventurers! Releasing another update to the demo today that adds a number of quality of life features, bugfixes, and some extra content: What's new: Added the ability to quickly swap selected units by just clicking on the desired unit Hover over units to see all cells they might attack Added a more dynamic variation of the soundtrack that plays during battle Added two new events Added a custom cursor to the game Added icons to units showing when they have upgraded damage What's changed: Adjusted sound levels on fallen warrior Removed quit confirmation from defeat screen Updated the tutorial to account for other changes listed here Fixed a bug where the scroll bar on event text wouldn't reset Fixed a level generation bug that could occur when a healer was in the party Thank you to everyone who has played the game and for sharing your feedback!
- Demo v1.3 is out! - 20 December 2024
Hi all, Development is well under way on the full game, but that doesn't mean the demo has been left behind! I'm releasing a new build today with a few quality of life improvements, balance adjustments, and general tweaks. Changelog is below: What's new: Replaced the old tutorial with a new, interactive one Added a tooltip to units when outside of battle showing their stats Added multiple potential world maps for you to play on Added particle effects that trigger when units are hit What's changed: Peasants can now attack diagonally Made balance adjustments to upgrade costs, particularly health upgrades Made balance adjustments to events Made minor changes to health bar visuals Adjusted artwork on the healer Screen visual effects transition more smoothly Adjusted layout of events text box Thanks for playing!
- Demo v1.2 is now out! - 15 October 2024
A new version of the demo is out, and with it quite a number of changes! Here's a look at what's within: Multiple potential boss battle configurations now await you Two more events are now possible, and a couple of previous ones have been reworked AI has been reworked to be slightly more challenging, but also more predictable A few balance tweaks have been made: Frail now lasts for a single battle Upgrades are slightly cheaper. Note that they are still a bit expensive, and their use in the demo may be a bit limited. The world is now 9 steps instead of 8, giving you that little extra bit of XP and chance for an event. A number of bugfixes and minor improvements have been made: Added missing air particles to levels Tweaked the post-processing effects Fixed enemy death sounds stacking on top of one another Added animation speed controls to the options menu in case you want to zip through t…
- Turn-Based RPG Fest and Development Update - 30 September 2024
Hello adventurers! I'm pleased to announce that Unto Deepest Depths is a part of Steam's Turn-Based RPG Fest! If you haven't given the demo a go yet, now's a great time to do so! If you have already tried the demo, thank you! You support and feedback means a lot, so I'd like to share with you a preview of what you can expect in the next demo update, which should be out in the coming weeks: Improved unit AI, featuring a completely revamped planning system Additional random events, plus some modifications to existing events Additional final boss fight configurations Balance adjustments Minor bug fixes and visual tweaks I'll share more as the release date approaches. Thanks for playing!
- Demo out now! - 25 September 2024
The demo is now available for Unto Deepest Depths! Battle through the first of five biomes, prepare for the challenging boss that awaits you at the end, and try out different unit types, each with unique movesets! It's still early in the game's development, so if you give the demo a go, consider sharing your feedback in the form linked in-game!
- Follow to stay up to date! - 10 September 2024
Hello adventurers! Here's a few places you can follow the game's development and what to expect on each platform. Want to see content previews, behind the scenes looks, and keep just generally see what's going on with the game? Follow me on X / Twitter. X / Twitter: https://x.com/theshaggydev Are you a game developer, or interested in the making of the game from a more technical perspective? Check out my YouTube channel! YouTube: https://www.youtube.com/@TheShaggyDev Want to chat about the game or share some feedback? Join the Discord! Discord: discord.gg/udafrsSzcy