SPSTEAMPULSELIVE ANALYTICS
Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen Steam metadata

Visionary Realms | Dec 13, 2024 | game

Released

10players observed · 25 September 2026 - 13:34:10 UTC

AdventureIndieMassively MultiplayerRPGEarly AccessSteam Store

  • Latest observed players10 · 25 September 2026 - 13:34:10 UTC
  • SteamPulse tracked peak4,839
  • Units sold (VGI)49,357
  • Revenue (VGI)$1,600,000
  • Review score74% positive

Pantheon: Rise of the Fallen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 25 September 2026 - 13:34:10 UTC
  • SteamPulse tracked peak4,839
  • Units sold (VGI)49,357
  • Revenue (VGI)$1,600,000
  • Review score74% positive
  • Total reviews5,010
  • Release dateDec 13, 2024
  • DeveloperVisionary Realms
  • PublisherVisionary Realms

Genres: Adventure, Indie, Massively Multiplayer, RPG, Early Access

Company pages: Developer: Visionary RealmsPublisher: Visionary Realms

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pantheon: Rise of the Fallen Steam metadata

Pantheon: Rise of the Fallen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3107230/metadata
Steam Storehttps://store.steampowered.com/app/3107230/
Steam Communityhttps://steamcommunity.com/app/3107230
PCGamingWiki search
IGDB searchSearch IGDB for Pantheon: Rise of the Fallen

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 3,707 positive, 1,303 negative

Price and discount

$39.99

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 13 December 2024

Latest Steam announcements

  • Now What: What Changes from Here - 18 September 2026

    Many of you are wondering, now what?Last week, we said we are working to deliver better builds more reliably. But we also realize we’ve lost a lot of trust with each week that passed without delivering on our Spring wipe. We got excited about what we were working on and announced it before it was ready.We failed our players by announcing our Spring wipe prematurely. Our desire in early communication was to respect players’ time and let them know our target goal as soon as we set it, but now realize it was overly ambitious and hasty. We failed by promising and setting dates on features that weren’t fully designed. Mastery design was still being discussed internally when the original messaging went out with a date.We failed by leaving the impression through our messaging that PTR was more than it was meant to be. We wanted to keep momentum and that resulted in level cap increases before f…

  • A Letter from CEO, Chris Rowan - 11 September 2026

    Pantheon community,We have failed to deliver on what we told you we would.The Combat & Progression Update, Mastery in particular, was an ambitious undertaking. It introduced complexities that our technology and platform tools couldn’t handle appropriately. That gap should have been caught before work started but wasn’t. That is a failure of management.Our approach to dealing with this challenge has not produced the progress or results this project needed, and frankly, what our players deserve. As CEO, I am responsible for those decisions and for making sure we address them. I apologize for us falling short.I understand and can empathize with your frustration. You have invested your time, money, and belief in Pantheon, and I recognize that unmet goals have damaged your confidence in us. Earning that confidence back cannot be accomplished with a quick fix. It will take consistent, tangibl…

  • What We’ve Been Up To – August 28, 2026 - 28 August 2026

    Our biggest priority this week has been working to resolve the problems that our testers have been reported with NPC and pet pathfinding and responsiveness. This issue impacts gameplay for everyone and skews the data and feedback that we gather from our Public Test Realm. However, there’s also been some progress in other areas this week as well. Please read below for the details.Design and NarrativeWrapping up the implementation of overheard NPC dialogue for the Port of Rulun, and continuing to implement overheard dialogue in Detihauna. Final conversation trees are being drafted for important NPCs in both locations.Additional work on NPC abilities, including adding more types of abilities that NPCs will be able to use.Working through final NPC population adjustments in Badia de Cara as part of adding combat abilities to those NPCs, and staging for encounters for players adventuring in t…

  • What We’ve Been Up To – August 21, 2026 - 21 August 2026

    We have been working on a few priorities this week – investigating some difficult bugs, working on NPC combat tuning, and continuing to build out future content for the game.Design and NarrativeContinuing to implement dialog trees and overheard dialogue for the Port of Rulun to help make the town feel more alive for players who visit there, and starting on similar work for Detihauna.Work on NPC abilities to help with tuning combat across all level ranges.Continuing to investigate bugs reported by testers and working to resolve them.Updating game itemization, with a big focus on weapons.Preparing the roster of NPCs that we’ll need to populate the different areas in Faerthale.Continuing to test a new game tool which will help us speed up ability and mastery development.Continuing the preparatory work for crafting recipe data conversion and implementing difficulty/progression mechanics for…

  • What We've Been Up To - August 14, 2026 - 14 August 2026

    This week, the team has been focused on a number of things related to the Combat and Progression update as well as upcoming content. Check out some of the highlights below.Design and NarrativeImplementing dialog trees and overheard dialogue for the Port of Rulun.Final population passes in Badia de Cara to set up for combat playtesting.Investigating bugs and working to squash them as quickly as possible.Updating rare drop items and adding more of them to the game.Working with the art team to flesh out the environment and denizens of Faerthale Forest and Oldwood so that assets can be created.Testing out a new tool which should help speed up class ability and mastery development.Beginning preparatory work for crafting recipe data conversion and implementing difficulty/progression mechanics for crafting and gathering systems.Worldbuilding and Environment ArtAdding functionality to support s…

  • What We’ve Been Up To – August 7, 2026 - 7 August 2026

    This week we have made significant progress on some of the new systems we have been working on. We are also preparing for final pass on the Badia de Cara zone before we can open it up for testing, and of course we are continuing to work on bug fixes and class abilities/mastery. Check out the details below.Design and NarrativeWorking on spatial dialog for the Port of Rulun that players will “overhear” as they move through the city.Fixing up NPC pathfinding and navigation issues in the Sea Dragon Hatchery in Badia de Cara.Bringing some missing parts of Enchanter Mastery online with support from the Programming team, along with some features for other classes.Significantly overhauling most of the uncommon items in the game to match up with updated itemization rules and combat tuning.Investigating and fixing bugs, including a few things that were causing Wizards to do far more critical dama…

  • What We’ve Been Up To – July 31, 2026 - 31 July 2026

    Design and NarrativeContinued development on Unified NPC system.Fixing bugs for overworld and Badia de Cara.NPC work on Badia de Cara.Organizing list of NPC placements for upcoming zones.Worldbuilding and Environment ArtPolishing up visual for environments in Badia de Cara.Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.Optimizing collisions and performance for the Port of Rulun and Detihuana.Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.Character Art and AnimationAnimation revisions and polish for sprinting animations.Technical testing for the updated armor system.Finalizing elven PC/NPC customization for subgroups, specifically for female elf type.Revising Faerthale NPC asset to couple with assisting with Faerthale detailed planning with city and regions.ProgrammingFinishing up some final things before movi…

  • What We’ve Been Up To – July 24, 2026 - 24 July 2026

    This week we have been focused on bug fixing and on getting Enchanter Mastery implemented so that everyone can start working with it on the Public Test Realm. Here’s a list of everything we’ve got going on:Design and NarrativeImplementing NPC Dialogue in the Port of Rulun.Adding still more fish in the waters of Badia de Cara.Finishing the initial implementation of Enchanter Mastery.Prep work for implementing Rogue Mastery.Additional tuning and itemization work for levels 1-50.Bug investigations in partnership with the programming and QA teams.High-level design work for Faerthale.Worldbuilding and Environment ArtAdditional touch-up work for parts of Badia de Cara, where needed.Starting to work on environmental assets for Faerthale, including very large trees and parts of very large trees.Another round of collision improvements and performance optimizations for the Port of Rulun and Detih…

  • What We’ve Been Up To – July 17, 2026 - 17 July 2026

    The bug squashing continues – and some new stuff too. Check out what we’ve been working on below:Design and NarrativeFinal pass on NPC population for Detihauna.Adding a few new fish to the waters around Badia de Cara to help increase biodiversity.Working on implementing Enchanter mastery.Finishing touches for Ranger mastery.Additional tuning and itemization work for levels 1-40.Continued bug destruction and tuning adjustments.Worldbuilding and Environment ArtWorking on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.Investigating a pesky issue with terrain textures that is creating poor visual performance in some parts of the world.Continued optimization of object collision across all of Badia de Cara and the Port of Rulun.Continuing to work on large environmental props for areas of Faerthale outside the city.Finalized concepts for an elven dwellin…

  • What We've Been Up To - July 10, 2026 - 10 July 2026

    Over this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below:Design and NarrativeAdding “extra” NPCs to Detihauna and making sure the town feels like a place where people live.Filling out NPC population in various areas, including in and around shipwrecks on the shore.Continuing to add more sharks and other sea life to the waters around Badia de Cara. You can never have enough sharks. Also making sure the sharks are appropriately hungry.Finishing up implementing new Wizard abilities and mastery options.Starting on implementation of Enchanter mastery.Finalizing the designs for Rogue and Ranger mastery.Additional tuning and itemization work for levels 1-40.More Faerthale planning, including mapping out various class starting locations within the city.Continued bug destruction and tuning adjustments…

  • What We've Been Up To - July 3, 2026 - 3 July 2026

    We have been busy this week getting things prepared for our next update to the Public Test Realm. Here’s what has been happening this week behind the scenes:Design and NarrativeFinalizing NPC population work in Detihauna.Continuing NPC population work in Kosa Minor.Filling out NPC population in parts of the Sea Dragon Hatchery.Adding more sharks and other sea life to the waters around Badia de Cara.Finished updating mastery options for Paladin and Dire Lord.Polishing work on the Mastery UI for Cleric, Shaman, and Druid.Began implementing new Wizard abilities and mastery options.Working on the designs for Rogue and Ranger mastery options.Additional tuning and itemization work for levels 1-40.Building out NPC roster and potential quest hooks for Faerthale.Squashing bugs and making tuning adjustments to class abilities based on bug reports, feedback, and observation data from the Public Te…

  • What We've Been Up To - June 26, 2026 - 26 June 2026

    This week, we introduced Mastery for the Cleric and Druid classes, alongside a major update for the Warrior class. Since then, we have been hard at work fixing bugs reported by our players, as well as continuing to forge ahead on some upcoming changes and additions. Our top priorities right now are getting Class Mastery fully implemented and functional for all of our active adventuring classes and investigating problems related to NPC pathfinding and movement through water.Here’s what has been happening this week behind the scenes:Design and NarrativeFinished adding interactive doors to the Port of Rulun.NPC population work in Detihauna and Kosa Minor.Updating base abilities and Class Mastery for Paladins and Dire Lords.Finalizing the design for Class Mastery for Wizards, Enchanters, and Summoners.Additional tuning and itemization work for levels 1-30.Systematically investigating and fi…

  • Details on the Cleric Refresh - 23 June 2026

    It is the Frail Age of Terminus. Since the Deicide War, true communion with the Celestials has become nearly unheard of. For this reason, Clerics bind themselves to the ancient Tomes of their Order; sacred vessels preserving the last echoes of Celestial power from an age when such communion was still possible.Through disciplined study, Clerics learn to draw upon these Tomes as conduits of divine memory. Their restorative arts are among the most potent in all of Terminus, allowing them to mend grievous wounds in the midst of terrible danger. Through signets, writs, and ethereal shields, they can dramatically strengthen the defenses of their companions with the remnants of Celestial light.Yet the same light that restores the faithful may also condemn the wicked. Clerics are vessels of righteous conviction, able to bring judgment against those who profane life, prey upon the innocent, or d…

  • Enter the Druid Refresh - 22 June 2026

    The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now rooted into Terminus, the land has become beautiful, volatile, and treacherous beyond measure. For this reason, Druids are often revered as visionaries; mystics able to look beyond the fractured terrain and sense the living pulse beneath it.At their core, Druids are light-armored mystics who commune with the forces that bind root, beast, flame, storm, and spirit. Their power is not drawn from conquest over nature, but from intimacy with it: the restorative waters of a hidden spring, the resilience of ancient roots, the instinct of watchful beasts, the patient growth of wild groves and the terrifying release of a tempest breaking across the sky.Among the most mysterious expressions of Druidic power is Verdanfir…

  • Details on the Shaman Refresh - 21 June 2026

    The ShamanIt is rumored that Shamans live in every age at once. To walk the path of the Shaman is to hear the voices of those who came before, to sense the movements of unseen forces, and to understand that every living thing on Terminus is shaped by its past.Shamans possess a second sight that reaches beyond the present moment. Through this gift, they can discern the lineage of friend and foe alike. This knowledge may be offered as a boon, strengthening allies through ancestral favor and restorative magic, or turned against enemies as a bane, exposing weakness, burdening the spirit, or invoking maladies from ages past.Yet the Shaman is also an intimate vessel of the elements of Fire, Wind, Earth, Water, Animus and the Ancestral. The Shaman recognizes these elements as ancient powers with their own will; the oldest ancestors of all, bearing witness to the rise and ruin of countless worl…

  • What We’ve Been Up To – June 12 – June 18, 2026 - 19 June 2026

    This week, we introduced the Shaman mastery system and crushed some server performance issues on the PTR. We want to send a big shout out to our player community for continuing to help us test in spite of the stability problems, and for continuing to provide valuable feedback and bug reports.Here’s what else has been happening behind the scenes:Design and NarrativeAdding interactive doors to the Port of Rulun.Beginning population work in Detihauna and Kosa Minor.Finalizing the implementation of cleric mastery and druid mastery.Additional tuning and itemization work for levels 1-30.Continuing to wage war upon bugs reported by our player testers. Service guarantees citizenship.Worldbuilding and Environment ArtSet dressing shipwrecks on Kosa Ull.Additional set dressing for the ocean floor in Badia de Cara.Building out the main point of interest within the Screaming Stones.Building out the…

  • What We've Been Up To - June 5 - June 11, 2026 - 12 June 2026

    This week, we activated the mastery system on our public test realm for initial testing. Much of the team’s focus has been on bringing this system online, and bugs/issues related to that system are being prioritized highly. However, we are still working on some other things in the background (listed below)!Design and NarrativeContinuing population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.Finishing touches on Port of Rulun NPC placement and pathing, setting up player services.Prep for NPC placement for Detihauna and Kosa Minor.Activated mastery system with initial warrior, paladin, and dire lord mastery arrays.Implementation of mastery arrays for healer classes.Additional tuning and itemization work for 1-20 content areas.Fixing bugs as quickly as possible.Worldbuilding and Environment ArtCompleting polish pass on Kosa Ull Jungle and Caldera.Continued buildo…

  • Combat & Progression Update & PTR Week Six Highlights - Mastery for Tanks - 10 June 2026

    A Message from our CEOBefore diving into Mastery, which is shipping in early form to the Public Test Realm today, I’d like to update you about when the full Combat & Progression update will ship to Production Servers and the accompanying wipe.We have decided to postpone the wipe. Combat & Progression simply isn’t ready, and we don’t want to risk shipping something that could force another wipe soon.Expect to see eleven classes with Mastery on the Public Test Realm by July 17, then on Production soon after. Please log into the PTR, try the classes and mastery, and provide your feedback. Expect several weeks of updating, testing and tuning.Once it’s properly tuned, we’ll wipe the Production Servers and release updated Combat & Progression there. We will publish the new wipe, Combat and Progression Update, and Badia de Cara target dates as soon as possible.Chris Rowan, CEOWeek Six Highligh…

  • What We've Been Up To - May 29 to June 4, 2026 - 5 June 2026

    Design and NarrativeFinishing population work on the Caldera in Kosa Ull.Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.Finishing NPC placement work for Port of Rulun.NPC Dialogue work for Detihauna and Kosa Minor.Finalizing implementation of Warrior, Paladin, and Dire Lord mastery for player testing.Tuning and itemization work for 1-20 content areas.Bug fixes.Additional refinements to charm mechanics.Worldbuilding and Environment ArtFinal lighting and foliage pass on Kosa Ull, cave transitions.Continued buildout for Detihauna.Finishing pass on Sea Dragon Hatchery interiors.Beginning final detail buildout for Screaming Stones POI area.Finalizing second round of structural/prop concepts for Faerthale City.Continued collision and navigation fixes for Port of Rulun.Character Art and AnimationAdditional NPC variations for BDC named and rare oppon…

  • What We've Been Up To - May 22-28, 2026 - 29 May 2026

    Design and NarrativeContinued population work on the Caldera in Kosa Ull.Prep for PTR level cap increase to 20.Implementing Rogue and Enchanter base abilities.Prep work for enabling mastery system for player testing.Review of 1-20 NPC data for updated loadout/ability assignments.Initial testing and bug fix pass on underwater combat with programming team. Fed the lead programmer’s character to sharks several times to test various fixes.Numerous PTR bug fixes.Continued NPC placement work for the Port of Rulun.NPC Dialogue work for Detihauna and Kosa Minor.Worldbuilding and Environment ArtCaldera areas of Kosa Ull.Continued buildout for Detihauna.Continued refinement pass on Sea Dragon Hatchery interiors.Finalizing second round of structural/prop concepts for Faerthale City.Collision and navigation fixes for Port of Rulun.Character Art and AnimationWrapping up animation work on Siren and \…

Patch notes and updates

S.noRelease datePatch nameGID number
123 January 2026Update 0.18.371822556746162255
218 September 2025Update 0.17.3251811138915395325
317 September 2025Game Update 0.17.2861811138915365344
415 August 2025Game Update 0.17.11808061939377930
517 July 2025Game Update 0.16.8761805431065344242
617 June 2025Game Update 0.16.7171802354289730658
721 February 2025Game Update 0.15.9911792116353234612
822 January 2025Game Update1789580505278692
915 January 2025Game Update 0.15.6521788945554766040
1014 January 2025Build Version: 0.15.648.143751788311419184430
1121 December 2024Game Update 0.15.5541786573930675381
1219 December 2024Game Update 0.15.5471786409468881995

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3107230
Live current players10
SteamPulse tracked peak4,839
Live count (today's peak floor)10
Price$39.99
Free to playNo
Discount0%
Original price USD$39.99
Current price USD$39.99
Release dateDec 13, 2024
DeveloperVisionary Realms
PublisherVisionary Realms
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent74%
Positive reviews3,707
Negative reviews1,303
Total reviews5,010
Steam recommendations4,831
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3107230/

Short description

Pantheon: Rise of the Fallen is a deeply social high fantasy MMORPG that challenges its players and rewards effort. Join the denizens of Terminus to uncover the mysteries of a world divided by Celestial loyalty… and betrayal.

About this game

About Early Access Our Early Access release contains a few caveats players need to know before joining us in Terminus. There will be wipes, old pledge holders will be able to link their steam account and more. Please read our FAQ on the forums or join our discord for more information. About the Game PANTHEON: RISE OF THE FALLEN IS A DEEPLY SOCIAL HIGH FANTASY MMO GAME THAT CHALLENGES ITS PLAYERS AND REWARDS EFFORT. It has been 500 years since the Deicide War severed the connection between the people and their gods. The Ravaging Lord pushed nations across Terminus to near extinction before the Dragon King himself appeared and brought an end to the bloodshed. Now, the denizens of Terminus must uncover the mysteries of their past and unlock the silenced power of their gods. For war will come again. And this time the dragons won’t be there to save you. Explore a Vast Open World Journey across three continents in a seamless, open world where anything seen can be reached. Discover hidden paths, secret encounters, and rare treasures in a world without boundaries. Climbing Climb nearly any surface and seek adventure in every direction, unearthing secrets both above and below. Perception Discover clues, dialogues, and outcomes that change based on your adventures and the choices you’ve made along the way. Hone your intuition to see the world in ways others cannot and unravel the mystery with the Perception System. Unique Skills From teleportation to conjuring rafts and bridges, there are a myriad of ways to traverse Terminus. What else will you discover in your adventures, and what other paths will reveal themselves when you do? Climates Six brutal climates await intrepid adventurers in the far reaches of Terminus. Equip your character to acclimate against them as you ascend windswept peaks, dive to crushing depths, and explore the diverse and dangerous biomes of Terminus. Fractures Supernatural forces take root where the veil between worlds thins. Discover specialized artifacts to meet the challenges posed by these unique environments and drive back the invasive powers within. Day/Night Hidden things stir when the curtain of night falls on Terminus.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Medo
steam germany12Gewalt Alkohol / Tabak
igrs18Interaksi Daring Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $39.99
  • Highest observed: $39.99

Pantheon: Rise of the Fallen's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $39.99, the highest is $39.99, and the first visible tracked price is $39.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pantheon: Rise of the Fallen's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $39.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $39.99. The latest run records $39.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $39.99
  • Current list price: $39.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pantheon: Rise of the Fallen at $39.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$39.99$39.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $39.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$39.99$39.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $39.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$39.99$39.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,307,23225 September 2026 - 14:35:11 UTC1,818,368
2月圆之夜 (Night of Full Moon)54325 September 2026 - 10:13:52 UTC1,501
3Dota 2813,71825 September 2026 - 14:33:19 UTC1,291,328
4Wallpaper Engine109,51325 September 2026 - 13:52:39 UTC150,271
5Once Human19,90925 September 2026 - 13:09:37 UTC231,343
6Mechabellum3,14525 September 2026 - 13:16:53 UTC5,341
7Human Fall Flat3,23825 September 2026 - 09:56:30 UTC127,516
8Party Animals15,20925 September 2026 - 13:41:31 UTC57,806

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS649,12325 September 2026 - 14:36:21 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™208,09825 September 2026 - 13:32:50 UTC624,4731,047,228Respawn
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Aniimo116,69925 September 2026 - 13:12:02 UTC118,266Not availablePawprint Studio
Delta Force109,95525 September 2026 - 13:13:21 UTC246,418192,933Team Jade
Rust100,31125 September 2026 - 13:11:59 UTC259,6461,359,516Facepunch Studios
Palworld67,10125 September 2026 - 14:28:00 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Legacy59,73825 September 2026 - 13:22:36 UTC360,7612,058,145Rockstar North
Grand Theft Auto V Enhanced54,92425 September 2026 - 12:13:37 UTC161,805217,159Rockstar North
NARAKA: BLADEPOINT54,43225 September 2026 - 12:14:06 UTC385,770302,33024 Entertainment
Monster Hunter Wilds50,07725 September 2026 - 14:29:22 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat47,28625 September 2026 - 13:19:38 UTC74,217261,953VRChat Inc.

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Aniimo116,69925 September 2026 - 13:12:02 UTC118,266Not availablePawprint Studio
Rust100,31125 September 2026 - 13:11:59 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero85,29025 September 2026 - 14:19:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe77,74125 September 2026 - 13:11:27 UTC181,509676,031Digital Extremes
Palworld67,10125 September 2026 - 14:28:00 UTC2,101,535451,088Pocketpair
Stardew Valley50,31925 September 2026 - 11:49:05 UTC236,6141,016,067ConcernedApe
Monster Hunter Wilds50,07725 September 2026 - 14:29:22 UTC1,179,869317,835CAPCOM Co., Ltd.
Don't Starve Together44,66725 September 2026 - 14:32:22 UTC122,662531,182Klei Entertainment
Baldur's Gate 342,07625 September 2026 - 13:42:34 UTC875,343836,282Larian Studios
Terraria40,80725 September 2026 - 13:06:27 UTC486,9181,521,492Re-Logic
Project Zomboid34,56625 September 2026 - 11:07:37 UTC122,811467,999The Indie Stone

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS649,12325 September 2026 - 14:36:21 UTC3,236,0272,744,193PUBG Corporation
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat177,98525 September 2026 - 13:44:23 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force109,95525 September 2026 - 13:13:21 UTC246,418192,933Team Jade
Rust100,31125 September 2026 - 13:11:59 UTC259,6461,359,516Facepunch Studios
War Thunder78,22925 September 2026 - 13:43:49 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT54,43225 September 2026 - 12:14:06 UTC385,770302,33024 Entertainment
VRChat47,28625 September 2026 - 13:19:38 UTC74,217261,953VRChat Inc.
Arena Breakout: Infinite34,36025 September 2026 - 14:25:53 UTC65,94478,112Morefun Studios
Escape from Tarkov31,03525 September 2026 - 13:47:41 UTC46,24962,122Battlestate Games
Path of Exile 229,06425 September 2026 - 09:58:15 UTC578,562209,717Grinding Gear Games
Diablo® IV29,04225 September 2026 - 08:44:32 UTC64,51869,242Blizzard Entertainment, Inc.

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