- Patch #10 - 5 February 2026
Greetings, Engineers!Update 1.3.3 for Super Loco World is now live. Introducing native full gamepad support and various changes and fixes. Full changelog below:Properly implemented controller support — the game is now fully playable with an Xbox gamepad.Added a loan system: you can now take a loan when you run out of money.Added an option to disable money transaction sounds.Emergency train evacuation is now free on Easy and Casual difficulties.Added information about which resources carriages can carry to the pause menu.Fixed campaign progression where the victory screen could appear before completing the Super Loco Engine step.In Free Play mode, furniture and clothing demand in towns has been merged, allowing delivery of either resource.In Free Play mode, fixed factory generation order (previously, rare cases could generate multiple identical factories in a row).When multiple identical…
- Hotfix #8 - 20 January 2026
I uploaded a small hotfix that fixes the issue with incorrect Depot behavior when the game is paused. Apologies for the inconvenience.Andriy
- Patch #9 - 13 January 2026
Greetings, Engineers!I'm presenting you a 1.3.2 update for Super Loco World. Changelog below:Show fuel consumption when hovering over a trainSignificantly improved game performance as your railroad growsAllow multiple “check if another train is at location” conditions for AND logic in rail signalsReworked factory reward generation in Free Play mode to improve balanceFixed the furniture production value in Free Play modeIncreased number of visible tasks in Free Play mode from 30 to 50All the best,Andriy
- Hotfix #7 - 22 December 2025
Hotfix (1.3.1) is live. Please see the notes below:Fixed an issue where the “town ready for level up” icon appeared when a town had reached its maximum level.Town production and upgrades are no longer blocked when there isn’t enough space for town buildings and decorations to appear.Andriy
- Patch #8 - 18 December 2025
Greetings, Engineers! I wish you happy holidays and am happy to present the 1.3.0 update for Super Loco World. This update focuses on quality-of-life improvements many of you have been requesting. Changelog: 4 new train colors (Pink, Orange, Teal, Purple). We did our best to make the new colors clearly distinguishable from existing ones. As a color-blind person myself, I sometimes struggle with colors, so I’ve also added text captions where necessary (near train names, in the depot, etc.). Trains can now share the same name. If you create rail-signal logic that checks a train’s name, it will now work for every train with that name. Hotkey (hold ALT) to temporarily hide trains, making it possible to access rail signals beneath them. An icon is now shown when a town is ready for an upgrade. Added a Credits screen to the main menu. Fixed the refueling message when playing on Hard difficult…
- Vote for Super Loco World in the Steam Awards Sit Back and Relax category - 24 November 2025
Hello Engineers,We hope you are enjoying our latest improvements in Super Loco World!The Steam Awards are here, please could we ask for your help, and humble us with a vote in the Sit Back and Relax Award, your vote would mean so much!Since our July launch, we’ve patched, polished, and made the game even more relaxing. The biggest addition -New Game Mode: Free Play:· A nearly endless mode designed for long-term progression and creative map shaping· Procedurally generated goals and resource progression· Achieve goals to unlock new islands that you can place freely anywhere (within world bounds)· Multiple towns you gradually unlock and develop, delivering passengers to the main (capital) townHaven’t played since release? Now’s the perfect time to jump back in and experience all the improvements.If you think Super Loco World deserves the “Sit Back & Relax” award, hit that vote button and h…
- Hotfix #6 - 20 November 2025
Another quick hotfix (1.2.2) is live with fixes and improvements to Free Play Mode. Please see the notes below: Made freeplay island slightly biggerFixed freeplay mode progression when you get a 4th townMade islands generation in freeplay mode slightly more diverseAndriy
- Hotfix #5 - 18 November 2025
Hello dear players,A quick 1.2.1 update following our Free Play Mode update. Please see the notes below: Added the ability to disable individual population-consumption rows in towns. This should give you more flexibility and, most importantly, allow you to progress in Free Play Mode when you don’t want planks to be consumed by the population so you can use them for tools. Made Hard difficulty slightly less hard. Fixed wagon condition titles not updating correctly when adding or removing wagons. Andriy
- Patch #7 : The Free Play Mode update - 17 November 2025
Hello Engineers,It’s great to see you all again, and I hope you’ve been enjoying your time building, and expanding your rail networks across Super Loco World.Today I’m excited to share a fresh batch of improvements plus a new game mode!PATCH NOTES:· New UI Size Setting· Areas/Regions generation improvements for more consistent results· Increased maximum camera zoom-out New Game Mode: Free Play A nearly endless mode designed for long-term progression and creative map shaping.Procedurally generated goals and resource progressionOn achieving goals you'll get new islands that you create freely anywhere you want (within world bounds) Multiple towns which you gradually unlock and develop with a goal to deliver passengers to the main (capitol) town Almost endless game mode, the only limit is map sizeAs always, thank you for your continued support and feedback. Your enthusiasm keeps the tracks…
- Patch #6 - 13 October 2025
Hello Engineers, We know it’s been a little while since our last update, but we hope you’re continuing to master the art of track laying and automating railroads in Super Loco World. I decided to take a small break from development, hence the smalldelay in updates, but I’m happy to announce I am also working on a new game mode that I'm excited to share with you in the future. For now, please see the patch notes for the latest update below! PATCH NOTES: Added a difficulty selection with easier and harder options with the ability to change difficulty settings during in-game. Added Emergency train evacuation. Players can now pay 1000 and 'teleport' the train to the nearest depot. Available through the right click menu. New Setting: Added options to disable seasons and day/night cycle. New Setting: Added fullscreen toggle. New Setting: Added option to pause the game after application loses…
- 📢 Now Boarding: The Super Loco World Soundtrack! 📢 - 1 October 2025
📢 Now Boarding: The Super Loco World Soundtrack! 📢 Passengers, your attention please! The Super Loco World Express has arrived at the platform, and it’s carrying something special: the official soundtrack! 9 tracks composed by Danylo Dunets (I-Human) are ready to whisk you away. Each melody blends calm, tranquil rhythms with a touch of wonder — the perfect soundtrack for a leisurely ride through rolling green countryside.This is your ticket to relaxation, comfort, and a cozy musical journey. Whether you’re setting off on new adventures or just letting the world pass by outside your window, these choo choo chuuunes will keep your spirits right on track. Now available on Steam alongside the game. Final call: don’t miss your chance to hop aboard and let the music carry you to your next stop — tranquility!Curve Trains 🚂
- Patch #5 - 22 August 2025
Hey Friends,We're back with another update! The main focus is on a new game end, with a new island you can keep constructing on. We've also added a bunch of Quality of Life improvements amongst a range of fixes.Developed a game end, with animations and a new island you can continue building on.Added a new goal to develop Capital to Level 8.After reaching Capital Level 3, a new tutorial has been implemented to guide players on what to do with tools produced by settlements that need to be transported to other production sites in order to upgrade them.Updated the Depot tutorial explanation with new text and a video.Added more Hotkeys to the game.Adjusted some resource area upgrade requirements to be less confusing to players.Updated the Depot Panel to notify players when a train arrives or departs..Added a new Signal logic - Enable 'Trigger on train tail' parameter for newly created action…
- Hotfix #4 - 24 July 2025
Hello Engineers,We're delighted to be delivering our fourth Hotfix to the game. Please see the notes below.Slightly increased the world size.Added a frame limit setting.Reworked the save system The new system now allows saves to custom slots, backup saves & restoration from backup files.Added "save as" functionality to pause menu, so player can now save without exiting the game. Players can either:Save gameplay to currently used save slot.Save gameplay to any empty save slot.Each slot can now hold 2 saves. One manual, and one auto save (created if played for 10+ mins). Players can then keep the automatic save by moving it into an available save slot.Added Load save file function to pause menu.Fixed a bug that would allow you to give multiple trains the same name. If you now try to put in a name that is already in use it reverts back to one of the default random names.Fixed bug whereby r…
- Hotfix #3 - 18 July 2025
Hello Engineers, I'm delighted to confirm that today Super Loco World receives its third Hotfix, addressing feedback you've shared on Discord and in your reviews. Here's what's in the latest Hotfix:Added inverted logic for goods related conditions. Players can now set goods-related conditions using both "More than X" and the newly added "Less than X" logic, allowing for more precise controlDepos have also been upgraded with dual stop signs for each direction, improving ease of useFixed a bug that caused trains to freeze during flour station upgradesPlease keep your feedback coming, we're working hard behind the scenes to address more feedback and suggestions. Stay tuned! -Andriy
- Hotfix #2 - 16 July 2025
Hey Engineers,We're back again! Thank you for all of the feedback you've provided to us so far, its really helpful to ensure we can be reactive with our updates. Read on for a breakdown of our latest Hotfix...Fixed a bug when it was impossible to build a station in an overcrowded region (happened with super loco region)Improved Depo UI including color selection. Added tiny smoke animations for all depo interactions with a trainLet player type a custom name for a train in a depoHere are also some short-term plans we’re working to deliver in the near future: A tool for emergency train evacuation to the depot (for a small fee)Inverted logic for goods-related conditions. Currently, it only supports "More than X" — we plan to add an option for "Less than X"Display somewhere a tip with a list of wagons and the goods they are carryingAbility to save to a different slotMore settings: framerate…
- Hotfix #1 - 15 July 2025
Hello Engineers,Thanks for playing so far. We hope you're enjoying your time in Super Loco World! We're Just dropping by to let you know you can now update the game with our first Hotfix.Fixed an issue with Warehouse traffic lights displaying an incorrect "Signal has no action" icon when an action has been set.Curve Trains 🚂
- Super Loco World is Out Now! - 14 July 2025
Hello friends,I'm thrilled to announce that today my game Super Loco World is officially launching as part of the Steam Automation Fest!This is a very important and exciting moment for me — you never know how the audience will react to your game. Maybe everything will go well and I'll continue making indie games, or maybe I’ll have to get a “real job” (haha). But regardless, I’m proud of what we achieved with our tiny team (core team of 2). And while it might sound cliché, this is truly my dream game. I had this idea for a long time, and it’s exactly the kind of trains game I was always missing.Changes since the DemoI admit that Super Loco World Demo wasn’t perfect. But we gathered and carefully analyzed all your feedback to fix problematic parts of the game. So let me share what was changed in the full game compared to the demo.The main issue almost everyone pointed out was the tutoria…
- Super Loco World Out on July 14th! - 30 June 2025
Hello, Engineers, We’re excited to finally share some big news. Super Loco World officially launches on Monday, July 14th.It’s been a long journey to get here, so we’re incredibly excited for you to get your hands on the final experience. Filled to the brim with tons of automation, effortless building and dynamic economies that will shape your railroads, we hope you enjoy it all. Get ready to cozy up and let your automated train dreams run wild in just 2 weeks!We’d also like to say thank you so much for your support so far. It has been great to see all the positive messages and feedback from the demo. Don’t worry, there’s still some time to check it out if you haven’t already!Mark your calendar and get ready as launch day is just around the bend! Make sure to wishlist to be the first to get hands on with the full game and join the Discord community here to exchange tips and tricks! Curv…
- Demo Update v0.7.8 - 13 June 2025
Hello, Engineers! Firstly, we want to extend a huge thank you to everyone who has played our demo! Your feedback and suggestions are incredibly valuable as we work to refine Super Loco World ahead of its launch. We recognize there are elements of our tutorial/instruction elements that could use some improvements, and we’re actively implementing additional guidance in the demo and for the final game. Your feedback is crucial, so please keep it coming! Here's a quick overview of what we’ve addresses so far, and we’re just getting started! DEMO FIXES - V0.7.7!Tutorial improvementsRail signal UI improvementsAdded missing escape functionality to UI promptsImproved train UINewly added manual override to traffic lightsSubstantially increased train interaction zone for depotsDEMO FIXES - V0.7.8!Small rephrasing adjustments in tutorials Trash icon added when erasing items to avoid it being mista…
- Demo Now Available & Demo Update - 12 June 2025
Hello, Engineers! We hope you’re enjoying your time in Super Loco World so far. We're dropping by with a thank you from Andriy along with an update to the demo. We've been listening to you and we've made a few changes based on the feedback we've seen so far.A WORD FROM ANDRIY - THANK YOU!"Thank you for picking Super Loco World among hundreds of other great games at Steam Next Fest! This is an exciting moment for me as it's the first public appearance of the game in over a year of development. Not everything went perfectly, I am aware of the tutorial and usability issues. Fixing those issues has been my priority in the last few days. I hope the most critical problems have been fixed in the latest 0.7.7 update which was released today. More to come, so please stay tuned!"DEMO FIXES - V0.7.7!Tutorial improvementsRail signal UI improvementsAdded missing escape functionality to UI promptsImp…