- Hotfix 0.2.0-9 - 15 October 2026
(9) Fixed issue with pushable blocks pushing Juno through walls (9) Prevented rogue powers interacting with puzzle elements like aether orbs (9) One Todo Token replaced with a proper item
- Hotfix 0.2.0-8 - 13 October 2026
(8) Fixed a crash on combat start during the "For the Children, right?" quest (8) Added a small effect for "Essence Coil" activation (8) Timing of additional sweep attacks of a certain optional enemy in "Crescent Gates" is slightly more lenient (8) Somewhat improved visual for the "Shroomlett" dish (8) Flower enemy in Fossil Road no longer underground
- Hotfix 0.2.0-6 - 3 October 2026
(6) Fixed gamepad rumble options impacting volume settings
- Hotfix 0.2.0-5 - 3 October 2026
(5) Stopped markers from duplicating (thus growing EXPONENTIALLY) on every respawn. Plus added fix to remove duplicated markers. (5) Fixed elemental coloring issue for a certain Kama attack
- Hotfix 0.2.0-4 - 2 October 2026
(4) Fixed the chest opening issue in a way that doesn't break ALL ATTACKS.
- Hotfix 0.2.0-2 and 0.2.0-3 - 2 October 2026
(2) Fixed softlock at the end of an optional battle in "Trial of Aether" (2) Chinese localization more complete! (3) Fixed game being stuck randomly when opening chests (usually when playing with low fps) NOTE: Hotfix 0.2.0-3 has been unrolled since it broke things very badly. Will review things more carfully and push a proper hotfix once ready
- Hotfix 0.2.0-1 - 2 October 2026
Frog Boss "Rana Lingua Magna" recovery can be properly cancelled again. That's all!
- Alabaster Dawn 0.2.0 - Scala Moor Gameplay Preview - 2 October 2026
Hello everyball and everycabbage! With the beginning of October and... a bit of a delay, the new Early Access version is finally here! And that’s pretty much the entire post, so let's get into it! Version 0.2.0 adds Gameplay Preview for the new area Scala Moor and a new Hall of Trials. This content comes with a bunch of new enemies, several boss fight, a new weapon, a new aspect and of course: new puzzle mechanics! Other than that, we added a couple new Features including: Map Markers - as many of you requested! A German Localization A Dojo to practice combat (found at each Waysprout) Gamepad Rumble - that you are free to tune and turn on/off New Field and Battle Music for Aurum Plains The only thing you unfortunately won't find: new story. This update is all about testing new Gameplay content!As per our roadmap, we plan to add the proper story for the new content in a future update. Be…
- News for Version 0.2.0 - 4 September 2026
Hello everyball and everycabbage! We’re back from Gamescom and here to talk all the things we saw! Also news for the upcoming update for Alabaster Dawn aaand… more CrossCode Merch! Progress and our plans for the 0.2.0 release Back in July we already mentioned that we wouldn’t quite make our initial goal of August, delaying the release to early September. Now September is here! How are things going? The good news is: we mostly finished the second dungeon: The Trial of Cryo! This includes all maps, puzzles and encounters! Here some impressions: And all things considered things went pretty fast - especially compared to our first dungeon. However, there is one important part missing: the boss fights. We’ve planned something big and as usual… things took longer than expected. Wrapping everything up will still take us a couple of weeks at least. In addition some content for the swamp is still…
- Somu’s Dream Insights & Preview - 21 August 2026
Hello everyball and everycabbage! Today we would like to take some time to talk about Somu’s Dream, the feedback we gathered, our own observations and what’s to come! General feedback for our little over-designed side quest has been generally positive and we want to thank everyone for playing and giving us feedback so far! When it comes to opinions about the mode we want to make sure to include as many players as possible so even though you might not see us comment on everything, we do read most of it (Especially in our dedicated feedback server on Discord). Now when it comes to issues players have a lot of it seem to boil down to 3 major areas: More Content / Blessings More Bosses / Challenges Damage penalty and grinding tokensLet’s go over each and talk a bit about what we plan to do about this and when these changes will release! Content Some players (correctly) argued that currently…
- Development Update 0.2.0 and Gamescom 2026 - 25 July 2026
Hello everyball and everycabbage! Even as heat ravages our lands, development continues and so must the updates! First of all the recent merch campaign has been successful, thanks to all the supporters of Cheese and Keychain Lea! As for the update on development, we can share progress on the next area (including the dungeon), new weapon abilities and various quality of life features! And also information regarding our attendance at the upcoming Gamescom! Swamp and Dungeon Mapping of the new Swamp Area has been largely wrapped up, so the area is currently filled with enemies to fight and puzzles to solve! The main focus now lies on the next major dungeon which will include a bunch of new enemies, lots of puzzles and boss fights! Here a small preview: New Weapons and Combos As for Juno’s arsenal, we extended the combo abilities of the Kama, a late addition in the current Early Access vers…
- SHADE Protocol Kickstarter is now live! - 5 June 2026
Hello everyball and everycabbage! Recently, we revealed that Alabaster Dawn and CrossCode are part of a collaboration with SHADE Protocol. Today, our friends at SHADE Protocol have launched their Kickstarter campaign! Link to SHADE Protocol Kickstarter SHADE Protocol is a cyber-fantasy Metroidvania with fast combat, music-based weapons, strange abilities, and worlds that can be sliced apart in very concerning ways. The Kickstarter will help the team continue developing the game, support future console porting, and make some of the more ambitious optional collaboration content possible. Some CrossCode and Alabaster Dawn inspired content is already unlocked, including secret bosses and special abilities. Other things, like guest music by our own SHIRAKUMO Nagi, new themed builds, and maybe even CrossCode / Alabaster Dawn inspired DLC content for SHADE Protocol, are possible as stretch goa…
- Alabaster Dawn x CrossCode x SHADE Protocol - 25 May 2026
Hello everyball and everycabbage! Some days ago, we teased that Alabaster Dawn and CrossCode would be part of a collaboration with another game. Today we can finally reveal what that game is: It is... SHADE Protocol! For those who have not seen it yet, SHADE Protocol is an upcoming cyber-fantasy Metroidvania with fast combat, stylish abilities, and a wild world-cutting mechanic that lets you slice and reshape parts of the environment. What caught our attention is that the team seems to care about many of the same things we do: expressive combat, secrets, ambitious pixel art worlds, and game systems that can get a little bit ridiculous in the best way. So yes... mystery solved! Together, CrossCode, Alabaster Dawn, and SHADE Protocol are planning a crossover collaboration with content in both SHADE Protocol and Alabaster Dawn. And all of it is being planned carefully so it does not interr…
- Roadmap and Milestone 0.2.0 - 21 May 2026
Hello everycabbage, It has been about 2 weeks since EarlyAccess officially started with version 0.1.0 and the feedback, at about 1.5k reviews, has been (almost) Overwhelmingly Positive. We’re incredible grateful for so many people joining Early Access at this early stage! And with how things have started, we’re confident that we can develop the game to its full potential! Thank you so much! And of course, we also received a lot of bug reports and feature requests. By now, most critical issues should hopefully be fixed and we’ll keep track of requested features as well to determine which can make it into the game. We’re now at a point where we will focus on expanding the game and adding new content, so let’s talk more about that! Development Roadmap It’s time to share our roadmap for the remaining development of Alabaster Dawn We currently plan with 8 major updates until the game will re…
- Hotfix 0.1.0-10 - 20 May 2026
Changes Filia portrait in menu! Low HP warning now won't keep gray colors and is somewhat shorter, too No 2 checkpoints with FX overload in that beach cave
- Hotfix 0.1.0-8 - 18 May 2026
Changes Added sub information in help menu for boosts and buffs! Adapted behavior of molerats during "Wheat Field Wac-A-mole" quest Filia can now keep up with Juno when moving fast (still no Divine Sprint yet!) Added missing placeholder icons Sword charge attack now correctly counts as a finisher Updated descriptions for skills to make it clear which attacks do a "Ground Pound" and count as a "Finisher". (Some where still missing the text) Fixed food exp exploit Lots of additional smaller fixes
- Hotfix 0.1.0-7 - 10 May 2026
Fixes: * Fixed critical bug potentially blocking players from finishing the Spring Trial * A couple more minor issues and typos fixed
- Hotfix 0.1.0-6 - 8 May 2026
Changes: * Another fix with reseting demo saves - Orlanda should now show up (you may have to reset your demo save again) * Changed certain questionable quest tasks * Some offering items can now be shown at the wellspring finally * More fixes and spelling corrections
- Hotfix 0.1.0-5 - 8 May 2026
Steam Cloud Sync Issues Fixed This Hotfix adds a fix for the Steam Cloud Save Synchronization issue on Linux. When loading the Linux version the game will now convert save files in a way so they are correctly synced with other Linux installations and on Windows. When the game has been played on Linux as well as other systems, the conversion will attempt to always keep the newest save in case both versions used the same save slot. If the conversion leads to you losing saves, please let us know in the bug report forum. Other Changes * Several crashes fixed * Evil Frumato near teleporter leading to crashes as been unrooted * Some mapping detail added * Lots of typos corrected
- Alabaster Dawn from the developers of the excellent CrossCode is now in Early Access - 8 May 2026
Alabaster Dawn is a fresh top-down 2.5D action RPG from Radical Fish Games, the developers of the excellent CrossCode. Read the full article here: https://www.gamingonlinux.com/2026/05/alabaster-dawn-from-the-developers-of-the-excellent-crosscode-is-now-in-early-access/