- v1.0.4 - 28 January 2026
Patch Notes Version: 1.0.4 New Features Stat calculation is now cached and used in 43 places instead of calculating stats every time. Certain actions like firing a coin always use the most up-to-date stats when calculating Bug Fixes Fixed missing floor elements when encountering bosses in some biomes Known Issues The final boss likes to jump into the air and never come back down, or sometimes just fall over and fall off the table. We are trying to teach them not to do this but they are stubborn.
- v1.0.3 - Engine Update & Lower Graphics Setting - 27 January 2026
Patch NotesVersion: 1.0.3General Updated to Unity 6. This is a complete engine overhaul and might result in unforeseen consequences New Features Added a "Performance Mode" that lowers graphics to minimum settings for lower end PCs Bug Fixes Reverted the change to boss spawning from yesterday as it actually broke everything
- v1.0.2 & 10 Review Celebration - 26 January 2026
As a special thank you for the people willing to try my game and provide feedback, I added two new enemy variants today. The Man-Wolf and Wolf-Man. Waves featuring them can now appear occasionally. And a total of 4 boss variants were not spawning at all, and now should.Patch NotesVersion: 1.0.2New Features Added Wolf-Man and Man-Wolf enemies Bug Fixes Fixed Barrels growing forever and filling the screen Variants of Bosses now spawn properly The Elemental Coin menu now properly updates after opening Coin Sacks Known Issues Final Bosses sometimes fall through the map and get stuck, ruining the run
- v1.0.1 - 23 January 2026
Patch Notes Version: 1.0.1 UI/UX Darkened the pause menu background so its less messy to look at Reduced the Perk Selection box scale by 10% so it feels less intense to level up Bug Fixes The mouse no longer retains permanence when alt-tabbing out of the game
- V.1.0.0 & Launch Discount Event! - 22 January 2026
After two long years, Push & Plunder is finally done! Please enjoy a small discount for the first seven days of sale! Just a little personal note from me here, there are probably a lot of really hard to reproduce bugs that I couldn't find in this game. It's been a long, long journey to make it happen and it's full of so many moving parts. Please report any bugs and I will do my best to fix them!Please enjoy these gifs of the early prototypes of the game! You can find the patch notes below. I hope you have as much fun with the game as I did making it!Patch NotesVersion: 1.0.0-StableNew Features Added Ultrawide support for most of the game The Outer Decor of the Pusher Table now changes with the biome of the layers Several new biomes have been added All biomes have outer decor, some are more unique than others All the content that was previously in other tables has been rolled into one ta…
- v0.9.5 - 7 August 2025
Patch Notes Version: 0.9.5 General Patch Notes have dates now New Features Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder New Pusher Type: Spinner New Enemy Type: Protector New Enemy Type: Medic New Enemy Type: Armorer New Enemy Type: Charger New Enemy Type: Floater New Enemy Type: Shooter New Enemy Type: Burster New Enemy Type: Sniper New Enemy Type: Mimic Player Movement is now separate from Coin Aiming Tables are now dynamic and swap out pieces over time There are now special events that can spawn during a run Added screenshake when explosions happen Added a Minimap that displays Baubles, Rewards, and Events Equipment can now have special unique effects Elites and Bosses are integrated with the Table Layer system and can change the board Balance Changes Enemy Baubles can now randomly be up to 20% stronger or weaker The Knight's Goliath Shot has been migrated to b…
- v0.9.4b - 3 January 2025
Patch Notes Version: v0.9.4b UI/UX Redesigned the Charge Bar to be more visually appealing Moved the Charge Bar to below the mouse Enemy HP/Amor is now displayed when you hover over them
- v0.9.4a - 2 January 2025
Patch Notes Version: v0.9.4a Balance Changes Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer Graphics XP Orbs have had their colors adjusted, hopefully they will be more visible now UI/UX Added some outline to the charge bar to help players understand how long to charge for The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works Bug Fixes Fixed a Null reference when smashing a target Equipped Elemental Coins now properly unequip if you ran out of them Known Issues In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens.
- v0.9.4 - Elemental Coins - 1 January 2025
Patch Notes Version: v0.9.4 General Redesigned the target system to make players more aware that it exists New Features Added a new default Rune so players are more likely to understand the equipment system without tutorializing them Added several new hand-crafted equipment Added Health Crates that can spawn as a target reward Added new types of coins that can spawn -Fire, Damage over time -Acid, faster but lower damage DoT -Lightning, zaps a cluster of baubles -Sleep, turns the bauble ai off temporarily -Vampire, Returns a small percentage of damage done as health -Ice, Freezes enemy baubles in place Added visual flair to basic coins so they match the elmental coins Added XP Magnet powerup Trash Objects now spawn rarely for additional visual interest Added Demi-Runes, Minor Relics, and Loops&Bands -These are randomly generated items with stat combos that cannot be obtained otherwise Yo…
- v0.9.3 - Overhauled - 14 November 2024
Patch Notes Version: v0.9.3 New Features Revamped the Demo Level and expanded it into Crash Course! Added a bunch of new equipment Added 90 new challenges Balance Changes Adjusted when Elites spawn, and how many spawn Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away Meteor charge time increased from 40s to 80s Number of additional meteors added with character tier reduced from 2 -> 1 Revamped the total run length and overall difficulty UI/UX Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them Adjusted the notification dots for Equipment to make it more clear that you should investigate the button Added text to remind the player that they have open equipment slots Added Social Links for Bluesky Added a "HELP" button to the Run Settings Menu to help players understand what th…
- Next Fest Demo Round-up - 27 October 2024
Hello everyone! Skylor Here. Next Fest was a massive success! Nearly 300 people downloaded the demo! Many of you have been submitting feedback and I am making this post to let you know that I am reading all of your feedback! Rather than respond to everyone individually, I figured I would just lay it all out here! Firstly, it is clear to me that the tutorial elements that I designed are not working as intended and many core aspects of the game are not being conveyed to the player correctly. As a result many players were frustrated without the knowledge needed to play and enjoy the game. In particular, players were often unaware that they could charge shots, unlock equipment, or purchase upgrades. Some of the feedback provided by players highlighted UI elements as being difficult to notice or hard to understand. Because of this, they will be redesigned to better convey information to the…
- Next Fest Demo Is LIVE! - 14 October 2024
Hello everyone! Skylor here. I'm excited and proud to say that you can now play Action Coin Pusher! 😁 I’m thrilled to have you dive into all the coin-flipping, bauble-popping madness I’ve been working so hard on. Trust me, this one’s packed with more polish and gameplay goodness than ever! I’ve lovingly crafted a solid 2-3 hours of demo action, filled with the most satisfying coin launches you’ll experience all year! 🔥 The demo is a permanent and standalone experience based on a build from about a month ago. Just a heads up—your save won't carry over to the full game, and there may still be a few bugs (hey, what’s a demo without some surprises?), but I’m offering a special in-game reward in the full release if you’ve played the demo! 🎁 Since I submitted the demo build for Next Fest, I’ve been hard at work crafting new Tables, Classes, Enemies, Bosses, Equipment, Challenges, and Upgra…
- v0.9.2 - The Dungeon - 11 October 2024
Patch Notes Version: v0.9.2 New Features New Table: The Dungeon - Unlockable via Debug menu Graphics Many, many changes were made to the Shader to allow for more complex level lighting UI/UX Equipment unlocks now specify what kind of equipment it is, even if it's redundant with the name of the equipment Removed "Wishlist" buttons from the build, I literally became blind to them and forgot they were in the game. Moved the main menu buttons around again Bug Fixes Density Perk name no longer shows as blank Rogue and Mage Perks are no longer missing their names Edit: Beta Tester Known Issue: Runs are unwinnable after a boss revamp, this issue has already been fixed and it will be in the next patch.
- v0.9.1b - 5 October 2024
Patch Notes Version: v0.9.1b General Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed Balance Changes Enemy Waves can now have a Breather period where they pause spawning enemies temporarily You are now only healed for the base amount of health a perk would add, not the multiplied amount Audio The Exp Chime now varies in pitch based on how full the Exp Bar is UI/UX Moved the Percentage Complete indicator to the Requirements screen in the Challenge Menu Display Panel to reduce confusion Challenges Percentage now displays "(Last Run)" when viewing challenges that must be done in one run Re-introduced "Base Stat" text to help clear up what exactly a perk or equipment does Added Page indicators to the Challenges Menu help players find the challenges they are looking for
- v0.9.1 - The Graveyard - 23 September 2024
Patch Notes Version: v0.9.1 General Re-wrote the Movement system. It shouldn't be very noticable, but there may be some unintended balance changes due to minor differences in speeds between the classes Re-wrote the enemy wave generation system to make it easier to create new content for the game. As a result, all previous enemy data was lost. Balance will be different. New Features New Table: The Graveyard, Unlock Via Debug Challenges New Perk: Power Surge: +Ability Power When Enemies are off the screen, but dangerously close to falling off the bottom, they now get a little spyglass to warn you. Balance Changes Enemies are now only immune to damage from the last coins that hit them, instead of all damage entirely. This means you can hit the same bauble with multiple coins from the Rogues Scatter Shot and multishot Buffed Mage Perk: Magic Might: 10%->15% Buffed Mage Perk: Arcane Focus: 5…
- v0.9.0 - 12 September 2024
This is the first Patch that will not be retroactively applied to the Demo. We are in the home stretch now! Patch Notes Version: v0.9.0 New Features New Stat Type: Ability Power All Abilities now scale with Ability Power Added the Mage class, unlock via Debug Challenge Page for now New Ability: Meteor Added the Rogue Class, unlock via Debug Challenge Page for now New Ability: Scatter Shot The Player now has Visual upgrades for their equipment as they level up Balance Changes Goliath Shot now scales the size of the coin with the players Class Tier, based on their level. Level 0 = 2x size, Level 40 = 5x (full power) UI/UX The Players last chosen class and table is now remembered between sessions Charge Bonus Damage -> Charge Bonus Ability Charge Rate moved to Utility Shot Charge Rate moved to Utility Added two placeholder spots for planned upcomming classes Bug Fixes Fixed Null reference…
- v0.8.13 - 9 September 2024
Patch Notes Version: v0.8.13 New Features The Camera has been expanded yet again and now pivots on the X axis based on where you are aiming, and respects the "camera sway" setting Balance Changes The Spawn Point for the players coins has been moved back by two units, meaning it's a little easier to aim at things close to you The close range aiming adjustment no longer effects the Goliath Shot
- v0.8.12 - 9 September 2024
Patch Notes Version: v0.8.12 UI/UX The Notification system now limits the maximum active notifications, and then politely queues them up to play when it is their turn Adjusted spacing of Stat Values on the class select Replaced Debug Table Image for the Demo with a more updated one Redesigned the Table Select Menu in a similar way as the rest of the menus Max Charge -> Charge Time Bug Fixes Fixed Item Stat Displays being center-aligned in the Equipment Chest Screen Other Invisible improvements to the way that the enemies are chosen in prep for making more levels and difficulties
- v0.8.11b - 6 September 2024
Patch Notes Version: v0.8.11b UI/UX All Menus now fade in and out Pause Menu now fades when unpausing, but remains snappy when pausing Bug Fixes Fixed FPS cap not being selectable by controller navigation Fixed class select menu causing unintended menu behavior when choosing a class and then trying to choose a class again
- v0.8.11 - 6 September 2024
Patch Notes Version: v0.8.11 General The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me New Features Added a system for challenges that do not rely on trackable stats Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating. Balance Changes Knight Base Knockback increased from 150% -> 200% Knight base Shot Cooldown 0.9s->1.2s UI/UX Further smoothing and polishing of the Historical Run Data screens End of Run Window is Purple when you lose, gold when you win Performance Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps Bug Fixes Fixed Equipment Tooltips in the End of Run…