SPSTEAMPULSELIVE ANALYTICS
Push & Plunder

Push & Plunder Steam metadata

Skylor Beck | Jan 22, 2026 | game

Released

0players observed · 23 September 2026 - 01:44:33 UTC

ActionCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)402
  • Revenue (VGI)$2,570
  • Review score85% positive

Push & Plunder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)402
  • Revenue (VGI)$2,570
  • Review score85% positive
  • Total reviews13
  • Release dateJan 22, 2026
  • DeveloperSkylor Beck
  • PublisherGhost Script Games

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Skylor BeckPublisher: Ghost Script Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Push & Plunder Steam metadata

Push & Plunder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3111550/metadata
Steam Storehttps://store.steampowered.com/app/3111550/
Steam Communityhttps://steamcommunity.com/app/3111550
PCGamingWiki search
IGDB searchSearch IGDB for Push & Plunder

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 11 positive, 2 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Playable without Timed Input

Achievements

90

Platform releases
  • Steam 22 January 2026

Latest Steam announcements

  • v1.0.4 - 28 January 2026

    Patch Notes Version: 1.0.4 New Features Stat calculation is now cached and used in 43 places instead of calculating stats every time. Certain actions like firing a coin always use the most up-to-date stats when calculating Bug Fixes Fixed missing floor elements when encountering bosses in some biomes Known Issues The final boss likes to jump into the air and never come back down, or sometimes just fall over and fall off the table. We are trying to teach them not to do this but they are stubborn.

  • v1.0.3 - Engine Update & Lower Graphics Setting - 27 January 2026

    Patch NotesVersion: 1.0.3General Updated to Unity 6. This is a complete engine overhaul and might result in unforeseen consequences New Features Added a "Performance Mode" that lowers graphics to minimum settings for lower end PCs Bug Fixes Reverted the change to boss spawning from yesterday as it actually broke everything

  • v1.0.2 & 10 Review Celebration - 26 January 2026

    As a special thank you for the people willing to try my game and provide feedback, I added two new enemy variants today. The Man-Wolf and Wolf-Man. Waves featuring them can now appear occasionally. And a total of 4 boss variants were not spawning at all, and now should.Patch NotesVersion: 1.0.2New Features Added Wolf-Man and Man-Wolf enemies Bug Fixes Fixed Barrels growing forever and filling the screen Variants of Bosses now spawn properly The Elemental Coin menu now properly updates after opening Coin Sacks Known Issues Final Bosses sometimes fall through the map and get stuck, ruining the run

  • v1.0.1 - 23 January 2026

    Patch Notes Version: 1.0.1 UI/UX Darkened the pause menu background so its less messy to look at Reduced the Perk Selection box scale by 10% so it feels less intense to level up Bug Fixes The mouse no longer retains permanence when alt-tabbing out of the game

  • V.1.0.0 & Launch Discount Event! - 22 January 2026

    After two long years, Push & Plunder is finally done! Please enjoy a small discount for the first seven days of sale! Just a little personal note from me here, there are probably a lot of really hard to reproduce bugs that I couldn't find in this game. It's been a long, long journey to make it happen and it's full of so many moving parts. Please report any bugs and I will do my best to fix them!Please enjoy these gifs of the early prototypes of the game! You can find the patch notes below. I hope you have as much fun with the game as I did making it!Patch NotesVersion: 1.0.0-StableNew Features Added Ultrawide support for most of the game The Outer Decor of the Pusher Table now changes with the biome of the layers Several new biomes have been added All biomes have outer decor, some are more unique than others All the content that was previously in other tables has been rolled into one ta…

  • v0.9.5 - 7 August 2025

    Patch Notes Version: 0.9.5 General Patch Notes have dates now New Features Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder New Pusher Type: Spinner New Enemy Type: Protector New Enemy Type: Medic New Enemy Type: Armorer New Enemy Type: Charger New Enemy Type: Floater New Enemy Type: Shooter New Enemy Type: Burster New Enemy Type: Sniper New Enemy Type: Mimic Player Movement is now separate from Coin Aiming Tables are now dynamic and swap out pieces over time There are now special events that can spawn during a run Added screenshake when explosions happen Added a Minimap that displays Baubles, Rewards, and Events Equipment can now have special unique effects Elites and Bosses are integrated with the Table Layer system and can change the board Balance Changes Enemy Baubles can now randomly be up to 20% stronger or weaker The Knight's Goliath Shot has been migrated to b…

  • v0.9.4b - 3 January 2025

    Patch Notes Version: v0.9.4b UI/UX Redesigned the Charge Bar to be more visually appealing Moved the Charge Bar to below the mouse Enemy HP/Amor is now displayed when you hover over them

  • v0.9.4a - 2 January 2025

    Patch Notes Version: v0.9.4a Balance Changes Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer Graphics XP Orbs have had their colors adjusted, hopefully they will be more visible now UI/UX Added some outline to the charge bar to help players understand how long to charge for The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works Bug Fixes Fixed a Null reference when smashing a target Equipped Elemental Coins now properly unequip if you ran out of them Known Issues In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens.

  • v0.9.4 - Elemental Coins - 1 January 2025

    Patch Notes Version: v0.9.4 General Redesigned the target system to make players more aware that it exists New Features Added a new default Rune so players are more likely to understand the equipment system without tutorializing them Added several new hand-crafted equipment Added Health Crates that can spawn as a target reward Added new types of coins that can spawn -Fire, Damage over time -Acid, faster but lower damage DoT -Lightning, zaps a cluster of baubles -Sleep, turns the bauble ai off temporarily -Vampire, Returns a small percentage of damage done as health -Ice, Freezes enemy baubles in place Added visual flair to basic coins so they match the elmental coins Added XP Magnet powerup Trash Objects now spawn rarely for additional visual interest Added Demi-Runes, Minor Relics, and Loops&Bands -These are randomly generated items with stat combos that cannot be obtained otherwise Yo…

  • v0.9.3 - Overhauled - 14 November 2024

    Patch Notes Version: v0.9.3 New Features Revamped the Demo Level and expanded it into Crash Course! Added a bunch of new equipment Added 90 new challenges Balance Changes Adjusted when Elites spawn, and how many spawn Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away Meteor charge time increased from 40s to 80s Number of additional meteors added with character tier reduced from 2 -> 1 Revamped the total run length and overall difficulty UI/UX Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them Adjusted the notification dots for Equipment to make it more clear that you should investigate the button Added text to remind the player that they have open equipment slots Added Social Links for Bluesky Added a "HELP" button to the Run Settings Menu to help players understand what th…

  • Next Fest Demo Round-up - 27 October 2024

    Hello everyone! Skylor Here. Next Fest was a massive success! Nearly 300 people downloaded the demo! Many of you have been submitting feedback and I am making this post to let you know that I am reading all of your feedback! Rather than respond to everyone individually, I figured I would just lay it all out here! Firstly, it is clear to me that the tutorial elements that I designed are not working as intended and many core aspects of the game are not being conveyed to the player correctly. As a result many players were frustrated without the knowledge needed to play and enjoy the game. In particular, players were often unaware that they could charge shots, unlock equipment, or purchase upgrades. Some of the feedback provided by players highlighted UI elements as being difficult to notice or hard to understand. Because of this, they will be redesigned to better convey information to the…

  • Next Fest Demo Is LIVE! - 14 October 2024

    Hello everyone! Skylor here. I'm excited and proud to say that you can now play Action Coin Pusher! 😁 I’m thrilled to have you dive into all the coin-flipping, bauble-popping madness I’ve been working so hard on. Trust me, this one’s packed with more polish and gameplay goodness than ever! I’ve lovingly crafted a solid 2-3 hours of demo action, filled with the most satisfying coin launches you’ll experience all year! 🔥 The demo is a permanent and standalone experience based on a build from about a month ago. Just a heads up—your save won't carry over to the full game, and there may still be a few bugs (hey, what’s a demo without some surprises?), but I’m offering a special in-game reward in the full release if you’ve played the demo! 🎁 Since I submitted the demo build for Next Fest, I’ve been hard at work crafting new Tables, Classes, Enemies, Bosses, Equipment, Challenges, and Upgra…

  • v0.9.2 - The Dungeon - 11 October 2024

    Patch Notes Version: v0.9.2 New Features New Table: The Dungeon - Unlockable via Debug menu Graphics Many, many changes were made to the Shader to allow for more complex level lighting UI/UX Equipment unlocks now specify what kind of equipment it is, even if it's redundant with the name of the equipment Removed "Wishlist" buttons from the build, I literally became blind to them and forgot they were in the game. Moved the main menu buttons around again Bug Fixes Density Perk name no longer shows as blank Rogue and Mage Perks are no longer missing their names Edit: Beta Tester Known Issue: Runs are unwinnable after a boss revamp, this issue has already been fixed and it will be in the next patch.

  • v0.9.1b - 5 October 2024

    Patch Notes Version: v0.9.1b General Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed Balance Changes Enemy Waves can now have a Breather period where they pause spawning enemies temporarily You are now only healed for the base amount of health a perk would add, not the multiplied amount Audio The Exp Chime now varies in pitch based on how full the Exp Bar is UI/UX Moved the Percentage Complete indicator to the Requirements screen in the Challenge Menu Display Panel to reduce confusion Challenges Percentage now displays "(Last Run)" when viewing challenges that must be done in one run Re-introduced "Base Stat" text to help clear up what exactly a perk or equipment does Added Page indicators to the Challenges Menu help players find the challenges they are looking for

  • v0.9.1 - The Graveyard - 23 September 2024

    Patch Notes Version: v0.9.1 General Re-wrote the Movement system. It shouldn't be very noticable, but there may be some unintended balance changes due to minor differences in speeds between the classes Re-wrote the enemy wave generation system to make it easier to create new content for the game. As a result, all previous enemy data was lost. Balance will be different. New Features New Table: The Graveyard, Unlock Via Debug Challenges New Perk: Power Surge: +Ability Power When Enemies are off the screen, but dangerously close to falling off the bottom, they now get a little spyglass to warn you. Balance Changes Enemies are now only immune to damage from the last coins that hit them, instead of all damage entirely. This means you can hit the same bauble with multiple coins from the Rogues Scatter Shot and multishot Buffed Mage Perk: Magic Might: 10%->15% Buffed Mage Perk: Arcane Focus: 5…

  • v0.9.0 - 12 September 2024

    This is the first Patch that will not be retroactively applied to the Demo. We are in the home stretch now! Patch Notes Version: v0.9.0 New Features New Stat Type: Ability Power All Abilities now scale with Ability Power Added the Mage class, unlock via Debug Challenge Page for now New Ability: Meteor Added the Rogue Class, unlock via Debug Challenge Page for now New Ability: Scatter Shot The Player now has Visual upgrades for their equipment as they level up Balance Changes Goliath Shot now scales the size of the coin with the players Class Tier, based on their level. Level 0 = 2x size, Level 40 = 5x (full power) UI/UX The Players last chosen class and table is now remembered between sessions Charge Bonus Damage -> Charge Bonus Ability Charge Rate moved to Utility Shot Charge Rate moved to Utility Added two placeholder spots for planned upcomming classes Bug Fixes Fixed Null reference…

  • v0.8.13 - 9 September 2024

    Patch Notes Version: v0.8.13 New Features The Camera has been expanded yet again and now pivots on the X axis based on where you are aiming, and respects the "camera sway" setting Balance Changes The Spawn Point for the players coins has been moved back by two units, meaning it's a little easier to aim at things close to you The close range aiming adjustment no longer effects the Goliath Shot

  • v0.8.12 - 9 September 2024

    Patch Notes Version: v0.8.12 UI/UX The Notification system now limits the maximum active notifications, and then politely queues them up to play when it is their turn Adjusted spacing of Stat Values on the class select Replaced Debug Table Image for the Demo with a more updated one Redesigned the Table Select Menu in a similar way as the rest of the menus Max Charge -> Charge Time Bug Fixes Fixed Item Stat Displays being center-aligned in the Equipment Chest Screen Other Invisible improvements to the way that the enemies are chosen in prep for making more levels and difficulties

  • v0.8.11b - 6 September 2024

    Patch Notes Version: v0.8.11b UI/UX All Menus now fade in and out Pause Menu now fades when unpausing, but remains snappy when pausing Bug Fixes Fixed FPS cap not being selectable by controller navigation Fixed class select menu causing unintended menu behavior when choosing a class and then trying to choose a class again

  • v0.8.11 - 6 September 2024

    Patch Notes Version: v0.8.11 General The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me New Features Added a system for challenges that do not rely on trackable stats Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating. Balance Changes Knight Base Knockback increased from 150% -> 200% Knight base Shot Cooldown 0.9s->1.2s UI/UX Further smoothing and polishing of the Historical Run Data screens End of Run Window is Purple when you lose, gold when you win Performance Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps Bug Fixes Fixed Equipment Tooltips in the End of Run…

Patch notes and updates

S.noRelease datePatch nameGID number
128 January 2026v1.0.41823191198600940
227 January 2026v1.0.3 - Engine Update & Lower Graphics Setting1822556746169787
323 January 2026v1.0.11822556746162590
43 January 2025v0.9.4b1787858252760359
52 January 2025v0.9.4a1786573931080440
65 October 2024v0.9.1b6350729003502664163
79 September 2024v0.8.136242640076612346474
86 September 2024v0.8.11b6242640076601980949
931 August 2024v0.8.7c6240387642462485235
1031 August 2024v0.8.7b6240387642462484427
1129 August 2024v0.8.66240387642455585503
1229 August 2024v0.8.5a6240387642452537655
1316 August 2024Dev Log #86909171012597478745
1412 August 2024Dev Log #75963414363406063308
159 August 2024Dev Log #65963414363392377013
167 August 2024Dev Log #55963414363388240560
175 August 2024Dev Log #4 - 08/05/20245963413728351148956
184 August 2024Dev Log #3 - 08/04/20245963413728347191713
192 August 2024Dev Log #2 - 08/02/20245963413728340329008

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3111550
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 22, 2026
DeveloperSkylor Beck
PublisherGhost Script Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews11
Negative reviews2
Total reviews13
Steam recommendationsNot available
Achievements90
Average playtime forever245 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3111550/

Short description

A miniature Arcade game where you fire coins at evil statues that hurt you if they fall off the bottom of the board. Complete Challenges, unlock classes, perks, and equipment for your next attempts. Earn Gems & Coins in runs to buy permanent upgrades and unlocks. Can you survive 'til the end?

About this game

Push & Plunder is a Miniature Action-Packed Arcade Wave Survival game where every shot counts! Harness physics-based coin shots to decimate the mighty bauble horde in chaotic, chain-reaction combat. Upgrade your abilities, unlock permanent power-ups, and create powerful builds to overcome waves of increasingly challenging enemies. Can you survive and bring an end to the bauble uprising? Features Runs that last 10-30 minutes (depending on how well you did!) Over 90 Challenges to complete that reward you with... Unlockable perks, equipment, and classes! Create unique Builds every run!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Push & Plunder's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Push & Plunder's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Push & Plunder at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2449,99923 September 2026 - 02:55:11 UTC1,818,368
2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
4Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
5Dota 2365,07023 September 2026 - 02:55:55 UTC1,291,328
6Hero's Land39122 September 2026 - 21:36:44 UTC28,133
7火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
8Thriving City: Song7423 September 2026 - 02:53:12 UTC876

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2449,99923 September 2026 - 02:55:11 UTC1,818,3689,826,471Valve
Dota 2365,07023 September 2026 - 02:55:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Diablo® IV27,05422 September 2026 - 22:50:51 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod15,67623 September 2026 - 02:39:40 UTC73,7501,258,308Facepunch Studios
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Factorio12,72722 September 2026 - 22:53:21 UTC118,166233,918Wube Software LTD.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.