- Early Access for Europa 1410 Now Available - 17 September 2026
Hear ye, hear ye!The big day has arrived - The Guild 1 Remake: Europa 1410 is now available in Early Access! With our Early Access release, we are also updating the demo so that you can try it out before purchasing Europa 1410. Please do not load any previously made saves for the demo - they will not be compatible with the latest demo version. We highly recommend starting a fresh new save for the best experience. We have put the old version of the demo on a separate Steam branch: demo_0.3.0, so you can finish your current playthrough before switching to the new version of the demo.After giving the demo a go, you can purchase The Guild 1 Remake: Europa 1410 in Early Access for EUR/USD 19.79 for the first two weeks, saving 34% - after which it will be EUR/USD 29.99.What can you expect in the game?With our EA release, a very noticeable change is how you start building your character to sha…
- The Guild 1 Remake: Europa 1410 – The Road to 1.0 - 11 September 2026
Dear Friends of The Guild,Next week, on September 17th, our Game The Guild 1 Remake: Europa 1410 will enter Early Access. Just in time for our release, we also reached another milestone of over 300,000 outstanding wishlists! A big thank you to all members of our community and fans of The Guild; your continuous support and feedback on our demo is driving us forward.RoadmapWhat is playable nowAt the start of Early Access, you can choose one of 8 different professions to open your business and found a dynasty in one of 6 different cities. Employ workers in your workshop and have them produce goods you can sell at the marketplace, or send them to provide services to your fellow citizens.Start courting, marry, and produce heirs to secure your legacy. A campaign in Europa 1410 can span over multiple generations, so the character you end a campaign with will probably not be the one you started…
- Europa 1410’s EA Release Date and Clarifying Our Vision - 20 August 2026
Dear Friends of The Guild,We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September. We will also update the demo on the same day, so its content is on par with the Early Access version of the main game. This is a huge milestone for us, and we cannot wait to see the game in your hands.But wait, what's that about the name? Wasn't the game just called The Guild - Europa 1410? Yes, that's right: The Guild - Europa 1410 is being renamed to The Guild 1 Remake: Europa 1410.With this name change, we hope to clearly communicate that our game is inspired by the first Guild game, namely Europa 1400: The Guild. Though the later Guild games have their own identities and atmospheres, and many in the community have grown to love The Guild 2 and The Guild 3, the later Guild games and their life sim elements are not the…
- Economy and Events in The Guild - Europa 1410 - 31 July 2026
Greetings, aspiring business owners!Welcome to our 7th dev diary! Last time we talked about goods and items; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the release of our demo of The Guild - Europa 1410. Before we get into the thick of it, a small disclaimer: The Guild - Europa 1410 is in active development, and economy as well as events are still in an early stage. What you can currently see in our demo does not yet properly reflect our vision for this portion of the game - improving and expanding economy gameplay will remain an ongoing task throughout the Early Access period.Now, with that out of the way, let's dive into it!EconomyEconomy, or "when to buy, when to sell", was always an important part of every The Guild game. While this mostly refers to the game's marke…
- The Guild - Europa 1410: Demo Update #1 - 22 July 2026
Hear ye, hear ye!We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.A birds-eye view of HerleIn addition to this new map, the most important additions of this update are:Tutorial tasksIf you play the game on our new tutorial map of Herle, you will get small tasks that make it easier for you to find your bearings and get a good understanding of the game. Herle is a small map, designed to keep you focused on the essentials of the game.A new filtering system for highlighting buildingsYou can now select what is highlighted by the…
- Goods and Items in The Guild - Europa 1410 - 2 July 2026
Greetings!In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynasty’s future. As you weave through the intricate plays in politics, you could always count on the effects of certain items.In this dev diary, we’ll look into some of the different items in The Guild - Europa 1410 and explore how they come to be, and explain the basics of goods production: from gathering raw materials to crafting intermediate products, to the production of valuable end products that can shape wealth, health, and influence. You will also learn how to harness the potential of the end products to aid you in your success!Raw Materials and ResourcesAs the foundation of the economy, raw materials and res…
- Play the Demo for The Guild - Europa 1410! - 15 June 2026
Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): https://thqn.net/tge-demo-steam 🏰You can try out 3 different professions and build your legacy in Kuttenberg, and see how successful your business and dynasty will be in 17 turns. Our demo (currently available in English) will provide a glimpse of what you can experience in the Early Access period of The Guild - Europa 1410, which starts on July 16.Check out our Steam Next Fest trailer:Watch YouTube Video
- Open Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July! - 3 June 2026
Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th!In the bustling cities of the Holy Roman Empire, every street corner brings opportunities to make a fortune, gain influence, and create a dynasty that will last for centuries.We're excited to build a great Guild game together with you, our passionate community.
- Cities of The Guild - Europa 1410 - 11 May 2026
Greetings, Citizens!In The Guild - Europa 1410, as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in.In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410, namely Kuttenberg (Kutná Hora), Nuremberg (Nürnberg), Graz, and Wrocław. The cities are set in the Holy Roman Empire, and each city has its own perks and qualities that can affect your playthrough.Though some of the characteristics and descriptions of the cities are subject to change, we would like to share what we’ve been working on so far!In The Guild - Europa 1410, all cities are designed to mimic their 15th-century historic counterpart. This also affects which parts of the city are home to your business buildings and where you…
- Found a Family and Secure Your Succession - 11 March 2026
Greetings, ladies and gentlemen!In The Guild - Europa 1410, success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influence and power over your rivals.With this dev diary, we will dive into how family dynamics work in The Guild - Europa 1410, from courtship, marriage, having children, and naming your successor.Courtship, Romance, and MarriageThe Guild - Europa 1410 continues a very important tradition of the series: the importance of choosing the right spouse. The perfect partner is wealthy and either very young, to ensure quick and healthy offspring, or very old, to limit the time spent waiting for a potential inheritance. Some characters even offer special traits like a strong bloodline to increase the chances for your children to…
- Crimes and Punishment: How to Evade the Law and How to Make Use of It - 6 February 2026
Greetings, judges and executioners!We’re back with another dev diary for The Guild - Europa 1410! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face.In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business and your dynasty’s livelihood. With a bit of coin and power struggles, you, too, may bend the city’s rules to your will. But take caution on your way up: Not every favor you make or action you take is legal, and your rivals are only waiting for you to fall afoul of the law.With this dev diary, we’re focusing on how crimes and punishment will work. We’ll look into how laws can be enacted and determine crimes, as well as how trials shape the consequences of your actions. Evading the law - or dragging yo…
- Would you like to help shape The Guild - Europa 1410? - 3 December 2025
Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned!We are excited to announce that The Guild - Europa 1410 is reaching a major milestone: our first Closed Gameplay Tests are coming soon! This is your chance to get an early look at the game and help us make it the best The Guild game ever! What does that mean?Participants will get access to an early build and can play the game for the duration of the test period.Your feedback will have a direct impact on development decisions. Please note that slots are limited and that the test will only run on PC (Windows). A confidentiality…
- Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 2023 - 30 June 2023
Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled modding in general :-) - we added the official mod launcher with which you can install mods from the Steam Workshop + a PDF with the documentation for the mod launcher - we added an example mod called "EggMod" - have fun with it :-) - we also added a PDF with the documentation about scripting in The Guild 3 - we made some graphical improvements - we added hungarian texts - some minor bug fixes You can find the ModLauncher, all the scripts and the PDFs in the subfolder 'Modding' in the installation…
- Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022 - 21 December 2022
Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fixed a number of network issues, especially those that prevent you from joining a game - the loading times for the maps are a lot faster now - we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one looses or duplicated an item when transferring it from one inventory to another inventory - we fixed a number of script errors - we solved a number of graphical glitches - we implemented new ground textures (e.g. puddles :-) ) - every map has been r…
- DevDiary #33 “Patch in December” - December 2022 - 2 December 2022
Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforeseen. We're planning the next patch to be released in Q1 2023. This patch will then also contain the editor! Among other things, we will fix a few bugs in the editor and improve the usability of the tool for you. Thank you for your patience Your The Guild 3-Team
- Patch notes for version 1.0.4 “Ninety Two” - August 30th, 2022 - 30 August 2022
Hello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue with a small team that will work on the editor! The release date is not set so far, please be a bit patient. Regarding the ipv6 support we sadly have to say that the developer of the multiplayer library is still working on that issue. We will bring out a patch after we receive the new library and were able to test it properly. We want to point out that without the dedicated help from you, the players, some of the changes below would not have been possible - thanks a lot for your reports in our Re…
- DevDiary #32 “Creating Worlds” - August 2022 - 2 August 2022
Another short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to the heat ;-) This damn bug was buried very deep in the code and not easy to fix. We are still working on the ipv6 issue in multiplayer. We are currently reworking our Peer to Peer library to support edge cases. We hope, but unfortunately cannot guarantee, that the problem will be fixed with the upcoming patch. We are preparing patch 1.0.4 for end of August / beginning of September. It will be the last one in collaboration with the Purple Lamp team. Purple Lamp has done an amazing job of bringing th…
- Patch notes for update of patch 1.0.3 - July 15th, 2022 - 15 July 2022
Good morning everyone, We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse. Since the first reports of issues with multiplayer since the patch was released, we worked until late in the evening to find a solution without success. So we decided to revert some of our changes regarding multiplayer to the status from before - this happens with this little update (build number: 660451)! Be assured that we will keep working on the issue for the coming time. Thanks for your understanding and patience.
- Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 2022 - 14 July 2022
Hello folks, Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a bit more patient and thank you for your understanding. Beside the changes for this patch, the team is working on other things in the background. We will give you more information about that at a later date - we’d like to keep the excitement going for a little while longer. Please note: Your saved games from the former version 1.0.2 (and version 1.0.1) will still work with this patch, but not all changes will be in effect in the older versions. The reason is that the map you are playing on stores data that is loaded and processed only when you start a fresh game in the new version. To give you a better overview we…
- DevDiary #31 “Bug Hunting” - July 2022 - 4 July 2022
Hello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this point our special thanks goes to the guys from G Data for the very good cooperation - the problem should already be solved. Our solutions for some other issues in multiplayer (tag: IPV6) are still underway. We should have them ready for the coming patch. And of course, we are closely looking into other reported crashes as well. In the next patch also the nasty notification spam bug will be fixed. It happens currently when the player sends a family member to the monastery or one of the family members…