SPSTEAMPULSELIVE ANALYTICS
Clairvoyance

Clairvoyance Steam metadata

P4 Studios | Aug 29, 2024 | game

Released

0players observed · 22 September 2026 - 09:04:17 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Clairvoyance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 29, 2024
  • DeveloperP4 Studios
  • PublisherP4 Studios

Genres: Action, Indie, Early Access

Company pages: Developer: P4 StudiosPublisher: P4 Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Clairvoyance Steam metadata

Clairvoyance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3113640/metadata
Steam Storehttps://store.steampowered.com/app/3113640/
Steam Communityhttps://steamcommunity.com/app/3113640
PCGamingWiki search
IGDB searchSearch IGDB for Clairvoyance

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualSense Controller Support, Family Sharing

Achievements

48

Platform releases
  • Steam 29 August 2024

Latest Steam announcements

  • Beta 13.4 - 4 July 2026

    Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the Brawler

  • Beta 13.3.7 - 30 June 2026

    -Fixed event which moved the player to a random room -Updated blood effect -Updated the update log and made it controller compatible

  • Beta 13.3.6 - 29 June 2026

    -Added more sound effects: enemy reloading, tentacle attack, laser beam, damage aura attack -Character select menu re-sorted so that the more difficult to unlock characters are later in the list -Added overworld map node hover animation -Added overworld movement sound effects -Added lines that show where guard tokens will move next turn when hovering over relevant nodes -Fixed incorrect back arm bend direction when using snake style and picking up a weapon -Miniboss cyborgs given a mini-version of the cyborg arm cannon -Leapers given a mini-version of the mutant boss tentacle attack -Added blood splatter particle effect, and a setting to toggle it -Fixed some enemies having incorrect cosmetics

  • Beta 13.3.5 - 27 June 2026

    -Fixed gamepad character/style select navigation -Brawler adjustment buffs: leg power 0.9x -> 1.3x, speed 0.85x -> 1x -Brawler adjustment nerf: arm power 1.6x -> 1.4x -Arcade mode enemy spawn adjustments to be more dynamic -You only need to fill the fear meter to rout enemies, not kill someone after the meter is filled -Staff finisher damage buffed from 100 -> 130 -Knife finisher damage buffed from 140 -> 150

  • Beta 13.3.4 - 27 June 2026

    Beta 13.3.4 -Should have fixed UI scaling issues on Mac -Fixed more random events -Buffed combat stim damage resistance from 25% to 50% -Buffed berserker to no longer take increased damage and duration from 7s to 10s

  • Beta 13.3.3 - Gamepad focused fixes - 26 June 2026

    Gamepad -Fixed navigation getting stuck on continue/reroll buttons in breakout mode -Updated map pointer sprite for gamepad navigation -Fixed scroll view not following the focused element in character page, settings page, and cosmetic select page -Fixed most UI navigational issues on most pages, including scroll and directional navigation -The east button (XBox B, playstation circle) will try to move you back a step in the UI before going back to the main menu home page -Fixed it so the input controls do not use items while inside the pause menu Gameplay adjustments -Explosion effect given new animation -Impact Combustion range increased from 2/2 to 3/5 -Enemies outside the level border will more quickly move into the map -Made stagger animation marginally shorter across the board by merging the "stagger recovery" into the "stagger" instead of having them be separated, making it so that…

  • Beta 13.3.2 - 24 June 2026

    Beta 13.3.2 -Updated particle effects for berserker and combat stim to be more distinct -Cosmetics are now sorted alphabetically -Made the room size in the first two levels of Arena mode significantly smaller -Weapon pickup text disabled while player is stunned -Stance indicator now moves with the player while stunned instead of zooming to the player after the stun is over -Stance indicator now glows red when stunned/staggered to indicate inability to begin moves, and follows the player's ragdoll -Fixed physics based cosmetics previews not appearing in the cosmetics selection page -Fixed knife rotational orientation for present enemies becoming desynced after a stun -Fixed being unable to get up after flipping into a wall and falling over with changquan -Fixed not clearing queued random events upon starting a new game -Fixed weapon durabilty/ammo not always properly updating as soon as…

  • Beta 13.3.1 - 24 June 2026

    Beta 13.3.1 -Auto shotgun ammo reduced from 20 -> 12 -Arcade mode upgrade progression speed increased -Slightly increased knife finisher hitbox size -Changquan and taekwondo unlock difficulty requirement lowered from Insane to Hard -Normal mode health scaling reduced from 4x to 3x, damage scaling reduced from 2x to 1.5x -Hard mode damage scaling reduced from 1.33x to 1.25x -Taekwondo first move cost adjusted from 1.25x energy cost -> extra energy cost of 10% of max energy only if using a kick -Fixed knife finisher not using any durability -Fixed fighters sometimes standing at the wrong Y level after landing from a jump

  • Beta 13.3 - Improved New Player Experience - 22 June 2026

    Beta 13.3 - Improved New Player Experience Developer commentary Practically every single system was looked at with the intent to improve how we onboard a new player to the game. Gameplay -Improved tutorial to show each mechanic one at a time in a more logical progression -Arcade mode first two levels spawn enemies specifically to teach the player basic controls mechanics Removed "bleeding edge" difficulty, replaced with new values: -Cutting edge (Normal): 4x health, 2x damage, this is the same as the original easy mode -Experimental (Hard): 2x health, 1.3x damage, this is slightly easier than old hard mode but harder than old normal mode -Standard (Insane): 1x health, 1x damage, this is the same as the original insane mode -Gave taekwondo a drawback: if the passive buff isn't active, your next attack takes 1.25x the regular energy cost. -Kyokushin given drawback: cannot animation cancel…

  • Beta 13.2.2 - 15 June 2026

    Beta 13.2.2 -Arena/arcade mode -Arcade mode renamed to Arena mode -Breakout mode is locked behind beating level 25 in Arena mode -Getting secrets from Arena mode (every 10 levels) now gives a notification -Stance indicator -Increased size of stance indicator -Move icons now animate when a move changes -Move icons now accurately shows what action you will take when pressing attack1, attack2 (while blocking, it becomes parry, finisher) -Created toggle for being above/below fighter, defaulting to above -Now more smoothly follows the player -Improved punch finisher animation -Fix to ragdoll recovery when using non-clairvoyant (this is straight up sisyphean) -Fixed volatile feedback loop resetting if you are hit while you still have laminar dermal plating -Fixed notification not having an exclamation point by default

  • Beta 13.2.1 - 14 June 2026

    Beta 13.2.1 -Added input icons next to attack 1 and attack 2 -Further improvement to the ragdoll recovery code -Fixed bug with outlines turned on for new knife animations -Fixed bug where you would automatically use items when playing with gamepad -Fixed multiple achievement unlock requirements -Fixed multiple UI issues when playing on resolutions wider than 16x9 -Fixed getting stuck at the wrong angle if the level ends mid-aerial -Updated sandbox button names to be more accurate -Added "remove gene mods" button in sandbox mode

  • Beta 13.2 - 12 June 2026

    Beta 13.2 - Knife finisher -Added low stance knife finisher attack -Modified knife heavy attack animation -Fixed text scaling being too large on computers with screen scaling above 100% (commonly a default setting for laptops) -Fixed bug where enemies would sometimes be in slightly differnt poses than their future versions -Fixed physics based cosmetics interacting with world physics incorrectly -Fixed issue where players or enemies could die after reaching the victory condition of a trial challenge, sometimes resulting in challenge failure

  • Beta 13.1 - 11 June 2026

    Beta 13.1 -Added staff finisher attack -Fixed player being put below ground if the level ends at the higher end of the jump -Health bar movement is smoothened -Majorly improved the jankiness of the animation for getting up from ragdoll -Fixed allies sometimes preventing the level from ending -Fixed dead allies sometimes not despawning

  • Beta 13 - Final touches part 2 - 4 June 2026

    Beta 13 - Final touches part 2 Combat -Most attacks have their default animation speed increased by about 20% -Downpunch hitboxes are slightly above the ground instead of literally at y=0 -Staff energy costs buffed by 5 energy each -Made shotgun pellet spread center more accurately (the spread is not tightened though) -Max balance now dynamically scales with how high your leg lifts -Balance regen doubled when standing still -Increased fighter ragdoll friction Gene mods -Gene mods have been reduced from 3 levels to just 2, that being "basic" and "evolved", which are about as powerful as level 2 and 3 gene mods, respectively. -Gene mods cost 50 more clarity per tier to compensate for the increased power. -Synaptic overclock: evolved version nerfed from 50% to 66% time slow motion Arcade mode -Enemy spawn pattern revamp -Now gives the player 1 morphine per level instead of the flat 50% hea…

  • Visual Rework - Beta 12.2 - 16 May 2026

    Beta 12.2 - Visual rework + small content update Gameplay -Parry input now cancels any non-airborne attack and immediately starts a parry, allowing you more defensive control -Allies persist throughout levels -New trial challenges focused on each martial art -Added new "clone bay" level -Increased ragdoll velocity slightly -Removed -1000 clarity minimum limit -Adjusted jump kick hitbox angle -Enemies killing each other will give clarity, from domination -Removed "eyes" from characters to complete the silhouette style Visual/UI -Reworked every background for lighting and foreground graphics -Updated most UI to scale better at resolutions further from 1920x1080 -Updated all map token artwork -Updated artwork for more gene mods -Added "complexity" to each style to better guide new players -Style select page styles now sorted by complexity of style -Energy numbers disabled by default Bugfix…

  • Beta 12.1 - Character unlock re-do - 24 April 2026

    Beta 12.1 - Character unlock re-do Gameplay adjustments -Characters are now bought instead of unlocked with arbitrary milestones -Routing enemies in overworld now gives clarity based on your character's domination value -If all enemies are dead on screen in breakout mode, immediately spawns next group of enemies so it doesnt make you wait a really long time -Overworld tokens show up as unknown tokens until they are either sensed or the player is on their node -When entering a new room, the player reveals the connected rooms regardless of sense range -Sentinel guards are more likely to spawn on "choke point" nodes Aesthetics -Updated overworld icons for all rooms to be monochromatic -Updated descriptions for venom glands and sonic strikes to be less confusing -Fixed nerve agent visual effect to not have its orientation rotated locally -Updated more gene mod icon art -Updated all breakout…

  • Beta 12: Final touches - 22 April 2026

    Beta 12 - Final touches New Content -Added new trials: Abomination and Abomination Apocalypse, fighting style focused trials -"Amateur" fighting style replaced with "Krav Maga", which gets bonuses to weapon usage and finisher attacks. -New gene mods -Rapid Tissue Repair: heal every fight -Kinetic Pulse: every x seconds, your next strike has a second hitbox. -Nerve Agent Glands: reduce enemy movement speed and energy regeneration. -Urticating Hairs: enemies consistently take a small amount of damage by being close to you. -Opportunist Hardwire: deal bonus damage hitting opponents from behind. -Metallurgic Osmosis: Heal after breaking a weapon. -Rotational TVC: Turn around faster -Motorized Core: Move your head faster -Torsion Springs: After turning around, deal bonus damage on your next hit. -Added overworld background animation in breakout mode Gameplay Adjustments -Mouse control moveme…

  • Beta 11: Extra shiny polish update - 13 March 2026

    Developer commentary: We are genuinely at the point where I think Clairvoyance could reasonably be released as a 1.0, if only for a handful of static art assets. This update is focused on improving the new player experience. We had a lot of brand new players play and record their experience so we can watch what they did naturally, all the way to the nuances of mouse movement. This small sample size of close analysis was incredibly useful for sussing out which parts of the game were truly problem areas for new players and which were fine to keep as is, as it was not important for new players to fully engage in some systems yet (for example, creating custom move maps for their martial style). In the coming months, 1.0 will likely be either the next major update or the one after. I expect updates to become smaller and smaller as we prepare to bring this game to its conclusion and start our…

  • Beta 10.0.1 - 20 February 2026

    Beta 10.0.1 -Laminar dermal plates now displays over enemy health bars -Moves with multiple attacks now count each attack as being distinct from each other (so you can get clarity from expression with them) -Added movement control setting to always face the direction you move, unless you hold the face direction button to strafe -Fixed final room not being revealed after beating a security room in sector 3 -Adjusted Steam achievemnts "Enlightenment" and "Death Touch" to be more in line with current game balancing

  • Beta 10 - Story mode total overhaul - 19 February 2026

    Beta 10 - Massive story mode overhauls Developer commentary: This is the biggest update ever to story mode so far. For the first time ever, I actually enjoy playing story mode more than arcade mode. Ever since Alpha 1.10, story mode felt like I was slapping half-baked roguelike elements on to the combat system instead of them complementing each other, for the sake of having roguelike elements. This may be the very first update where I'm excited for someone to try playing story mode, like it's something I actually want to show off. The magnitude of programming, playtesting, iterating, and caffeine consumption over the past weeks has been some of the most I've ever done in my life. Even though I'm no longer the person creating most of the actual content in this team anymore, it's still up to me to create, maintain, and upgrade all the tools and systems for these new and upcoming features,…

Patch notes and updates

S.noRelease datePatch nameGID number
14 July 2026Beta 13.41836506165572343
230 June 2026Beta 13.3.71836506165561732
329 June 2026Beta 13.3.61836506165559561
427 June 2026Beta 13.3.51836506165557356
527 June 2026Beta 13.3.41836506165555604
626 June 2026Beta 13.3.3 - Gamepad focused fixes1836506165553010
724 June 2026Beta 13.3.21836506165545516
824 June 2026Beta 13.3.11836506165544572
915 June 2026Beta 13.2.21835236783569786
1014 June 2026Beta 13.2.11835236783567390
1112 June 2026Beta 13.21835236783562963
1211 June 2026Beta 13.11835236783561978
1324 April 2026Beta 12.1 - Character unlock re-do1830797770235047
1420 February 2026Beta 10.0.11825093633187087
154 July 2025Alpha 1.18.0.11803527891752620
1620 June 2025Alpha 1.17.4.2 bugfixes1802893906774820
1712 May 2025Alpha 1.17.3 visual update1799088287948483
184 May 2025Alpha 1.17.2 minor update1798454487685446
1911 April 2025Alpha 1.17.1 hotfix1796631172268212
2027 March 2025Alpha 1.16.5 bugfixes1795283637802968

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3113640
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateAug 29, 2024
DeveloperP4 Studios
PublisherP4 Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements48
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3113640/

Short description

Combine fists with foresight in this martial arts roguelike featuring tactical, grounded combat. Outmaneuver enemies by countering attacks before they even begin.

About this game

CLAIRVOYANCE Clairvoyance is a 2D tactical martial arts roguelike with an aesthetic inspired by 2000s era flash games and media. SEIZE YOUR AGENCY Who are you? You are a test subject in a world where human life is secondary to scientific progress. You were intended to be trained, studied, and disposed of. You need to get out. Hopelessly outnumbered and under-prepared, you have but one advantage: you know their next move before they even think of it. This, they could not have planned for. It's time to live or die as a person. It's time to express yourself. REALISTIC COMBAT, SUPERNATURAL POWER Clairvoyance features a grounded combat system inspired by real sparring. Footwork affects attack timing. Rolling with a punch can reduce damage. Different strikes have unique damage, reach, and risk. This level of detail would be overwhelming in a traditional brawler. But in Clairvoyance, you're given foresight: a brief glimpse of where attacks will land before they happen. Reaction speed becomes secondary to positioning, precision, and timing. FREEDOM OF MOVEMENT Forget rigid animations and simplistic hitboxes. In Clairvoyance, you're in control: Tight hitboxes on every limb Fully independent head movement Mid-attack micro-positioning Combined, you can bob and weave around attacks like never before while simultaneously preparing your counterattack. NATURALLY FLOWING ATTACKS Every move has a starting and an ending stance. With this physical logic for combo creation and execution, make use of the natural levels of "friction" in using one move after another. INSPIRED FIGHTING STYLES You can choose between a variety of fighting styles, each with unique movesets and passives inspired by their real life combat philosophies. The style you choose will define your approach to every fight. ENDLESS POSSIBILITIES -Highly customizable movesets -Multiple weapon types -Multiple characters, all with unique stats -Powerful upgrades and items

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Drogas
steam germany16Drastische Gewalt Drogen Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Clairvoyance's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Clairvoyance's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Clairvoyance at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,67722 September 2026 - 10:11:44 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:11:44 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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