- ⚠️ End of Everything — Update 0.2.5 Live Now + 0.2.6 Roadmap - 20 March 2026
🔧 Update 0.2.5 — Survival Systems ExpansionThis update focuses on improving the core survival experience, reducing frustration, and increasing gameplay clarity.🧭 Navigation & World Awareness• Added a Minimap System - Shows player position - Displays death bag location - Supports player-built structures - More map icons coming in future updatesFull 2D Rendered minimap display that follows the player. • Increased tree spawn rates via RNG world generation - Improved access to wood - Reduced early-game grind• Compass tool has now also been removed.🎒 Inventory & Storage Overhaul• Removed weight system entirely - Now fully slot-based inventory• Storage upgrades: - Wooden Crates: 25 slots - Metal Crates: 35 slots• Items stack size has also been updated to better fit the new inventory system.🎒 Death Loot System Improvements• Players now drop a single backpack on death containing all items f…
- End of Everything — Update 0.2.5-0.2.6 Roadmap + 0.2.5 Patch Coming Soon! - 10 March 2026
🧭 End of Everything — Update 0.2.5-0.2.6 RoadmapDevelopment for Update 0.2.5 is currently underway and will introduce major improvements to survival systems, world interaction, the new player experience, and overall gameplay balance.Many of these changes come directly from community feedback, and development will continue evolving as new systems and improvements are added to the game.Some systems will arrive earlier through smaller updates leading up to the full 0.2.5 release.🔧 Update 0.2.5 — Survival Systems Patch (Releasing Soon)Update 0.2.5 will introduce several improvements to survival mechanics, crafting clarity, and early gameplay systems while development continues toward the full 0.2.6 update.🦠 Sickness SystemA new sickness system will be introduced.Instead of taking direct damage from unsafe items, players may now become sick when consuming contaminated resources. Possible…
- End of Everything — Update 0.2.4 Live - 6 March 2026
Hello survivors,A new update for End of Everything is now live.Update 0.2.4 focuses on fixes, stability improvements, and UI polish while laying groundwork for upcoming gameplay systems planned in future updates.As a solo developer, releasing smaller updates allows development to move forward steadily while gathering feedback from the community and improving the core survival experience on the road toward version 1.0.0.🔧 Update 0.2.4 – Early Access Transition BuildThis update focuses on stabilizing the current build, improving the UI and player stats systems, and introducing small survival adjustments.Fixes & Improvements• Various bug fixes and gameplay polish • Stability improvements across core gameplay systems • Additional UI cleanup and readability improvements • Fixed an issue where zombie and hellhound groaning sounds could loop continuously • Fixed loading screen resolution scal…
- End of Everything — Update 0.2.3 - 5 February 2026
🔧 Update 0.2.3🚨 Critical Fixes & Core Improvements🛠️ Repair Station (Anvil) Exploit & Validation FixesFixed a critical item duplication exploit involving the Repair Station (Anvil)Certain non-repairable items could previously be inserted, causing duplication and broken interactionsStackable items can no longer be placed into the Repair Station, preventing unintended behavior and exploitsThe Repair Station (Anvil) now strictly validates repairable items and safely handles edge cases to prevent exploits and UI issuesAdded additional safety handling to prevent invalid items from being accepted through unusual inventory interactions🗺️ Playable Area Boundary SystemInvisible wall edges have been removedApproaching the edge of the map now displays a screen overlay warning indicating you are leaving the playable areaRemaining outside the boundary for 10 seconds will result in player death,…
- End of Everything — Update 0.2.2a (Hotfix Update) - 3 February 2026
🔧 Update 0.2.2a — Hotfix This hotfix focuses on balance tweaks, usability improvements, and fixing several immersion-breaking issues. ✅ Fixed & ImprovedWater Sources Added Sinks, toilets, showers, and baths now provide dirty water. Drinking it carries a health risk, but offers more survival options beyond bottled water.Infected Hit Sound Fix Resolved an issue where infected hurt sounds would restart and overlap when hit multiple times in quick succession.Day / Night Cycle Adjustment Day length increased to 20 minutes and night length adjusted to 10 minutes (previously 10 / 10).Environmental Loot Expansion Feathers can now be found in world props such as couches and office chairs.Campfire Visual Fix Missing branches on the campfire model have been restored.Stick Drop Balance Stick drops from hitting trees reduced from 1–2 to 0–1 for better early-game balance.Sleep System Fixes Sleeping…
- End of Everything — Update 0.2.2 (Major Update) Out Now - 3 February 2026
🚧 End of Everything — Update 0.2.2 (Major Update)Update 0.2.2 is a major milestone for End of Everything and represents the final large Early Access update before moving toward full Indie release.This update focuses on core combat improvements, enemy balance, progression systems, Steam integration stability, and preparing the game for its transition out of Early Access.Following the release of 0.2.2, a small number of hotfix updates will roll out over the following weeks to fully integrate newly added content with crafting data, loot tables, world spawning, models, and functionality.🏆 Achievements Added (36 Total)All survival, combat, crafting, death, and level-based achievements are now fully implemented and live on Steam:SurvivalStill Breathing — Survive 1 in-game dayHardened Survivor — Survive 7 in-game daysAgainst All Odds — Survive 30 in-game daysSeasoned — Survive 60 in-game day…
- End of Everything — Upcoming Update 0.2.2 (Major Update) - 1 February 2026
🚧 End of Everything — Upcoming Update 0.2.2 (Major Update)Update 0.2.2 is currently in active development and represents a major milestone for End of Everything. This update focuses on core combat improvements, enemy balance, progression systems, and preparing the game for its transition out of Early Access.Following the release of 0.2.2, several minor hotfix updates will roll out over the following weeks to fully integrate newly added content with crafting data, loot tables, world spawning, models, and functionality.🧟 Planned Enemy Balance & BehaviourCrawlersHealth: 50 HPXP per kill: 5Movement speed: 0.3 – 0.5Walkers / RunnersHealth: 100 HPXP per kill: 10Walkers speed: 0.8 – 1.2Runners speed: 1.8 – 2.05New hurt / hit animationsNew attack animationsNew walk animationsHit reaction delay of 0.25 seconds before resuming behaviour🔥 New Enemy: HellhoundDeals double damage compared to stan…
- [Major Update] v0.2.1 – Stability, Scalability & Core System Improvements! - 25 January 2026
🔧 \ v0.2.1 – Stability, Scalability & Core System ImprovementsThis update is a major foundational update focused on long-term stability, performance, and scalability. While many of the changes are under the hood, they directly improve gameplay smoothness, reliability, and allow the game to safely expand with larger worlds, more enemies, and more systems in future updates.🌍 World Streaming & Spawning(Major System Rewrite)Previous BehaviourPreviously, all world objects (trees, zombies, props, environment objects, etc.) were spawned and active across the entire map at all times.On large worlds made up of multiple terrain tiles, this resulted in:Hundreds of AI agents running simultaneouslyAudio sources playing from far outside the player’s rangePhysics, navigation, and animation systems updating even when objects were not visibleSevere performance degradation as world size increasedThis c…
- Update 0.2.0b – Save/Load Game, Ragdoll Zombies & Survival Balance Hotfix - 21 January 2026
🔧 Update 0.2.0b – Hotfix This hotfix focuses on combat realism, save/load system, survival balance, atmosphere, and core gameplay stability. 💾 Save / Load System FixSave and load now works correctly in singleplayerFully saves player and world state via the in-game menuMultiplayer saving still requires additional work🧟 Zombie Combat ImprovementsZombies now use rigidbodies, enabling true ragdoll physics on deathRagdoll reactions are directional based on where zombies are hitBodies react naturally — shoot legs, knock them sideways, or send them flyingFixed hitbox placementHead and chest shots now correctly deal critical damage ⚖️ World & Loot BalancingLoot tables have been rebalanced to better suit the environmentContainers now spawn 2–5 slots instead of always having 8Reduced item spawn percentages to encourage scavenging and survivalOverall loot economy is now more grounded and challe…
- End of Everything – 0.2.0 Update Sale! - 11 January 2026
To celebrate the release of our massive 0.2.0 Wastelands Update, End of Everything is now on sale for 60% off!Sale Period: 📅 January 12 – January 26 (14 days)This sale is our way of thanking players for their support and inviting new survivors to join the apocalypse. Explore the massive desert Wastelands, face persistent infected threats, scavenge, craft, and survive — now at a discounted price!Get in early, experience the latest 0.2.0 improvements, and help shape the future of End of Everything as we continue Early Access development.Please report any future issues here: Steam Community DiscussionsThank you for standing by us during this Early Access release. We’re excited about the patches ahead, so stay tuned!🔗 Get End of Everything now on SteamKind regards,Happy Dayz Games
- [Major Update] v0.2.0 – Wastelands Update: Survive the Desert! - 11 January 2026
End of Everything – 0.2.0 Wastelands UpdateThe world has grown harsher, bigger, and more dangerous. This update focuses on expanding survival systems, improving gameplay, and laying the foundation for multiplayer and long-term progression.New Features & Improvements:Massive 3 km² desert-style Wastelands map with handcrafted buildings, interiors, over 700 prefabs, and hidden secrets to explore.Fixed all map colliders to prevent clipping and improve navigation.Improved zombie pathing for more realistic movement and targeting.Expanded survival systems: hunger, thirst, stamina, weight, and health tracking — all affecting scavenging, combat, and survival.Base building and crafting improvements for more creative survival options and future upgrades.Persistent infected threat: zombies, hostile survivors, hounds, and crawlers roam constantly. AI improvements underway, including random attack an…
- Early Access Release - Version 0.1.1 is Live Now! - 3 October 2024
Hey Survivors! We’re thrilled to announce that End of Everything is officially live in Early Access! 🎉 Dive into the post-apocalyptic world and start your journey in version 0.1.1, featuring the single-player open-world survival mode. For a limited time, you can grab the game at a 20% discount! Explore, scavenge, and survive in this desolate world while facing off against zombies. This is just the beginning—many updates are planned throughout the Early Access lifecycle, including the highly anticipated Co-Op Zombies mode coming in future updates! 🔗 Get End of Everything now on Steam We’d love to hear your thoughts—please report bugs and provide feedback on our Steam Discussions Page. Your feedback helps us shape the game’s future! Thank you for your support, and welcome to the apocalypse! Kind regards, Happy Dayz Games