SPSTEAMPULSELIVE ANALYTICS
The Fifth Day

The Fifth Day Steam metadata

Touz | Jul 25, 2014 | game

Released

0players observed · 5 October 2026 - 14:29:47 UTC

ActionAdventureIndieEarly AccessSurvivalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)53,155
  • Revenue (VGI)$594,568
  • Review score37% positive

The Fifth Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)53,155
  • Revenue (VGI)$594,568
  • Review score37% positive
  • Total reviews939
  • Release dateJul 25, 2014
  • DeveloperTouz
  • PublisherTouz

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: TouzPublisher: Touz

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Fifth Day Steam metadata

The Fifth Day metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/312210/metadata
Steam Storehttps://store.steampowered.com/app/312210/
Steam Communityhttps://steamcommunity.com/app/312210
PCGamingWiki search
IGDB searchSearch IGDB for The Fifth Day

Reviews, pricing, and metadata

Review summary

Mostly Negative

37% positive, 350 positive, 589 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 July 2014

Latest Steam announcements

  • Hot fix V0.0.7.3a - 4 July 2018

    Hi all, This update corrects the issue with game loading and level switching taking a long time and in some situations causing the game to crash. Please note, initial game load may take additional time, but all sequential saves will load without delay. This update also restricts enemy AI bots from having Experimental grade weapons and parts. Best, -Touz

  • Patch V0.0.7.3 - 23 June 2018

    Hello Everyone, I have pushed the latest build V0.0.7.3 to the hot fix branch now. See a full list of changes for this patch below: Added a visual effect at the start of the fifth day to the harpoon launch sequence, if the player fails to deactivate the weapon in time. Added new sky phase textures for the scenario in which the player fails to prevent destruction of the Orion orbital platform. Added AI cooperation against the player after RFID control from the Orion platform is cut upon its destruction. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6277533%2F02b6bef5f0ddd0b7ea7c3eb6311b5b9f52c1b3ba.png Added roads, paths, fences, and power lines to the countryside level which link several points of interest on the map. Added new explosion effects to detonators which differ based on the type of explosive charge the detonator is carrying. Added support for dropping and t…

  • Patch V0.0.7.2 - 11 April 2018

    Hot fixes: -fixed a bug causing hangs on scene switch -changed network serialization of constructions, allowing upto 9000 blocks in multiplayer game -fixed miscalaneous bugs

  • Patch V0.0.7.01 - 28 March 2018

    Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature

  • Patch V0.0.7.01 - 28 March 2018

    Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature

  • Update V0.0.7.0 - 13 March 2018

    Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank. Added engineering module for modifying NPC's with modular components. Added LOD objects for all NPC to improve performance. Added AVL tree, priority queue, and k-d tree into load bala…

  • Update V0.0.7.0 - 13 March 2018

    Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank. Added engineering module for modifying NPC's with modular components. Added LOD objects for all NPC to improve performance. Added AVL tree, priority queue, and k-d tree into load bala…

  • Status Update 01/19/2018 - 19 January 2018

    Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scavenge and craft power chassis that can be modified with radiation shielding, more capacitor slots, etc. Similarly, NPC’s can also be modified with different components and mass produced with these configurations at the factory. While some components are NPC based, some are common between character type…

  • Status Update 01/19/2018 - 19 January 2018

    Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scavenge and craft power chassis that can be modified with radiation shielding, more capacitor slots, etc. Similarly, NPC’s can also be modified with different components and mass produced with these configurations at the factory. While some components are NPC based, some are common between character type…

  • Status Update 12/13/2017 - 13 December 2017

    Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more advanced protocols, such as defending harvesters or providing fire support to the player. Currently, we are in the process of applying functionality to the dozens of new player and NPC modifications created for the new modular component system, mentioned in the last status report. While the majori…

  • Status Update 12/13/2017 - 13 December 2017

    Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more advanced protocols, such as defending harvesters or providing fire support to the player. Currently, we are in the process of applying functionality to the dozens of new player and NPC modifications created for the new modular component system, mentioned in the last status report. While the majori…

  • Status Update 11/19/2017 - 19 November 2017

    Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road. Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades…

  • Status Update 11/19/2017 - 19 November 2017

    Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road. Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades…

  • Update V0.0.6.46 - 14 July 2017

    Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new constructions: light fixture, searchlight, and EMP station. Added information status panels for hacked NPCs. Added power distribution and power grid for player-made constructions. Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities. Added EMP e…

  • Update V0.0.6.46 - 14 July 2017

    Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new constructions: light fixture, searchlight, and EMP station. Added information status panels for hacked NPCs. Added power distribution and power grid for player-made constructions. Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities. Added EMP e…

  • Update V0.0.6.45 - 26 April 2017

    Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows. In upcoming updates we will continue to work on adding new story oriented levels and features. See a full list of changes below. Added new underground level. Added new parasitic leech enemy. Added new contact shadows quality option. Added new sun shafts quality option. Added scanner module for scan…

  • Update V0.0.6.45 - 26 April 2017

    Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows. In upcoming updates we will continue to work on adding new story oriented levels and features. See a full list of changes below. Added new underground level. Added new parasitic leech enemy. Added new contact shadows quality option. Added new sun shafts quality option. Added scanner module for scan…

  • Update V0.0.6.44 - 25 December 2016

    Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below. Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features. Added persistent A-life system for all NPCs. Harves…

  • Update V0.0.6.44 - 25 December 2016

    Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below. Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features. Added persistent A-life system for all NPCs. Harves…

  • Update V0.0.6.43 - 3 September 2016

    Hello Everyone! In this update we have addressed concerns expressed in your feedback to improve the construction algorithms. We have eliminated the sagging effect on building blocks, so new support blocks can be added to the structures once sagging become an issue. Please note that old constructions may need to be rebuilt in order for the effect to properly work. We also reduced network traffic during destruction of large constructed buildings in multiplayer games that were causing random disconnects and frame rate drops. We improved level loading timing and reduced the level memory footprint to address rare out of memory issues. New ambient sounds and sky-box updates were made to support addition of future story-line elements. In upcoming updates we will add additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. S…

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 2018Patch V0.0.7.014249665521681122746
213 March 2018Update V0.0.7.04249665521681122840
325 December 2016Update V0.0.6.444249665521681123459
43 September 2016Update V0.0.6.434249665521681123553
523 July 2016Update V0.0.6.424249665521681123659
629 June 2016Update V0.0.6.414249665521681123770
723 June 2016Update V0.0.6.404249665521681123881
89 November 2015Update V0.0.6.344249665521681124102
915 October 2015Update V0.0.6.334249665521681124216
1019 September 2015Update V0.0.6.324249665521681124330
1129 August 2015Update V0.0.6.314249665521681124444
127 August 2015Update V0.0.6.304249665521681124540
1324 July 2015Update V0.0.6.204249665521681124659
1411 July 2015Update V0.0.6.124249665521681124781
1527 June 2015Update V0.0.6.104249665521681124887
1612 June 2015Update V0.0.6.074249665521681124988
1730 May 2015Update V0.0.6.064249665521681125095
1816 May 2015Update V0.0.6.054249665521681125215
192 May 2015Update V0.0.6.044249665521681125326
2019 April 2015Update V0.0.6.034249665521681125438

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID312210
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJul 25, 2014
DeveloperTouz
PublisherTouz
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Negative
Positive review percent37%
Positive reviews350
Negative reviews589
Total reviews939
Steam recommendations876
AchievementsNot available
Average playtime forever557 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/312210/

Short description

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.

About this game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode. Key Alpha Features Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters. Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world. Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed. Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world. Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI. In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them. Hack enemy AI to follow your commands or support you in your ventures. Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world. Development Roadmap With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made. As the game progresses through alpha, here are a few features planned for implementation: More NPC Characters - New machine AIs with varying and unique…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

The Fifth Day's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Fifth Day's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Fifth Day at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

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WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Delta Force122,4045 October 2026 - 13:18:04 UTC246,418192,933Team Jade
Rust118,7065 October 2026 - 14:20:16 UTC259,6461,403,838Facepunch Studios
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Warframe68,4215 October 2026 - 14:23:12 UTC181,509676,031Digital Extremes
Team Fortress 265,4615 October 2026 - 14:24:04 UTC253,2251,230,475Valve
The Binding of Isaac: Rebirth61,0645 October 2026 - 14:27:31 UTC156,156391,633Nicalis, Inc., Edmund McMillen

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