- Monthly #17 - Bosses - 23 January 2026
Howdy howdy,A small list of changes this month but only because I've been pretty much hacking away at one thing.I've been working on some more dramatic areas of the game which I don't really want to spoil but basically it's a lot of work which once done, will be able to be reused across the game.At the moment I'm in the trenches of it but it's very very close. Here's some stuff I can share...Changes this month: Allow the player to "interrupt" figs movementNow, if we're moving right and we suddenly press left, we'll immediately go left instead of waiting to reach the tile we originally aimed at. This makes it feel a bit more responsive than it was previously. There's still some work to do in this area but it's a nice change Slow the movement down even moreEverything in the game has been slowed by another ~10%. After a period of not playing it and then coming back to it, it all felt very…
- Monthly #16 - Frogs! - 22 December 2025
Aloha!It's been a pretty productive month this time around. The main focus was content on the first and second areas. The result being that we have an extra 10/20 levels (I haven't counted) in the game, delicious.I've also added a few more mechanics into the game but I won't go too much into detail as I don't want to spoil things.You can have a small gif though
- Deactivating the demo... for now - 4 December 2025
Hello!I am pulling the demo."But Joe, Why? I cannot contain myself when I play this" I hear you ask.Simply because it is not up to the standard that I can see the game becoming.There's a few roadblocks ahead before I'd be happy having people playing this and I don't want people to get a bad first impression.The main things I need to do before having this demo out back in the wild are:Refining the early gameI have a better introduction planned which starts with more F.U.N. (as Dwarf Fortress says) upfront Fixing the movementMr Figs' movement is a bit slippery. I've got some fixes for this but they need refinement Re-ordering and being brutal with later-demo contentI quite like the mid-game of the demo. After the tutorial-ish levels but before the end of the first area. The end of the first area still needs work though. They were some of the first levels I created when I believed that big…
- Monthly #15 - Physics and lights! - 21 November 2025
Yoooo,Been a busy month and I seemed to have pulled a lot of good stuff out of the bag at the 11th hour.The two biggest ones being lighting and physics!Everything can now smash into pieces when you bomb 'em. Very juicy and very fun.Not only that, all of the levels are lit to give a better feel to them, this may play into mechanics later in the game, who knows?Other additions this month:- Shake the inventory HUD if we try and plant a bomb and have no bombs. Play a sound too- Add rewind to UI so you can tell when it's rewinding- Add some more rewind levels to first area- Improve glitch effect for things that are rewinding- Make wigglers trigger fists- Start on bomb chaser- Start on lasers and mirrors- Make more things rewindable, especially on the second area- Make wigglers rewindable- Make fists rewindable- Get rewind working on ice mostly- Make stage 1 spikes blow up bombs if a bomb is…
- Demo update - Realtime rewind and more levels! - 5 November 2025
Hello!So much for my big break ey?It's been a gruelling 3 months of working on this feature in the evenings, mornings and weekends but I can happily say that the realtime rewind feature is finally complete! (or at least 90% of the way there)You can see it in action right here on this video update I've made:And of course, you can play it in the demo!Onwards and upwards, I'll now be focusing a bit more on the later areas and seeing where it takes us.Phew!
- Monthly #14 - Rewind mechanics and taking a small break - 21 October 2025
Aloha again!This month has been mostly focused on polish (the quality kind, not thelanguage) yet again and fixing up the new undo/rewind system which will come out inthe next demo release.The new undo system is quite involved and has even breeded some new mechanics which then means new levels need to be made. Not a small thing but it's taking shape!I haven't gotten as much as I wanted done this month, Silksong has my attention in a chokehold and I'll be glad to see the back of it so I can regain my spare time and spend it here instead.On top of that, I'm taking a small but needed break from the dev of Mr Figs. It could be days, weeks or even months who knows. The fact is I've worked on this almost every day for about a year and a half and I need to step away for a short time. If you see lack of activity on my Discord, here, everywhere else, that'll be why.Realistically, I'll probably be…
- Monthly #13 - Better UI, better undo, BETTER EVERYTHING - 19 September 2025
Hello hello!It's been a pretty busy month of more polish and content. Ever since the demo dropped and I've seen people play it, it's put me on a bit of a path of polishing everything to be pristine.Most of the work this month has revolved around improving the dialogue boxes and making the menus less abrupt but there's some gameplay stuff in here too.I've paid some more love to the undo feature too. I'm still ironing this out but you can "undo" a few more things now. This may change quite drastically in the future (stay tuned)On with the show...Main changes: Improve look and feel of UI text boxesPreviously, these looked pretty...terrible. They were thrown together and forgotten about. I've given them a bit of love this month, going from this:To this!There's still more to improve, but for now, they have centered text at all times, a border that respects your screen size, cool sounds on co…
- Demo updates, the future and QOL - 21 August 2025
Hello! It's been a bit over a month since I released the demo for Mr Figs. Thereception has been largely positive but it's given me a good amount of work tochew on.The demo was in a mostly-ready state at time of release but it has brought up some niggles and quality of life features that people want. These aren't available yet but are actively being worked on.What's coming up in the next demo update?Hold r to restartUpon the next demo release, you'll be able to hold down r (rebindable) to say adios to Mr Figs and start the level again. This comes from watching some Let's plays and seeing people complain about menu-diving.Press u to undoYou can now undo the last 5 moves of Mr Figs. These undos replenish as you walk. Also one caveat, for now they only work with rocks. This is subject to change. I may add more objects that can support undo but for the time being you can push a rock and und…
- Steam Demo Release - 21st of July - 18 July 2025
!!!THE TIME HAS ARRIVED!!!The wait is almost over! The Mr. Figs demo is set to launch on July 21st at 8 AM BST.What Awaits You in the Demo?Prepare to dive into the complete first area of Mr. Figs, packed with:Over 30 levels to conquer!Challenging bosses to overcome!Hidden secrets to uncover!An A+ experience that will leave you wanting more!The demo will be fully playable on both Linux and Windows, so everyone can join the fun.Your Feedback Matters!Keep in mind that this is still a work-in-progress, and your feedback is incredibly valuable. If you have suggestions for improvement or just want to chat, join the Mr. Figs Discord community (https://discord.gg/KndkA3BGXv). I want to know what you think so I can make this game the best it can be!Need Help?Encounter an issue? Don't worry! Reach out on the Mr. Figs Discord: https://discord.gg/KndkA3BGXv. I'll be there to assist you and answer a…
- Monthly #11 - Closing in on the Steam demo - 14 July 2025
Hello!We're back again with more updates.This month has been particularly bitty as I try and wrap up the final parts of the demo.Here are the main changes this month:- Added mouse support to popups- Added a new volume menu so you can modify volume/fx- Added a new resolution menu if you wish to play in something other than fullscreen- Update an in-game portrait- Make sure all first stage levels have particle emitters present- Fix a level being cheatableIt may not look like much but I've omitted all the boring stuff for your sake.We're oh so close to the Steam demo. In fact, I'm preparing the page as we speak!I'm hoping it will be out before our next monthly post.Once it's out, the fun begins with getting it in the hands of real people :DSee you soon!
- Monthly #10 - Steam Demo prep and better menus - 19 June 2025
Howdy howdy!It's been a pretty busy month of bugfixing, prepping for a (steam) demo, andtrying to polish the game as much as possible.I've added a fair amount of levels to the game this month but that it isbasically it. The rest of the focus has been on very unsexy work revolvingaround menus, oooh la la...Additions:- Added 14 new levels to the third area- Added the version number to the main menu so you can help me when bad things happen (hopefully never)- Made bombs fly over to the inventory when collected- Jazzed up the video collection- Added better prompts for planting bombs and interacting with objects- Added '>' and '
- Monthy #9 - Demo out now! - 20 May 2025
Hello! It's another new month with lots of good updates! The biggest news is that we have a demo! This demo is available on itch for the time being. You can grab it here: https://thegoodgamefactory.itch.io/mr-figs We've put it on itch so that we can grab early feedback on the state of the game/levels/bugs etc... Once fully ironed out, we'll then transition the demo over to Steam. The Steam demo will be a more polished experience but if you just want to try out Mr Figs, head over to the link above. With that out of the way here are the main changes since last time: - Add 5 new levels to the first area. These are later in the area so are quite devious - Add a new slug type to the first area - Add credits menu - Add names for all first area levels - Make 'Enter' work regardless of keybindings on menus - Make the bomb sprite start at 5 like it should do - Make saves and config files Windows…
- Mr Figs Demo immediately available on itch.io! - 10 May 2025
The Mr Figs demo has come to itch! This is the first step in releasing Mr Figs into the wild, a steam demo will come later in the year once we have ironed out all bugs found in the itch demo. The demo contains the complete first area of Mr Figs and is available here: https://thegoodgamefactory.itch.io/mr-figs If you come across any bugs, you can mention them on our Discord over here: https://discord.gg/KndkA3BGXv Thanks and I look forward to getting it in your hands :D
- Monthly #8 - Demo preparation (you read that right) and polish - 17 April 2025
Hello and exciting times! I am prepping Mr Figs for a demo which I'm hoping will be available in a couple of months. I'll update on here when it's nearing release and ready but until then you'll have to wait and endure these monthly updates instead. As I'm prepping for the demo, there's been a good amount of attention paid to the first area. I've also fixed a bunch of bugs and added some more mechanics/content. - Speed up pathfinding of slimes in third area - Add animation to gates in third area - Add screenshake on death of Mr Figs - Add screenshake when a bomb explodes - Add levers to raise and lower walls, fun! - Start work on conveyor belts for the 4th area - Fix longstanding bug with outlines where they were inset by 1 pixel - Improve buttons on menus - Give buttons better sounds when rolled over - Blur the screen on certain events - Improve icon for interactive with objects - Make…
- Monthly #7 - Slimes, Gates + Levers, Worms and more Art! - 19 March 2025
Hello hello! I originally thought this month had been pretty unproductive but after checking the logs, I've actually done a fair bit. This month has been very heavily focused on the third area (again) and coming up with mechanics and content. This mainly involves trying to think of fun enemies and objects that are different to ones you have already faced in the game. The visuals for the third area have also had a significant touch up. We're at a place where we don't need to fiddle with them much more which is a massive relief because I was dissatisifed with the art for this area for a long time. Anyway, I digress... On with the show! - Added new slime enemy with two different variants - Added worms. Very deadly, be careful - Added gates and levers - Improved the art for all sprites in third area - Added the ability to interact with things (see 'interactivity' below) - Added 4 new levels…
- Monthly #6 - Turrets, Secrets and Art! - 19 February 2025
Howdy howdy, Without furher adieu, let's dive straight into this month's updates! This month has centered around content for the third area of the game. This means making mechanics, making levels around them and seeing how they feel. Ultimately, a lot of ideas get scrapped because they might sound fun but when you actually go to play it, it doesn't translate. This is by far the most frustrating part of the game's journey but it's necessary so we can eventually find the diamonds in the rough and build good levels off of fun mechanics. I've also fleshed out a few prior areas with a few more levels and spruced up some sprites. Overall it's been a productive month with not much to shout about. Here are the changes: - Added more secrets - Added ability for music "themes" in levels so we can have different atmospheres depending on level vibe - Added rotating turrets to third area - Added 2 ne…
- Monthly #5 - Poison, Lava and... Speech! - 15 January 2025
Welcome back to another episode of Screaming Into The Void. This month has been pretty productive. I thank my holidays over the Christmas period for that one. As a result, we've got a fair amount to get through. Once again, there is no video devlog this month. They take time and to me, the game is higher priority. I will get to doing one eventually... On with the show! This month: Add speech audio for all characters Mr Figs (and other characters) now have cute (or not-so-cute) voices to go along with their dialogue! Add third area "chasing-square" mechanic! These have been lifted and shifted from the second area to the third area. They're quite devilish but I'm sure you'll have fun with them Add fast flowing lava Run before it gets you! Add poison status effect Stay in the green sludge for longer than 2 seconds and you're out! Add particles to ballistas when they're exploded This is a f…
- Monthly #4 - localisation, music and lava worlds - 18 December 2024
Aloha! This month has been another busy one though it may not seem like it. A lot of work was going on behind the scenes. The update this month is more "admin" than "fun" but I still managed to squeeze some fun in too! The following has been added: - ballistas - missiles - localisation (more below) - sound effects for fists - sound and particle effects for ice - complete overhaul of level select menus - finessed the music player a bit more so it pauses and resume music across areas correctly - added more music for the second and third areas Localisation Mr Figs is a pixel-art game and that is by design. Unfortunately this means some languages don't play nice with these constraints but I've managed to find a font that will suit all these needs so I'm happy to say that on release of Mr Figs, Russian, Simplified Chinese and others (to be confirmed) will be supported! Hopefully this gets Mr…
- Monthly #3 - 22 November 2024
Good morning once again, Before we get into it, the trailer for Mr Figs has been released! This is likely to be superseded at some point by a trailer that shows more of the game but for the time being it's doing a good job of showing _some_ of the mechanics present in Mr Figs. You can view it here: On with the show... This month I spent a lot of time working on the second area, new levels, more hidden items, a new boss and a new dialogue system instead of the old cut-scenes that were present previously. I'm hoping to get these ironed out so I can then begin work on the third area mechanics The most significant changes were: - A new dialogue system with character portraits, zooming and other niceties - New levels to establish the story - hidden rooms. These are hard-to-spot rooms on levels which may or may not contain certain items - 10+ new levels - A new ghost enemy - moving platforms…
- Monthly #2 - 16 October 2024
Good morning all, The focus this month was mostly on content. As such, there's been a fair few enemies/hazards added. Once these are ironed out, I can then start making some levels with them The changes are as follows: - Added animations for rolling ball on first area - Added arrows that change the rolling ball's direction - Added a mech/chasing-square enemy to the second area - Added a Gelatinous blob enemy to the second area - Added a fist enemy to the second area - Added a TNT mechanic to the third area - Added rough floor/wall tiles for the third area - Got carts working again on the third area - Made it so that carts work on anything, not just Mr Figs See you next month!