SPSTEAMPULSELIVE ANALYTICS
Spirits of Xanadu

Spirits of Xanadu Steam metadata

Good Morning, Commander, allen trivette, Lee Williams | Mar 26, 2015 | game

Released

0players observed · 24 September 2026 - 10:08:37 UTC

ActionAdventureIndieAtmosphericSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak28
  • Units sold (VGI)23,356
  • Revenue (VGI)$138,000
  • Review score79% positive

Spirits of Xanadu metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak28
  • Units sold (VGI)23,356
  • Revenue (VGI)$138,000
  • Review score79% positive
  • Total reviews475
  • Release dateMar 26, 2015
  • DeveloperGood Morning, Commander, allen trivette, Lee Williams
  • PublisherNightdive Studios

Genres: Action, Adventure, Indie

Company pages: Developer: Good Morning, Commander, allen trivette, Lee WilliamsPublisher: Nightdive Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spirits of Xanadu Steam metadata

Spirits of Xanadu metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/312230/metadata
Steam Storehttps://store.steampowered.com/app/312230/
Steam Communityhttps://steamcommunity.com/app/312230
PCGamingWiki search
IGDB searchSearch IGDB for Spirits of Xanadu

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 374 positive, 101 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Captions available, Family Sharing

Achievements

25

Platform releases
  • Steam 26 March 2015

Latest Steam announcements

  • Crash on Launch - 24 August 2020

    I've been getting a handful of reports, primarily from Windows 10 users, that the game crashes at launch or sometimes during gameplay. I will update the game to fix this issue, but until then there is a workaround that all of the people so far who have had the issue has it solved by doing this. I made on a post on the forum detailing the current workaround: https://steamcommunity.com/app/312230/discussions/0/4633595582108062424 Set Launch Options to: -force-d3d9 If this does not solve your issue, or if you have any other issues, please post in the forums: https://steamcommunity.com/app/312230/discussions or email me at: [email protected] Thank you!

  • The Ancestor Bundle contains some PC classics for pennies - 4 February 2019

    Our audience may skew towards us old fogeys who remember the days of DOS memory management. Some of you are still young, or just late to the party. The Ancestor Bundle over on Fanatical costs as much as a cup of coffee – cheap cafeteria stuff, not Starbucks – and gets you a bunch of immersive sims including both System Shock Games, Strife (the 90s one, not the MOBA) and the more recent Spirits of Xanadu. You also get dark point-and-click adventure I Have No Mouth, And I Must Scream, N64-era platform explore-o-shooter Shadow Man and recently re-released mech RTS Metal Fatigue. (more…)

  • Added currencies and price changes - 24 February 2018

    Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) Kuwaiti Dinar (KWD) Polish Zloty (PLN) Qatari Rial (QAR) Ukrainian Hryvnia (UAH) Uruguayan Peso (UYU) Vietnamese Dong (VND) We've updated the prices for all the other regions as well, and lowed the price of the game from $9.99 USD to $4.99 USD. Thanks for playing, and for those who have yet to play we hope you enjoy it! -Allen

  • Added currencies and price changes - 24 February 2018

    Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) Kuwaiti Dinar (KWD) Polish Zloty (PLN) Qatari Rial (QAR) Ukrainian Hryvnia (UAH) Uruguayan Peso (UYU) Vietnamese Dong (VND) We've updated the prices for all the other regions as well, and lowed the price of the game from $9.99 USD to $4.99 USD. Thanks for playing, and for those who have yet to play we hope you enjoy it! -Allen

  • Small update - 16 November 2017

    Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the drop down menu to opt into the previous_stable branch then restart Steam.

  • Small update - 16 November 2017

    Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the drop down menu to opt into the previous_stable branch then restart Steam.

  • November 7 patch - 8 November 2016

    -Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

  • November 7 patch - 8 November 2016

    -Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

  • Another small patch - 5 October 2016

    This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest version of Unity. - Adjusted the lighting, lower contrast in darker areas. - A few minor shader adjustments and bug fixes. - Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry). If any issues arise, the previous stable version is always available, just go into properties and go to the beta tab and opt into the "previous_stable" version. Don't hesitate to post any issues you find in the forums, be sure to include system specs and the output_log.txt file, which you can find here (scroll dow…

  • Another small patch - 5 October 2016

    This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest version of Unity. - Adjusted the lighting, lower contrast in darker areas. - A few minor shader adjustments and bug fixes. - Adjustment to the "max queued frames" setting in an attempt to improve FPS on those with weaker CPUs. This potential fix is for DX9/DX11 only, other platforms are out of luck (sorry). If any issues arise, the previous stable version is always available, just go into properties and go to the beta tab and opt into the "previous_stable" version. Don't hesitate to post any issues you find in the forums, be sure to include system specs and the output_log.txt file, which you can find here (scroll dow…

  • Very tiny patch - 30 July 2016

    -Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in the save terminal. Lord that took a year to fix that mistake. -Change a thing that can only be done once per sesson to a thing that can be done more than once per session. -And ditto for another. -Small lighting bugfix.

  • Very tiny patch - 30 July 2016

    -Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in the save terminal. Lord that took a year to fix that mistake. -Change a thing that can only be done once per sesson to a thing that can be done more than once per session. -And ditto for another. -Small lighting bugfix.

  • Another small patch - 28 July 2016

    This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being…

  • Another small patch - 28 July 2016

    This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being…

  • Eighth Update - 21 July 2016

    Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far. Technical and Visual: Updated the game to the latest stable version of Unity. Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particular should look and perform much better now. Added SMAA as an alternative form of anti-aliasing, looks better than FXAA and doesn't cost a whole lot more in terms of performance. Added volumetric lighting, enabled by default. It's a decently optimized effect and only incurs a small performance hit,…

  • Eighth Update - 21 July 2016

    Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far. Technical and Visual: Updated the game to the latest stable version of Unity. Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particular should look and perform much better now. Added SMAA as an alternative form of anti-aliasing, looks better than FXAA and doesn't cost a whole lot more in terms of performance. Added volumetric lighting, enabled by default. It's a decently optimized effect and only incurs a small performance hit,…

  • Seventh Update - 29 October 2015

    In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations -Minor optimizations to some post-processing shaders -Removed a useless function that led to decreased performance while the inventory was open -Additional improvements for the crackling sound some users experienced -Announcer sound levels adjustment -Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder) -Lotus flower now fades in -No more permanent rain under certain conditions -Moved the trash can in the shuttle bay area -Fixed case where weapon camera would not deactivate -Added explosion force for the cleaner bot's death -Fixed instance…

  • Seventh Update - 29 October 2015

    In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations -Minor optimizations to some post-processing shaders -Removed a useless function that led to decreased performance while the inventory was open -Additional improvements for the crackling sound some users experienced -Announcer sound levels adjustment -Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder) -Lotus flower now fades in -No more permanent rain under certain conditions -Moved the trash can in the shuttle bay area -Fixed case where weapon camera would not deactivate -Added explosion force for the cleaner bot's death -Fixed instance…

  • Small patch - 17 October 2015

    -Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it. Thanks to forum member F4/80 for the steps on how to reproduce this bug!

  • Small patch - 17 October 2015

    -Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it. Thanks to forum member F4/80 for the steps on how to reproduce this bug!

Patch notes and updates

S.noRelease datePatch nameGID number
116 November 2017Small update4249665521681122987
28 November 2016November 7 patch4249665521681123077
35 October 2016Another small patch4249665521681123187
430 July 2016Very tiny patch4249665521681123290
528 July 2016Another small patch4249665521681123402
629 October 2015Seventh Update4249665521681123627
717 October 2015Small patch4249665521681123740
823 September 2015Sixth Update4249665521681123845
918 July 2015Fourth and Fifth Update4249665521681123953
106 July 2015Third Update4249665521681124062
1131 May 2015Second Update4249665521681124166
129 April 2015First Update4249665521681124281

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID312230
Live current players0
SteamPulse tracked peak28
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 26, 2015
DeveloperGood Morning, Commander, allen trivette, Lee Williams
PublisherNightdive Studios
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent79%
Positive reviews374
Negative reviews101
Total reviews475
Steam recommendations356
Achievements25
Average playtime forever286 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/312230/

Short description

At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.

About this game

At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth. Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot. Key Features: Discover the truth Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails. Three distinct endings Make a decision based on what you have discovered, and decide the fate of the Xanadu. No hand holding You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own. Hot robot action with first person shooter combat Evade the ship's security system while battling hostile robots. Fully interactive environment Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet. Optional 'Peaceful' mode Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
13Captions available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Linguagem imprópria Violência
steam germany16Sexuelle Inhalte Horror Alkohol / Tabak
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Spirits of Xanadu's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Spirits of Xanadu's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Spirits of Xanadu at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

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