- Retirement Notice - 20 November 2025
I am retiring Alien Weapon Test Grounds from Steam. If you already own the game, you will keep full access and can continue playing without any changes. The store page will simply be removed and the game will no longer be available for purchase.Unused keys have been revoked, but all distributed keys remain valid.Thank you for your support and for trying out the early version of this project.
- 🚨 Base Price Increase Plans 🚨 - 3 February 2025
Attention, players! Our base price is increasing soon! Right now, our game is still available for just $0.50 with a 50% discount on the current $1 base price. 💰 Current base price: $1 ➡️ 50% discount price: $0.50 (available for the next 2 days! ) 🚀 New base price soon: $2 After the price update, future discounts will apply to the $2 base price—so this is your best chance to get the lowest price possible! Get it now! Thank you for your support! We can't wait to see you in the game! Happy gaming, emagnetic
- Major Update v0.4.0: Missions, Improvements, and More! - 21 January 2025
We’re excited to announce the release of v0.4, packed with new features, improvements, and fixes to enhance your gameplay experience. Here's what's new: 🆕 New Features Missions Added: Start with Mission #1 - First Leap: Objective: Clear the Ruins domain of all enemies. Features: Night vision enabled, no revive allowed. Rewards: Top up to 50,000 points and advance to wave #50. Weapon Type Rotation: Experience more variety with rotating weapon types during the first waves. 🔧 Improvements 60fps UI Cap: Ensures smoother performance and responsiveness for the user interface. Event Dispatcher for HUD: Replaced Interface with Event Dispatcher for cleaner communication. Item Data Table Optimization: Moved the call to the Game Instance BP Interface for better efficiency. Weapon Switching Improved: Now handled via an Interface for smoother gameplay. Enemy Skeletal Mesh: Enemies now spawn withou…
- v0.3.9 Update Announcement - 31 December 2024
Hello everyone, We’re excited to share the latest improvements in v0.3.9, paving the way for upcoming missions gameplay! Here’s what’s new: 🎮 High Wave Performance Update Enhanced performance to ensure smoother gameplay during high wave scenarios. This optimization is a major step toward supporting the intense missions ahead! 🤖 Enemy Logic Revamped Enemies are now smarter and more responsive, adding a new level of challenge and excitement. 🔥 Fireball Loading Optimized Fireballs now load more efficiently, improving responsiveness and overall gameplay flow. ⚙️ Performance Tweaks Reduced the impact of enemy materials on performance for a smoother experience, even during intense encounters. 🏛️ Ruins Floor Material Update Adjusted materials for better compatibility with lower-quality settings, making the game more accessible to a broader range of players. Thank you for your continued sup…
- Update v0.3.8 - Music and More - 26 December 2024
Hello everyone, We’re excited to bring you the latest updates in v0.3.8. This patch focuses on refining gameplay mechanics, enhancing performance, and preparing the groundwork for upcoming content. Dive into the details below: General Updates (All Maps): Improved Scope Aiming Logic: Smoother and more intuitive aiming experience. Optimized Weapon Effects: Muzzle flashes and hit decals are now more performance-friendly. Memory and CPU Optimizations: Enjoy a more stable experience across all systems. Main Menu Enhancements: Background Image Fix: Background images now maintain a consistent aspect ratio. Improved Layout: Button comments and a new, smarter layout are here. Missions Button Added: A sneak peek at upcoming special missions gameplay in v0.4.0. New Music Added: Heads-up! The new track may be strange—keep your ears open! Base Map Updates: Weapon Light Upgrade: Better visuals for im…
- v0.3.7a Small Fixes - 21 December 2024
Hi everyone, We’ve just rolled out a small patch with several improvements and fixes based on your feedback. Here’s what’s new: Changes in Base Map: Lighting adjusted for better entrance visibility and expanded unlit areas for full-darkness combat. Enhanced enemy logic on steep slopes or when pushed off the navigation mesh. Improved enemy navigation when the Player is outside the navigation mesh. Fixed a bug where the Player could revive in the wrong location. Thank you for your continued support and feedback! Dive in and experience the updates. As always, let us know what you think! Cheers, The Development Team
- v0.3.7: Base - Preview the New Map - 18 December 2024
Hello everyone, Here’s what’s new and improved in v0.3.7: Dune Map Improvements Enhanced sand texture and lighting for greater immersion. Updated sky and refined color balance to create a more cohesive and atmospheric environment. Ruins Map Overhaul Removed distracting, un-alien grass and replaced it with a minimalist flat-colored floor complemented by fog effects. Updated clouds and sky for a more immersive visual experience. UE5.5 Compatibility Confirmed After testing, we found no issues with our code under Unreal Engine 5.5. We’ll continue using UE5.5 and plan to experiment with some of its exciting new features in upcoming updates! New Map Preview: "Base" Work has begun on a brand-new map featuring a vast underground facility with fresh effects and components. This map is now available via the Portal as a preview, giving you an exclusive behind-the-scenes look at the development pro…
- v0.3.6b Small Fixes - 12 December 2024
Hi everyone, We've just rolled out a small update to address a few issues and make some improvements. Here's what's new in v0.3.6b: Fixed AIs getting stuck in the Dune map. Fixed incorrect behavior of the Esc button in the Revive UI. Changed audio settings for a better gameplay experience. Thank you for your feedback and support! Let us know how these changes feel. Cheers, The Development Team
- Unreal Engine Update: From 5.4 to 5.5! - 6 December 2024
Hi everyone! We’ve upgraded the main game to Unreal Engine 5.5, while the free PlayTest version remains on Unreal Engine 5.4. Both builds are the same game version (v0.3.6), but they use different engine versions for comparison. We’d love for you to try both builds and share your feedback! Main Game: Play the updated UE 5.5 build now (v0.3.6a). PlayTest Version: Opt-in via Steam to try the UE 5.4 build (v0.3.6). Thank you for your support and input! Cheers, The Development Team
- v0.3.6: Performance Update - 1 December 2024
Hello everyone, We’re excited to share the details of our latest update! Version 0.3.6 brings key optimizations and tweaks to enhance your gaming experience: Performance Improvements Smoothed Event Timing: Performance-demanding events are now spaced out in time to avoid overlapping, resolving a significant performance bottleneck that previously affected higher wave gameplay. This change ensures smoother performance and a more enjoyable experience during intense scenarios. Rust Touch Optimization: Improved Performance: Dissolution steps have been reduced, streamlining the process to improve performance. Visual Update: The decal associated with Rust Touch has been removed for better optimization without compromising the gameplay experience. These updates aim to provide better performance across all supported systems while keeping gameplay immersive and responsive. Thank you for your feedb…
- v0.3.5: Performance Customization - 28 November 2024
Hello everyone, We’re excited to bring you the Performance Customization update, packed with features that let you tailor your game experience like never before! New Game Quality Settings Take full control of your game's visuals with the ability to adjust: Anti-Aliasing Quality Post-Processing Quality Shadow Quality Texture Quality Effects Quality View Distance Quality Global Illumination Quality Reflections Quality Shading QualityBy default, the game runs in Epic settings for the best visual experience. However, you can adjust these settings to optimize performance for slower computers or older hardware. How to access settings: Simply press Esc to open the Pause Menu, then navigate to Settings to customize your experience. --- Enhanced Xbox Controller Support Navigating your settings is now even easier! Use the Right Thumbstick on your Xbox controller to control the UI slider, making a…
- Update v0.3.4 Release Notes - 26 November 2024
Hi everyone! We’re excited to bring you Update v0.3.4, filled with visual enhancements, gameplay improvements, and bug fixes. Here’s everything new in this update: 🌍 Dune Map Enhancements Upgraded Landscape: The Dune map has undergone a visual overhaul, with improved terrain for a richer and more immersive experience. Flying Over Transporter: A stunning new cosmetic addition to the Dune map, enhancing the ambiance with visually engaging transporter flyovers. 🛠️ New Features & Improvements Wave Number in HUD: Keep track of your progress! The wave number is now displayed directly in the HUD for clearer and more engaging gameplay. VSync in Settings: Players can now toggle VSync in the Settings menu, allowing you to balance visual smoothness and input responsiveness. Improved Fireball Aiming: Enemies now aim fireballs with improved precision to avoid hitting their allies, making battles m…
- Version 0.3.3 is Here! - 20 November 2024
Hello everyone! We’re excited to share the details of v0.3.3, our latest regular update! This version focuses on significant performance improvements to make your gameplay experience smoother and more responsive. Here's what you can expect: Key Improvements 🔧 Reduced Input Latency 🎛️ Smoother Frame Pacing 💻 Reduced CPU Load ⚙️ Improved Multithreading What This Means for You A smoother, more stable experience during combat and exploration. Improved responsiveness, especially in action-heavy sequences with lots of AI. A game that feels faster and more polished overall, even in visually demanding scenarios. Thank you for your support and feedback as we continue to improve the game! We hope you enjoy the enhanced experience in v0.3.3. Let us know how it feels in the comments or forums—we’re always eager to hear from you! Cheers, The Development Team
- Precision and Performance Update - v0.3.2 - 17 November 2024
Update Notes: Dust Map Adjustments: Reduced the size of the Dust map for better gameplay flow and performance. Resolved time speed issues specific to the Dust map. Enemy Updates: Improved Behavior: Enemies now behave more intelligently near platform edges, reducing unintended falls and increasing challenge. Visual Customization: Enemies now have dedicated color sets tailored to specific maps for improved clarity and immersion. Laser Gun Updates: New Sound Effects: Updated the laser gun's sound for a more immersive and satisfying experience. Overheat Indicator: A red laser beam now signals when the weapon's temperature exceeds 300 degrees, helping players manage overheating. Rust Touch Ability: Refined the Rust Touch ability for smoother activation and enhanced gameplay synergy. Optimizations: Minor but impactful stabilization and performance improvements across the game. Medpack Fix: Ad…
- Playtest v0.3.0 Now Available! - 14 November 2024
Hello, testers! We’re excited to share that Playtest v0.3.0 is live and ready for action! This version is a full copy of the previous v0.3.0 release, bringing back all its features and improvements—most notably the debut of our first-ever ability: Rust Touch. New Feature: Rust Touch Harness the power of decay with Rust Touch, the first ability introduced in our game! This powerful new mechanic allows you to corrode metallic enemies at close range, transforming them into dust as they freeze in motion. Get up close and personal with foes to unleash this unique ability. Rust Touch not only expands your combat options but also encourages strategic thinking about positioning and timing. Rust Touch can be activated by pressing the Middle Mouse Button or X on your Xbox controller. Playtest Focus: Test Rust Touch: Try out this new ability in combat and experiment with different strategies. We’d…
- v0.3.1 Iceport Map - 8 November 2024
Adventurers, it’s time to gear up for a fresh update! Along with exciting improvements, we’re thrilled to unveil Iceport, a stunning new map set on a snowy planet under the shadow of a giant planet. What’s New: New Map - Iceport: Step into the cold as you explore the desolate, frosty terrain. From strategic cover among the parked spaceships to breathtaking views under the vast gas giant, Iceport offers both danger and discovery! Bug Fixes and Improvements: Dust Map Error Resolved: Fixed an issue causing errors when leaving the Dust map at higher time speeds. Performance Upgrades: Instanced static mesh objects have been fine-tuned for smoother gameplay and enhanced performance. Prepare for adventure and see you in Iceport! 🌌
- Game Update 0.3.0: Unleash the Power of Rust Touch! - 2 November 2024
We’re excited to announce the release of Version 0.3.0, a significant update that introduces a brand new gameplay mechanic: Rust Touch! This major update enhances your combat experience and adds a new layer of strategy to your encounters. What’s New in 0.3.0? Introducing Rust Touch Harness the power of decay with Rust Touch, the first ability introduced in our game! This powerful new mechanic allows you to corrode metallic enemies at close range, transforming them into dust as they freeze in motion. Get up close and personal with foes to unleash this unique ability. Rust Touch not only expands your combat options but also encourages strategic thinking about positioning and timing. Rust Touch can be activated by pressing the Middle Mouse Button or X on your Xbox controller. Gameplay Enhancements New Mechanics: Experience a fresh way to engage with enemies and explore tactical approaches…
- v0.2.8 Update: Gravity Gun with Bent Time! - 31 October 2024
The Gravity Gun has arrived, bending time as you battle! This powerful new weapon lets you manipulate the speed of time in strange ways. We’ve capped the time speed change at 300%—enough to give you a taste of this phenomenon, but still manageable for an unmodified human. And this is just a tip of the iceberg of the alien technology we plan to bring to you!
- 🛠 Incoming Update: Version 0.2.8 – The Gravity Gun! 🛠 - 31 October 2024
A groundbreaking new weapon is in testing! Our latest creation, the Gravity Gun, harnesses the forces of gravity itself. Unlike its predecessors, this weapon needs no ammunition and remains cool under pressure—a clear advantage over the recently launched laser gun. Yet, its gravity manipulation comes at a cost: it has the potential to bend the very fabric of space-time! Our engineers are working tirelessly to bring this incredible power safely into your hands, but controlling it has proven… challenging. Stay tuned for v0.2.8 to wield the power of the universe with the Gravity Gun!
- v0.2.7 Gameplay Update - 27 October 2024
Revive Mechanic Update: The revive location has changed from a predetermined spot to a random “safe” location. Reviving is an essential part of gameplay, allowing players to continue after being defeated by enemies. The number of revives is unlimited. Revive Penalty Adjustment: No revive penalty is applied for waves 1 through 5. Bug Fix: Previously, the revive function did not set the collision capsule correctly. This issue has now been fixed. Score Update: Negative scores are no longer calculated. Fireball Damage Adjustment: Fireball damage has been reduced for the first 10 waves to allow for a smoother start. New Enemy Appearance: Phantom robots now appear starting at Wave 3. Miscellaneous Fixes: Minor bug fixes have been implemented for issues found in the Achievements (v0.2.5) and Laser Gun (v0.2.6) updates.